mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
|
|
#define GUARD_FIELD_PLAYER_AVATAR_H
|
|
|
|
void player_step(u8 a, u16 b, u16 c);
|
|
void ClearPlayerAvatarInfo(void);
|
|
void SetPlayerAvatarExtraStateTransition(u8, u8);
|
|
u8 GetPlayerAvatarGenderByGraphicsId(u8);
|
|
bool8 TestPlayerAvatarFlags(u8);
|
|
u8 GetPlayerAvatarObjectId(void);
|
|
void PlayerGetDestCoords(s16 *, s16 *);
|
|
u8 GetPlayerFacingDirection(void);
|
|
u8 GetPlayerMovementDirection(void);
|
|
u8 PlayerGetCopyableMovement(void);
|
|
void PlayerGoSpeed1(u8);
|
|
void PlayerGoSpeed2(u8);
|
|
void PlayerGoSpeed3(u8);
|
|
void PlayerGoSpeed4(u8);
|
|
void PlayerOnBikeCollide(u8);
|
|
void PlayerFaceDirection(u8 a);
|
|
void PlayerTurnInPlace(u8 a);
|
|
void PlayerJumpLedge(u8 a);
|
|
void PlayerIdleWheelie(u8 a);
|
|
void PlayerStartWheelie(u8 a);
|
|
void PlayerEndWheelie(u8 a);
|
|
void PlayerStandingHoppingWheelie(u8 a);
|
|
void PlayerMovingHoppingWheelie(u8 a);
|
|
void PlayerLedgeHoppingWheelie(u8 a);
|
|
void PlayerAcroTurnJump(u8 a);
|
|
void PlayerSetAnimId(u8 a, u8 b);
|
|
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
|
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
|
u8 CheckForEventObjectCollision(struct EventObject *a, s16 b, s16 c, u8 d, u8 e);
|
|
u8 PlayerGetZCoord(void);
|
|
void SetPlayerAvatarTransitionFlags(u16 a);
|
|
void sub_808BCE8(void);
|
|
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
|
|
void sub_808B864(void);
|
|
void sub_808BCF4(void);
|
|
void sub_808D074(u8);
|
|
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
|
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
|
void sub_808C114(void);
|
|
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
|
void SetPlayerAvatarStateMask(u8 a);
|
|
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
|
|
u8 GetJumpSpecialMovementAction(u32);
|
|
|
|
bool8 ForcedMovement_None(void);
|
|
bool8 ForcedMovement_Slip(void);
|
|
bool8 ForcedMovement_WalkSouth(void);
|
|
bool8 ForcedMovement_WalkNorth(void);
|
|
bool8 ForcedMovement_WalkWest(void);
|
|
bool8 ForcedMovement_WalkEast(void);
|
|
bool8 ForcedMovement_PushedSouthByCurrent(void);
|
|
bool8 ForcedMovement_PushedNorthByCurrent(void);
|
|
bool8 ForcedMovement_PushedWestByCurrent(void);
|
|
bool8 ForcedMovement_PushedEastByCurrent(void);
|
|
bool8 ForcedMovement_SlideSouth(void);
|
|
bool8 ForcedMovement_SlideNorth(void);
|
|
bool8 ForcedMovement_SlideWest(void);
|
|
bool8 ForcedMovement_SlideEast(void);
|
|
bool8 ForcedMovement_0xBB(void);
|
|
bool8 ForcedMovement_0xBC(void);
|
|
bool8 ForcedMovement_MuddySlope(void);
|
|
|
|
#endif // GUARD_FIELD_PLAYER_AVATAR_H
|