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https://github.com/Ninjdai1/pokeemerald.git
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45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
#include "global.h"
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#include "field_effect.h"
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#include "field_player_avatar.h"
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#include "fldeff.h"
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#include "party_menu.h"
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#include "overworld.h"
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#include "task.h"
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#include "constants/field_effects.h"
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static void FieldCallback_Teleport(void);
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static void StartTeleportFieldEffect(void);
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bool8 SetUpFieldMove_Teleport(void)
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{
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if (Overworld_MapTypeAllowsTeleportAndFly(gMapHeader.mapType) == TRUE)
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{
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gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
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gPostMenuFieldCallback = FieldCallback_Teleport;
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return TRUE;
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}
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return FALSE;
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}
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static void FieldCallback_Teleport(void)
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{
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Overworld_ResetStateAfterTeleport();
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FieldEffectStart(FLDEFF_USE_TELEPORT);
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gFieldEffectArguments[0] = (u32)GetCursorSelectionMonId();
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}
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bool8 FldEff_UseTeleport(void)
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{
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u8 taskId = CreateFieldMoveTask();
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gTasks[taskId].data[8] = (u32)StartTeleportFieldEffect >> 16;
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gTasks[taskId].data[9] = (u32)StartTeleportFieldEffect;
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SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
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return FALSE;
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}
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static void StartTeleportFieldEffect(void)
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{
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FieldEffectActiveListRemove(FLDEFF_USE_TELEPORT);
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FldEff_TeleportWarpOut();
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}
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