pokeemerald/data/maps/VictoryRoad_B2F/events.inc
Deokishisu bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00

23 lines
1.4 KiB
SQL

VictoryRoad_B2F_EventObjects: @ 8536188
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 15, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_2368D5, 0
object_event 2, EVENT_OBJ_GFX_MAN_3, 0, 43, 14, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 4, VictoryRoad_B2F_EventScript_2368EC, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_5, 0, 2, 17, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236903, 0
object_event 4, EVENT_OBJ_GFX_WOMAN_5, 0, 35, 22, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_23691A, 0
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, VictoryRoad_B2F_EventScript_2914B7, 1088
object_event 6, EVENT_OBJ_GFX_WOMAN_5, 0, 25, 18, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236948, 0
object_event 7, EVENT_OBJ_GFX_MAN_3, 0, 25, 21, 4, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236931, 0
VictoryRoad_B2F_MapWarps: @ 8536230
warp_def 30, 25, 3, 0, MAP_VICTORY_ROAD_B1F
warp_def 43, 2, 3, 3, MAP_VICTORY_ROAD_B1F
warp_def 19, 12, 3, 1, MAP_VICTORY_ROAD_B1F
warp_def 5, 26, 3, 6, MAP_VICTORY_ROAD_B1F
VictoryRoad_B2F_MapBGEvents: @ 8536250
bg_hidden_item_event 28, 5, 3, ITEM_ELIXIR, 82
bg_hidden_item_event 37, 1, 3, ITEM_MAX_REPEL, 83
VictoryRoad_B2F_MapEvents:: @ 8536268
map_events VictoryRoad_B2F_EventObjects, VictoryRoad_B2F_MapWarps, 0x0, VictoryRoad_B2F_MapBGEvents