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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
582 B
SQL
12 lines
582 B
SQL
PacifidlogTown_House3_EventObjects: @ 852EC60
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object_event 1, EVENT_OBJ_GFX_GIRL_2, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 0, 0, 0, 0, PacifidlogTown_House3_EventScript_203CB5, 0
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object_event 2, EVENT_OBJ_GFX_MAN_3, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, PacifidlogTown_House3_EventScript_203C11, 0
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PacifidlogTown_House3_MapWarps: @ 852EC90
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warp_def 4, 8, 0, 3, MAP_PACIFIDLOG_TOWN
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warp_def 5, 8, 0, 3, MAP_PACIFIDLOG_TOWN
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PacifidlogTown_House3_MapEvents:: @ 852ECA0
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map_events PacifidlogTown_House3_EventObjects, PacifidlogTown_House3_MapWarps, 0x0, 0x0
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