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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
17 lines
1.3 KiB
SQL
17 lines
1.3 KiB
SQL
Route119_WeatherInstitute_2F_EventObjects: @ 853EBF4
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object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 15, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 4, Route119_WeatherInstitute_2F_EventScript_26FF7F, 890
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object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 10, 8, 3, MOVEMENT_TYPE_FACE_DOWN_AND_UP, 0, 0, 1, 2, Route119_WeatherInstitute_2F_EventScript_26FF96, 890
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object_event 3, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 4, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 1, 0, Route119_WeatherInstitute_2F_EventScript_26FFAD, 890
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object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 0, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 893
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object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 18, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 2, 1, 0, 0, Route119_WeatherInstitute_2F_EventScript_27018B, 0
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object_event 6, EVENT_OBJ_GFX_MAN_4, 0, 1, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 893
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object_event 7, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 16, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 992
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object_event 8, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 19, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 3, Route119_WeatherInstitute_2F_EventScript_26FF68, 890
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Route119_WeatherInstitute_2F_MapWarps: @ 853ECB4
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warp_def 17, 1, 0, 2, MAP_ROUTE119_WEATHER_INSTITUTE_1F
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Route119_WeatherInstitute_2F_MapEvents:: @ 853ECBC
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map_events Route119_WeatherInstitute_2F_EventObjects, Route119_WeatherInstitute_2F_MapWarps, 0x0, 0x0
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