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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
16 lines
1.2 KiB
SQL
16 lines
1.2 KiB
SQL
LilycoveCity_DepartmentStore_2F_EventObjects: @ 853215C
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object_event 1, EVENT_OBJ_GFX_COOK, 0, 8, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_DepartmentStore_2F_EventScript_21FB2D, 0
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object_event 2, EVENT_OBJ_GFX_POKEFAN_F, 0, 0, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_DepartmentStore_2F_EventScript_21FB36, 0
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object_event 3, EVENT_OBJ_GFX_SAILOR, 0, 13, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_DepartmentStore_2F_EventScript_21FB3F, 0
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object_event 4, EVENT_OBJ_GFX_WOMAN_3, 0, 10, 6, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_DepartmentStore_2F_EventScript_21FB7A, 0
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object_event 5, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 6, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_DepartmentStore_2F_EventScript_21FB48, 0
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LilycoveCity_DepartmentStore_2F_MapWarps: @ 85321D4
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warp_def 16, 1, 0, 2, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F
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warp_def 13, 1, 0, 0, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F
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warp_def 2, 1, 0, 0, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR
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LilycoveCity_DepartmentStore_2F_MapEvents:: @ 85321EC
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map_events LilycoveCity_DepartmentStore_2F_EventObjects, LilycoveCity_DepartmentStore_2F_MapWarps, 0x0, 0x0
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