mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 20:17:38 +01:00
6508469259
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
94 lines
3.0 KiB
PHP
94 lines
3.0 KiB
PHP
SeafloorCavern_Entrance_MapScripts:: @ 823446E
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map_script MAP_SCRIPT_ON_RESUME, SeafloorCavern_Entrance_MapScript1_234474
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.byte 0
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SeafloorCavern_Entrance_MapScript1_234474: @ 8234474
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setdivewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
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setescapewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
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end
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SeafloorCavern_Entrance_EventScript_234485:: @ 8234485
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lockall
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compare VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT, 1
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goto_if_eq SeafloorCavern_Entrance_EventScript_2344ED
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waitse
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 1, Common_Movement_Delay48
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waitmovement 0
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delay 20
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compare VAR_FACING, 3
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call_if_eq SeafloorCavern_Entrance_EventScript_23452E
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compare VAR_FACING, 4
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call_if_eq SeafloorCavern_Entrance_EventScript_234523
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compare VAR_FACING, 2
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call_if_eq SeafloorCavern_Entrance_EventScript_234539
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delay 30
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setvar VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT, 1
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copyobjectxytoperm 1
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msgbox SeafloorCavern_Entrance_Text_234544, MSGBOX_DEFAULT
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closemessage
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applymovement 1, Common_Movement_WalkInPlaceUp
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waitmovement 0
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releaseall
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end
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SeafloorCavern_Entrance_EventScript_2344ED:: @ 82344ED
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compare VAR_FACING, 3
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call_if_eq SeafloorCavern_Entrance_EventScript_23452E
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compare VAR_FACING, 4
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call_if_eq SeafloorCavern_Entrance_EventScript_234523
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compare VAR_FACING, 2
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call_if_eq SeafloorCavern_Entrance_EventScript_234539
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msgbox SeafloorCavern_Entrance_Text_2346C8, MSGBOX_DEFAULT
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closemessage
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applymovement 1, Common_Movement_WalkInPlaceUp
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waitmovement 0
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releaseall
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end
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SeafloorCavern_Entrance_EventScript_234523:: @ 8234523
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applymovement 1, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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return
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SeafloorCavern_Entrance_EventScript_23452E:: @ 823452E
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applymovement 1, Common_Movement_WalkInPlaceRight
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waitmovement 0
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return
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SeafloorCavern_Entrance_EventScript_234539:: @ 8234539
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applymovement 1, Common_Movement_WalkInPlaceDown
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waitmovement 0
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return
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SeafloorCavern_Entrance_Text_234544: @ 8234544
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.string "Hey!\n"
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.string "I remember your face!\p"
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.string "If you're here, it must mean that\n"
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.string "you're about to mess with us again!\p"
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.string "A punk like you, do you really think\n"
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.string "you can take on TEAM AQUA?\p"
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.string "I'd say you're too early by about\n"
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.string "a trillion years!\p"
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.string "You're a perfect fit for the likes of\n"
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.string "TEAM MAGMA!\p"
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.string "Speaking of TEAM MAGMA, I hear they\n"
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.string "were spotted near MOSSDEEP.\p"
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.string "That bunch of goons, they sure don't\n"
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.string "look good near the sea!$"
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SeafloorCavern_Entrance_Text_2346C8: @ 82346C8
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.string "A punk like you, do you really think\n"
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.string "you can take on TEAM AQUA?\p"
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.string "I'd say you're too early by about\n"
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.string "a trillion years!\p"
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.string "You're a perfect fit for the likes of\n"
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.string "TEAM MAGMA!\p"
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.string "Speaking of TEAM MAGMA, I hear they\n"
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.string "were spotted near MOSSDEEP.\p"
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.string "That bunch of goons, they sure don't\n"
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.string "look good near the sea!$"
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