mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
31 lines
888 B
C
31 lines
888 B
C
#ifndef GUARD_TRAINER_SEE_H
|
|
#define GUARD_TRAINER_SEE_H
|
|
|
|
struct ApproachingTrainer
|
|
{
|
|
u8 objectEventId;
|
|
u8 radius; // plus 1
|
|
const u8 *trainerScriptPtr;
|
|
u8 taskId;
|
|
};
|
|
|
|
extern u16 gWhichTrainerToFaceAfterBattle;
|
|
extern u8 gPostBattleMovementScript[4];
|
|
extern struct ApproachingTrainer gApproachingTrainers[2];
|
|
extern u8 gNoOfApproachingTrainers;
|
|
extern bool8 gTrainerApproachedPlayer;
|
|
extern u8 gApproachingTrainerId;
|
|
|
|
bool8 CheckForTrainersWantingBattle(void);
|
|
void SetBuriedTrainerMovement(struct ObjectEvent *var);
|
|
void DoTrainerApproach(void);
|
|
void TryPrepareSecondApproachingTrainer(void);
|
|
u8 FldEff_ExclamationMarkIcon(void);
|
|
u8 FldEff_QuestionMarkIcon(void);
|
|
u8 FldEff_HeartIcon(void);
|
|
u8 GetCurrentApproachingTrainerObjectEventId(void);
|
|
u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
|
|
void PlayerFaceTrainerAfterBattle(void);
|
|
|
|
#endif // GUARD_TRAINER_SEE_H
|