pokeemerald/src/intro.c
2020-02-25 12:54:08 -06:00

3080 lines
86 KiB
C

#include "global.h"
#include "main.h"
#include "palette.h"
#include "scanline_effect.h"
#include "task.h"
#include "title_screen.h"
#include "libgcnmultiboot.h"
#include "malloc.h"
#include "gpu_regs.h"
#include "link.h"
#include "multiboot_pokemon_colosseum.h"
#include "load_save.h"
#include "save.h"
#include "new_game.h"
#include "m4a.h"
#include "random.h"
#include "decompress.h"
#include "constants/songs.h"
#include "intro_credits_graphics.h"
#include "trig.h"
#include "intro.h"
#include "graphics.h"
#include "sound.h"
#include "constants/species.h"
#include "util.h"
#include "title_screen.h"
#include "constants/rgb.h"
#include "constants/battle_anim.h"
/*
* Intro animation sequence state machine
* --------------------------------------
*
* Entry Point: CB2_InitCopyrightScreenAfterBootup
*
* Note: States advance sequentially unless otherwise stated.
*
* CB2_InitCopyrightScreenAfterBootup
* - Registers a serial interrupt handler that listens for a GameCube.
* - Waits for 140 frames, and then until palette fading completes.
* - Stops looking for a GameCube for dualboot.
* - Check the save file for corruption
* - Setup global pointers to save file
* - Initialize gHeap
*
* MainCB2_Intro
* - Spawn Task_IntroLoadPart1Graphics
* - If any keys are pressed during the intro, advance to
* MainCB2_EndIntro (which will then kill all tasks).
*
* Task_IntroLoadPart1Graphics
* Task_IntroFadeIn (frame counter starts at 0 here)
* Task_IntroWaterDrops
* - At frame 128 of this state, spawn Task_IntroWaterDrops_1
* - At frame 256 of this state, spawn Task_IntroWaterDrops_2
* - At frame 560 of this state, spawn Task_IntroWaterDrops_3
* Task_IntroScrollDownAndShowFlygon
* Task_IntroWaitToSetupPart2
* Task_IntroLoadPart2Graphics
* Task_IntroStartBikeRide
* - Spawn Task_AdvanceBicycleAnimation
* Task_IntroHandleBikeAndFlygonMovement
* - At frame 1856, kills the bicycle animation task
* Task_IntroWaitToSetupPart3
* Task_IntroLoadPart3Graphics (frame counter resets to 0 here)
* Task_IntroSpinAndZoomPokeball
* - Continues until the zoom reaches a certain point
* Task_IntroWaitToSetupPart3LegendsFight
* Task_IntroLoadGroudonScene
* Task_IntroLoadPart3Graphics1
* Task_IntroLoadPart3Graphics2
* Task_IntroLoadPart3Graphics3
* Task_IntroLoadPart3Graphics4
* Task_IntroGroudonScene
* Task_IntroLoadKyogreScene
* Task_IntroKyogreScene
* Task_IntroLoadClouds1
* Task_IntroLoadClouds2
* Task_IntroLoadClouds3
* Task_IntroCloudsScene
* Task_IntroLoadRayquazaLightningScene
* Task_IntroRayquazaLightningScene
* Task_IntroLoadRayquazaGlowScene
* Task_IntroRayquazaGlowScene_0
* - Runs concurrently with Task_IntroRayquazaGlowScene_1
* Task_EndIntroMovie
* MainCB2_EndIntro
* - Advances to CB2_InitTitleScreen
*/
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct SpriteTemplate gAncientPowerRockSpriteTemplate[];
//ewram
EWRAM_DATA u16 gIntroCharacterGender = 0;
EWRAM_DATA u16 gUnknown_0203BCCA = 0;
EWRAM_DATA u16 gIntroGraphicsFlygonYOffset = 0;
//iwram
u32 gIntroFrameCounter;
struct GcmbStruct gMultibootProgramStruct;
//.rodata
static const u16 gIntro1DropsPal[] = INCBIN_U16("graphics/intro/intro1_drops.gbapal");
static const u16 gIntro1GFLogoPal[] = INCBIN_U16("graphics/intro/intro1_gflogo.gbapal");
static const u32 gIntroTiles[] = INCBIN_U32("graphics/intro/intro.4bpp.lz");
static const u16 gIntro1BGPals[16][16] = INCBIN_U16("graphics/intro/intro1_bgpal.gbapal");
static const u32 gIntro1BG0_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg0_map.bin.lz");
static const u32 gIntro1BG1_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg1_map.bin.lz");
static const u32 gIntro1BG2_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg2_map.bin.lz");
static const u32 gIntro1BG3_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg3_map.bin.lz");
static const u32 gIntro1BGLeavesGfx[] = INCBIN_U32("graphics/intro/introgfx.4bpp.lz");
static const u16 gIntro3PokeballPal[] = INCBIN_U16("graphics/intro/intro3_pokeball.gbapal");
static const u32 gIntro3Pokeball_Tilemap[] = INCBIN_U32("graphics/intro/intro3_pokeball_map.bin.lz");
static const u32 gIntro3Pokeball_Gfx[] = INCBIN_U32("graphics/intro/intro3_pokeball.8bpp.lz");
static const u16 gIntro3Streaks_Pal_Unused[] = INCBIN_U16("graphics/intro/intro3_streaks.gbapal");
static const u32 gIntro3Streaks_Gfx_Unused[] = INCBIN_U32("graphics/intro/intro3_streaks.4bpp.lz");
static const u32 gIntro3Streaks_Tilemap_Unused[] = INCBIN_U32("graphics/intro/intro3_streaks_map.bin.lz");
static const u16 gIntro3Misc1Palette[] = INCBIN_U16("graphics/intro/intro3_misc1.gbapal");
static const u16 gIntro3Misc2Palette_Unused[] = INCBIN_U16("graphics/intro/intro3_misc2.gbapal");
static const u32 gIntro3MiscTiles[] = INCBIN_U32("graphics/intro/intro3_misc.4bpp.lz");
static const u16 gIntro1FlygonPalette[] = INCBIN_U16("graphics/intro/intro1_flygon.gbapal");
static const u32 gIntro1EonTiles_Unused[] = INCBIN_U32("graphics/intro/intro1_eon.4bpp.lz");
static const u8 sUnknownBytes[] = {
0x02, 0x03, 0x04, 0x05, 0x01, 0x01, 0x01, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x02, 0x0D,
0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x02, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x02, 0x0D, 0x0E, 0x0F, 0x10,
0x11, 0x12, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x00
};
static const struct CompressedSpriteSheet gIntroSpriteSheet_Sparkle[] =
{
{gIntro1SparkleGfx, 0x400, 1505},
{NULL},
};
static const struct SpritePalette gIntroPalette_Lightning[] =
{
{gIntro3LightningPal, 1505},
{NULL},
};
static const struct OamData gUnknown_085E4A94 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4A9C[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(4, 2),
ANIMCMD_FRAME(8, 2),
ANIMCMD_FRAME(12, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_085E4AB4[] =
{
gUnknown_085E4A9C,
};
static void sub_816D338(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4AB8 =
{
.tileTag = 1505,
.paletteTag = 1505,
.oam = &gUnknown_085E4A94,
.anims = gUnknown_085E4AB4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816D338,
};
static const u8 gUnknown_085E4AD0[][2] =
{
{0x7C, 0x28},
{0x66, 0x1E},
{0x4D, 0x1E},
{0x36, 0x0F},
{0x94, 0x09},
{0x3F, 0x1C},
{0x5D, 0x28},
{0x94, 0x20},
{0xAD, 0x29},
{0x5E, 0x14},
{0xD0, 0x26},
{0x00, 0x00},
};
static const struct CompressedSpriteSheet gIntroPokemonRunningSpriteSheet[] =
{
{gIntro2VolbeatGfx, 0x400, 1500},
{gIntro2TorchicGfx, 0xC00, 1501},
{gIntro2ManectricGfx, 0x2000, 1502},
{NULL},
};
static const struct SpritePalette gIntroPokemonRunningPalette[] =
{
{gIntro2VolbeatPal, 1500},
{gIntro2TorchicPal, 1501},
{gIntro2ManectricPal, 1502},
{NULL},
};
static const struct OamData gUnknown_085E4B28 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4B30[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_085E4B3C[] =
{
gUnknown_085E4B30,
};
static void sub_816D81C(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4B40 =
{
.tileTag = 1500,
.paletteTag = 1500,
.oam = &gUnknown_085E4B28,
.anims = gUnknown_085E4B3C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816D81C,
};
static const struct OamData gUnknown_085E4B58 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4B60[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_JUMP(0),
};
static const union AnimCmd gUnknown_085E4B74[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_JUMP(0),
};
static const union AnimCmd gUnknown_085E4B88[] =
{
ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(64, 6),
ANIMCMD_FRAME(80, 0),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_085E4B98[] =
{
gUnknown_085E4B60,
gUnknown_085E4B74,
gUnknown_085E4B88,
};
static void sub_816D9C0(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4BA4 =
{
.tileTag = 1501,
.paletteTag = 1501,
.oam = &gUnknown_085E4B58,
.anims = gUnknown_085E4B98,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816D9C0,
};
static const struct OamData gUnknown_085E4BBC =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4BC4[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(128, 4),
ANIMCMD_FRAME(192, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_085E4BD8[] =
{
gUnknown_085E4BC4,
};
static void sub_816DAE8(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4BDC =
{
.tileTag = 1502,
.paletteTag = 1502,
.oam = &gUnknown_085E4BBC,
.anims = gUnknown_085E4BD8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816DAE8,
};
static const struct CompressedSpriteSheet gIntroRayquazaLightningSpriteSheet[] =
{
{gIntro3LightningGfx, 0xC00, 1503},
{NULL},
};
static const struct SpritePalette gIntroRayquazaLightningPalette[] =
{
{gIntro3LightningPal, 1503},
{NULL},
};
static const struct OamData gUnknown_085E4C14 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4C1C[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(48, 2),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4C28[] =
{
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(64, 2),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4C34[] =
{
ANIMCMD_FRAME(32, 2),
ANIMCMD_FRAME(80, 2),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_085E4C40[] =
{
gUnknown_085E4C1C,
gUnknown_085E4C28,
gUnknown_085E4C34,
};
static void SpriteCB_IntroRayquazaLightning(struct Sprite *sprite);
static const struct SpriteTemplate gIntroLightningSprite =
{
.tileTag = 1503,
.paletteTag = 1503,
.oam = &gUnknown_085E4C14,
.anims = gUnknown_085E4C40,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_IntroRayquazaLightning,
};
static const s16 gIntroGroudonRockData[][3] =
{
{0x68, 0x00, 0x0C0},
{0x8E, 0x03, 0x280},
{0x53, 0x01, 0x180},
{0x9B, 0x00, 0x080},
{0x38, 0x02, 0x200},
{0xAE, 0x01, 0x100},
};
static const struct CompressedSpriteSheet gUnknown_085E4C88[] =
{
{gIntro2BubblesGfx, 0x600, 1504},
{NULL},
};
static const struct SpritePalette gUnknown_085E4C98[] =
{
{gIntro2BubblesPal, 1504},
{NULL},
};
static const s16 gIntroKyogreBubbleData[][3] =
{
{0x42, 0x40, 0x1},
{0x60, 0x60, 0x8},
{0x80, 0x40, 0x1},
{0x90, 0x30, 0x8},
{0xA0, 0x48, 0x1},
{0xB0, 0x60, 0x8},
{0x60, 0x60, 0x4},
{0x70, 0x68, 0x8},
{0x80, 0x60, 0x4},
{0x58, 0x20, 0x4},
{0x68, 0x18, 0x8},
{0x78, 0x20, 0x4},
};
static const struct OamData gUnknown_085E4CF0 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4CF8[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(24, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_085E4D10[] =
{
gUnknown_085E4CF8,
};
static void SpriteCB_IntroKyogreBubbles(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4D14 =
{
.tileTag = 1504,
.paletteTag = 1504,
.oam = &gUnknown_085E4CF0,
.anims = gUnknown_085E4D10,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_IntroKyogreBubbles,
};
static const struct OamData gUnknown_085E4D2C =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4D34[] =
{
ANIMCMD_FRAME(16, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4D3C[] =
{
ANIMCMD_FRAME(24, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4D44[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4D4C[] =
{
ANIMCMD_FRAME(48, 8),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_085E4D54[] =
{
gUnknown_085E4D34,
gUnknown_085E4D3C,
gUnknown_085E4D44,
gUnknown_085E4D4C,
};
static void sub_816F454(struct Sprite *sprite);
static const struct SpriteTemplate gIntroWaterDropSprite =
{
.tileTag = 2000,
.paletteTag = 2000,
.oam = &gUnknown_085E4D2C,
.anims = gUnknown_085E4D54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816F454,
};
static const union AnimCmd gUnknown_085E4D7C[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(128, 4),
ANIMCMD_FRAME(192, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd gUnknown_085E4D90[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(128, 8),
ANIMCMD_FRAME(192, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd gUnknown_085E4DA4[] =
{
ANIMCMD_FRAME(256, 4),
ANIMCMD_FRAME(0x140, 4),
ANIMCMD_FRAME(0x180, 4),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4DB4[] =
{
ANIMCMD_FRAME(0x180, 16),
ANIMCMD_FRAME(0x140, 16),
ANIMCMD_FRAME(256, 16),
ANIMCMD_END,
};
static const union AnimCmd *const gIntroBicycleAnimationCommands[] =
{
gUnknown_085E4D7C,
gUnknown_085E4D90,
gUnknown_085E4DA4,
gUnknown_085E4DB4,
};
static const struct OamData gUnknown_085E4DD4 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData gUnknown_085E4DDC =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData gUnknown_085E4DE4 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4DEC[] =
{
ANIMCMD_FRAME(80, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4DF4[] =
{
ANIMCMD_FRAME(84, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4DFC[] =
{
ANIMCMD_FRAME(88, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E04[] =
{
ANIMCMD_FRAME(92, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E0C[] =
{
ANIMCMD_FRAME(96, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E14[] =
{
ANIMCMD_FRAME(100, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E1C[] =
{
ANIMCMD_FRAME(104, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E24[] =
{
ANIMCMD_FRAME(112, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E2C[] =
{
ANIMCMD_FRAME(113, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E34[] =
{
ANIMCMD_FRAME(114, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E3C[] =
{
ANIMCMD_FRAME(115, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E44[] =
{
ANIMCMD_FRAME(116, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E4C[] =
{
ANIMCMD_FRAME(117, 8),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_085E4E54[] =
{
ANIMCMD_FRAME(128, 8),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_085E4E5C[] =
{
gUnknown_085E4DEC,
gUnknown_085E4DF4,
gUnknown_085E4DFC,
gUnknown_085E4E04,
gUnknown_085E4E0C,
gUnknown_085E4E14,
gUnknown_085E4E1C,
};
static const union AnimCmd *const gUnknown_085E4E78[] =
{
gUnknown_085E4E24,
gUnknown_085E4E2C,
gUnknown_085E4E34,
gUnknown_085E4E3C,
gUnknown_085E4E44,
gUnknown_085E4E4C,
};
static const union AnimCmd *const gUnknown_085E4E90[] =
{
gUnknown_085E4E54,
};
static const s16 gUnknown_085E4E94[][2] =
{
{0, -72},
{1, -56},
{2, -40},
{3, -24},
{4, 8},
{5, 24},
{3, 40},
{1, 56},
{6, 72},
{0, -28},
{1, -20},
{2, -12},
{3, -4},
{2, 4},
{4, 12},
{5, 20},
{3, 28},
};
static const union AffineAnimCmd gUnknown_085E4ED8[] =
{
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_085E4EE8[] =
{
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_FRAME(16, 16, 0, 16),
AFFINEANIMCMD_FRAME(-16, -16, 0, 8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_085E4F08[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(8, 8, 0, 48),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_085E4F20[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(2, 2, 0, 48),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_085E4F38[] =
{
gUnknown_085E4ED8,
gUnknown_085E4EE8,
gUnknown_085E4F08,
gUnknown_085E4F20,
};
static const u16 gUnknown_085E4F48[] =
{
0x100, 0xC0, 0x80, 0x40, 0x00, 0x40, 0x80, 0xC0, 0x100
};
static void sub_816FB38(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4F5C =
{
.tileTag = 2000,
.paletteTag = 2001,
.oam = &gUnknown_085E4DD4,
.anims = gUnknown_085E4E5C,
.images = NULL,
.affineAnims = gUnknown_085E4F38,
.callback = sub_816FB38,
};
static const struct SpriteTemplate gUnknown_085E4F74 =
{
.tileTag = 2000,
.paletteTag = 2001,
.oam = &gUnknown_085E4DDC,
.anims = gUnknown_085E4E78,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816FB38,
};
static void sub_816FD44(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4F8C =
{
.tileTag = 2000,
.paletteTag = 2001,
.oam = &gUnknown_085E4DE4,
.anims = gUnknown_085E4E90,
.images = NULL,
.affineAnims = gUnknown_085E4F38,
.callback = sub_816FD44,
};
static const u8 gUnknown_085E4FA4[] =
{
0x00, 0x17, 0x17, 0x31, 0x3E, 0x24, 0x24, 0x0A, 0x0A
};
static const struct OamData gUnknown_085E4FB0 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E4FB8[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_085E4FC0[] =
{
gUnknown_085E4FB8,
};
static void sub_816FEDC(struct Sprite *sprite);
static const struct SpriteTemplate gUnknown_085E4FC4 =
{
.tileTag = 2002,
.paletteTag = 2002,
.oam = &gUnknown_085E4FB0,
.anims = gUnknown_085E4FC0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_816FEDC,
};
static const struct CompressedSpriteSheet gIntroSpriteSheet_WaterDropAndLogo[] =
{
{gIntroTiles, 0x1400, 2000},
{NULL},
};
static const struct CompressedSpriteSheet gIntroSpriteSheet_Flygon[] =
{
{gIntro1FlygonGfx, 0x400, 2002},
{NULL},
};
static const struct SpritePalette gIntroPalette_DropLogoFlygon[] =
{
{gIntro1DropsPal, 2000},
{gIntro1GFLogoPal, 2001},
{gIntro1FlygonPalette, 2002},
{NULL},
};
static const struct OamData gUnknown_085E501C =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gUnknown_085E5024[] =
{
ANIMCMD_FRAME(16, 8),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_085E502C[] =
{
gUnknown_085E5024,
};
static void SpriteCB_IntroRayquazaHyperbeam(struct Sprite *sprite);
static const struct SpriteTemplate gIntroRayquazaHyperbeamSprite =
{
.tileTag = 2003,
.paletteTag = 2003,
.oam = &gUnknown_085E501C,
.anims = gUnknown_085E502C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_IntroRayquazaHyperbeam,
};
static const struct CompressedSpriteSheet gIntroRayquazaGlowSpriteSheet[] =
{
{gIntro3MiscTiles, 0xA00, 2003},
{NULL},
};
static const struct SpritePalette gIntroRayquazaGlowPalette[] =
{
{gIntro3Misc1Palette, 2003},
{NULL},
};
// this file's functions
static void MainCB2_EndIntro(void);
static void Task_IntroLoadPart1Graphics(u8);
static u8 CreateWaterDrop(s16, s16, u16, u16, u16, u8);
static void Task_IntroFadeIn(u8);
static void intro_reset_and_hide_bgs(void);
static void Task_IntroWaterDrops(u8);
static void Task_IntroWaterDrops_1(u8);
static void Task_IntroWaterDrops_2(u8);
static void Task_IntroWaterDrops_3(u8);
static void Task_IntroScrollDownAndShowFlygon(u8);
static void Task_IntroWaitToSetupPart2(u8);
static void Task_IntroLoadPart2Graphics(u8);
static void Task_IntroStartBikeRide(u8);
static void Task_IntroHandleBikeAndFlygonMovement(u8);
static void Task_IntroWaitToSetupPart3(u8);
static void Task_IntroLoadPart3Graphics(u8);
static void Task_IntroSpinAndZoomPokeball(u8);
static void Task_IntroWaitToSetupPart3LegendsFight(u8);
static void Task_IntroLoadGroudonScene(u8);
static void Task_IntroLoadPart3Graphics1(u8);
static void Task_IntroLoadPart3Graphics2(u8);
static void Task_IntroLoadPart3Graphics3(u8);
static void Task_IntroLoadPart3Graphics4(u8);
static void Task_IntroGroudonScene(u8);
static void Task_IntroLoadKyogreScene(u8);
static void Task_IntroKyogreScene(u8);
static void Task_IntroLoadClouds1(u8);
static void Task_IntroLoadClouds2(u8);
static void Task_IntroLoadClouds3(u8);
static void Task_IntroCloudScene(u8);
static void Task_IntroLoadRayquazaLightningScene(u8);
static void Task_IntroRayquazaLightningScene(u8);
static void Task_IntroLoadRayquazaGlowScene(u8);
static void Task_IntroRayquazaGlowScene_0(u8);
static void Task_EndIntroMovie(u8);
static void CreateGroudonRockSprites(u8);
static void SpriteCB_IntroGroudonRocks(struct Sprite *);
static void CreateKyogreBubbleSprites_0(u8);
static void CreateKyogreBubbleSprites_1(void);
static void Task_IntroRayquazaGlowScene_1(u8);
static void sub_816F46C(struct Sprite *);
static void sub_816F5B4(struct Sprite *);
static void sub_816F660(struct Sprite *);
static void SpriteCB_WaterDropFall(struct Sprite *);
static void sub_816F318(struct Sprite *);
static void SpriteCB_IntroGraphicsBicycle(struct Sprite *);
static void SpriteCB_IntroGraphicsFlygon(struct Sprite *);
static u8 CreatePart1Animations(s16, s16, s16);
static void VBlankCB_Intro(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
ScanlineEffect_InitHBlankDmaTransfer();
}
static void MainCB2_Intro(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
if (gMain.newKeys && !gPaletteFade.active)
SetMainCallback2(MainCB2_EndIntro);
else if (gIntroFrameCounter != -1)
gIntroFrameCounter++;
}
static void MainCB2_EndIntro(void)
{
if (!UpdatePaletteFade())
SetMainCallback2(CB2_InitTitleScreen);
}
static void LoadCopyrightGraphics(u16 tilesetAddress, u16 tilemapAddress, u16 paletteAddress)
{
LZ77UnCompVram(gIntroCopyright_Gfx, (void *)(VRAM + tilesetAddress));
LZ77UnCompVram(gIntroCopyright_Tilemap, (void *)(VRAM + tilemapAddress));
LoadPalette(gIntroCopyright_Pal, paletteAddress, 0x20);
}
static void SerialCB_CopyrightScreen(void)
{
GameCubeMultiBoot_HandleSerialInterrupt(&gMultibootProgramStruct);
}
static u8 SetUpCopyrightScreen(void)
{
u16 ime;
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
*(u16 *)PLTT = 0x7FFF;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
CpuFill32(0, (void *)OAM, OAM_SIZE);
CpuFill16(0, (void *)(PLTT + 2), PLTT_SIZE - 2);
ResetPaletteFade();
LoadCopyrightGraphics(0, 0x3800, 0);
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(7)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_Intro);
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
SetSerialCallback(SerialCB_CopyrightScreen);
GameCubeMultiBoot_Init(&gMultibootProgramStruct);
default:
UpdatePaletteFade();
gMain.state++;
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
break;
case 140:
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
if (gMultibootProgramStruct.gcmb_field_2 != 1)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gMain.state++;
}
break;
case 141:
if (UpdatePaletteFade())
break;
CreateTask(Task_IntroLoadPart1Graphics, 0);
SetMainCallback2(MainCB2_Intro);
if (gMultibootProgramStruct.gcmb_field_2 != 0)
{
if (gMultibootProgramStruct.gcmb_field_2 == 2)
{
// check the multiboot ROM header game code to see if we already did this
if (*(u32 *)(EWRAM_START + 0xAC) == 0x65366347) // "Gc6e" in ASCII
{
CpuCopy16(&gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, sizeof(gMultiBootProgram_PokemonColosseum_Start));
*(u32 *)(EWRAM_START + 0xAC) = 0x65366347;
}
GameCubeMultiBoot_ExecuteProgram(&gMultibootProgramStruct);
}
}
else
{
GameCubeMultiBoot_Quit();
SetSerialCallback(SerialCB);
}
return 0;
}
return 1;
}
void CB2_InitCopyrightScreenAfterBootup(void)
{
if (!SetUpCopyrightScreen())
{
SetSaveBlocksPointers(sub_815355C());
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(SAVE_NORMAL);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
InitHeap(gHeap, HEAP_SIZE);
}
}
void CB2_InitCopyrightScreenAfterTitleScreen(void)
{
SetUpCopyrightScreen();
}
static void Task_IntroLoadPart1Graphics(u8 taskId)
{
SetVBlankCallback(NULL);
gIntroCharacterGender = Random() & 1;
intro_reset_and_hide_bgs();
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0x50);
SetGpuReg(REG_OFFSET_BG1VOFS, 0x18);
SetGpuReg(REG_OFFSET_BG0VOFS, 0x28);
LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM);
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2)));
DmaClear16(3, BG_SCREEN_ADDR(17), 0x800);
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(BG_SCREEN_ADDR(18)));
DmaClear16(3, BG_SCREEN_ADDR(19), 0x800);
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(BG_SCREEN_ADDR(20)));
DmaClear16(3, BG_SCREEN_ADDR(21), 0x800);
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(BG_SCREEN_ADDR(22)));
DmaClear16(3, BG_SCREEN_ADDR(23), 0x800);
LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals));
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(18) | BGCNT_16COLOR | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(16) | BGCNT_16COLOR | BGCNT_TXT256x512);
LoadCompressedSpriteSheet(gIntroSpriteSheet_WaterDropAndLogo);
LoadCompressedSpriteSheet(gIntroSpriteSheet_Flygon);
LoadSpritePalettes(gIntroPalette_DropLogoFlygon);
LoadCompressedSpriteSheet(gIntroSpriteSheet_Sparkle);
LoadSpritePalettes(gIntroPalette_Lightning);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1F0, 0x20);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1E1, 0x1E);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1D2, 0x1C);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1C3, 0x1A);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1B4, 0x18);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1A5, 0x16);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x196, 0x14);
CreatePart1Animations(0x78, 0x50, 0);
gTasks[taskId].data[0] = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE);
gTasks[taskId].func = Task_IntroFadeIn;
}
static void Task_IntroFadeIn(u8 taskId)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB_Intro);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_IntroWaterDrops;
gIntroFrameCounter = 0;
m4aSongNumStart(MUS_DEMO1);
ResetSerial();
}
static void Task_IntroWaterDrops(u8 taskId)
{
//start moving rock
if (gIntroFrameCounter == 76)
gSprites[gTasks[taskId].data[0]].data[0] = 1;
if (gIntroFrameCounter == 128)
CreateTask(Task_IntroWaterDrops_1, 0);
//drop rock
if (gIntroFrameCounter == 251)
gSprites[gTasks[taskId].data[0]].data[0] = 2;
if (gIntroFrameCounter == 256)
CreateTask(Task_IntroWaterDrops_2, 0);
if (gIntroFrameCounter == 368)
CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
if (gIntroFrameCounter == 384)
CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
if (gIntroFrameCounter == 560)
CreateTask(Task_IntroWaterDrops_3, 0);
if (gIntroFrameCounter > 560)
{
gTasks[taskId].data[1] = 0x50;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0x18;
gTasks[taskId].data[4] = 0;
gTasks[taskId].data[5] = 0x28;
gTasks[taskId].data[6] = 0;
gTasks[taskId].func = Task_IntroScrollDownAndShowFlygon;
}
}
static void Task_IntroWaterDrops_3(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (++data[2] & 1)
data[3]++;
switch (data[0])
{
case 0:
CreateSprite(&gUnknown_085E4AB8, gUnknown_085E4AD0[data[4]][0], gUnknown_085E4AD0[data[4]][1] + data[3], 0);
data[0]++;
data[1] = 0xC;
data[4]++;
break;
case 1:
if (!--data[1])
data[0] = 0;
break;
}
if (data[3] > 0x3C)
DestroyTask(taskId);
}
static void sub_816D338(struct Sprite *sprite)
{
if (++sprite->data[0] == 0xC)
DestroySprite(sprite);
}
static void Task_IntroScrollDownAndShowFlygon(u8 taskId)
{
if (gIntroFrameCounter < 904)
{
s32 r2;
//slide backgrounds downward
r2 = (gTasks[taskId].data[1] << 16) + (u16)gTasks[taskId].data[2];
r2 -= 0x6000;
gTasks[taskId].data[1] = r2 >> 16;
gTasks[taskId].data[2] = r2;
SetGpuReg(REG_OFFSET_BG2VOFS, gTasks[taskId].data[1]);
r2 = (gTasks[taskId].data[3] << 16) + (u16)gTasks[taskId].data[4];
r2 -= 0x8000;
gTasks[taskId].data[3] = r2 >> 16;
gTasks[taskId].data[4] = r2;
SetGpuReg(REG_OFFSET_BG1VOFS, gTasks[taskId].data[3]);
r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6];
r2 -= 0xC000;
gTasks[taskId].data[5] = r2 >> 16;
gTasks[taskId].data[6] = r2;
SetGpuReg(REG_OFFSET_BG0VOFS, gTasks[taskId].data[5]);
//show Flygon sprite
if (gIntroFrameCounter == 832)
{
u8 spriteId = CreateSprite(&gUnknown_085E4FC4, 120, 160, 10);
gSprites[spriteId].invisible = TRUE;
}
}
else
{
//fade to white
if (gIntroFrameCounter > 1007)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITEALPHA);
gTasks[taskId].func = Task_IntroWaitToSetupPart2;
}
}
}
static void Task_IntroWaitToSetupPart2(u8 taskId)
{
if (gIntroFrameCounter > 1026)
gTasks[taskId].func = Task_IntroLoadPart2Graphics;
}
static void Task_IntroLoadPart2Graphics(u8 taskId)
{
intro_reset_and_hide_bgs();
SetVBlankCallback(NULL);
ResetSpriteData();
FreeAllSpritePalettes();
gUnknown_0203BD24 = 0;
gUnknown_0203BD26 = 0;
gIntroGraphicsFlygonYOffset = 0;
load_intro_part2_graphics(1);
gTasks[taskId].func = Task_IntroStartBikeRide;
}
static void Task_IntroStartBikeRide(u8 taskId)
{
u8 spriteId;
if (gIntroCharacterGender == 0)
LoadCompressedSpriteSheet(gIntro2BrendanSpriteSheet);
else
LoadCompressedSpriteSheet(gIntro2MaySpriteSheet);
LoadCompressedSpriteSheet(gIntro2BicycleSpriteSheet);
LoadCompressedSpriteSheet(gIntro2FlygonSpriteSheet);
for (spriteId = 0; spriteId < 3; spriteId++)
{
LoadCompressedSpriteSheet(&gIntroPokemonRunningSpriteSheet[spriteId]);
}
LoadSpritePalettes(gIntroBikeAndFlygonPalette);
LoadSpritePalettes(gIntroPokemonRunningPalette);
CreateSprite(&gUnknown_085E4BDC, 0x110, 0x80, 0);
CreateSprite(&gUnknown_085E4BA4, 0x120, 0x6E, 1);
if (gIntroCharacterGender == 0)
spriteId = intro_create_brendan_sprite(0x110, 100);
else
spriteId = intro_create_may_sprite(0x110, 100);
gSprites[spriteId].callback = SpriteCB_IntroGraphicsBicycle;
gSprites[spriteId].anims = gIntroBicycleAnimationCommands;
gTasks[taskId].data[1] = spriteId;
CreateSprite(&gUnknown_085E4B40, 0x110, 0x50, 0x4);
spriteId = intro_create_flygon_sprite(-0x40, 0x3C);
gSprites[spriteId].callback = SpriteCB_IntroGraphicsFlygon;
gTasks[taskId].data[2] = spriteId;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_WHITEALPHA);
SetVBlankCallback(VBlankCB_Intro);
gTasks[taskId].data[0] = CreateBicycleAnimationTask(1, 0x4000, 0x400, 0x10);
sub_817B150(1);
gTasks[taskId].func = Task_IntroHandleBikeAndFlygonMovement;
}
static void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
{
s16 a;
u16 offset;
if (gIntroFrameCounter == 1856)
{
gUnknown_0203BD28 = 2;
// Destroys the CreateBicycleAnimationTask created earlier.
DestroyTask(gTasks[taskId].data[0]);
}
if (gIntroFrameCounter > 1946)
{
BeginNormalPaletteFade(0xFFFFFFFF, 8, 0, 16, RGB_WHITEALPHA);
gTasks[taskId].func = Task_IntroWaitToSetupPart3;
}
if (gIntroFrameCounter == 1109)
gSprites[gTasks[taskId].data[1]].data[0] = 1;
if (gIntroFrameCounter == 1214)
gSprites[gTasks[taskId].data[1]].data[0] = 0;
if (gIntroFrameCounter == 1394)
gSprites[gTasks[taskId].data[2]].data[0] = 1;
if (gIntroFrameCounter == 1398)
gSprites[gTasks[taskId].data[1]].data[0] = 2;
if (gIntroFrameCounter == 1576)
gSprites[gTasks[taskId].data[1]].data[0] = 3;
if (gIntroFrameCounter == 1727)
gSprites[gTasks[taskId].data[1]].data[0] = 4;
offset = Sin(gTasks[taskId].data[3] >> 2 & 0x7F, 48);
gIntroGraphicsFlygonYOffset = offset;
if (gTasks[taskId].data[3] < 512)
gTasks[taskId].data[3]++;
sub_817B540(0);
}
static void Task_IntroWaitToSetupPart3(u8 taskId)
{
if (gIntroFrameCounter > 2068)
gTasks[taskId].func = Task_IntroLoadPart3Graphics;
}
static void sub_816D81C(struct Sprite *sprite)
{
sprite->data[3] += 4;
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] < 180)
break;
++sprite->data[0];
case 1:
sprite->pos1.x -= 4;
if (sprite->pos1.x == 0x3C)
{
sprite->data[0] = 8;
sprite->data[1] = 20;
sprite->data[2] = 2;
}
break;
case 2:
sprite->pos1.x += 8;
sprite->pos1.y -= 2;
if (sprite->pos1.x == 0x7C)
{
sprite->data[0] = 8;
sprite->data[1] = 20;
sprite->data[2] = 3;
}
break;
case 3:
sprite->pos1.y += 4;
if (sprite->pos1.y == 0x50)
{
sprite->data[0] = 8;
sprite->data[1] = 10;
sprite->data[2] = 4;
}
break;
case 4:
sprite->pos1.x -= 8;
sprite->pos1.y -= 2;
if (sprite->pos1.x == 0x3C)
{
sprite->data[0] = 8;
sprite->data[1] = 10;
sprite->data[2] = 5;
}
break;
case 5:
sprite->pos1.x += 0x3C;
sprite->data[4] = 0xC0;
sprite->data[5] = 0x80;
sprite->data[6] = 0x3;
sprite->data[0]++;
case 6:
sprite->pos2.x = Sin((u8)sprite->data[4], 0x3C);
sprite->pos2.y = Sin((u8)sprite->data[5], 0x14);
sprite->data[4] += 2;
sprite->data[5] += 4;
if ((sprite->data[4] & 0xFF) == 0x40)
{
sprite->hFlip = FALSE;
if (!--sprite->data[6])
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos2.x = 0;
sprite->data[0]++;
}
}
break;
case 7:
sprite->pos1.x -= 2;
sprite->pos2.y = Sin((u8)sprite->data[5], 0x14);
sprite->data[5] += 4;
if (sprite->pos1.x < -16)
DestroySprite(sprite);
break;
case 8:
sprite->pos2.y = Cos((u8)sprite->data[3], 2);
if (!--sprite->data[1])
sprite->data[0] = sprite->data[2];
break;
}
}
static void sub_816D9C0(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (gIntroFrameCounter == 1224)
{
StartSpriteAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 1:
if (gIntroFrameCounter == 1576)
{
StartSpriteAnim(sprite, 0);
sprite->data[0]++;
}
else
{
sprite->data[1] += 0x40;
if (sprite->data[1] & 0xFF00)
{
sprite->pos1.x--;
sprite->data[1] &= 0xFF;
}
}
break;
case 2:
if (gIntroFrameCounter != 1735)
{
sprite->data[1] += 0x20;
if (sprite->data[1] & 0xFF00)
{
sprite->pos1.x++;
sprite->data[1] &= 0xFF;
}
}
else
{
StartSpriteAnim(sprite, 1);
sprite->data[0]++;
sprite->data[2] = 0x50;
}
break;
case 3:
if (--sprite->data[2])
{
sprite->data[1] += 0x40;
if (sprite->data[1] & 0xFF00)
{
sprite->pos1.x--;
sprite->data[1] &= 0xFF;
}
}
else
{
StartSpriteAnim(sprite, 2);
sprite->data[0]++;
}
break;
case 4:
if (sprite->animEnded)
sprite->pos1.x += 4;
if (sprite->pos1.x > 336)
{
StartSpriteAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 5:
if (gIntroFrameCounter > 1855)
sprite->pos1.x -= 2;
break;
}
}
static void sub_816DAE8(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (gIntroFrameCounter == 1088)
sprite->data[0]++;
break;
case 1:
sprite->pos1.x -= 2;
if (gIntroFrameCounter != 1168)
break;
sprite->pos1.y -= 12;
sprite->data[1] = 0x80;
sprite->data[2] = 0;
sprite->data[0]++;
case 2:
if (sprite->pos1.x + sprite->pos2.x <= -0x20)
{
DestroySprite(sprite);
}
else
{
if ((sprite->data[1] & 0xFF) < 0x40)
{
sprite->pos2.x = Sin((u8)sprite->data[1], 0x10);
}
else
{
if ((sprite->data[1] & 0xFF) == 0x40)
sprite->pos1.x -= 0x30;
sprite->pos2.x = Sin((u8)sprite->data[1], 0x40);
}
sprite->data[1]++;
sprite->pos2.y = Cos((u8)sprite->data[2], 0xC);
sprite->data[2]++;
}
break;
}
}
static void Task_IntroLoadPart3Graphics(u8 taskId)
{
intro_reset_and_hide_bgs();
LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM);
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1)));
LoadPalette(gIntro3PokeballPal, 0, 0x200);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0;
PanFadeAndZoomScreen(0x78, 0x50, 0, 0);
ResetSpriteData();
FreeAllSpritePalettes();
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(8) | BGCNT_256COLOR | BGCNT_AFF256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_IntroSpinAndZoomPokeball;
gIntroFrameCounter = 0;
m4aSongNumStart(MUS_T_BATTLE);
}
static void Task_IntroSpinAndZoomPokeball(u8 taskId)
{
gTasks[taskId].data[0] += 0x400;
if (gTasks[taskId].data[1] <= 0x6BF)
{
gTasks[taskId].data[1] += gTasks[taskId].data[2];
gTasks[taskId].data[2] += 2;
}
else
{
gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
}
PanFadeAndZoomScreen(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
if (gIntroFrameCounter == 28)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
}
static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
{
if (gIntroFrameCounter > 43)
gTasks[taskId].func = Task_IntroLoadGroudonScene;
}
static void Task_IntroLoadGroudonScene(u8 taskId)
{
if (!gPaletteFade.active)
{
intro_reset_and_hide_bgs();
ResetSpriteData();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
gTasks[taskId].func = Task_IntroLoadPart3Graphics1;
}
}
static void Task_IntroLoadPart3Graphics1(u8 taskId)
{
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_WIN0V, 0xA0);
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(24)
| BGCNT_256COLOR
| BGCNT_WRAP
| BGCNT_AFF512x512);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
| BGCNT_CHARBASE(1)
| BGCNT_SCREENBASE(28)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG1_ON
| DISPCNT_BG2_ON
| DISPCNT_OBJ_ON
| DISPCNT_WIN0_ON);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0xFFA0;
gTasks[taskId].data[2] = 0xFF51;
gTasks[taskId].data[3] = 0x100;
PanFadeAndZoomScreen(0xFFA0, 0xFF51, 0x100, 0);
gTasks[taskId].func = Task_IntroLoadPart3Graphics2;
}
static void Task_IntroLoadPart3Graphics2(u8 taskId)
{
if (gTasks[taskId].data[0] != 32)
{
gTasks[taskId].data[0] += 4;
SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (gTasks[taskId].data[0] - 160));
}
else
{
SetGpuReg(REG_OFFSET_WIN0V, 0x2080);
gTasks[taskId].func = Task_IntroLoadPart3Graphics3;
}
}
static void Task_IntroLoadPart3Graphics3(u8 taskId)
{
gTasks[taskId].func = Task_IntroLoadPart3Graphics4;
}
static void Task_IntroLoadPart3Graphics4(u8 taskId)
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = Task_IntroGroudonScene;
ScanlineEffect_InitWave(0, 0xA0, 0x4, 4, 1, 4, 0);
}
static void Task_IntroGroudonScene(u8 taskId)
{
s16 *data = gTasks[taskId].data;
data[5]++;
if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0)
data[4] ^= 3;
PanFadeAndZoomScreen(data[1], data[2] + data[4], data[3], 0);
switch (data[0])
{
case 0:
data[1] += 0x10;
if (data[1] == 0xA0)
{
data[0]++;
data[6] = 2;
data[7] = 0x1E2;
CreateGroudonRockSprites(taskId);
}
break;
case 1:
if (--data[6] == 0)
{
data[6] = 2;
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16));
data[7] += 2;
if (data[7] == 0x1EC)
data[0]++;
}
break;
case 2:
if (--data[6] == 0)
{
data[6] = 2;
data[0]++;
}
break;
case 3:
if (--data[6] == 0)
{
data[6] = 2;
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16));
data[7] -= 2;
if (data[7] == 0x1E0)
{
data[6] = 8;
data[0]++;
}
}
break;
case 4:
if (--data[6] == 0)
{
data[1] = -0x60;
data[2] = 0xA9;
data[6] = 3;
data[0]++;
}
break;
case 5:
if (--data[6] == 0)
{
data[1] = 0x50;
data[2] = 0x29;
data[6] = 0x10;
PlayCryInternal(SPECIES_GROUDON, 0, 100, 10, 0);
data[0]++;
}
break;
case 6:
if (--data[6] == 0)
{
data[1] = 0x50;
data[2] = 0x28;
data[0]++;
}
break;
case 7:
data[1] += 4;
data[2] += 4;
data[6] += 0x666;
data[3] = Sin((data[6] & 0xFF00) >> 8, 0x40) + 0x100;
if (data[1] == 0x78)
{
BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, RGB_WHITE);
data[3] = 0x100;
data[4] = 0;
data[0]++;
}
break;
case 8:
if (data[3])
data[3] -= 8;
else
data[0]++;
break;
case 9:
if (!gPaletteFade.active)
{
gTasks[taskId].func = Task_IntroLoadKyogreScene;
gScanlineEffect.state = 3;
}
break;
}
}
static void CreateGroudonRockSprites(u8 a0)
{
int i;
u8 spriteId;
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(gAncientPowerRockSpriteTemplate, gIntroGroudonRockData[i][0], 0xA0, i);
gSprites[spriteId].callback = SpriteCB_IntroGroudonRocks;
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].data[1] = i;
gSprites[spriteId].data[4] = a0;
StartSpriteAnim(&gSprites[spriteId], gIntroGroudonRockData[i][1]);
}
}
static void SpriteCB_IntroGroudonRocks(struct Sprite *sprite)
{
sprite->data[3]++;
if (sprite->data[3] % 2 == 0)
sprite->pos2.y ^= 3;
switch(sprite->data[0])
{
case 0:
sprite->data[2] += gIntroGroudonRockData[sprite->data[1]][2];
sprite->pos1.y -= (sprite->data[2] & 0xFF00) >> 8;
sprite->data[2] &= 0xFF;
if (gTasks[sprite->data[4]].data[0] > 7)
sprite->data[0]++;
break;
case 1:
if (sprite->pos1.x < 0x78)
sprite->pos1.x -= 2;
else
sprite->pos1.x += 2;
if (sprite->pos1.y < 0x50)
sprite->pos1.y -= 2;
else
sprite->pos1.y += 2;
break;
}
}
static void Task_IntroLoadKyogreScene(u8 taskId)
{
ResetSpriteData();
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheet(gUnknown_085E4C88);
LoadSpritePalette(gUnknown_085E4C98);
BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA);
gTasks[taskId].func = Task_IntroKyogreScene;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0x150;
gTasks[taskId].data[2] = 0x50;
gTasks[taskId].data[6] = 0x10;
gTasks[taskId].data[3] = 0x100;
PanFadeAndZoomScreen(0x150, 0x50, 0x100, 0);
ScanlineEffect_InitWave(0, 0xA0, 4, 4, 1, 6, 0);
}
static void Task_IntroKyogreScene(u8 taskId)
{
s16 *data = gTasks[taskId].data;
PanFadeAndZoomScreen(data[1], data[2], data[3], 0);
switch (data[0])
{
case 0:
if (--data[6] != 0)
break;
data[0]++;
case 1:
data[6] += 4;
gTasks[taskId].data[1] = 0x158 - Sin(data[6], 0x100);
gTasks[taskId].data[2] = 0x54 - Cos(data[6], 0x40);
if (data[6] == 0x40)
{
data[6] = 0x19;
data[7] = 1;
data[0]++;
CreateKyogreBubbleSprites_0(0);
}
break;
case 2:
if (--data[6] == 0)
{
gTasks[taskId].data[1] += 0x100;
gTasks[taskId].data[2] -= 0x102;
data[6] = 8;
data[0]++;
CreateKyogreBubbleSprites_0(0);
CreateKyogreBubbleSprites_1();
}
break;
case 3:
if (--data[6] == 0)
{
gTasks[taskId].data[1] -= 0x100;
gTasks[taskId].data[2] += 0x102;
data[6] = 8;
data[0]++;
}
break;
case 4:
if (--data[6] == 0)
{
gTasks[taskId].data[2] -= 0xFC;
data[6] = 8;
data[0]++;
}
break;
case 5:
if (--data[6] == 0)
{
gTasks[taskId].data[2] += 0xFC;
if (data[7] != 0)
{
data[6] = 12;
data[7]--;
data[0] = 2;
}
else
{
data[6] = 1;
data[0]++;
PlayCryInternal(SPECIES_KYOGRE, 0, 120, 10, 0);
}
}
break;
case 6:
if (--data[6] == 0)
{
data[6] = 4;
data[7] = 0x1EA;
data[0]++;
}
break;
case 7:
if (--data[6] == 0)
{
data[6] = 4;
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16));
data[7] -= 2;
if (data[7] == 0x1E0)
data[0]++;
}
break;
case 8:
if (--data[6] == 0)
{
data[6] = 4;
data[7] = 0x1E2;
data[0]++;
}
break;
case 9:
if (--data[6] == 0)
{
data[6] = 4;
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16));
data[7] += 2;
if (data[7] == 0x1EE)
{
data[6] = 0x10;
data[0]++;
}
}
break;
case 10:
if (--data[6] == 0)
{
data[6] = 0;
data[0]++;
CreateKyogreBubbleSprites_0(taskId);
}
break;
case 11:
data[6] += 4;
data[3] -= 8;
gTasks[taskId].data[1] = Sin(data[6], 0x3C) + 0x58;
if (data[6] == 0x40)
{
BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, RGB_WHITE);
data[0]++;
}
break;
case 12:
data[6] += 4;
data[3] -= 8;
gTasks[taskId].data[1] = Sin(data[6], 0x14) + 0x80;
if (data[6] == 0x80)
data[0]++;
break;
case 13:
if (!gPaletteFade.active)
{
gTasks[taskId].func = Task_IntroLoadClouds1;
gScanlineEffect.state = 3;
}
break;
}
}
static void CreateKyogreBubbleSprites_0(u8 taskId)
{
int i;
u8 spriteId;
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(&gUnknown_085E4D14, gIntroKyogreBubbleData[i][0], gIntroKyogreBubbleData[i][1], i);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[5] = taskId;
gSprites[spriteId].data[6] = gIntroKyogreBubbleData[i][2];
gSprites[spriteId].data[7] = 0x40;
}
}
static void CreateKyogreBubbleSprites_1(void)
{
int i;
u8 spriteId;
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(&gUnknown_085E4D14, gIntroKyogreBubbleData[i + 6][0], gIntroKyogreBubbleData[i + 6][1], i);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[6] = gIntroKyogreBubbleData[i][2];
gSprites[spriteId].data[7] = 0x40;
}
}
static void SpriteCB_IntroKyogreBubbles(struct Sprite *sprite)
{
switch(sprite->data[0])
{
case 0:
if (sprite->data[6] == 0)
{
sprite->data[1] = (sprite->data[1] + 11) & 0xFF;
sprite->pos2.x = Sin(sprite->data[1], 4);
sprite->data[2] += 0x30;
sprite->pos2.y = -(sprite->data[2] >> 8);
if (sprite->animEnded)
DestroySprite(sprite);
}
else if (--sprite->data[6] == 0)
{
StartSpriteAnim(sprite, 0);
sprite->invisible = FALSE;
}
if (gTasks[sprite->data[5]].data[0] > 11)
sprite->data[0]++;
break;
case 1:
if (sprite->pos1.x < 120)
sprite->pos1.x -= 3;
else
sprite->pos1.x += 3;
if (sprite->pos1.y < 80)
sprite->pos1.y -= 3;
else
sprite->pos1.y += 3;
if ((u16)(sprite->pos1.y - 20) > 140)
DestroySprite(sprite);
break;
}
}
static void Task_IntroLoadClouds1(u8 taskId)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0
| BLDCNT_TGT1_BG1
| BLDCNT_TGT1_BG2
| BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(31, 31));
SetGpuReg(REG_OFFSET_BLDY, 31);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(24)
| BGCNT_16COLOR
| BGCNT_TXT512x256);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(1)
| BGCNT_SCREENBASE(26)
| BGCNT_16COLOR
| BGCNT_TXT512x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
| BGCNT_CHARBASE(1)
| BGCNT_SCREENBASE(28)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
| DISPCNT_BG1_ON
| DISPCNT_BG2_ON
| DISPCNT_OBJ_ON
| DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_BG0HOFS, 80);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, -80);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28)));
gTasks[taskId].func = Task_IntroLoadClouds2;
}
static void Task_IntroLoadClouds2(u8 taskId)
{
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26)));
gTasks[taskId].func = Task_IntroLoadClouds3;
}
static void Task_IntroLoadClouds3(u8 taskId)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
gTasks[taskId].func = Task_IntroCloudScene;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[6] = 16;
}
static void Task_IntroCloudScene(u8 taskId)
{
s16 *data = gTasks[taskId].data;
SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8));
SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8));
switch (data[0])
{
case 0:
if (--data[6] == 0)
{
BeginNormalPaletteFade(0xFFFFFFFE, 0, 16, 0, RGB_WHITEALPHA);
data[6] = 0x5000;
data[0]++;
}
break;
case 1:
if (data[6] == 0x2800)
BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, RGB(9, 10, 10));
if (data[6] != 0)
data[6] -= 0x80;
else if (!gPaletteFade.active)
gTasks[taskId].func = Task_IntroLoadRayquazaLightningScene;
break;
}
}
static void Task_IntroLoadRayquazaLightningScene(u8 taskId)
{
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
| DISPCNT_BG2_ON
| DISPCNT_OBJ_ON
| DISPCNT_WIN0_ON);
gTasks[taskId].func = Task_IntroRayquazaLightningScene;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[6] = 1;
gTasks[taskId].data[7] = 0;
LoadCompressedSpriteSheetUsingHeap(gIntroRayquazaLightningSpriteSheet);
LoadSpritePalettes(gIntroRayquazaLightningPalette);
}
static void Task_IntroRayquazaLightningScene(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u8 spriteId;
switch (data[0])
{
case 0:
if (--data[6] == 0)
{
CreateSprite(&gIntroLightningSprite, 200, 48, 0);
spriteId = CreateSprite(&gIntroLightningSprite, 200, 80, 1);
StartSpriteAnim(&gSprites[spriteId], 1);
spriteId = CreateSprite(&gIntroLightningSprite, 200, 112, 2);
StartSpriteAnim(&gSprites[spriteId], 2);
data[0]++;
data[6] = 72;
}
break;
case 1:
if (--data[6] == 0)
{
CreateSprite(&gIntroLightningSprite, 40, 48, 0);
spriteId = CreateSprite(&gIntroLightningSprite, 40, 80, 1);
StartSpriteAnim(&gSprites[spriteId], 1);
spriteId = CreateSprite(&gIntroLightningSprite, 40, 112, 2);
StartSpriteAnim(&gSprites[spriteId], 2);
data[0]++;
data[6] = 48;
}
break;
case 2:
if (--data[6] == 0)
gTasks[taskId].func = Task_IntroLoadRayquazaGlowScene;
break;
}
}
static void SpriteCB_IntroRayquazaLightning(struct Sprite *sprite)
{
if (sprite->animEnded)
sprite->invisible = TRUE;
switch(sprite->data[0])
{
case 0:
sprite->data[1] = 0x1C2;
sprite->data[0]++;
case 1:
CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2);
sprite->data[1] += 2;
if (sprite->data[1] != 0x1CE)
break;
sprite->data[1] = 0x1CC;
sprite->data[2] = 4;
sprite->data[0]++;
case 2:
if (--sprite->data[2] == 0)
{
sprite->data[2] = 4;
CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2);
sprite->data[1] -= 2;
if (sprite->data[1] == 0x1C0)
DestroySprite(sprite);
}
break;
}
}
static void Task_IntroLoadRayquazaGlowScene(u8 taskId)
{
u8 newTaskId;
LoadCompressedSpriteSheet(gIntroRayquazaGlowSpriteSheet);
LoadSpritePalettes(gIntroRayquazaGlowPalette);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
| DISPCNT_BG2_ON
| DISPCNT_OBJ_ON
| DISPCNT_WIN0_ON);
gTasks[taskId].func = Task_IntroRayquazaGlowScene_0;
BeginNormalPaletteFade(0x0000FFDE, 0, 16, 0, RGB(9, 10, 10));
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0xA8;
gTasks[taskId].data[2] = -0x10;
gTasks[taskId].data[3] = -0x88;
gTasks[taskId].data[4] = -0x10;
newTaskId = CreateTask(Task_IntroRayquazaGlowScene_1, 0);
gTasks[newTaskId].data[4] = taskId;
}
static void Task_IntroRayquazaGlowScene_0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[7] % 2 == 0)
data[6] ^= 2;
data[7]++;
switch(data[0])
{
case 0:
if ((data[7] & 1) != 0)
{
data[1] -= 2;
data[2]++;
data[3] += 2;
data[4]++;
}
if (data[1] == 0x68)
{
data[0]++;
data[5] = 1;
}
break;
case 1:
data[0]++;
data[5] = 4;
break;
case 2:
data[1] += 4;
data[2] -= 2;
data[3] -= 4;
data[4] -= 2;
if (!gPaletteFade.active)
{
data[5] = 0x8C;
data[0]++;
}
break;
case 3:
if (--data[5] == 0)
gTasks[taskId].func = Task_EndIntroMovie;
break;
}
}
static void Task_EndIntroMovie(u8 taskId)
{
DestroyTask(taskId);
SetMainCallback2(MainCB2_EndIntro);
}
static void Task_IntroRayquazaGlowScene_1(u8 taskId)
{
// Note: data[4] contains the taskId of Task_IntroRayquazaGlowScene_0
u8 spriteId;
s16 *data = gTasks[taskId].data;
data[2]++;
switch(data[0])
{
case 0:
if ((data[2] & 1) != 0)
{
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
data[1]++;
}
if (data[1] == 6)
{
data[0]++;
data[1] = 0;
data[3] = 10;
}
break;
case 1:
if (data[3] == 0)
{
if ((data[2] & 1) != 0)
{
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
data[1]++;
}
if (data[1] == 6)
{
data[0]++;
data[3] = 10;
}
}
else
{
data[3]--;
}
break;
case 2:
if (data[3] == 0)
{
if ((data[2] & 1) != 0)
{
CpuCopy16(&gIntro3BgPal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
data[1]++;
}
if (data[1] == 6)
{
spriteId = CreateSprite(&gIntroRayquazaHyperbeamSprite, 120, 88, 15);
PlaySE(SE_OP_BASYU);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[3] = data[4];
data[0]++;
data[3] = 16;
}
}
else
{
data[3]--;
}
break;
case 3:
if ((data[2] & 1) != 0)
{
if (--data[3] != 0)
{
BlendPalette(0x50, 16, data[3], RGB(9, 10, 10));
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[94], 2);
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[88], 2);
CpuCopy16(&gIntro3BgPal[0x18C], &gPlttBufferFaded[92], 2);
}
else
{
data[0]++;
data[3] = 53;
}
}
break;
case 4:
if (--data[3] == 0)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE);
data[0]++;
}
break;
case 5:
if (!gPaletteFade.active)
DestroyTask(taskId);
break;
}
}
static void intro_reset_and_hide_bgs(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
}
static void Task_IntroWaterDrops_1(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
default:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND
| BLDCNT_TGT2_BG0
| BLDCNT_TGT2_BG1
| BLDCNT_TGT2_BG2
| BLDCNT_TGT2_BG3
| BLDCNT_TGT2_OBJ
| BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[31]);
SetGpuReg(REG_OFFSET_BLDY, 0);
gTasks[taskId].data[1] = 0x40;
gTasks[taskId].data[0]++;
break;
case 1:
if (gTasks[taskId].data[1] != 0)
{
u8 tmp;
gTasks[taskId].data[1]--;
tmp = gTasks[taskId].data[1] / 2;
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[tmp]);
}
else
{
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[0]);
gTasks[taskId].data[1] = 0x10;
gTasks[taskId].data[0]++;
}
break;
case 2:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
DestroyTask(taskId);
break;
}
}
static void Task_IntroWaterDrops_2(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
default:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND
| BLDCNT_TGT2_BG0
| BLDCNT_TGT2_BG1
| BLDCNT_TGT2_BG2
| BLDCNT_TGT2_BG3
| BLDCNT_TGT2_OBJ
| BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[0]);
SetGpuReg(REG_OFFSET_BLDY, 0);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
break;
case 1:
if (gTasks[taskId].data[1] < 62)
{
u8 tmp;
gTasks[taskId].data[1]++;
tmp = gTasks[taskId].data[1] / 2;
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[tmp]);
}
else
{
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[31]);
gTasks[taskId].data[1] = 0x10;
gTasks[taskId].data[0]++;
}
break;
case 2:
if (gTasks[taskId].data[1] != 0)
{
gTasks[taskId].data[1]--;
}
else
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
DestroyTask(taskId);
}
break;
}
}
void PanFadeAndZoomScreen(u16 screenX, u16 screenY, u16 zoom, u16 alpha)
{
struct BgAffineSrcData src;
struct BgAffineDstData dest;
src.texX = 0x8000;
src.texY = 0x8000;
src.scrX = screenX;
src.scrY = screenY;
src.sx = zoom;
src.sy = zoom;
src.alpha = alpha;
BgAffineSet(&src, &dest, 1);
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
SetGpuReg(REG_OFFSET_BG2X_L, dest.dx);
SetGpuReg(REG_OFFSET_BG2X_H, dest.dx >> 16);
SetGpuReg(REG_OFFSET_BG2Y_L, dest.dy);
SetGpuReg(REG_OFFSET_BG2Y_H, dest.dy >> 16);
}
static void sub_816F318(struct Sprite *sprite)
{
u8 r0;
if (sprite->data[2] >= 192)
{
if (sprite->data[3] != 0)
{
sprite->data[3]--;
}
else
{
sprite->invisible = FALSE;
SetOamMatrix(sprite->data[1], sprite->data[2], 0, 0, sprite->data[2]);
sprite->data[2] = (sprite->data[2] * 95) / 100;
r0 = (sprite->data[2] - 192) / 128 + 9;
if (r0 > 15)
r0 = 15;
sprite->oam.paletteNum = r0;
}
}
else
{
DestroySprite(sprite);
}
}
static void sub_816F3A4(struct Sprite *sprite)
{
if (gSprites[sprite->data[7]].data[7] != 0)
{
sprite->invisible = TRUE;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
StartSpriteAnim(sprite, 3);
sprite->data[2] = 1024;
sprite->data[3] = 8 * (sprite->data[1] & 3);
sprite->callback = sub_816F318;
sprite->oam.shape = SPRITE_SHAPE(64x32);
sprite->oam.size = SPRITE_SIZE(64x32);
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_ERASE);
}
else
{
sprite->pos2.x = gSprites[sprite->data[7]].pos2.x;
sprite->pos2.y = gSprites[sprite->data[7]].pos2.y;
sprite->pos1.x = gSprites[sprite->data[7]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[7]].pos1.y;
}
}
static void sub_816F454(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
sprite->callback = sub_816F46C;
}
static void sub_816F46C(struct Sprite *sprite)
{
if (sprite->pos1.x <= 116)
{
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos1.x += 4;
sprite->pos2.x = -4;
sprite->data[4] = 128;
sprite->callback = sub_816F5B4;
}
else
{
u16 data2;
u16 data3;
u16 data4;
s16 sin1;
s16 sin2;
s16 sin3;
s16 sin4;
s16 var1;
s16 var2;
s16 var3;
s16 var4;
s16 temp;
data4 = sprite->data[4];
sin1 = gSineTable[(u8)data4];
sin2 = gSineTable[(u8)(data4 + 64)];
sprite->data[4] += 2;
sprite->pos2.y = sin1 / 32;
sprite->pos1.x--;
if (sprite->pos1.x & 1)
sprite->pos1.y++;
temp = -sin2 / 16;
data2 = sprite->data[2];
data3 = sprite->data[3];
sin3 = gSineTable[(u8)(temp - 16)];
sin4 = gSineTable[(u8)(temp + 48)];
var1 = sin4 * data2 / 256;
var2 = -sin3 * data3 / 256;
var3 = sin3 * data2 / 256;
var4 = sin4 * data3 / 256;
SetOamMatrix(sprite->data[1], data2, 0, 0, data3);
SetOamMatrix(sprite->data[1] + 1, var1, var3, var2, var4);
SetOamMatrix(sprite->data[1] + 2, var1, var3, var2 * 2, var4 * 2);
}
}
static void sub_816F5B4(struct Sprite *sprite)
{
SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
if (sprite->data[4] != 64)
{
u16 data4;
sprite->data[4] -= 8;
data4 = sprite->data[4];
sprite->pos2.x = gSineTable[(u8)(data4 + 64)] / 64;
sprite->pos2.y = gSineTable[(u8)data4] / 64;
}
else
{
sprite->data[4] = 0;
sprite->callback = sub_816F660;
}
}
static void sub_816F660(struct Sprite *sprite)
{
if (sprite->data[0] != 2)
{
s16 r2;
sprite->data[4] += 8;
r2 = gSineTable[(u8)sprite->data[4]] / 16 + 64;
sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64;
sprite->pos2.y = gSineTable[(u8)r2] / 64;
}
else
{
sprite->callback = SpriteCB_WaterDropFall;
}
}
static void SpriteCB_WaterDropFall(struct Sprite *sprite)
{
if (sprite->pos1.y < sprite->data[5])
{
sprite->pos1.y += 4;
}
else
{
sprite->data[7] = 1;
sprite->invisible = TRUE;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
StartSpriteAnim(sprite, 3);
sprite->data[2] = 1024;
sprite->data[3] = 8 * (sprite->data[1] & 3);
sprite->callback = sub_816F318;
sprite->oam.shape = SPRITE_SHAPE(64x32);
sprite->oam.size = SPRITE_SIZE(64x32);
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_ERASE);
}
}
//Duplicate function
static void SpriteCB_WaterDropFall_2(struct Sprite *sprite)
{
if (sprite->pos1.y < sprite->data[5])
{
sprite->pos1.y += 4;
}
else
{
sprite->data[7] = 1;
sprite->invisible = TRUE;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
StartSpriteAnim(sprite, 3);
sprite->data[2] = 1024;
sprite->data[3] = 8 * (sprite->data[1] & 3);
sprite->callback = sub_816F318;
sprite->oam.shape = SPRITE_SHAPE(64x32);
sprite->oam.size = SPRITE_SIZE(64x32);
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_ERASE);
}
}
static u8 CreateWaterDrop(s16 x, s16 y, u16 c, u16 d, u16 e, u8 fallImmediately)
{
u8 spriteId;
u8 oldSpriteId;
spriteId = CreateSprite(&gIntroWaterDropSprite, x, y, 1);
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].data[7] = 0;
gSprites[spriteId].data[1] = d;
gSprites[spriteId].data[2] = c;
gSprites[spriteId].data[3] = c;
gSprites[spriteId].data[5] = e;
gSprites[spriteId].data[6] = c;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].oam.matrixNum = d;
CalcCenterToCornerVec(&gSprites[spriteId], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_ERASE);
StartSpriteAnim(&gSprites[spriteId], 2);
if (!fallImmediately)
gSprites[spriteId].callback = sub_816F454;
else
gSprites[spriteId].callback = SpriteCB_WaterDropFall_2;
oldSpriteId = spriteId;
spriteId = CreateSprite(&gIntroWaterDropSprite, x, y, 1);
gSprites[spriteId].data[7] = oldSpriteId;
gSprites[spriteId].data[1] = d + 1;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].oam.matrixNum = d + 1;
CalcCenterToCornerVec(&gSprites[spriteId], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_ERASE);
gSprites[spriteId].callback = sub_816F3A4;
spriteId = CreateSprite(&gIntroWaterDropSprite, x, y, 1);
gSprites[spriteId].data[7] = oldSpriteId;
gSprites[spriteId].data[1] = d + 2;
StartSpriteAnim(&gSprites[spriteId], 1);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].oam.matrixNum = d + 2;
CalcCenterToCornerVec(&gSprites[spriteId], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_ERASE);
gSprites[spriteId].callback = sub_816F3A4;
SetOamMatrix(d, c + 32, 0, 0, c + 32);
SetOamMatrix(d + 1, c + 32, 0, 0, c + 32);
SetOamMatrix(d + 2, c + 32, 0, 0, 2 * (c + 32));
return oldSpriteId;
}
static void SpriteCB_IntroGraphicsBicycle(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
StartSpriteAnimIfDifferent(sprite, 0);
sprite->pos1.x--;
break;
case 1:
StartSpriteAnimIfDifferent(sprite, 0);
if (gIntroFrameCounter & 7)
return;
sprite->pos1.x++;
break;
case 2:
if (sprite->pos1.x <= 120 || gIntroFrameCounter & 7)
sprite->pos1.x++;
break;
case 3:
break;
case 4:
if (sprite->pos1.x > -32)
sprite->pos1.x -= 2;
break;
}
if (gIntroFrameCounter & 7)
return;
if (sprite->pos2.y != 0)
{
sprite->pos2.y = 0;
}
else
{
switch (Random() & 3)
{
case 0:
sprite->pos2.y = -1;
break;
case 1:
sprite->pos2.y = 1;
break;
case 2:
case 3:
sprite->pos2.y = 0;
break;
}
}
}
static void SpriteCB_IntroGraphicsFlygon(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
break;
case 1:
if (sprite->pos2.x + sprite->pos1.x < 304)
sprite->pos2.x += 8;
else
sprite->data[0] = 2;
break;
case 2:
if (sprite->pos2.x + sprite->pos1.x > 120)
sprite->pos2.x -= 1;
else
sprite->data[0] = 3;
break;
case 3:
if (sprite->pos2.x > 0)
sprite->pos2.x -= 2;
break;
}
sprite->pos2.y = Sin((u8)sprite->data[1], 8) - gIntroGraphicsFlygonYOffset;
sprite->data[1] += 4;
}
static void sub_816FB38(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (sprite->data[1] != 0)
{
sprite->data[1]--;
}
else
{
sprite->invisible = FALSE;
StartSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 1:
if (gIntroFrameCounter == 0x90)
{
sprite->data[0]++;
sprite->data[1] = 9;
sprite->data[3] = 2;
}
break;
case 2:
if (sprite->data[3] == 0)
{
sprite->data[3] = 2;
if (sprite->data[1] != 0)
{
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
sprite->data[1]--;
}
else
{
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
sprite->data[0]++;
}
}
else
{
sprite->data[3]--;
}
break;
case 3:
if (sprite->data[3] != 0)
{
sprite->data[3]--;
}
else
{
sprite->data[3] = 2;
if (sprite->data[1] < 10)
{
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
sprite->data[1]++;
}
else
{
sprite->data[0]++;
}
}
break;
case 4:
if (gIntroFrameCounter == 0x110)
{
StartSpriteAffineAnim(sprite, 2);
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
sprite->data[0]++;
}
break;
case 5:
sprite->data[3] += gUnknown_085E4F48[sprite->data[2]];
sprite->pos2.x = (sprite->data[3] & 0xFF00) >> 8;
if (sprite->data[2] < 4)
{
s16 temp = sprite->pos2.x;
sprite->pos2.x = -temp;
}
if (sprite->affineAnimEnded)
DestroySprite(sprite);
break;
}
}
static void sub_816FD44(struct Sprite *sprite)
{
switch(sprite->data[0])
{
case 0:
if (gIntroFrameCounter == 0x80)
{
sprite->invisible = FALSE;
sprite->data[0]++;
}
break;
case 1:
if (gIntroFrameCounter == 0x110)
{
StartSpriteAffineAnim(sprite, 3);
sprite->data[0]++;
}
break;
case 2:
if (sprite->affineAnimEnded)
DestroySprite(sprite);
break;
}
}
static u8 CreatePart1Animations(s16 a0, s16 a1, s16 a2)
{
u16 i;
u8 spriteId;
for (i = 0; i < 9; i++)
{
spriteId = CreateSprite(&gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0);
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].data[1] = gUnknown_085E4FA4[i];
gSprites[spriteId].data[2] = i;
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].oam.matrixNum = i + 12;
StartSpriteAnim(&gSprites[spriteId], gUnknown_085E4E94[i][0]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
}
spriteId = CreateSprite(&gUnknown_085E4F8C, 120, a1 - 6, 0);
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].oam.matrixNum = i + 12;
StartSpriteAffineAnim(&gSprites[spriteId], 1);
return spriteId;
}
static void sub_816FEDC(struct Sprite *sprite)
{
sprite->data[7]++;
if (sprite->data[0] != 0)
{
s16 sin1;
s16 sin2;
s16 a, b, c, d;
sin1 = gSineTable[(u8)sprite->data[2]];
sin2 = gSineTable[(u8)(sprite->data[2] + 64)];
d = Q_8_8_TO_INT(sin2 * sprite->data[1]);
c = Q_8_8_TO_INT(-sin1 * sprite->data[1]);
b = Q_8_8_TO_INT(sin1 * sprite->data[1]);
a = Q_8_8_TO_INT(sin2 * sprite->data[1]);
SetOamMatrix(1, a, b, c, d);
}
switch (sprite->data[0])
{
case 0:
default:
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->oam.matrixNum = 1;
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_DOUBLE);
sprite->invisible = FALSE;
sprite->data[0] = 1;
sprite->data[1] = 0x80;
sprite->data[2] = 0;
sprite->data[3] = 0;
break;
case 1:
sprite->pos2.x = -Sin((u8)sprite->data[3], 140);
sprite->pos2.y = -Sin((u8)sprite->data[3], 120);
sprite->data[1] += 7;
sprite->data[3] += 3;
if (sprite->pos1.x + sprite->pos2.x <= -16)
{
sprite->oam.priority = 3;
sprite->data[0]++;
sprite->pos1.x = 20;
sprite->pos1.y = 40;
sprite->data[1] = 0x200;
sprite->data[2] = 0;
sprite->data[3] = 0x10;
}
break;
case 2:
sprite->pos2.x = Sin((u8)sprite->data[3], 34);
sprite->pos2.y = -Cos((u8)sprite->data[3], 60);
sprite->data[1] += 2;
if (sprite->data[7] % 5 == 0)
sprite->data[3]++;
break;
}
}
static void SpriteCB_IntroRayquazaHyperbeam(struct Sprite *sprite)
{
u16 foo;
//I'm not sure why a switch statement was used here.
//if (sprite->data[0] != 1) would have been more appropriate.
switch (sprite->data[0])
{
case 0:
default:
sprite->invisible = FALSE;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->oam.matrixNum = 18;
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
sprite->data[1] = 0;
sprite->data[0] = 1;
//fall through
case 1:
sprite->data[7]++;
if (sprite->data[7] & 1)
{
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
if (sprite->data[1] < 64)
sprite->data[1]++;
}
foo = 256 - gSineTable[(u8)sprite->data[1]] / 2;
SetOamMatrix(18, foo, 0, 0, foo);
break;
}
}