mirror of
https://github.com/Ninjdai1/pokeemerald.git
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539 lines
15 KiB
C
539 lines
15 KiB
C
#ifndef GUARD_CONSTANTS_ITEMS_H
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#define GUARD_CONSTANTS_ITEMS_H
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#define ITEM_NONE 0
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// Balls
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#define ITEM_MASTER_BALL 1
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#define ITEM_ULTRA_BALL 2
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#define ITEM_GREAT_BALL 3
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#define ITEM_POKE_BALL 4
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#define ITEM_SAFARI_BALL 5
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#define ITEM_NET_BALL 6
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#define ITEM_DIVE_BALL 7
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#define ITEM_NEST_BALL 8
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#define ITEM_REPEAT_BALL 9
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#define ITEM_TIMER_BALL 10
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#define ITEM_LUXURY_BALL 11
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#define ITEM_PREMIER_BALL 12
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// Note: If moving ball IDs around, updating FIRST_BALL/LAST_BALL is not sufficient
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// Several places expect the ball IDs to be first and contiguous (e.g. gBattlescriptsForBallThrow and MON_DATA_POKEBALL)
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// If adding new balls, it's easiest to insert them after the last ball and increment the below IDs (and removing ITEM_034 for example)
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#define FIRST_BALL ITEM_MASTER_BALL
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#define LAST_BALL ITEM_PREMIER_BALL
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// Pokemon Items
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#define ITEM_POTION 13
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#define ITEM_ANTIDOTE 14
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#define ITEM_BURN_HEAL 15
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#define ITEM_ICE_HEAL 16
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#define ITEM_AWAKENING 17
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#define ITEM_PARALYZE_HEAL 18
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#define ITEM_FULL_RESTORE 19
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#define ITEM_MAX_POTION 20
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#define ITEM_HYPER_POTION 21
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#define ITEM_SUPER_POTION 22
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#define ITEM_FULL_HEAL 23
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#define ITEM_REVIVE 24
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#define ITEM_MAX_REVIVE 25
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#define ITEM_FRESH_WATER 26
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#define ITEM_SODA_POP 27
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#define ITEM_LEMONADE 28
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#define ITEM_MOOMOO_MILK 29
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#define ITEM_ENERGY_POWDER 30
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#define ITEM_ENERGY_ROOT 31
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#define ITEM_HEAL_POWDER 32
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#define ITEM_REVIVAL_HERB 33
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#define ITEM_ETHER 34
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#define ITEM_MAX_ETHER 35
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#define ITEM_ELIXIR 36
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#define ITEM_MAX_ELIXIR 37
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#define ITEM_LAVA_COOKIE 38
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#define ITEM_BLUE_FLUTE 39
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#define ITEM_YELLOW_FLUTE 40
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#define ITEM_RED_FLUTE 41
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#define ITEM_BLACK_FLUTE 42
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#define ITEM_WHITE_FLUTE 43
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#define ITEM_BERRY_JUICE 44
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#define ITEM_SACRED_ASH 45
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#define ITEM_SHOAL_SALT 46
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#define ITEM_SHOAL_SHELL 47
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#define ITEM_RED_SHARD 48
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#define ITEM_BLUE_SHARD 49
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#define ITEM_YELLOW_SHARD 50
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#define ITEM_GREEN_SHARD 51
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#define ITEM_034 52
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#define ITEM_035 53
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#define ITEM_036 54
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#define ITEM_037 55
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#define ITEM_038 56
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#define ITEM_039 57
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#define ITEM_03A 58
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#define ITEM_03B 59
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#define ITEM_03C 60
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#define ITEM_03D 61
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#define ITEM_03E 62
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#define ITEM_HP_UP 63
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#define ITEM_PROTEIN 64
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#define ITEM_IRON 65
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#define ITEM_CARBOS 66
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#define ITEM_CALCIUM 67
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#define ITEM_RARE_CANDY 68
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#define ITEM_PP_UP 69
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#define ITEM_ZINC 70
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#define ITEM_PP_MAX 71
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#define ITEM_048 72
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#define ITEM_GUARD_SPEC 73
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#define ITEM_DIRE_HIT 74
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#define ITEM_X_ATTACK 75
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#define ITEM_X_DEFEND 76
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#define ITEM_X_SPEED 77
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#define ITEM_X_ACCURACY 78
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#define ITEM_X_SPECIAL 79
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#define ITEM_POKE_DOLL 80
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#define ITEM_FLUFFY_TAIL 81
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#define ITEM_052 82
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#define ITEM_SUPER_REPEL 83
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#define ITEM_MAX_REPEL 84
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#define ITEM_ESCAPE_ROPE 85
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#define ITEM_REPEL 86
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#define ITEM_057 87
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#define ITEM_058 88
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#define ITEM_059 89
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#define ITEM_05A 90
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#define ITEM_05B 91
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#define ITEM_05C 92
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#define ITEM_SUN_STONE 93
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#define ITEM_MOON_STONE 94
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#define ITEM_FIRE_STONE 95
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#define ITEM_THUNDER_STONE 96
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#define ITEM_WATER_STONE 97
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#define ITEM_LEAF_STONE 98
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#define ITEM_063 99
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#define ITEM_064 100
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#define ITEM_065 101
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#define ITEM_066 102
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// Unusable
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#define ITEM_TINY_MUSHROOM 103
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#define ITEM_BIG_MUSHROOM 104
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#define ITEM_069 105
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#define ITEM_PEARL 106
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#define ITEM_BIG_PEARL 107
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#define ITEM_STARDUST 108
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#define ITEM_STAR_PIECE 109
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#define ITEM_NUGGET 110
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#define ITEM_HEART_SCALE 111
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#define ITEM_070 112
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#define ITEM_071 113
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#define ITEM_072 114
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#define ITEM_073 115
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#define ITEM_074 116
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#define ITEM_075 117
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#define ITEM_076 118
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#define ITEM_077 119
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#define ITEM_078 120
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// Mails
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#define ITEM_ORANGE_MAIL 121
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#define ITEM_HARBOR_MAIL 122
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#define ITEM_GLITTER_MAIL 123
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#define ITEM_MECH_MAIL 124
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#define ITEM_WOOD_MAIL 125
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#define ITEM_WAVE_MAIL 126
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#define ITEM_BEAD_MAIL 127
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#define ITEM_SHADOW_MAIL 128
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#define ITEM_TROPIC_MAIL 129
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#define ITEM_DREAM_MAIL 130
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#define ITEM_FAB_MAIL 131
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#define ITEM_RETRO_MAIL 132
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#define FIRST_MAIL_INDEX ITEM_ORANGE_MAIL
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// Berries
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#define ITEM_CHERI_BERRY 133
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#define ITEM_CHESTO_BERRY 134
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#define ITEM_PECHA_BERRY 135
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#define ITEM_RAWST_BERRY 136
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#define ITEM_ASPEAR_BERRY 137
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#define ITEM_LEPPA_BERRY 138
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#define ITEM_ORAN_BERRY 139
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#define ITEM_PERSIM_BERRY 140
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#define ITEM_LUM_BERRY 141
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#define ITEM_SITRUS_BERRY 142
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#define ITEM_FIGY_BERRY 143
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#define ITEM_WIKI_BERRY 144
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#define ITEM_MAGO_BERRY 145
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#define ITEM_AGUAV_BERRY 146
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#define ITEM_IAPAPA_BERRY 147
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#define ITEM_RAZZ_BERRY 148
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#define ITEM_BLUK_BERRY 149
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#define ITEM_NANAB_BERRY 150
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#define ITEM_WEPEAR_BERRY 151
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#define ITEM_PINAP_BERRY 152
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#define ITEM_POMEG_BERRY 153
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#define ITEM_KELPSY_BERRY 154
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#define ITEM_QUALOT_BERRY 155
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#define ITEM_HONDEW_BERRY 156
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#define ITEM_GREPA_BERRY 157
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#define ITEM_TAMATO_BERRY 158
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#define ITEM_CORNN_BERRY 159
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#define ITEM_MAGOST_BERRY 160
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#define ITEM_RABUTA_BERRY 161
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#define ITEM_NOMEL_BERRY 162
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#define ITEM_SPELON_BERRY 163
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#define ITEM_PAMTRE_BERRY 164
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#define ITEM_WATMEL_BERRY 165
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#define ITEM_DURIN_BERRY 166
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#define ITEM_BELUE_BERRY 167
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#define ITEM_LIECHI_BERRY 168
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#define ITEM_GANLON_BERRY 169
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#define ITEM_SALAC_BERRY 170
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#define ITEM_PETAYA_BERRY 171
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#define ITEM_APICOT_BERRY 172
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#define ITEM_LANSAT_BERRY 173
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#define ITEM_STARF_BERRY 174
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#define ITEM_ENIGMA_BERRY 175
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#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
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#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
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#define ITEM_UNUSED_BERRY_1 176
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#define ITEM_UNUSED_BERRY_2 177
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#define ITEM_UNUSED_BERRY_3 178
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#define MAX_BERRY_INDEX ITEM_UNUSED_BERRY_3
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// Battle Held items
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#define ITEM_BRIGHT_POWDER 179
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#define ITEM_WHITE_HERB 180
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#define ITEM_MACHO_BRACE 181
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#define ITEM_EXP_SHARE 182
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#define ITEM_QUICK_CLAW 183
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#define ITEM_SOOTHE_BELL 184
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#define ITEM_MENTAL_HERB 185
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#define ITEM_CHOICE_BAND 186
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#define ITEM_KINGS_ROCK 187
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#define ITEM_SILVER_POWDER 188
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#define ITEM_AMULET_COIN 189
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#define ITEM_CLEANSE_TAG 190
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#define ITEM_SOUL_DEW 191
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#define ITEM_DEEP_SEA_TOOTH 192
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#define ITEM_DEEP_SEA_SCALE 193
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#define ITEM_SMOKE_BALL 194
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#define ITEM_EVERSTONE 195
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#define ITEM_FOCUS_BAND 196
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#define ITEM_LUCKY_EGG 197
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#define ITEM_SCOPE_LENS 198
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#define ITEM_METAL_COAT 199
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#define ITEM_LEFTOVERS 200
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#define ITEM_DRAGON_SCALE 201
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#define ITEM_LIGHT_BALL 202
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#define ITEM_SOFT_SAND 203
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#define ITEM_HARD_STONE 204
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#define ITEM_MIRACLE_SEED 205
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#define ITEM_BLACK_GLASSES 206
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#define ITEM_BLACK_BELT 207
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#define ITEM_MAGNET 208
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#define ITEM_MYSTIC_WATER 209
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#define ITEM_SHARP_BEAK 210
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#define ITEM_POISON_BARB 211
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#define ITEM_NEVER_MELT_ICE 212
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#define ITEM_SPELL_TAG 213
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#define ITEM_TWISTED_SPOON 214
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#define ITEM_CHARCOAL 215
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#define ITEM_DRAGON_FANG 216
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#define ITEM_SILK_SCARF 217
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#define ITEM_UP_GRADE 218
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#define ITEM_SHELL_BELL 219
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#define ITEM_SEA_INCENSE 220
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#define ITEM_LAX_INCENSE 221
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#define ITEM_LUCKY_PUNCH 222
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#define ITEM_METAL_POWDER 223
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#define ITEM_THICK_CLUB 224
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#define ITEM_STICK 225
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#define ITEM_0E2 226
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#define ITEM_0E3 227
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#define ITEM_0E4 228
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#define ITEM_0E5 229
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#define ITEM_0E6 230
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#define ITEM_0E7 231
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#define ITEM_0E8 232
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#define ITEM_0E9 233
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#define ITEM_0EA 234
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#define ITEM_0EB 235
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#define ITEM_0EC 236
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#define ITEM_0ED 237
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#define ITEM_0EE 238
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#define ITEM_0EF 239
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#define ITEM_0F0 240
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#define ITEM_0F1 241
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#define ITEM_0F2 242
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#define ITEM_0F3 243
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#define ITEM_0F4 244
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#define ITEM_0F5 245
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#define ITEM_0F6 246
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#define ITEM_0F7 247
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#define ITEM_0F8 248
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#define ITEM_0F9 249
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#define ITEM_0FA 250
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#define ITEM_0FB 251
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#define ITEM_0FC 252
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#define ITEM_0FD 253
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// Contest held items
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#define ITEM_RED_SCARF 254
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#define ITEM_BLUE_SCARF 255
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#define ITEM_PINK_SCARF 256
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#define ITEM_GREEN_SCARF 257
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#define ITEM_YELLOW_SCARF 258
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// Key Items
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#define ITEM_MACH_BIKE 259
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#define ITEM_COIN_CASE 260
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#define ITEM_ITEMFINDER 261
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#define ITEM_OLD_ROD 262
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#define ITEM_GOOD_ROD 263
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#define ITEM_SUPER_ROD 264
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#define ITEM_SS_TICKET 265
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#define ITEM_CONTEST_PASS 266
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#define ITEM_10B 267
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#define ITEM_WAILMER_PAIL 268
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#define ITEM_DEVON_GOODS 269
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#define ITEM_SOOT_SACK 270
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#define ITEM_BASEMENT_KEY 271
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#define ITEM_ACRO_BIKE 272
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#define ITEM_POKEBLOCK_CASE 273
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#define ITEM_LETTER 274
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#define ITEM_EON_TICKET 275
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#define ITEM_RED_ORB 276
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#define ITEM_BLUE_ORB 277
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#define ITEM_SCANNER 278
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#define ITEM_GO_GOGGLES 279
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#define ITEM_METEORITE 280
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#define ITEM_ROOM_1_KEY 281
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#define ITEM_ROOM_2_KEY 282
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#define ITEM_ROOM_4_KEY 283
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#define ITEM_ROOM_6_KEY 284
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#define ITEM_STORAGE_KEY 285
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#define ITEM_ROOT_FOSSIL 286
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#define ITEM_CLAW_FOSSIL 287
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#define ITEM_DEVON_SCOPE 288
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// TMs/HMs
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#define ITEM_TM01 289
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#define ITEM_TM02 290
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#define ITEM_TM03 291
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#define ITEM_TM04 292
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#define ITEM_TM05 293
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#define ITEM_TM06 294
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#define ITEM_TM07 295
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#define ITEM_TM08 296
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#define ITEM_TM09 297
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#define ITEM_TM10 298
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#define ITEM_TM11 299
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#define ITEM_TM12 300
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#define ITEM_TM13 301
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#define ITEM_TM14 302
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#define ITEM_TM15 303
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#define ITEM_TM16 304
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#define ITEM_TM17 305
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#define ITEM_TM18 306
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#define ITEM_TM19 307
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#define ITEM_TM20 308
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#define ITEM_TM21 309
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#define ITEM_TM22 310
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#define ITEM_TM23 311
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#define ITEM_TM24 312
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#define ITEM_TM25 313
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#define ITEM_TM26 314
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#define ITEM_TM27 315
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#define ITEM_TM28 316
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#define ITEM_TM29 317
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#define ITEM_TM30 318
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#define ITEM_TM31 319
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#define ITEM_TM32 320
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#define ITEM_TM33 321
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#define ITEM_TM34 322
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#define ITEM_TM35 323
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#define ITEM_TM36 324
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#define ITEM_TM37 325
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#define ITEM_TM38 326
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#define ITEM_TM39 327
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#define ITEM_TM40 328
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#define ITEM_TM41 329
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#define ITEM_TM42 330
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#define ITEM_TM43 331
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#define ITEM_TM44 332
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#define ITEM_TM45 333
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#define ITEM_TM46 334
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#define ITEM_TM47 335
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#define ITEM_TM48 336
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#define ITEM_TM49 337
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#define ITEM_TM50 338
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#define ITEM_HM01 339
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#define ITEM_HM02 340
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#define ITEM_HM03 341
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#define ITEM_HM04 342
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#define ITEM_HM05 343
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#define ITEM_HM06 344
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#define ITEM_HM07 345
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#define ITEM_HM08 346
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#define ITEM_TM01_FOCUS_PUNCH ITEM_TM01
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#define ITEM_TM02_DRAGON_CLAW ITEM_TM02
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#define ITEM_TM03_WATER_PULSE ITEM_TM03
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#define ITEM_TM04_CALM_MIND ITEM_TM04
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#define ITEM_TM05_ROAR ITEM_TM05
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#define ITEM_TM06_TOXIC ITEM_TM06
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#define ITEM_TM07_HAIL ITEM_TM07
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#define ITEM_TM08_BULK_UP ITEM_TM08
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#define ITEM_TM09_BULLET_SEED ITEM_TM09
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#define ITEM_TM10_HIDDEN_POWER ITEM_TM10
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#define ITEM_TM11_SUNNY_DAY ITEM_TM11
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#define ITEM_TM12_TAUNT ITEM_TM12
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#define ITEM_TM13_ICE_BEAM ITEM_TM13
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#define ITEM_TM14_BLIZZARD ITEM_TM14
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#define ITEM_TM15_HYPER_BEAM ITEM_TM15
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#define ITEM_TM16_LIGHT_SCREEN ITEM_TM16
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#define ITEM_TM17_PROTECT ITEM_TM17
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#define ITEM_TM18_RAIN_DANCE ITEM_TM18
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#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
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#define ITEM_TM20_SAFEGUARD ITEM_TM20
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#define ITEM_TM21_FRUSTRATION ITEM_TM21
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#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
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#define ITEM_TM23_IRON_TAIL ITEM_TM23
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#define ITEM_TM24_THUNDERBOLT ITEM_TM24
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#define ITEM_TM25_THUNDER ITEM_TM25
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#define ITEM_TM26_EARTHQUAKE ITEM_TM26
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#define ITEM_TM27_RETURN ITEM_TM27
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#define ITEM_TM28_DIG ITEM_TM28
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#define ITEM_TM29_PSYCHIC ITEM_TM29
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#define ITEM_TM30_SHADOW_BALL ITEM_TM30
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#define ITEM_TM31_BRICK_BREAK ITEM_TM31
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#define ITEM_TM32_DOUBLE_TEAM ITEM_TM32
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#define ITEM_TM33_REFLECT ITEM_TM33
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#define ITEM_TM34_SHOCK_WAVE ITEM_TM34
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#define ITEM_TM35_FLAMETHROWER ITEM_TM35
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#define ITEM_TM36_SLUDGE_BOMB ITEM_TM36
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#define ITEM_TM37_SANDSTORM ITEM_TM37
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#define ITEM_TM38_FIRE_BLAST ITEM_TM38
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#define ITEM_TM39_ROCK_TOMB ITEM_TM39
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#define ITEM_TM40_AERIAL_ACE ITEM_TM40
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#define ITEM_TM41_TORMENT ITEM_TM41
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#define ITEM_TM42_FACADE ITEM_TM42
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#define ITEM_TM43_SECRET_POWER ITEM_TM43
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#define ITEM_TM44_REST ITEM_TM44
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#define ITEM_TM45_ATTRACT ITEM_TM45
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#define ITEM_TM46_THIEF ITEM_TM46
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#define ITEM_TM47_STEEL_WING ITEM_TM47
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#define ITEM_TM48_SKILL_SWAP ITEM_TM48
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#define ITEM_TM49_SNATCH ITEM_TM49
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#define ITEM_TM50_OVERHEAT ITEM_TM50
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#define ITEM_HM01_CUT ITEM_HM01
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#define ITEM_HM02_FLY ITEM_HM02
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#define ITEM_HM03_SURF ITEM_HM03
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#define ITEM_HM04_STRENGTH ITEM_HM04
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#define ITEM_HM05_FLASH ITEM_HM05
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#define ITEM_HM06_ROCK_SMASH ITEM_HM06
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#define ITEM_HM07_WATERFALL ITEM_HM07
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#define ITEM_HM08_DIVE ITEM_HM08
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// Unknown
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#define ITEM_15B 347
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#define ITEM_15C 348
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// FireRed/LeafGreen
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#define ITEM_OAKS_PARCEL 349
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#define ITEM_POKE_FLUTE 350
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#define ITEM_SECRET_KEY 351
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#define ITEM_BIKE_VOUCHER 352
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#define ITEM_GOLD_TEETH 353
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#define ITEM_OLD_AMBER 354
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#define ITEM_CARD_KEY 355
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#define ITEM_LIFT_KEY 356
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#define ITEM_HELIX_FOSSIL 357
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#define ITEM_DOME_FOSSIL 358
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#define ITEM_SILPH_SCOPE 359
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#define ITEM_BICYCLE 360
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#define ITEM_TOWN_MAP 361
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#define ITEM_VS_SEEKER 362
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#define ITEM_FAME_CHECKER 363
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#define ITEM_TM_CASE 364
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#define ITEM_BERRY_POUCH 365
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#define ITEM_TEACHY_TV 366
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#define ITEM_TRI_PASS 367
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#define ITEM_RAINBOW_PASS 368
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#define ITEM_TEA 369
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#define ITEM_MYSTIC_TICKET 370
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#define ITEM_AURORA_TICKET 371
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#define ITEM_POWDER_JAR 372
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#define ITEM_RUBY 373
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#define ITEM_SAPPHIRE 374
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// Emerald
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#define ITEM_MAGMA_EMBLEM 375
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#define ITEM_OLD_SEA_MAP 376
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#define ITEMS_COUNT 377
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#define ITEM_FIELD_ARROW ITEMS_COUNT
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// Range of berries given out by various NPCS
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#define FIRST_BERRY_MASTER_BERRY ITEM_POMEG_BERRY
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#define LAST_BERRY_MASTER_BERRY ITEM_NOMEL_BERRY
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#define FIRST_BERRY_MASTER_WIFE_BERRY ITEM_CHERI_BERRY
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#define LAST_BERRY_MASTER_WIFE_BERRY ITEM_SITRUS_BERRY
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#define FIRST_KIRI_BERRY ITEM_POMEG_BERRY
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#define LAST_KIRI_BERRY ITEM_NOMEL_BERRY
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#define FIRST_ROUTE_114_MAN_BERRY ITEM_RAZZ_BERRY
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#define LAST_ROUTE_114_MAN_BERRY ITEM_PINAP_BERRY
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#define NUM_BERRY_MASTER_BERRIES (LAST_BERRY_MASTER_BERRY - FIRST_BERRY_MASTER_BERRY + 1)
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#define NUM_BERRY_MASTER_BERRIES_SKIPPED (FIRST_BERRY_MASTER_BERRY - FIRST_BERRY_INDEX)
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#define NUM_BERRY_MASTER_WIFE_BERRIES (LAST_BERRY_MASTER_WIFE_BERRY - FIRST_BERRY_MASTER_WIFE_BERRY + 1)
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#define NUM_KIRI_BERRIES (LAST_KIRI_BERRY - FIRST_KIRI_BERRY + 1)
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#define NUM_KIRI_BERRIES_SKIPPED (FIRST_KIRI_BERRY - FIRST_BERRY_INDEX)
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#define NUM_ROUTE_114_MAN_BERRIES (LAST_ROUTE_114_MAN_BERRY - FIRST_ROUTE_114_MAN_BERRY + 1)
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#define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX)
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#define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1)
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#define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX)
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#define MAIL_NONE 0xFF
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#define NUM_TECHNICAL_MACHINES 50
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#define NUM_HIDDEN_MACHINES 8
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#define MAX_BAG_ITEM_CAPACITY 99
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#define MAX_PC_ITEM_CAPACITY 999
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#define MAX_BERRY_CAPACITY 999
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#define BAG_ITEM_CAPACITY_DIGITS 2
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#define BERRY_CAPACITY_DIGITS 3
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#define MAX_ITEM_DIGITS BERRY_CAPACITY_DIGITS
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// Secondary IDs for rods
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#define OLD_ROD 0
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#define GOOD_ROD 1
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#define SUPER_ROD 2
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|
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// Secondary IDs for bikes
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#define MACH_BIKE 0
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#define ACRO_BIKE 1
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|
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// Item type IDs (used to determine the exit callback)
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#define ITEM_USE_MAIL 0
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#define ITEM_USE_PARTY_MENU 1
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#define ITEM_USE_FIELD 2
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#define ITEM_USE_PBLOCK_CASE 3
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#define ITEM_USE_BAG_MENU 4 // No exit callback, stays in bag menu
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// Item battle usage IDs (only checked to see if nonzero)
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|
#define ITEM_B_USE_MEDICINE 1
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#define ITEM_B_USE_OTHER 2
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// Check if the item is one that can be used on a Pokemon.
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|
#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= MAX_BERRY_INDEX)
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#endif // GUARD_CONSTANTS_ITEMS_H
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