mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
3080 lines
86 KiB
C
3080 lines
86 KiB
C
#include "global.h"
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#include "main.h"
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#include "palette.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "title_screen.h"
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#include "libgcnmultiboot.h"
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "link.h"
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#include "multiboot_pokemon_colosseum.h"
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#include "load_save.h"
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#include "save.h"
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#include "new_game.h"
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#include "m4a.h"
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#include "random.h"
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#include "decompress.h"
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#include "constants/songs.h"
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#include "intro_credits_graphics.h"
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#include "trig.h"
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#include "intro.h"
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#include "graphics.h"
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#include "sound.h"
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#include "constants/species.h"
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#include "util.h"
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#include "title_screen.h"
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#include "constants/rgb.h"
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#include "constants/battle_anim.h"
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/*
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* Intro animation sequence state machine
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* --------------------------------------
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*
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* Entry Point: CB2_InitCopyrightScreenAfterBootup
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*
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* Note: States advance sequentially unless otherwise stated.
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*
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* CB2_InitCopyrightScreenAfterBootup
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* - Registers a serial interrupt handler that listens for a GameCube.
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* - Waits for 140 frames, and then until palette fading completes.
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* - Stops looking for a GameCube for dualboot.
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* - Check the save file for corruption
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* - Setup global pointers to save file
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* - Initialize gHeap
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*
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* MainCB2_Intro
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* - Spawn Task_IntroLoadPart1Graphics
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* - If any keys are pressed during the intro, advance to
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* MainCB2_EndIntro (which will then kill all tasks).
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*
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* Task_IntroLoadPart1Graphics
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* Task_IntroFadeIn (frame counter starts at 0 here)
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* Task_IntroWaterDrops
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* - At frame 128 of this state, spawn Task_IntroWaterDrops_1
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* - At frame 256 of this state, spawn Task_IntroWaterDrops_2
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* - At frame 560 of this state, spawn Task_IntroWaterDrops_3
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* Task_IntroScrollDownAndShowFlygon
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* Task_IntroWaitToSetupPart2
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* Task_IntroLoadPart2Graphics
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* Task_IntroStartBikeRide
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* - Spawn Task_AdvanceBicycleAnimation
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* Task_IntroHandleBikeAndFlygonMovement
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* - At frame 1856, kills the bicycle animation task
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* Task_IntroWaitToSetupPart3
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* Task_IntroLoadPart3Graphics (frame counter resets to 0 here)
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* Task_IntroSpinAndZoomPokeball
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* - Continues until the zoom reaches a certain point
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* Task_IntroWaitToSetupPart3LegendsFight
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* Task_IntroLoadGroudonScene
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* Task_IntroLoadPart3Graphics1
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* Task_IntroLoadPart3Graphics2
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* Task_IntroLoadPart3Graphics3
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* Task_IntroLoadPart3Graphics4
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* Task_IntroGroudonScene
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* Task_IntroLoadKyogreScene
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* Task_IntroKyogreScene
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* Task_IntroLoadClouds1
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* Task_IntroLoadClouds2
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* Task_IntroLoadClouds3
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* Task_IntroCloudsScene
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* Task_IntroLoadRayquazaLightningScene
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* Task_IntroRayquazaLightningScene
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* Task_IntroLoadRayquazaGlowScene
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* Task_IntroRayquazaGlowScene_0
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* - Runs concurrently with Task_IntroRayquazaGlowScene_1
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* Task_EndIntroMovie
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* MainCB2_EndIntro
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* - Advances to CB2_InitTitleScreen
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*/
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct SpriteTemplate gAncientPowerRockSpriteTemplate[];
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//ewram
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EWRAM_DATA u16 gIntroCharacterGender = 0;
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EWRAM_DATA u16 gUnknown_0203BCCA = 0;
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EWRAM_DATA u16 gIntroGraphicsFlygonYOffset = 0;
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//iwram
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u32 gIntroFrameCounter;
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struct GcmbStruct gMultibootProgramStruct;
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//.rodata
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static const u16 gIntro1DropsPal[] = INCBIN_U16("graphics/intro/intro1_drops.gbapal");
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static const u16 gIntro1GFLogoPal[] = INCBIN_U16("graphics/intro/intro1_gflogo.gbapal");
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static const u32 gIntroTiles[] = INCBIN_U32("graphics/intro/intro.4bpp.lz");
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static const u16 gIntro1BGPals[16][16] = INCBIN_U16("graphics/intro/intro1_bgpal.gbapal");
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static const u32 gIntro1BG0_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg0_map.bin.lz");
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static const u32 gIntro1BG1_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg1_map.bin.lz");
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static const u32 gIntro1BG2_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg2_map.bin.lz");
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static const u32 gIntro1BG3_Tilemap[] = INCBIN_U32("graphics/intro/intro1_bg3_map.bin.lz");
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static const u32 gIntro1BGLeavesGfx[] = INCBIN_U32("graphics/intro/introgfx.4bpp.lz");
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static const u16 gIntro3PokeballPal[] = INCBIN_U16("graphics/intro/intro3_pokeball.gbapal");
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static const u32 gIntro3Pokeball_Tilemap[] = INCBIN_U32("graphics/intro/intro3_pokeball_map.bin.lz");
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static const u32 gIntro3Pokeball_Gfx[] = INCBIN_U32("graphics/intro/intro3_pokeball.8bpp.lz");
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static const u16 gIntro3Streaks_Pal_Unused[] = INCBIN_U16("graphics/intro/intro3_streaks.gbapal");
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static const u32 gIntro3Streaks_Gfx_Unused[] = INCBIN_U32("graphics/intro/intro3_streaks.4bpp.lz");
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static const u32 gIntro3Streaks_Tilemap_Unused[] = INCBIN_U32("graphics/intro/intro3_streaks_map.bin.lz");
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static const u16 gIntro3Misc1Palette[] = INCBIN_U16("graphics/intro/intro3_misc1.gbapal");
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static const u16 gIntro3Misc2Palette_Unused[] = INCBIN_U16("graphics/intro/intro3_misc2.gbapal");
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static const u32 gIntro3MiscTiles[] = INCBIN_U32("graphics/intro/intro3_misc.4bpp.lz");
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static const u16 gIntro1FlygonPalette[] = INCBIN_U16("graphics/intro/intro1_flygon.gbapal");
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static const u32 gIntro1EonTiles_Unused[] = INCBIN_U32("graphics/intro/intro1_eon.4bpp.lz");
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static const u8 sUnknownBytes[] = {
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0x02, 0x03, 0x04, 0x05, 0x01, 0x01, 0x01, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x02, 0x0D,
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0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x02, 0x0D, 0x0E, 0x0F,
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0x10, 0x11, 0x12, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x02, 0x0D, 0x0E, 0x0F, 0x10,
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0x11, 0x12, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x00
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};
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static const struct CompressedSpriteSheet gIntroSpriteSheet_Sparkle[] =
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{
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{gIntro1SparkleGfx, 0x400, 1505},
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{NULL},
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};
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static const struct SpritePalette gIntroPalette_Lightning[] =
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{
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{gIntro3LightningPal, 1505},
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{NULL},
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};
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static const struct OamData gUnknown_085E4A94 =
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{
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.y = 160,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gUnknown_085E4A9C[] =
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{
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(4, 2),
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ANIMCMD_FRAME(8, 2),
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ANIMCMD_FRAME(12, 2),
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_085E4AB4[] =
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{
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gUnknown_085E4A9C,
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};
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static void sub_816D338(struct Sprite *sprite);
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static const struct SpriteTemplate gUnknown_085E4AB8 =
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{
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.tileTag = 1505,
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.paletteTag = 1505,
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.oam = &gUnknown_085E4A94,
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.anims = gUnknown_085E4AB4,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_816D338,
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};
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static const u8 gUnknown_085E4AD0[][2] =
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{
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{0x7C, 0x28},
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{0x66, 0x1E},
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{0x4D, 0x1E},
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{0x36, 0x0F},
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{0x94, 0x09},
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{0x3F, 0x1C},
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{0x5D, 0x28},
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{0x94, 0x20},
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{0xAD, 0x29},
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{0x5E, 0x14},
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{0xD0, 0x26},
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{0x00, 0x00},
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};
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static const struct CompressedSpriteSheet gIntroPokemonRunningSpriteSheet[] =
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{
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{gIntro2VolbeatGfx, 0x400, 1500},
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{gIntro2TorchicGfx, 0xC00, 1501},
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{gIntro2ManectricGfx, 0x2000, 1502},
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{NULL},
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};
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static const struct SpritePalette gIntroPokemonRunningPalette[] =
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{
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{gIntro2VolbeatPal, 1500},
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{gIntro2TorchicPal, 1501},
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{gIntro2ManectricPal, 1502},
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{NULL},
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};
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static const struct OamData gUnknown_085E4B28 =
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{
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.y = 160,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x32),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x32),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gUnknown_085E4B30[] =
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{
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_085E4B3C[] =
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{
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gUnknown_085E4B30,
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};
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static void sub_816D81C(struct Sprite *sprite);
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static const struct SpriteTemplate gUnknown_085E4B40 =
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{
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.tileTag = 1500,
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.paletteTag = 1500,
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.oam = &gUnknown_085E4B28,
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.anims = gUnknown_085E4B3C,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_816D81C,
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};
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static const struct OamData gUnknown_085E4B58 =
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{
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.y = 160,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x32),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x32),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gUnknown_085E4B60[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gUnknown_085E4B74[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gUnknown_085E4B88[] =
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{
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_FRAME(64, 6),
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ANIMCMD_FRAME(80, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gUnknown_085E4B98[] =
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{
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gUnknown_085E4B60,
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gUnknown_085E4B74,
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gUnknown_085E4B88,
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};
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static void sub_816D9C0(struct Sprite *sprite);
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static const struct SpriteTemplate gUnknown_085E4BA4 =
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{
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.tileTag = 1501,
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.paletteTag = 1501,
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.oam = &gUnknown_085E4B58,
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.anims = gUnknown_085E4B98,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_816D9C0,
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};
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static const struct OamData gUnknown_085E4BBC =
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{
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.y = 160,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gUnknown_085E4BC4[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_FRAME(128, 4),
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ANIMCMD_FRAME(192, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_085E4BD8[] =
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{
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gUnknown_085E4BC4,
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};
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static void sub_816DAE8(struct Sprite *sprite);
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static const struct SpriteTemplate gUnknown_085E4BDC =
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{
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.tileTag = 1502,
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.paletteTag = 1502,
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.oam = &gUnknown_085E4BBC,
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.anims = gUnknown_085E4BD8,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_816DAE8,
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};
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static const struct CompressedSpriteSheet gIntroRayquazaLightningSpriteSheet[] =
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{
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{gIntro3LightningGfx, 0xC00, 1503},
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{NULL},
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};
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static const struct SpritePalette gIntroRayquazaLightningPalette[] =
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{
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{gIntro3LightningPal, 1503},
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{NULL},
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};
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static const struct OamData gUnknown_085E4C14 =
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{
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.y = 160,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x32),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x32),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gUnknown_085E4C1C[] =
|
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{
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(48, 2),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_085E4C28[] =
|
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{
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_FRAME(64, 2),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_085E4C34[] =
|
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{
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ANIMCMD_FRAME(32, 2),
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ANIMCMD_FRAME(80, 2),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gUnknown_085E4C40[] =
|
|
{
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gUnknown_085E4C1C,
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gUnknown_085E4C28,
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gUnknown_085E4C34,
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};
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static void SpriteCB_IntroRayquazaLightning(struct Sprite *sprite);
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static const struct SpriteTemplate gIntroLightningSprite =
|
|
{
|
|
.tileTag = 1503,
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.paletteTag = 1503,
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.oam = &gUnknown_085E4C14,
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|
.anims = gUnknown_085E4C40,
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|
.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_IntroRayquazaLightning,
|
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};
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static const s16 gIntroGroudonRockData[][3] =
|
|
{
|
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{0x68, 0x00, 0x0C0},
|
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{0x8E, 0x03, 0x280},
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{0x53, 0x01, 0x180},
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{0x9B, 0x00, 0x080},
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{0x38, 0x02, 0x200},
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{0xAE, 0x01, 0x100},
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};
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static const struct CompressedSpriteSheet gUnknown_085E4C88[] =
|
|
{
|
|
{gIntro2BubblesGfx, 0x600, 1504},
|
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{NULL},
|
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};
|
|
static const struct SpritePalette gUnknown_085E4C98[] =
|
|
{
|
|
{gIntro2BubblesPal, 1504},
|
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{NULL},
|
|
};
|
|
static const s16 gIntroKyogreBubbleData[][3] =
|
|
{
|
|
{0x42, 0x40, 0x1},
|
|
{0x60, 0x60, 0x8},
|
|
{0x80, 0x40, 0x1},
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{0x90, 0x30, 0x8},
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{0xA0, 0x48, 0x1},
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{0xB0, 0x60, 0x8},
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{0x60, 0x60, 0x4},
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{0x70, 0x68, 0x8},
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{0x80, 0x60, 0x4},
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{0x58, 0x20, 0x4},
|
|
{0x68, 0x18, 0x8},
|
|
{0x78, 0x20, 0x4},
|
|
};
|
|
static const struct OamData gUnknown_085E4CF0 =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(16x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(16x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4CF8[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(8, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(24, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E4D10[] =
|
|
{
|
|
gUnknown_085E4CF8,
|
|
};
|
|
static void SpriteCB_IntroKyogreBubbles(struct Sprite *sprite);
|
|
static const struct SpriteTemplate gUnknown_085E4D14 =
|
|
{
|
|
.tileTag = 1504,
|
|
.paletteTag = 1504,
|
|
.oam = &gUnknown_085E4CF0,
|
|
.anims = gUnknown_085E4D10,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_IntroKyogreBubbles,
|
|
};
|
|
static const struct OamData gUnknown_085E4D2C =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(32x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4D34[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4D3C[] =
|
|
{
|
|
ANIMCMD_FRAME(24, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4D44[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4D4C[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E4D54[] =
|
|
{
|
|
gUnknown_085E4D34,
|
|
gUnknown_085E4D3C,
|
|
gUnknown_085E4D44,
|
|
gUnknown_085E4D4C,
|
|
};
|
|
static void sub_816F454(struct Sprite *sprite);
|
|
static const struct SpriteTemplate gIntroWaterDropSprite =
|
|
{
|
|
.tileTag = 2000,
|
|
.paletteTag = 2000,
|
|
.oam = &gUnknown_085E4D2C,
|
|
.anims = gUnknown_085E4D54,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_816F454,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4D7C[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(64, 4),
|
|
ANIMCMD_FRAME(128, 4),
|
|
ANIMCMD_FRAME(192, 4),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
static const union AnimCmd gUnknown_085E4D90[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 8),
|
|
ANIMCMD_FRAME(64, 8),
|
|
ANIMCMD_FRAME(128, 8),
|
|
ANIMCMD_FRAME(192, 8),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
static const union AnimCmd gUnknown_085E4DA4[] =
|
|
{
|
|
ANIMCMD_FRAME(256, 4),
|
|
ANIMCMD_FRAME(0x140, 4),
|
|
ANIMCMD_FRAME(0x180, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4DB4[] =
|
|
{
|
|
ANIMCMD_FRAME(0x180, 16),
|
|
ANIMCMD_FRAME(0x140, 16),
|
|
ANIMCMD_FRAME(256, 16),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd *const gIntroBicycleAnimationCommands[] =
|
|
{
|
|
gUnknown_085E4D7C,
|
|
gUnknown_085E4D90,
|
|
gUnknown_085E4DA4,
|
|
gUnknown_085E4DB4,
|
|
};
|
|
static const struct OamData gUnknown_085E4DD4 =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(16x16),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(16x16),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const struct OamData gUnknown_085E4DDC =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(8x8),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(8x8),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const struct OamData gUnknown_085E4DE4 =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
|
.objMode = ST_OAM_OBJ_BLEND,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(32x64),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x64),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4DEC[] =
|
|
{
|
|
ANIMCMD_FRAME(80, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4DF4[] =
|
|
{
|
|
ANIMCMD_FRAME(84, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4DFC[] =
|
|
{
|
|
ANIMCMD_FRAME(88, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E04[] =
|
|
{
|
|
ANIMCMD_FRAME(92, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E0C[] =
|
|
{
|
|
ANIMCMD_FRAME(96, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E14[] =
|
|
{
|
|
ANIMCMD_FRAME(100, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E1C[] =
|
|
{
|
|
ANIMCMD_FRAME(104, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E24[] =
|
|
{
|
|
ANIMCMD_FRAME(112, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E2C[] =
|
|
{
|
|
ANIMCMD_FRAME(113, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E34[] =
|
|
{
|
|
ANIMCMD_FRAME(114, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E3C[] =
|
|
{
|
|
ANIMCMD_FRAME(115, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E44[] =
|
|
{
|
|
ANIMCMD_FRAME(116, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E4C[] =
|
|
{
|
|
ANIMCMD_FRAME(117, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4E54[] =
|
|
{
|
|
ANIMCMD_FRAME(128, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E4E5C[] =
|
|
{
|
|
gUnknown_085E4DEC,
|
|
gUnknown_085E4DF4,
|
|
gUnknown_085E4DFC,
|
|
gUnknown_085E4E04,
|
|
gUnknown_085E4E0C,
|
|
gUnknown_085E4E14,
|
|
gUnknown_085E4E1C,
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E4E78[] =
|
|
{
|
|
gUnknown_085E4E24,
|
|
gUnknown_085E4E2C,
|
|
gUnknown_085E4E34,
|
|
gUnknown_085E4E3C,
|
|
gUnknown_085E4E44,
|
|
gUnknown_085E4E4C,
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E4E90[] =
|
|
{
|
|
gUnknown_085E4E54,
|
|
};
|
|
static const s16 gUnknown_085E4E94[][2] =
|
|
{
|
|
{0, -72},
|
|
{1, -56},
|
|
{2, -40},
|
|
{3, -24},
|
|
{4, 8},
|
|
{5, 24},
|
|
{3, 40},
|
|
{1, 56},
|
|
{6, 72},
|
|
{0, -28},
|
|
{1, -20},
|
|
{2, -12},
|
|
{3, -4},
|
|
{2, 4},
|
|
{4, 12},
|
|
{5, 20},
|
|
{3, 28},
|
|
};
|
|
static const union AffineAnimCmd gUnknown_085E4ED8[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
static const union AffineAnimCmd gUnknown_085E4EE8[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
|
|
AFFINEANIMCMD_FRAME(16, 16, 0, 16),
|
|
AFFINEANIMCMD_FRAME(-16, -16, 0, 8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
static const union AffineAnimCmd gUnknown_085E4F08[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(8, 8, 0, 48),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
static const union AffineAnimCmd gUnknown_085E4F20[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(2, 2, 0, 48),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
static const union AffineAnimCmd *const gUnknown_085E4F38[] =
|
|
{
|
|
gUnknown_085E4ED8,
|
|
gUnknown_085E4EE8,
|
|
gUnknown_085E4F08,
|
|
gUnknown_085E4F20,
|
|
};
|
|
static const u16 gUnknown_085E4F48[] =
|
|
{
|
|
0x100, 0xC0, 0x80, 0x40, 0x00, 0x40, 0x80, 0xC0, 0x100
|
|
};
|
|
static void sub_816FB38(struct Sprite *sprite);
|
|
static const struct SpriteTemplate gUnknown_085E4F5C =
|
|
{
|
|
.tileTag = 2000,
|
|
.paletteTag = 2001,
|
|
.oam = &gUnknown_085E4DD4,
|
|
.anims = gUnknown_085E4E5C,
|
|
.images = NULL,
|
|
.affineAnims = gUnknown_085E4F38,
|
|
.callback = sub_816FB38,
|
|
};
|
|
static const struct SpriteTemplate gUnknown_085E4F74 =
|
|
{
|
|
.tileTag = 2000,
|
|
.paletteTag = 2001,
|
|
.oam = &gUnknown_085E4DDC,
|
|
.anims = gUnknown_085E4E78,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_816FB38,
|
|
};
|
|
static void sub_816FD44(struct Sprite *sprite);
|
|
static const struct SpriteTemplate gUnknown_085E4F8C =
|
|
{
|
|
.tileTag = 2000,
|
|
.paletteTag = 2001,
|
|
.oam = &gUnknown_085E4DE4,
|
|
.anims = gUnknown_085E4E90,
|
|
.images = NULL,
|
|
.affineAnims = gUnknown_085E4F38,
|
|
.callback = sub_816FD44,
|
|
};
|
|
static const u8 gUnknown_085E4FA4[] =
|
|
{
|
|
0x00, 0x17, 0x17, 0x31, 0x3E, 0x24, 0x24, 0x0A, 0x0A
|
|
};
|
|
static const struct OamData gUnknown_085E4FB0 =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(64x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(64x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const union AnimCmd gUnknown_085E4FB8[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 10),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E4FC0[] =
|
|
{
|
|
gUnknown_085E4FB8,
|
|
};
|
|
static void sub_816FEDC(struct Sprite *sprite);
|
|
static const struct SpriteTemplate gUnknown_085E4FC4 =
|
|
{
|
|
.tileTag = 2002,
|
|
.paletteTag = 2002,
|
|
.oam = &gUnknown_085E4FB0,
|
|
.anims = gUnknown_085E4FC0,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = sub_816FEDC,
|
|
};
|
|
static const struct CompressedSpriteSheet gIntroSpriteSheet_WaterDropAndLogo[] =
|
|
{
|
|
{gIntroTiles, 0x1400, 2000},
|
|
{NULL},
|
|
};
|
|
static const struct CompressedSpriteSheet gIntroSpriteSheet_Flygon[] =
|
|
{
|
|
{gIntro1FlygonGfx, 0x400, 2002},
|
|
{NULL},
|
|
};
|
|
static const struct SpritePalette gIntroPalette_DropLogoFlygon[] =
|
|
{
|
|
{gIntro1DropsPal, 2000},
|
|
{gIntro1GFLogoPal, 2001},
|
|
{gIntro1FlygonPalette, 2002},
|
|
{NULL},
|
|
};
|
|
static const struct OamData gUnknown_085E501C =
|
|
{
|
|
.y = 160,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(64x64),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(64x64),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
static const union AnimCmd gUnknown_085E5024[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 8),
|
|
ANIMCMD_END,
|
|
};
|
|
static const union AnimCmd *const gUnknown_085E502C[] =
|
|
{
|
|
gUnknown_085E5024,
|
|
};
|
|
static void SpriteCB_IntroRayquazaHyperbeam(struct Sprite *sprite);
|
|
static const struct SpriteTemplate gIntroRayquazaHyperbeamSprite =
|
|
{
|
|
.tileTag = 2003,
|
|
.paletteTag = 2003,
|
|
.oam = &gUnknown_085E501C,
|
|
.anims = gUnknown_085E502C,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_IntroRayquazaHyperbeam,
|
|
};
|
|
static const struct CompressedSpriteSheet gIntroRayquazaGlowSpriteSheet[] =
|
|
{
|
|
{gIntro3MiscTiles, 0xA00, 2003},
|
|
{NULL},
|
|
};
|
|
static const struct SpritePalette gIntroRayquazaGlowPalette[] =
|
|
{
|
|
{gIntro3Misc1Palette, 2003},
|
|
{NULL},
|
|
};
|
|
|
|
// this file's functions
|
|
static void MainCB2_EndIntro(void);
|
|
static void Task_IntroLoadPart1Graphics(u8);
|
|
static u8 CreateWaterDrop(s16, s16, u16, u16, u16, u8);
|
|
static void Task_IntroFadeIn(u8);
|
|
static void intro_reset_and_hide_bgs(void);
|
|
static void Task_IntroWaterDrops(u8);
|
|
static void Task_IntroWaterDrops_1(u8);
|
|
static void Task_IntroWaterDrops_2(u8);
|
|
static void Task_IntroWaterDrops_3(u8);
|
|
static void Task_IntroScrollDownAndShowFlygon(u8);
|
|
static void Task_IntroWaitToSetupPart2(u8);
|
|
static void Task_IntroLoadPart2Graphics(u8);
|
|
static void Task_IntroStartBikeRide(u8);
|
|
static void Task_IntroHandleBikeAndFlygonMovement(u8);
|
|
static void Task_IntroWaitToSetupPart3(u8);
|
|
static void Task_IntroLoadPart3Graphics(u8);
|
|
static void Task_IntroSpinAndZoomPokeball(u8);
|
|
static void Task_IntroWaitToSetupPart3LegendsFight(u8);
|
|
static void Task_IntroLoadGroudonScene(u8);
|
|
static void Task_IntroLoadPart3Graphics1(u8);
|
|
static void Task_IntroLoadPart3Graphics2(u8);
|
|
static void Task_IntroLoadPart3Graphics3(u8);
|
|
static void Task_IntroLoadPart3Graphics4(u8);
|
|
static void Task_IntroGroudonScene(u8);
|
|
static void Task_IntroLoadKyogreScene(u8);
|
|
static void Task_IntroKyogreScene(u8);
|
|
static void Task_IntroLoadClouds1(u8);
|
|
static void Task_IntroLoadClouds2(u8);
|
|
static void Task_IntroLoadClouds3(u8);
|
|
static void Task_IntroCloudScene(u8);
|
|
static void Task_IntroLoadRayquazaLightningScene(u8);
|
|
static void Task_IntroRayquazaLightningScene(u8);
|
|
static void Task_IntroLoadRayquazaGlowScene(u8);
|
|
static void Task_IntroRayquazaGlowScene_0(u8);
|
|
static void Task_EndIntroMovie(u8);
|
|
static void CreateGroudonRockSprites(u8);
|
|
static void SpriteCB_IntroGroudonRocks(struct Sprite *);
|
|
static void CreateKyogreBubbleSprites_0(u8);
|
|
static void CreateKyogreBubbleSprites_1(void);
|
|
static void Task_IntroRayquazaGlowScene_1(u8);
|
|
static void sub_816F46C(struct Sprite *);
|
|
static void sub_816F5B4(struct Sprite *);
|
|
static void sub_816F660(struct Sprite *);
|
|
static void SpriteCB_WaterDropFall(struct Sprite *);
|
|
static void sub_816F318(struct Sprite *);
|
|
static void SpriteCB_IntroGraphicsBicycle(struct Sprite *);
|
|
static void SpriteCB_IntroGraphicsFlygon(struct Sprite *);
|
|
static u8 CreatePart1Animations(s16, s16, s16);
|
|
|
|
static void VBlankCB_Intro(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
ScanlineEffect_InitHBlankDmaTransfer();
|
|
}
|
|
|
|
static void MainCB2_Intro(void)
|
|
{
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
if (gMain.newKeys && !gPaletteFade.active)
|
|
SetMainCallback2(MainCB2_EndIntro);
|
|
else if (gIntroFrameCounter != -1)
|
|
gIntroFrameCounter++;
|
|
}
|
|
|
|
static void MainCB2_EndIntro(void)
|
|
{
|
|
if (!UpdatePaletteFade())
|
|
SetMainCallback2(CB2_InitTitleScreen);
|
|
}
|
|
|
|
static void LoadCopyrightGraphics(u16 tilesetAddress, u16 tilemapAddress, u16 paletteAddress)
|
|
{
|
|
LZ77UnCompVram(gIntroCopyright_Gfx, (void *)(VRAM + tilesetAddress));
|
|
LZ77UnCompVram(gIntroCopyright_Tilemap, (void *)(VRAM + tilemapAddress));
|
|
LoadPalette(gIntroCopyright_Pal, paletteAddress, 0x20);
|
|
}
|
|
|
|
static void SerialCB_CopyrightScreen(void)
|
|
{
|
|
GameCubeMultiBoot_HandleSerialInterrupt(&gMultibootProgramStruct);
|
|
}
|
|
|
|
static u8 SetUpCopyrightScreen(void)
|
|
{
|
|
u16 ime;
|
|
|
|
switch (gMain.state)
|
|
{
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
*(u16 *)PLTT = 0x7FFF;
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
|
|
CpuFill32(0, (void *)OAM, OAM_SIZE);
|
|
CpuFill16(0, (void *)(PLTT + 2), PLTT_SIZE - 2);
|
|
ResetPaletteFade();
|
|
LoadCopyrightGraphics(0, 0x3800, 0);
|
|
ScanlineEffect_Stop();
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
|
|
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_SCREENBASE(7)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_TXT256x256);
|
|
EnableInterrupts(INTR_FLAG_VBLANK);
|
|
SetVBlankCallback(VBlankCB_Intro);
|
|
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
|
|
SetSerialCallback(SerialCB_CopyrightScreen);
|
|
GameCubeMultiBoot_Init(&gMultibootProgramStruct);
|
|
default:
|
|
UpdatePaletteFade();
|
|
gMain.state++;
|
|
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
|
|
break;
|
|
case 140:
|
|
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
|
|
if (gMultibootProgramStruct.gcmb_field_2 != 1)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gMain.state++;
|
|
}
|
|
break;
|
|
case 141:
|
|
if (UpdatePaletteFade())
|
|
break;
|
|
CreateTask(Task_IntroLoadPart1Graphics, 0);
|
|
SetMainCallback2(MainCB2_Intro);
|
|
if (gMultibootProgramStruct.gcmb_field_2 != 0)
|
|
{
|
|
if (gMultibootProgramStruct.gcmb_field_2 == 2)
|
|
{
|
|
// check the multiboot ROM header game code to see if we already did this
|
|
if (*(u32 *)(EWRAM_START + 0xAC) == 0x65366347) // "Gc6e" in ASCII
|
|
{
|
|
CpuCopy16(&gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, sizeof(gMultiBootProgram_PokemonColosseum_Start));
|
|
*(u32 *)(EWRAM_START + 0xAC) = 0x65366347;
|
|
}
|
|
GameCubeMultiBoot_ExecuteProgram(&gMultibootProgramStruct);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameCubeMultiBoot_Quit();
|
|
SetSerialCallback(SerialCB);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CB2_InitCopyrightScreenAfterBootup(void)
|
|
{
|
|
if (!SetUpCopyrightScreen())
|
|
{
|
|
SetSaveBlocksPointers(sub_815355C());
|
|
ResetMenuAndMonGlobals();
|
|
Save_ResetSaveCounters();
|
|
Save_LoadGameData(SAVE_NORMAL);
|
|
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
|
|
Sav2_ClearSetDefault();
|
|
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
|
|
InitHeap(gHeap, HEAP_SIZE);
|
|
}
|
|
}
|
|
|
|
void CB2_InitCopyrightScreenAfterTitleScreen(void)
|
|
{
|
|
SetUpCopyrightScreen();
|
|
}
|
|
|
|
static void Task_IntroLoadPart1Graphics(u8 taskId)
|
|
{
|
|
SetVBlankCallback(NULL);
|
|
gIntroCharacterGender = Random() & 1;
|
|
intro_reset_and_hide_bgs();
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0x50);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0x18);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0x28);
|
|
LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM);
|
|
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2)));
|
|
DmaClear16(3, BG_SCREEN_ADDR(17), 0x800);
|
|
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(BG_SCREEN_ADDR(18)));
|
|
DmaClear16(3, BG_SCREEN_ADDR(19), 0x800);
|
|
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(BG_SCREEN_ADDR(20)));
|
|
DmaClear16(3, BG_SCREEN_ADDR(21), 0x800);
|
|
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(BG_SCREEN_ADDR(22)));
|
|
DmaClear16(3, BG_SCREEN_ADDR(23), 0x800);
|
|
LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals));
|
|
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(18) | BGCNT_16COLOR | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(16) | BGCNT_16COLOR | BGCNT_TXT256x512);
|
|
LoadCompressedSpriteSheet(gIntroSpriteSheet_WaterDropAndLogo);
|
|
LoadCompressedSpriteSheet(gIntroSpriteSheet_Flygon);
|
|
LoadSpritePalettes(gIntroPalette_DropLogoFlygon);
|
|
LoadCompressedSpriteSheet(gIntroSpriteSheet_Sparkle);
|
|
LoadSpritePalettes(gIntroPalette_Lightning);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1F0, 0x20);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1E1, 0x1E);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1D2, 0x1C);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1C3, 0x1A);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1B4, 0x18);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1A5, 0x16);
|
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x196, 0x14);
|
|
CreatePart1Animations(0x78, 0x50, 0);
|
|
gTasks[taskId].data[0] = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE);
|
|
gTasks[taskId].func = Task_IntroFadeIn;
|
|
}
|
|
|
|
static void Task_IntroFadeIn(u8 taskId)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
|
|
SetVBlankCallback(VBlankCB_Intro);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON);
|
|
gTasks[taskId].func = Task_IntroWaterDrops;
|
|
gIntroFrameCounter = 0;
|
|
m4aSongNumStart(MUS_DEMO1);
|
|
ResetSerial();
|
|
}
|
|
|
|
static void Task_IntroWaterDrops(u8 taskId)
|
|
{
|
|
//start moving rock
|
|
if (gIntroFrameCounter == 76)
|
|
gSprites[gTasks[taskId].data[0]].data[0] = 1;
|
|
|
|
if (gIntroFrameCounter == 128)
|
|
CreateTask(Task_IntroWaterDrops_1, 0);
|
|
|
|
//drop rock
|
|
if (gIntroFrameCounter == 251)
|
|
gSprites[gTasks[taskId].data[0]].data[0] = 2;
|
|
|
|
if (gIntroFrameCounter == 256)
|
|
CreateTask(Task_IntroWaterDrops_2, 0);
|
|
|
|
if (gIntroFrameCounter == 368)
|
|
CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
|
|
|
|
if (gIntroFrameCounter == 384)
|
|
CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
|
|
|
|
if (gIntroFrameCounter == 560)
|
|
CreateTask(Task_IntroWaterDrops_3, 0);
|
|
|
|
if (gIntroFrameCounter > 560)
|
|
{
|
|
gTasks[taskId].data[1] = 0x50;
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = 0x18;
|
|
gTasks[taskId].data[4] = 0;
|
|
gTasks[taskId].data[5] = 0x28;
|
|
gTasks[taskId].data[6] = 0;
|
|
gTasks[taskId].func = Task_IntroScrollDownAndShowFlygon;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroWaterDrops_3(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
if (++data[2] & 1)
|
|
data[3]++;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
CreateSprite(&gUnknown_085E4AB8, gUnknown_085E4AD0[data[4]][0], gUnknown_085E4AD0[data[4]][1] + data[3], 0);
|
|
data[0]++;
|
|
data[1] = 0xC;
|
|
data[4]++;
|
|
break;
|
|
case 1:
|
|
if (!--data[1])
|
|
data[0] = 0;
|
|
break;
|
|
}
|
|
|
|
if (data[3] > 0x3C)
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void sub_816D338(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[0] == 0xC)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void Task_IntroScrollDownAndShowFlygon(u8 taskId)
|
|
{
|
|
if (gIntroFrameCounter < 904)
|
|
{
|
|
s32 r2;
|
|
|
|
//slide backgrounds downward
|
|
r2 = (gTasks[taskId].data[1] << 16) + (u16)gTasks[taskId].data[2];
|
|
r2 -= 0x6000;
|
|
gTasks[taskId].data[1] = r2 >> 16;
|
|
gTasks[taskId].data[2] = r2;
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, gTasks[taskId].data[1]);
|
|
r2 = (gTasks[taskId].data[3] << 16) + (u16)gTasks[taskId].data[4];
|
|
r2 -= 0x8000;
|
|
gTasks[taskId].data[3] = r2 >> 16;
|
|
gTasks[taskId].data[4] = r2;
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, gTasks[taskId].data[3]);
|
|
r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6];
|
|
r2 -= 0xC000;
|
|
gTasks[taskId].data[5] = r2 >> 16;
|
|
gTasks[taskId].data[6] = r2;
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, gTasks[taskId].data[5]);
|
|
|
|
//show Flygon sprite
|
|
if (gIntroFrameCounter == 832)
|
|
{
|
|
u8 spriteId = CreateSprite(&gUnknown_085E4FC4, 120, 160, 10);
|
|
gSprites[spriteId].invisible = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//fade to white
|
|
if (gIntroFrameCounter > 1007)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITEALPHA);
|
|
gTasks[taskId].func = Task_IntroWaitToSetupPart2;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_IntroWaitToSetupPart2(u8 taskId)
|
|
{
|
|
if (gIntroFrameCounter > 1026)
|
|
gTasks[taskId].func = Task_IntroLoadPart2Graphics;
|
|
}
|
|
|
|
static void Task_IntroLoadPart2Graphics(u8 taskId)
|
|
{
|
|
intro_reset_and_hide_bgs();
|
|
SetVBlankCallback(NULL);
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
gUnknown_0203BD24 = 0;
|
|
gUnknown_0203BD26 = 0;
|
|
gIntroGraphicsFlygonYOffset = 0;
|
|
load_intro_part2_graphics(1);
|
|
gTasks[taskId].func = Task_IntroStartBikeRide;
|
|
}
|
|
|
|
static void Task_IntroStartBikeRide(u8 taskId)
|
|
{
|
|
u8 spriteId;
|
|
|
|
if (gIntroCharacterGender == 0)
|
|
LoadCompressedSpriteSheet(gIntro2BrendanSpriteSheet);
|
|
else
|
|
LoadCompressedSpriteSheet(gIntro2MaySpriteSheet);
|
|
|
|
LoadCompressedSpriteSheet(gIntro2BicycleSpriteSheet);
|
|
LoadCompressedSpriteSheet(gIntro2FlygonSpriteSheet);
|
|
|
|
for (spriteId = 0; spriteId < 3; spriteId++)
|
|
{
|
|
LoadCompressedSpriteSheet(&gIntroPokemonRunningSpriteSheet[spriteId]);
|
|
}
|
|
|
|
LoadSpritePalettes(gIntroBikeAndFlygonPalette);
|
|
LoadSpritePalettes(gIntroPokemonRunningPalette);
|
|
CreateSprite(&gUnknown_085E4BDC, 0x110, 0x80, 0);
|
|
CreateSprite(&gUnknown_085E4BA4, 0x120, 0x6E, 1);
|
|
|
|
if (gIntroCharacterGender == 0)
|
|
spriteId = intro_create_brendan_sprite(0x110, 100);
|
|
else
|
|
spriteId = intro_create_may_sprite(0x110, 100);
|
|
|
|
gSprites[spriteId].callback = SpriteCB_IntroGraphicsBicycle;
|
|
gSprites[spriteId].anims = gIntroBicycleAnimationCommands;
|
|
gTasks[taskId].data[1] = spriteId;
|
|
CreateSprite(&gUnknown_085E4B40, 0x110, 0x50, 0x4);
|
|
spriteId = intro_create_flygon_sprite(-0x40, 0x3C);
|
|
gSprites[spriteId].callback = SpriteCB_IntroGraphicsFlygon;
|
|
gTasks[taskId].data[2] = spriteId;
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_WHITEALPHA);
|
|
SetVBlankCallback(VBlankCB_Intro);
|
|
gTasks[taskId].data[0] = CreateBicycleAnimationTask(1, 0x4000, 0x400, 0x10);
|
|
sub_817B150(1);
|
|
gTasks[taskId].func = Task_IntroHandleBikeAndFlygonMovement;
|
|
}
|
|
|
|
static void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
|
|
{
|
|
s16 a;
|
|
u16 offset;
|
|
|
|
if (gIntroFrameCounter == 1856)
|
|
{
|
|
gUnknown_0203BD28 = 2;
|
|
// Destroys the CreateBicycleAnimationTask created earlier.
|
|
DestroyTask(gTasks[taskId].data[0]);
|
|
}
|
|
if (gIntroFrameCounter > 1946)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 8, 0, 16, RGB_WHITEALPHA);
|
|
gTasks[taskId].func = Task_IntroWaitToSetupPart3;
|
|
}
|
|
if (gIntroFrameCounter == 1109)
|
|
gSprites[gTasks[taskId].data[1]].data[0] = 1;
|
|
if (gIntroFrameCounter == 1214)
|
|
gSprites[gTasks[taskId].data[1]].data[0] = 0;
|
|
if (gIntroFrameCounter == 1394)
|
|
gSprites[gTasks[taskId].data[2]].data[0] = 1;
|
|
if (gIntroFrameCounter == 1398)
|
|
gSprites[gTasks[taskId].data[1]].data[0] = 2;
|
|
if (gIntroFrameCounter == 1576)
|
|
gSprites[gTasks[taskId].data[1]].data[0] = 3;
|
|
if (gIntroFrameCounter == 1727)
|
|
gSprites[gTasks[taskId].data[1]].data[0] = 4;
|
|
|
|
offset = Sin(gTasks[taskId].data[3] >> 2 & 0x7F, 48);
|
|
gIntroGraphicsFlygonYOffset = offset;
|
|
if (gTasks[taskId].data[3] < 512)
|
|
gTasks[taskId].data[3]++;
|
|
sub_817B540(0);
|
|
}
|
|
|
|
static void Task_IntroWaitToSetupPart3(u8 taskId)
|
|
{
|
|
if (gIntroFrameCounter > 2068)
|
|
gTasks[taskId].func = Task_IntroLoadPart3Graphics;
|
|
}
|
|
|
|
static void sub_816D81C(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3] += 4;
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (++sprite->data[1] < 180)
|
|
break;
|
|
++sprite->data[0];
|
|
case 1:
|
|
sprite->pos1.x -= 4;
|
|
if (sprite->pos1.x == 0x3C)
|
|
{
|
|
sprite->data[0] = 8;
|
|
sprite->data[1] = 20;
|
|
sprite->data[2] = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->pos1.x += 8;
|
|
sprite->pos1.y -= 2;
|
|
if (sprite->pos1.x == 0x7C)
|
|
{
|
|
sprite->data[0] = 8;
|
|
sprite->data[1] = 20;
|
|
sprite->data[2] = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
sprite->pos1.y += 4;
|
|
if (sprite->pos1.y == 0x50)
|
|
{
|
|
sprite->data[0] = 8;
|
|
sprite->data[1] = 10;
|
|
sprite->data[2] = 4;
|
|
}
|
|
break;
|
|
case 4:
|
|
sprite->pos1.x -= 8;
|
|
sprite->pos1.y -= 2;
|
|
if (sprite->pos1.x == 0x3C)
|
|
{
|
|
sprite->data[0] = 8;
|
|
sprite->data[1] = 10;
|
|
sprite->data[2] = 5;
|
|
}
|
|
break;
|
|
case 5:
|
|
sprite->pos1.x += 0x3C;
|
|
sprite->data[4] = 0xC0;
|
|
sprite->data[5] = 0x80;
|
|
sprite->data[6] = 0x3;
|
|
sprite->data[0]++;
|
|
case 6:
|
|
sprite->pos2.x = Sin((u8)sprite->data[4], 0x3C);
|
|
sprite->pos2.y = Sin((u8)sprite->data[5], 0x14);
|
|
sprite->data[4] += 2;
|
|
sprite->data[5] += 4;
|
|
if ((sprite->data[4] & 0xFF) == 0x40)
|
|
{
|
|
sprite->hFlip = FALSE;
|
|
if (!--sprite->data[6])
|
|
{
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos2.x = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
sprite->pos1.x -= 2;
|
|
sprite->pos2.y = Sin((u8)sprite->data[5], 0x14);
|
|
sprite->data[5] += 4;
|
|
if (sprite->pos1.x < -16)
|
|
DestroySprite(sprite);
|
|
break;
|
|
case 8:
|
|
sprite->pos2.y = Cos((u8)sprite->data[3], 2);
|
|
if (!--sprite->data[1])
|
|
sprite->data[0] = sprite->data[2];
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_816D9C0(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (gIntroFrameCounter == 1224)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (gIntroFrameCounter == 1576)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->data[0]++;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1] += 0x40;
|
|
if (sprite->data[1] & 0xFF00)
|
|
{
|
|
sprite->pos1.x--;
|
|
sprite->data[1] &= 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (gIntroFrameCounter != 1735)
|
|
{
|
|
sprite->data[1] += 0x20;
|
|
if (sprite->data[1] & 0xFF00)
|
|
{
|
|
sprite->pos1.x++;
|
|
sprite->data[1] &= 0xFF;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->data[0]++;
|
|
sprite->data[2] = 0x50;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (--sprite->data[2])
|
|
{
|
|
sprite->data[1] += 0x40;
|
|
if (sprite->data[1] & 0xFF00)
|
|
{
|
|
sprite->pos1.x--;
|
|
sprite->data[1] &= 0xFF;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StartSpriteAnim(sprite, 2);
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (sprite->animEnded)
|
|
sprite->pos1.x += 4;
|
|
|
|
if (sprite->pos1.x > 336)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (gIntroFrameCounter > 1855)
|
|
sprite->pos1.x -= 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_816DAE8(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (gIntroFrameCounter == 1088)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
sprite->pos1.x -= 2;
|
|
if (gIntroFrameCounter != 1168)
|
|
break;
|
|
sprite->pos1.y -= 12;
|
|
sprite->data[1] = 0x80;
|
|
sprite->data[2] = 0;
|
|
sprite->data[0]++;
|
|
case 2:
|
|
if (sprite->pos1.x + sprite->pos2.x <= -0x20)
|
|
{
|
|
DestroySprite(sprite);
|
|
}
|
|
else
|
|
{
|
|
if ((sprite->data[1] & 0xFF) < 0x40)
|
|
{
|
|
sprite->pos2.x = Sin((u8)sprite->data[1], 0x10);
|
|
}
|
|
else
|
|
{
|
|
if ((sprite->data[1] & 0xFF) == 0x40)
|
|
sprite->pos1.x -= 0x30;
|
|
sprite->pos2.x = Sin((u8)sprite->data[1], 0x40);
|
|
}
|
|
sprite->data[1]++;
|
|
sprite->pos2.y = Cos((u8)sprite->data[2], 0xC);
|
|
sprite->data[2]++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadPart3Graphics(u8 taskId)
|
|
{
|
|
intro_reset_and_hide_bgs();
|
|
LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM);
|
|
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1)));
|
|
LoadPalette(gIntro3PokeballPal, 0, 0x200);
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = 0;
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = 0;
|
|
PanFadeAndZoomScreen(0x78, 0x50, 0, 0);
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(8) | BGCNT_256COLOR | BGCNT_AFF256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
|
|
gTasks[taskId].func = Task_IntroSpinAndZoomPokeball;
|
|
gIntroFrameCounter = 0;
|
|
m4aSongNumStart(MUS_T_BATTLE);
|
|
}
|
|
|
|
static void Task_IntroSpinAndZoomPokeball(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[0] += 0x400;
|
|
|
|
if (gTasks[taskId].data[1] <= 0x6BF)
|
|
{
|
|
gTasks[taskId].data[1] += gTasks[taskId].data[2];
|
|
gTasks[taskId].data[2] += 2;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
|
|
}
|
|
|
|
PanFadeAndZoomScreen(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
|
|
|
|
if (gIntroFrameCounter == 28)
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
|
|
}
|
|
|
|
static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
|
|
{
|
|
if (gIntroFrameCounter > 43)
|
|
gTasks[taskId].func = Task_IntroLoadGroudonScene;
|
|
}
|
|
|
|
static void Task_IntroLoadGroudonScene(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
intro_reset_and_hide_bgs();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
gReservedSpritePaletteCount = 8;
|
|
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
|
|
LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3)));
|
|
LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
|
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
|
|
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
|
|
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
|
|
gTasks[taskId].func = Task_IntroLoadPart3Graphics1;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadPart3Graphics1(u8 taskId)
|
|
{
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0xA0);
|
|
SetGpuReg(REG_OFFSET_WININ, 0x3F);
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_SCREENBASE(24)
|
|
| BGCNT_256COLOR
|
|
| BGCNT_WRAP
|
|
| BGCNT_AFF512x512);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_SCREENBASE(28)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG1_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_OBJ_ON
|
|
| DISPCNT_WIN0_ON);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = 0xFFA0;
|
|
gTasks[taskId].data[2] = 0xFF51;
|
|
gTasks[taskId].data[3] = 0x100;
|
|
PanFadeAndZoomScreen(0xFFA0, 0xFF51, 0x100, 0);
|
|
gTasks[taskId].func = Task_IntroLoadPart3Graphics2;
|
|
}
|
|
|
|
static void Task_IntroLoadPart3Graphics2(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[0] != 32)
|
|
{
|
|
gTasks[taskId].data[0] += 4;
|
|
SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (gTasks[taskId].data[0] - 160));
|
|
}
|
|
else
|
|
{
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0x2080);
|
|
gTasks[taskId].func = Task_IntroLoadPart3Graphics3;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadPart3Graphics3(u8 taskId)
|
|
{
|
|
gTasks[taskId].func = Task_IntroLoadPart3Graphics4;
|
|
}
|
|
|
|
static void Task_IntroLoadPart3Graphics4(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].func = Task_IntroGroudonScene;
|
|
ScanlineEffect_InitWave(0, 0xA0, 0x4, 4, 1, 4, 0);
|
|
}
|
|
|
|
static void Task_IntroGroudonScene(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
data[5]++;
|
|
if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0)
|
|
data[4] ^= 3;
|
|
PanFadeAndZoomScreen(data[1], data[2] + data[4], data[3], 0);
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
data[1] += 0x10;
|
|
if (data[1] == 0xA0)
|
|
{
|
|
data[0]++;
|
|
data[6] = 2;
|
|
data[7] = 0x1E2;
|
|
CreateGroudonRockSprites(taskId);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 2;
|
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16));
|
|
data[7] += 2;
|
|
if (data[7] == 0x1EC)
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 2;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 2;
|
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16));
|
|
data[7] -= 2;
|
|
if (data[7] == 0x1E0)
|
|
{
|
|
data[6] = 8;
|
|
data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[1] = -0x60;
|
|
data[2] = 0xA9;
|
|
data[6] = 3;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[1] = 0x50;
|
|
data[2] = 0x29;
|
|
data[6] = 0x10;
|
|
PlayCryInternal(SPECIES_GROUDON, 0, 100, 10, 0);
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[1] = 0x50;
|
|
data[2] = 0x28;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
data[1] += 4;
|
|
data[2] += 4;
|
|
data[6] += 0x666;
|
|
data[3] = Sin((data[6] & 0xFF00) >> 8, 0x40) + 0x100;
|
|
if (data[1] == 0x78)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, RGB_WHITE);
|
|
data[3] = 0x100;
|
|
data[4] = 0;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (data[3])
|
|
data[3] -= 8;
|
|
else
|
|
data[0]++;
|
|
break;
|
|
case 9:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gTasks[taskId].func = Task_IntroLoadKyogreScene;
|
|
gScanlineEffect.state = 3;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CreateGroudonRockSprites(u8 a0)
|
|
{
|
|
int i;
|
|
u8 spriteId;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
spriteId = CreateSprite(gAncientPowerRockSpriteTemplate, gIntroGroudonRockData[i][0], 0xA0, i);
|
|
gSprites[spriteId].callback = SpriteCB_IntroGroudonRocks;
|
|
gSprites[spriteId].oam.priority = 0;
|
|
gSprites[spriteId].data[1] = i;
|
|
gSprites[spriteId].data[4] = a0;
|
|
StartSpriteAnim(&gSprites[spriteId], gIntroGroudonRockData[i][1]);
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_IntroGroudonRocks(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3]++;
|
|
if (sprite->data[3] % 2 == 0)
|
|
sprite->pos2.y ^= 3;
|
|
|
|
switch(sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[2] += gIntroGroudonRockData[sprite->data[1]][2];
|
|
sprite->pos1.y -= (sprite->data[2] & 0xFF00) >> 8;
|
|
sprite->data[2] &= 0xFF;
|
|
if (gTasks[sprite->data[4]].data[0] > 7)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (sprite->pos1.x < 0x78)
|
|
sprite->pos1.x -= 2;
|
|
else
|
|
sprite->pos1.x += 2;
|
|
|
|
if (sprite->pos1.y < 0x50)
|
|
sprite->pos1.y -= 2;
|
|
else
|
|
sprite->pos1.y += 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadKyogreScene(u8 taskId)
|
|
{
|
|
ResetSpriteData();
|
|
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
|
|
LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3)));
|
|
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
|
LoadCompressedSpriteSheet(gUnknown_085E4C88);
|
|
LoadSpritePalette(gUnknown_085E4C98);
|
|
BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA);
|
|
gTasks[taskId].func = Task_IntroKyogreScene;
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = 0x150;
|
|
gTasks[taskId].data[2] = 0x50;
|
|
gTasks[taskId].data[6] = 0x10;
|
|
gTasks[taskId].data[3] = 0x100;
|
|
PanFadeAndZoomScreen(0x150, 0x50, 0x100, 0);
|
|
ScanlineEffect_InitWave(0, 0xA0, 4, 4, 1, 6, 0);
|
|
}
|
|
|
|
static void Task_IntroKyogreScene(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
PanFadeAndZoomScreen(data[1], data[2], data[3], 0);
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
if (--data[6] != 0)
|
|
break;
|
|
data[0]++;
|
|
case 1:
|
|
data[6] += 4;
|
|
gTasks[taskId].data[1] = 0x158 - Sin(data[6], 0x100);
|
|
gTasks[taskId].data[2] = 0x54 - Cos(data[6], 0x40);
|
|
if (data[6] == 0x40)
|
|
{
|
|
data[6] = 0x19;
|
|
data[7] = 1;
|
|
data[0]++;
|
|
CreateKyogreBubbleSprites_0(0);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--data[6] == 0)
|
|
{
|
|
gTasks[taskId].data[1] += 0x100;
|
|
gTasks[taskId].data[2] -= 0x102;
|
|
data[6] = 8;
|
|
data[0]++;
|
|
CreateKyogreBubbleSprites_0(0);
|
|
CreateKyogreBubbleSprites_1();
|
|
}
|
|
break;
|
|
case 3:
|
|
if (--data[6] == 0)
|
|
{
|
|
gTasks[taskId].data[1] -= 0x100;
|
|
gTasks[taskId].data[2] += 0x102;
|
|
data[6] = 8;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (--data[6] == 0)
|
|
{
|
|
gTasks[taskId].data[2] -= 0xFC;
|
|
data[6] = 8;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (--data[6] == 0)
|
|
{
|
|
gTasks[taskId].data[2] += 0xFC;
|
|
if (data[7] != 0)
|
|
{
|
|
data[6] = 12;
|
|
data[7]--;
|
|
data[0] = 2;
|
|
}
|
|
else
|
|
{
|
|
data[6] = 1;
|
|
data[0]++;
|
|
PlayCryInternal(SPECIES_KYOGRE, 0, 120, 10, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 4;
|
|
data[7] = 0x1EA;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 4;
|
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16));
|
|
data[7] -= 2;
|
|
if (data[7] == 0x1E0)
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 4;
|
|
data[7] = 0x1E2;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 9:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 4;
|
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16));
|
|
data[7] += 2;
|
|
if (data[7] == 0x1EE)
|
|
{
|
|
data[6] = 0x10;
|
|
data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 10:
|
|
if (--data[6] == 0)
|
|
{
|
|
data[6] = 0;
|
|
data[0]++;
|
|
CreateKyogreBubbleSprites_0(taskId);
|
|
}
|
|
break;
|
|
case 11:
|
|
data[6] += 4;
|
|
data[3] -= 8;
|
|
gTasks[taskId].data[1] = Sin(data[6], 0x3C) + 0x58;
|
|
if (data[6] == 0x40)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, RGB_WHITE);
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 12:
|
|
data[6] += 4;
|
|
data[3] -= 8;
|
|
gTasks[taskId].data[1] = Sin(data[6], 0x14) + 0x80;
|
|
if (data[6] == 0x80)
|
|
data[0]++;
|
|
break;
|
|
case 13:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
gTasks[taskId].func = Task_IntroLoadClouds1;
|
|
gScanlineEffect.state = 3;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CreateKyogreBubbleSprites_0(u8 taskId)
|
|
{
|
|
int i;
|
|
u8 spriteId;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_085E4D14, gIntroKyogreBubbleData[i][0], gIntroKyogreBubbleData[i][1], i);
|
|
gSprites[spriteId].invisible = TRUE;
|
|
gSprites[spriteId].data[5] = taskId;
|
|
gSprites[spriteId].data[6] = gIntroKyogreBubbleData[i][2];
|
|
gSprites[spriteId].data[7] = 0x40;
|
|
}
|
|
}
|
|
|
|
static void CreateKyogreBubbleSprites_1(void)
|
|
{
|
|
int i;
|
|
u8 spriteId;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_085E4D14, gIntroKyogreBubbleData[i + 6][0], gIntroKyogreBubbleData[i + 6][1], i);
|
|
gSprites[spriteId].invisible = TRUE;
|
|
gSprites[spriteId].data[6] = gIntroKyogreBubbleData[i][2];
|
|
gSprites[spriteId].data[7] = 0x40;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_IntroKyogreBubbles(struct Sprite *sprite)
|
|
{
|
|
switch(sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (sprite->data[6] == 0)
|
|
{
|
|
sprite->data[1] = (sprite->data[1] + 11) & 0xFF;
|
|
sprite->pos2.x = Sin(sprite->data[1], 4);
|
|
sprite->data[2] += 0x30;
|
|
sprite->pos2.y = -(sprite->data[2] >> 8);
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
else if (--sprite->data[6] == 0)
|
|
{
|
|
StartSpriteAnim(sprite, 0);
|
|
sprite->invisible = FALSE;
|
|
}
|
|
if (gTasks[sprite->data[5]].data[0] > 11)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (sprite->pos1.x < 120)
|
|
sprite->pos1.x -= 3;
|
|
else
|
|
sprite->pos1.x += 3;
|
|
|
|
if (sprite->pos1.y < 80)
|
|
sprite->pos1.y -= 3;
|
|
else
|
|
sprite->pos1.y += 3;
|
|
if ((u16)(sprite->pos1.y - 20) > 140)
|
|
DestroySprite(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadClouds1(u8 taskId)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0
|
|
| BLDCNT_TGT1_BG1
|
|
| BLDCNT_TGT1_BG2
|
|
| BLDCNT_EFFECT_LIGHTEN);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(31, 31));
|
|
SetGpuReg(REG_OFFSET_BLDY, 31);
|
|
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
|
|
| BGCNT_CHARBASE(0)
|
|
| BGCNT_SCREENBASE(24)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_TXT512x256);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_SCREENBASE(26)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_TXT512x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
|
|
| BGCNT_CHARBASE(1)
|
|
| BGCNT_SCREENBASE(28)
|
|
| BGCNT_16COLOR
|
|
| BGCNT_TXT256x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG0_ON
|
|
| DISPCNT_BG1_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_OBJ_ON
|
|
| DISPCNT_WIN0_ON);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 80);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, -80);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
|
|
LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28)));
|
|
gTasks[taskId].func = Task_IntroLoadClouds2;
|
|
}
|
|
|
|
static void Task_IntroLoadClouds2(u8 taskId)
|
|
{
|
|
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3)));
|
|
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
|
gTasks[taskId].func = Task_IntroLoadClouds3;
|
|
}
|
|
|
|
static void Task_IntroLoadClouds3(u8 taskId)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
gTasks[taskId].func = Task_IntroCloudScene;
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[6] = 16;
|
|
}
|
|
|
|
static void Task_IntroCloudScene(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8));
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8));
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
if (--data[6] == 0)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFE, 0, 16, 0, RGB_WHITEALPHA);
|
|
data[6] = 0x5000;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (data[6] == 0x2800)
|
|
BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, RGB(9, 10, 10));
|
|
|
|
if (data[6] != 0)
|
|
data[6] -= 0x80;
|
|
else if (!gPaletteFade.active)
|
|
gTasks[taskId].func = Task_IntroLoadRayquazaLightningScene;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadRayquazaLightningScene(u8 taskId)
|
|
{
|
|
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
|
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3)));
|
|
LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG0_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_OBJ_ON
|
|
| DISPCNT_WIN0_ON);
|
|
gTasks[taskId].func = Task_IntroRayquazaLightningScene;
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[6] = 1;
|
|
gTasks[taskId].data[7] = 0;
|
|
LoadCompressedSpriteSheetUsingHeap(gIntroRayquazaLightningSpriteSheet);
|
|
LoadSpritePalettes(gIntroRayquazaLightningPalette);
|
|
}
|
|
|
|
static void Task_IntroRayquazaLightningScene(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
u8 spriteId;
|
|
|
|
switch (data[0])
|
|
{
|
|
case 0:
|
|
if (--data[6] == 0)
|
|
{
|
|
CreateSprite(&gIntroLightningSprite, 200, 48, 0);
|
|
spriteId = CreateSprite(&gIntroLightningSprite, 200, 80, 1);
|
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
|
spriteId = CreateSprite(&gIntroLightningSprite, 200, 112, 2);
|
|
StartSpriteAnim(&gSprites[spriteId], 2);
|
|
data[0]++;
|
|
data[6] = 72;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--data[6] == 0)
|
|
{
|
|
CreateSprite(&gIntroLightningSprite, 40, 48, 0);
|
|
spriteId = CreateSprite(&gIntroLightningSprite, 40, 80, 1);
|
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
|
spriteId = CreateSprite(&gIntroLightningSprite, 40, 112, 2);
|
|
StartSpriteAnim(&gSprites[spriteId], 2);
|
|
data[0]++;
|
|
data[6] = 48;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--data[6] == 0)
|
|
gTasks[taskId].func = Task_IntroLoadRayquazaGlowScene;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_IntroRayquazaLightning(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
sprite->invisible = TRUE;
|
|
|
|
switch(sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[1] = 0x1C2;
|
|
sprite->data[0]++;
|
|
case 1:
|
|
CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2);
|
|
sprite->data[1] += 2;
|
|
if (sprite->data[1] != 0x1CE)
|
|
break;
|
|
sprite->data[1] = 0x1CC;
|
|
sprite->data[2] = 4;
|
|
sprite->data[0]++;
|
|
case 2:
|
|
if (--sprite->data[2] == 0)
|
|
{
|
|
sprite->data[2] = 4;
|
|
CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2);
|
|
sprite->data[1] -= 2;
|
|
if (sprite->data[1] == 0x1C0)
|
|
DestroySprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroLoadRayquazaGlowScene(u8 taskId)
|
|
{
|
|
u8 newTaskId;
|
|
|
|
LoadCompressedSpriteSheet(gIntroRayquazaGlowSpriteSheet);
|
|
LoadSpritePalettes(gIntroRayquazaGlowPalette);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
|
| DISPCNT_OBJ_1D_MAP
|
|
| DISPCNT_BG0_ON
|
|
| DISPCNT_BG2_ON
|
|
| DISPCNT_OBJ_ON
|
|
| DISPCNT_WIN0_ON);
|
|
gTasks[taskId].func = Task_IntroRayquazaGlowScene_0;
|
|
BeginNormalPaletteFade(0x0000FFDE, 0, 16, 0, RGB(9, 10, 10));
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = 0xA8;
|
|
gTasks[taskId].data[2] = -0x10;
|
|
gTasks[taskId].data[3] = -0x88;
|
|
gTasks[taskId].data[4] = -0x10;
|
|
newTaskId = CreateTask(Task_IntroRayquazaGlowScene_1, 0);
|
|
gTasks[newTaskId].data[4] = taskId;
|
|
}
|
|
|
|
static void Task_IntroRayquazaGlowScene_0(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
if (data[7] % 2 == 0)
|
|
data[6] ^= 2;
|
|
|
|
data[7]++;
|
|
|
|
switch(data[0])
|
|
{
|
|
case 0:
|
|
if ((data[7] & 1) != 0)
|
|
{
|
|
data[1] -= 2;
|
|
data[2]++;
|
|
data[3] += 2;
|
|
data[4]++;
|
|
}
|
|
if (data[1] == 0x68)
|
|
{
|
|
data[0]++;
|
|
data[5] = 1;
|
|
}
|
|
break;
|
|
case 1:
|
|
data[0]++;
|
|
data[5] = 4;
|
|
break;
|
|
case 2:
|
|
data[1] += 4;
|
|
data[2] -= 2;
|
|
data[3] -= 4;
|
|
data[4] -= 2;
|
|
if (!gPaletteFade.active)
|
|
{
|
|
data[5] = 0x8C;
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (--data[5] == 0)
|
|
gTasks[taskId].func = Task_EndIntroMovie;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_EndIntroMovie(u8 taskId)
|
|
{
|
|
DestroyTask(taskId);
|
|
SetMainCallback2(MainCB2_EndIntro);
|
|
}
|
|
|
|
static void Task_IntroRayquazaGlowScene_1(u8 taskId)
|
|
{
|
|
// Note: data[4] contains the taskId of Task_IntroRayquazaGlowScene_0
|
|
u8 spriteId;
|
|
s16 *data = gTasks[taskId].data;
|
|
data[2]++;
|
|
|
|
switch(data[0])
|
|
{
|
|
case 0:
|
|
if ((data[2] & 1) != 0)
|
|
{
|
|
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
|
|
data[1]++;
|
|
}
|
|
if (data[1] == 6)
|
|
{
|
|
data[0]++;
|
|
data[1] = 0;
|
|
data[3] = 10;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (data[3] == 0)
|
|
{
|
|
if ((data[2] & 1) != 0)
|
|
{
|
|
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
|
|
data[1]++;
|
|
}
|
|
if (data[1] == 6)
|
|
{
|
|
data[0]++;
|
|
data[3] = 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data[3]--;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (data[3] == 0)
|
|
{
|
|
if ((data[2] & 1) != 0)
|
|
{
|
|
CpuCopy16(&gIntro3BgPal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
|
|
data[1]++;
|
|
}
|
|
if (data[1] == 6)
|
|
{
|
|
spriteId = CreateSprite(&gIntroRayquazaHyperbeamSprite, 120, 88, 15);
|
|
PlaySE(SE_OP_BASYU);
|
|
gSprites[spriteId].invisible = TRUE;
|
|
gSprites[spriteId].data[3] = data[4];
|
|
data[0]++;
|
|
data[3] = 16;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
data[3]--;
|
|
}
|
|
break;
|
|
case 3:
|
|
if ((data[2] & 1) != 0)
|
|
{
|
|
if (--data[3] != 0)
|
|
{
|
|
BlendPalette(0x50, 16, data[3], RGB(9, 10, 10));
|
|
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[94], 2);
|
|
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[88], 2);
|
|
CpuCopy16(&gIntro3BgPal[0x18C], &gPlttBufferFaded[92], 2);
|
|
}
|
|
else
|
|
{
|
|
data[0]++;
|
|
data[3] = 53;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (--data[3] == 0)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE);
|
|
data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void intro_reset_and_hide_bgs(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
}
|
|
|
|
static void Task_IntroWaterDrops_1(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
default:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND
|
|
| BLDCNT_TGT2_BG0
|
|
| BLDCNT_TGT2_BG1
|
|
| BLDCNT_TGT2_BG2
|
|
| BLDCNT_TGT2_BG3
|
|
| BLDCNT_TGT2_OBJ
|
|
| BLDCNT_TGT2_BD);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[31]);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
gTasks[taskId].data[1] = 0x40;
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 1:
|
|
if (gTasks[taskId].data[1] != 0)
|
|
{
|
|
u8 tmp;
|
|
|
|
gTasks[taskId].data[1]--;
|
|
tmp = gTasks[taskId].data[1] / 2;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[tmp]);
|
|
}
|
|
else
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[0]);
|
|
gTasks[taskId].data[1] = 0x10;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
DestroyTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_IntroWaterDrops_2(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
default:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND
|
|
| BLDCNT_TGT2_BG0
|
|
| BLDCNT_TGT2_BG1
|
|
| BLDCNT_TGT2_BG2
|
|
| BLDCNT_TGT2_BG3
|
|
| BLDCNT_TGT2_OBJ
|
|
| BLDCNT_TGT2_BD);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[0]);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
gTasks[taskId].data[1] = 0;
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 1:
|
|
if (gTasks[taskId].data[1] < 62)
|
|
{
|
|
u8 tmp;
|
|
|
|
gTasks[taskId].data[1]++;
|
|
tmp = gTasks[taskId].data[1] / 2;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[tmp]);
|
|
}
|
|
else
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[31]);
|
|
gTasks[taskId].data[1] = 0x10;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (gTasks[taskId].data[1] != 0)
|
|
{
|
|
gTasks[taskId].data[1]--;
|
|
}
|
|
else
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PanFadeAndZoomScreen(u16 screenX, u16 screenY, u16 zoom, u16 alpha)
|
|
{
|
|
struct BgAffineSrcData src;
|
|
struct BgAffineDstData dest;
|
|
|
|
src.texX = 0x8000;
|
|
src.texY = 0x8000;
|
|
src.scrX = screenX;
|
|
src.scrY = screenY;
|
|
src.sx = zoom;
|
|
src.sy = zoom;
|
|
src.alpha = alpha;
|
|
BgAffineSet(&src, &dest, 1);
|
|
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
|
|
SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
|
|
SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
|
|
SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
|
|
SetGpuReg(REG_OFFSET_BG2X_L, dest.dx);
|
|
SetGpuReg(REG_OFFSET_BG2X_H, dest.dx >> 16);
|
|
SetGpuReg(REG_OFFSET_BG2Y_L, dest.dy);
|
|
SetGpuReg(REG_OFFSET_BG2Y_H, dest.dy >> 16);
|
|
}
|
|
|
|
static void sub_816F318(struct Sprite *sprite)
|
|
{
|
|
u8 r0;
|
|
|
|
if (sprite->data[2] >= 192)
|
|
{
|
|
if (sprite->data[3] != 0)
|
|
{
|
|
sprite->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
sprite->invisible = FALSE;
|
|
SetOamMatrix(sprite->data[1], sprite->data[2], 0, 0, sprite->data[2]);
|
|
sprite->data[2] = (sprite->data[2] * 95) / 100;
|
|
r0 = (sprite->data[2] - 192) / 128 + 9;
|
|
if (r0 > 15)
|
|
r0 = 15;
|
|
sprite->oam.paletteNum = r0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_816F3A4(struct Sprite *sprite)
|
|
{
|
|
if (gSprites[sprite->data[7]].data[7] != 0)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
StartSpriteAnim(sprite, 3);
|
|
sprite->data[2] = 1024;
|
|
sprite->data[3] = 8 * (sprite->data[1] & 3);
|
|
sprite->callback = sub_816F318;
|
|
sprite->oam.shape = SPRITE_SHAPE(64x32);
|
|
sprite->oam.size = SPRITE_SIZE(64x32);
|
|
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_ERASE);
|
|
}
|
|
else
|
|
{
|
|
sprite->pos2.x = gSprites[sprite->data[7]].pos2.x;
|
|
sprite->pos2.y = gSprites[sprite->data[7]].pos2.y;
|
|
sprite->pos1.x = gSprites[sprite->data[7]].pos1.x;
|
|
sprite->pos1.y = gSprites[sprite->data[7]].pos1.y;
|
|
}
|
|
}
|
|
|
|
static void sub_816F454(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] != 0)
|
|
sprite->callback = sub_816F46C;
|
|
}
|
|
|
|
static void sub_816F46C(struct Sprite *sprite)
|
|
{
|
|
if (sprite->pos1.x <= 116)
|
|
{
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
sprite->pos2.y = 0;
|
|
sprite->pos1.x += 4;
|
|
sprite->pos2.x = -4;
|
|
sprite->data[4] = 128;
|
|
sprite->callback = sub_816F5B4;
|
|
}
|
|
else
|
|
{
|
|
u16 data2;
|
|
u16 data3;
|
|
u16 data4;
|
|
s16 sin1;
|
|
s16 sin2;
|
|
s16 sin3;
|
|
s16 sin4;
|
|
s16 var1;
|
|
s16 var2;
|
|
s16 var3;
|
|
s16 var4;
|
|
s16 temp;
|
|
|
|
data4 = sprite->data[4];
|
|
sin1 = gSineTable[(u8)data4];
|
|
sin2 = gSineTable[(u8)(data4 + 64)];
|
|
sprite->data[4] += 2;
|
|
sprite->pos2.y = sin1 / 32;
|
|
sprite->pos1.x--;
|
|
if (sprite->pos1.x & 1)
|
|
sprite->pos1.y++;
|
|
temp = -sin2 / 16;
|
|
data2 = sprite->data[2];
|
|
data3 = sprite->data[3];
|
|
sin3 = gSineTable[(u8)(temp - 16)];
|
|
sin4 = gSineTable[(u8)(temp + 48)];
|
|
var1 = sin4 * data2 / 256;
|
|
var2 = -sin3 * data3 / 256;
|
|
var3 = sin3 * data2 / 256;
|
|
var4 = sin4 * data3 / 256;
|
|
SetOamMatrix(sprite->data[1], data2, 0, 0, data3);
|
|
SetOamMatrix(sprite->data[1] + 1, var1, var3, var2, var4);
|
|
SetOamMatrix(sprite->data[1] + 2, var1, var3, var2 * 2, var4 * 2);
|
|
}
|
|
}
|
|
|
|
static void sub_816F5B4(struct Sprite *sprite)
|
|
{
|
|
SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
|
|
SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
|
|
SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
|
|
if (sprite->data[4] != 64)
|
|
{
|
|
u16 data4;
|
|
|
|
sprite->data[4] -= 8;
|
|
data4 = sprite->data[4];
|
|
sprite->pos2.x = gSineTable[(u8)(data4 + 64)] / 64;
|
|
sprite->pos2.y = gSineTable[(u8)data4] / 64;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[4] = 0;
|
|
sprite->callback = sub_816F660;
|
|
}
|
|
}
|
|
|
|
static void sub_816F660(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] != 2)
|
|
{
|
|
s16 r2;
|
|
|
|
sprite->data[4] += 8;
|
|
r2 = gSineTable[(u8)sprite->data[4]] / 16 + 64;
|
|
sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64;
|
|
sprite->pos2.y = gSineTable[(u8)r2] / 64;
|
|
}
|
|
else
|
|
{
|
|
sprite->callback = SpriteCB_WaterDropFall;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_WaterDropFall(struct Sprite *sprite)
|
|
{
|
|
if (sprite->pos1.y < sprite->data[5])
|
|
{
|
|
sprite->pos1.y += 4;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[7] = 1;
|
|
sprite->invisible = TRUE;
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
StartSpriteAnim(sprite, 3);
|
|
sprite->data[2] = 1024;
|
|
sprite->data[3] = 8 * (sprite->data[1] & 3);
|
|
sprite->callback = sub_816F318;
|
|
sprite->oam.shape = SPRITE_SHAPE(64x32);
|
|
sprite->oam.size = SPRITE_SIZE(64x32);
|
|
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_ERASE);
|
|
}
|
|
}
|
|
|
|
//Duplicate function
|
|
static void SpriteCB_WaterDropFall_2(struct Sprite *sprite)
|
|
{
|
|
if (sprite->pos1.y < sprite->data[5])
|
|
{
|
|
sprite->pos1.y += 4;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[7] = 1;
|
|
sprite->invisible = TRUE;
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
StartSpriteAnim(sprite, 3);
|
|
sprite->data[2] = 1024;
|
|
sprite->data[3] = 8 * (sprite->data[1] & 3);
|
|
sprite->callback = sub_816F318;
|
|
sprite->oam.shape = SPRITE_SHAPE(64x32);
|
|
sprite->oam.size = SPRITE_SIZE(64x32);
|
|
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_ERASE);
|
|
}
|
|
}
|
|
|
|
static u8 CreateWaterDrop(s16 x, s16 y, u16 c, u16 d, u16 e, u8 fallImmediately)
|
|
{
|
|
u8 spriteId;
|
|
u8 oldSpriteId;
|
|
|
|
spriteId = CreateSprite(&gIntroWaterDropSprite, x, y, 1);
|
|
gSprites[spriteId].data[0] = 0;
|
|
gSprites[spriteId].data[7] = 0;
|
|
gSprites[spriteId].data[1] = d;
|
|
gSprites[spriteId].data[2] = c;
|
|
gSprites[spriteId].data[3] = c;
|
|
gSprites[spriteId].data[5] = e;
|
|
gSprites[spriteId].data[6] = c;
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
gSprites[spriteId].oam.matrixNum = d;
|
|
CalcCenterToCornerVec(&gSprites[spriteId], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_ERASE);
|
|
StartSpriteAnim(&gSprites[spriteId], 2);
|
|
if (!fallImmediately)
|
|
gSprites[spriteId].callback = sub_816F454;
|
|
else
|
|
gSprites[spriteId].callback = SpriteCB_WaterDropFall_2;
|
|
oldSpriteId = spriteId;
|
|
|
|
spriteId = CreateSprite(&gIntroWaterDropSprite, x, y, 1);
|
|
gSprites[spriteId].data[7] = oldSpriteId;
|
|
gSprites[spriteId].data[1] = d + 1;
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
gSprites[spriteId].oam.matrixNum = d + 1;
|
|
CalcCenterToCornerVec(&gSprites[spriteId], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_ERASE);
|
|
gSprites[spriteId].callback = sub_816F3A4;
|
|
|
|
spriteId = CreateSprite(&gIntroWaterDropSprite, x, y, 1);
|
|
gSprites[spriteId].data[7] = oldSpriteId;
|
|
gSprites[spriteId].data[1] = d + 2;
|
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
gSprites[spriteId].oam.matrixNum = d + 2;
|
|
CalcCenterToCornerVec(&gSprites[spriteId], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_ERASE);
|
|
gSprites[spriteId].callback = sub_816F3A4;
|
|
|
|
SetOamMatrix(d, c + 32, 0, 0, c + 32);
|
|
SetOamMatrix(d + 1, c + 32, 0, 0, c + 32);
|
|
SetOamMatrix(d + 2, c + 32, 0, 0, 2 * (c + 32));
|
|
|
|
return oldSpriteId;
|
|
}
|
|
|
|
static void SpriteCB_IntroGraphicsBicycle(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
StartSpriteAnimIfDifferent(sprite, 0);
|
|
sprite->pos1.x--;
|
|
break;
|
|
case 1:
|
|
StartSpriteAnimIfDifferent(sprite, 0);
|
|
if (gIntroFrameCounter & 7)
|
|
return;
|
|
sprite->pos1.x++;
|
|
break;
|
|
case 2:
|
|
if (sprite->pos1.x <= 120 || gIntroFrameCounter & 7)
|
|
sprite->pos1.x++;
|
|
break;
|
|
case 3:
|
|
break;
|
|
case 4:
|
|
if (sprite->pos1.x > -32)
|
|
sprite->pos1.x -= 2;
|
|
break;
|
|
}
|
|
if (gIntroFrameCounter & 7)
|
|
return;
|
|
if (sprite->pos2.y != 0)
|
|
{
|
|
sprite->pos2.y = 0;
|
|
}
|
|
else
|
|
{
|
|
switch (Random() & 3)
|
|
{
|
|
case 0:
|
|
sprite->pos2.y = -1;
|
|
break;
|
|
case 1:
|
|
sprite->pos2.y = 1;
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
sprite->pos2.y = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_IntroGraphicsFlygon(struct Sprite *sprite)
|
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{
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switch (sprite->data[0])
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{
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case 0:
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break;
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case 1:
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if (sprite->pos2.x + sprite->pos1.x < 304)
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sprite->pos2.x += 8;
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else
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sprite->data[0] = 2;
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break;
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case 2:
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if (sprite->pos2.x + sprite->pos1.x > 120)
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sprite->pos2.x -= 1;
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else
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sprite->data[0] = 3;
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break;
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case 3:
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if (sprite->pos2.x > 0)
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sprite->pos2.x -= 2;
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break;
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}
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sprite->pos2.y = Sin((u8)sprite->data[1], 8) - gIntroGraphicsFlygonYOffset;
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sprite->data[1] += 4;
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}
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static void sub_816FB38(struct Sprite *sprite)
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{
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switch (sprite->data[0])
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{
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case 0:
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if (sprite->data[1] != 0)
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{
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sprite->data[1]--;
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}
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else
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{
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sprite->invisible = FALSE;
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StartSpriteAffineAnim(sprite, 1);
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sprite->data[0]++;
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}
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break;
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case 1:
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if (gIntroFrameCounter == 0x90)
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{
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sprite->data[0]++;
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sprite->data[1] = 9;
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sprite->data[3] = 2;
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}
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break;
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case 2:
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if (sprite->data[3] == 0)
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{
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sprite->data[3] = 2;
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if (sprite->data[1] != 0)
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{
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
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sprite->data[1]--;
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}
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else
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{
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
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sprite->data[0]++;
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}
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}
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else
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{
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sprite->data[3]--;
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}
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break;
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case 3:
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if (sprite->data[3] != 0)
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{
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sprite->data[3]--;
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}
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else
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{
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sprite->data[3] = 2;
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if (sprite->data[1] < 10)
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{
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
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CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
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sprite->data[1]++;
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}
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else
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{
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sprite->data[0]++;
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}
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}
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break;
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case 4:
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if (gIntroFrameCounter == 0x110)
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{
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StartSpriteAffineAnim(sprite, 2);
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sprite->oam.objMode = ST_OAM_OBJ_BLEND;
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sprite->data[0]++;
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}
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break;
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case 5:
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sprite->data[3] += gUnknown_085E4F48[sprite->data[2]];
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sprite->pos2.x = (sprite->data[3] & 0xFF00) >> 8;
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if (sprite->data[2] < 4)
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{
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s16 temp = sprite->pos2.x;
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sprite->pos2.x = -temp;
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}
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if (sprite->affineAnimEnded)
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DestroySprite(sprite);
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break;
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}
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}
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static void sub_816FD44(struct Sprite *sprite)
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{
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switch(sprite->data[0])
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{
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case 0:
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if (gIntroFrameCounter == 0x80)
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{
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sprite->invisible = FALSE;
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sprite->data[0]++;
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}
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break;
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case 1:
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if (gIntroFrameCounter == 0x110)
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{
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StartSpriteAffineAnim(sprite, 3);
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sprite->data[0]++;
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}
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break;
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case 2:
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if (sprite->affineAnimEnded)
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DestroySprite(sprite);
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break;
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}
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}
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static u8 CreatePart1Animations(s16 a0, s16 a1, s16 a2)
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{
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u16 i;
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u8 spriteId;
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for (i = 0; i < 9; i++)
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{
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spriteId = CreateSprite(&gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0);
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gSprites[spriteId].data[0] = 0;
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gSprites[spriteId].data[1] = gUnknown_085E4FA4[i];
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gSprites[spriteId].data[2] = i;
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].oam.matrixNum = i + 12;
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StartSpriteAnim(&gSprites[spriteId], gUnknown_085E4E94[i][0]);
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StartSpriteAffineAnim(&gSprites[spriteId], 0);
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}
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spriteId = CreateSprite(&gUnknown_085E4F8C, 120, a1 - 6, 0);
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gSprites[spriteId].data[0] = 0;
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].oam.matrixNum = i + 12;
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StartSpriteAffineAnim(&gSprites[spriteId], 1);
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return spriteId;
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}
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static void sub_816FEDC(struct Sprite *sprite)
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{
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sprite->data[7]++;
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if (sprite->data[0] != 0)
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{
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s16 sin1;
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s16 sin2;
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s16 a, b, c, d;
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sin1 = gSineTable[(u8)sprite->data[2]];
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sin2 = gSineTable[(u8)(sprite->data[2] + 64)];
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d = Q_8_8_TO_INT(sin2 * sprite->data[1]);
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c = Q_8_8_TO_INT(-sin1 * sprite->data[1]);
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b = Q_8_8_TO_INT(sin1 * sprite->data[1]);
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a = Q_8_8_TO_INT(sin2 * sprite->data[1]);
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SetOamMatrix(1, a, b, c, d);
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}
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switch (sprite->data[0])
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{
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case 0:
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default:
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sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
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sprite->oam.matrixNum = 1;
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CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_DOUBLE);
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sprite->invisible = FALSE;
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sprite->data[0] = 1;
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sprite->data[1] = 0x80;
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sprite->data[2] = 0;
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sprite->data[3] = 0;
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break;
|
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case 1:
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sprite->pos2.x = -Sin((u8)sprite->data[3], 140);
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sprite->pos2.y = -Sin((u8)sprite->data[3], 120);
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sprite->data[1] += 7;
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sprite->data[3] += 3;
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if (sprite->pos1.x + sprite->pos2.x <= -16)
|
|
{
|
|
sprite->oam.priority = 3;
|
|
sprite->data[0]++;
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sprite->pos1.x = 20;
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|
sprite->pos1.y = 40;
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sprite->data[1] = 0x200;
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|
sprite->data[2] = 0;
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sprite->data[3] = 0x10;
|
|
}
|
|
break;
|
|
case 2:
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|
sprite->pos2.x = Sin((u8)sprite->data[3], 34);
|
|
sprite->pos2.y = -Cos((u8)sprite->data[3], 60);
|
|
sprite->data[1] += 2;
|
|
if (sprite->data[7] % 5 == 0)
|
|
sprite->data[3]++;
|
|
break;
|
|
}
|
|
}
|
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|
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static void SpriteCB_IntroRayquazaHyperbeam(struct Sprite *sprite)
|
|
{
|
|
u16 foo;
|
|
|
|
//I'm not sure why a switch statement was used here.
|
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//if (sprite->data[0] != 1) would have been more appropriate.
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
default:
|
|
sprite->invisible = FALSE;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
sprite->oam.matrixNum = 18;
|
|
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE);
|
|
sprite->data[1] = 0;
|
|
sprite->data[0] = 1;
|
|
//fall through
|
|
case 1:
|
|
sprite->data[7]++;
|
|
if (sprite->data[7] & 1)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->invisible = FALSE;
|
|
if (sprite->data[1] < 64)
|
|
sprite->data[1]++;
|
|
}
|
|
foo = 256 - gSineTable[(u8)sprite->data[1]] / 2;
|
|
SetOamMatrix(18, foo, 0, 0, foo);
|
|
break;
|
|
}
|
|
}
|