pokeemerald/asm/ice.s
2018-11-25 17:00:18 -06:00

2945 lines
46 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_810B614
sub_810B614: @ 810B614
push {r4,r5,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r5, r1, 24
ldr r0, =gUnknown_085956C0
movs r2, 0x22
ldrsh r1, [r4, r2]
movs r3, 0x24
ldrsh r2, [r4, r3]
ldrh r3, [r4, 0x20]
lsls r3, 24
lsrs r3, 24
bl CreateSprite
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _0810B658
ldr r3, =gSprites
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r3, 0
adds r1, 0x1C
adds r1, r0, r1
ldr r2, =sub_810B684
str r2, [r1]
adds r0, r3
strh r5, [r0, 0x3A]
movs r1, 0xA
strh r1, [r0, 0x3C]
ldrh r0, [r4, 0x1C]
adds r0, 0x1
strh r0, [r4, 0x1C]
_0810B658:
ldrh r2, [r4, 0x24]
movs r0, 0x24
ldrsh r1, [r4, r0]
movs r3, 0x26
ldrsh r0, [r4, r3]
cmp r1, r0
bge _0810B67C
adds r0, r2, 0
adds r0, 0x20
strh r0, [r4, 0x24]
movs r0, 0
b _0810B67E
.pool
_0810B67C:
movs r0, 0x1
_0810B67E:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_810B614
thumb_func_start sub_810B684
sub_810B684: @ 810B684
push {r4,lr}
adds r4, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0810B6B8
ldr r3, =gTasks
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_0810B6B8:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810B684
thumb_func_start sub_810B6C4
sub_810B6C4: @ 810B6C4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r5, r0, 0
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x7
ldr r3, =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
ldrh r0, [r1]
ldr r3, [sp]
adds r0, r3
strh r0, [r5, 0x30]
ldrh r0, [r1, 0x4]
mov r4, r9
adds r0, r4, r0
strh r0, [r5, 0x32]
ldrh r0, [r1, 0x2]
adds r0, r6
strh r0, [r5, 0x34]
ldrh r0, [r1, 0x6]
mov r7, r8
adds r0, r7, r0
strh r0, [r5, 0x36]
adds r0, r5, 0
bl sub_80A64EC
adds r4, 0x20
movs r0, 0x98
lsls r0, 1
mov r12, r0
ldr r3, [sp]
cmp r4, r12
bhi _0810B79E
adds r0, r7, 0
adds r0, 0x20
ldrh r1, [r5, 0x30]
ldrh r2, [r5, 0x32]
cmp r0, 0xE0
bhi _0810B79E
adds r4, r1, 0
mov r10, r12
_0810B76A:
mov r7, r9
lsls r1, r7, 16
asrs r1, 16
adds r1, r4
lsls r1, 16
mov r7, r8
lsls r0, r7, 16
asrs r0, 16
adds r0, r2
lsls r0, 16
lsrs r0, 16
mov r8, r0
lsrs r0, r1, 16
mov r9, r0
movs r7, 0x80
lsls r7, 14
adds r1, r7
lsrs r1, 16
cmp r1, r10
bhi _0810B79E
mov r1, r8
lsls r0, r1, 16
adds r0, r7
lsrs r0, 16
cmp r0, 0xE0
bls _0810B76A
_0810B79E:
ldrh r0, [r5, 0x30]
negs r7, r0
strh r7, [r5, 0x30]
ldrh r0, [r5, 0x32]
negs r4, r0
strh r4, [r5, 0x32]
lsls r0, r3, 16
movs r1, 0x80
lsls r1, 14
adds r0, r1
lsrs r0, 16
movs r2, 0x98
lsls r2, 1
mov r12, r2
ldr r1, =gBattleAnimArgs
mov r10, r1
cmp r0, r12
bhi _0810B80A
lsls r1, r6, 16
movs r2, 0x80
lsls r2, 14
adds r0, r1, r2
b _0810B802
.pool
_0810B7E0:
lsls r1, r3, 16
asrs r1, 16
adds r1, r7
lsls r1, 16
asrs r0, r2, 16
adds r0, r4
lsls r0, 16
lsrs r6, r0, 16
lsrs r3, r1, 16
movs r0, 0x80
lsls r0, 14
adds r1, r0
lsrs r1, 16
cmp r1, r12
bhi _0810B80A
lsls r1, r6, 16
adds r0, r1, r0
_0810B802:
lsrs r0, 16
adds r2, r1, 0
cmp r0, 0xE0
bls _0810B7E0
_0810B80A:
strh r3, [r5, 0x20]
strh r6, [r5, 0x22]
mov r1, r10
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
strh r3, [r5, 0x30]
mov r2, r9
strh r2, [r5, 0x32]
strh r6, [r5, 0x34]
mov r3, r8
strh r3, [r5, 0x36]
adds r0, r5, 0
bl sub_80A64EC
mov r7, r10
ldrh r0, [r7, 0xA]
strh r0, [r5, 0x34]
ldrh r0, [r7, 0xC]
strh r0, [r5, 0x36]
ldr r0, =sub_810B848
str r0, [r5, 0x1C]
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810B6C4
thumb_func_start sub_810B848
sub_810B848: @ 810B848
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0810B8A0
ldrh r1, [r4, 0x30]
ldrh r2, [r4, 0x38]
adds r1, r2
strh r1, [r4, 0x38]
ldrh r0, [r4, 0x32]
ldrh r2, [r4, 0x3A]
adds r0, r2
strh r0, [r4, 0x3A]
strh r1, [r4, 0x24]
strh r0, [r4, 0x26]
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r2, 0x34
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
movs r2, 0x3C
ldrsh r0, [r4, r2]
movs r2, 0x34
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x36]
ldrh r2, [r4, 0x3C]
adds r0, r2
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3C]
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
b _0810B8A6
_0810B8A0:
adds r0, r4, 0
bl DestroyAnimSprite
_0810B8A6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810B848
thumb_func_start sub_810B8AC
sub_810B8AC: @ 810B8AC
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x2E]
movs r0, 0x3C
strh r0, [r4, 0x30]
movs r0, 0x9
strh r0, [r4, 0x32]
movs r0, 0x1E
strh r0, [r4, 0x34]
movs r0, 0xFE
lsls r0, 8
strh r0, [r4, 0x36]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r1, =sub_80A634C
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810B8AC
thumb_func_start sub_810B8EC
sub_810B8EC: @ 810B8EC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810B92C
ldr r0, =gBattleAnimArgs
ldrh r1, [r4, 0x32]
ldrh r0, [r0, 0x4]
subs r1, r0
strh r1, [r4, 0x32]
b _0810B936
.pool
_0810B92C:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
_0810B936:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, =gBattleAnimArgs
lsrs r0, 24
ldrh r2, [r1, 0x6]
adds r0, r2
strh r0, [r4, 0x36]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810B8EC
thumb_func_start sub_810B974
sub_810B974: @ 810B974
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0810B990
adds r0, r4, 0
movs r1, 0x1
bl sub_80A6980
b _0810B9C6
.pool
_0810B990:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810B9B6
ldrh r0, [r5]
negs r0, r0
strh r0, [r5]
_0810B9B6:
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
_0810B9C6:
ldr r1, =sub_810B9E8
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A67BC
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810B974
thumb_func_start sub_810B9E8
sub_810B9E8: @ 810B9E8
push {lr}
adds r3, r0, 0
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
ldrh r0, [r3, 0x2E]
adds r0, 0x1
strh r0, [r3, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x14
bne _0810BA1E
adds r0, r3, 0
bl move_anim_8074EE0
_0810BA1E:
pop {r0}
bx r0
thumb_func_end sub_810B9E8
thumb_func_start sub_810BA24
sub_810BA24: @ 810BA24
push {r4-r7,lr}
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
movs r1, 0xA
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810BA74
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
adds r0, r6
strh r0, [r5, 0x36]
b _0810BA86
.pool
_0810BA74:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
bl SetAverageBattlerPositions
_0810BA86:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BAAC
ldr r0, =gBattleAnimArgs
ldrh r1, [r5, 0x32]
ldrh r0, [r0, 0x4]
subs r1, r0
strh r1, [r5, 0x32]
b _0810BAB6
.pool
_0810BAAC:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
ldrh r2, [r5, 0x32]
adds r0, r2
strh r0, [r5, 0x32]
_0810BAB6:
adds r7, r5, 0
adds r7, 0x2E
adds r2, r7, 0
mov r1, sp
movs r4, 0x7
_0810BAC0:
ldrh r0, [r2]
strh r0, [r1]
adds r2, 0x2
adds r1, 0x2
subs r4, 0x1
cmp r4, 0
bge _0810BAC0
adds r0, r5, 0
bl sub_80A7160
ldrh r0, [r5, 0x30]
movs r1, 0x1
eors r0, r1
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x32]
eors r0, r1
strh r0, [r5, 0x32]
_0810BAE2:
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
bl sub_80A70E8
movs r0, 0x20
ldrsh r1, [r5, r0]
movs r2, 0x24
ldrsh r0, [r5, r2]
adds r1, r0
adds r1, 0x10
movs r0, 0x88
lsls r0, 1
cmp r1, r0
bhi _0810BB16
movs r0, 0x22
ldrsh r1, [r5, r0]
movs r2, 0x26
ldrsh r0, [r5, r2]
adds r1, r0
cmp r1, 0xA0
bgt _0810BB16
movs r0, 0x10
negs r0, r0
cmp r1, r0
bge _0810BAE2
_0810BB16:
ldrh r0, [r5, 0x24]
ldrh r1, [r5, 0x20]
adds r0, r1
movs r1, 0
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x26]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
strh r1, [r5, 0x26]
strh r1, [r5, 0x24]
ldr r6, =sub_80A718C
ldr r1, =sub_810BB60
mov r3, sp
adds r2, r7, 0
movs r4, 0x7
_0810BB36:
ldrh r0, [r3]
strh r0, [r2]
adds r3, 0x2
adds r2, 0x2
subs r4, 0x1
cmp r4, 0
bge _0810BB36
str r6, [r5, 0x1C]
adds r0, r5, 0
bl StoreSpriteCallbackInData6
add sp, 0x10
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810BA24
thumb_func_start sub_810BB60
sub_810BB60: @ 810BB60
push {r4,r5,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x20]
adds r0, r1
movs r5, 0
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
strh r5, [r4, 0x26]
strh r5, [r4, 0x24]
movs r0, 0x80
strh r0, [r4, 0x2E]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
ldr r1, =0x0000ffec
cmp r0, 0
beq _0810BB90
movs r1, 0x14
_0810BB90:
movs r2, 0x2E
ldrsh r0, [r4, r2]
lsls r1, 16
asrs r1, 16
bl Sin
strh r0, [r4, 0x34]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0xF
bl Cos
strh r0, [r4, 0x36]
strh r5, [r4, 0x38]
ldr r1, =sub_810BBC8
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810BB60
thumb_func_start sub_810BBC8
sub_810BBC8: @ 810BBC8
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
ldr r1, =0x0000ffec
cmp r0, 0
beq _0810BBDE
movs r1, 0x14
_0810BBDE:
movs r2, 0x38
ldrsh r0, [r4, r2]
cmp r0, 0x1F
bgt _0810BC24
movs r2, 0x2E
ldrsh r0, [r4, r2]
lsls r1, 16
asrs r1, 16
bl Sin
ldrh r1, [r4, 0x34]
subs r0, r1
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0xF
bl Cos
ldrh r1, [r4, 0x36]
subs r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x2E]
adds r0, 0x10
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x38]
adds r0, 0x1
strh r0, [r4, 0x38]
b _0810BC42
.pool
_0810BC24:
ldrh r0, [r4, 0x24]
ldrh r2, [r4, 0x20]
adds r0, r2
movs r1, 0
strh r0, [r4, 0x20]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
strh r1, [r4, 0x26]
strh r1, [r4, 0x24]
strh r1, [r4, 0x36]
strh r1, [r4, 0x34]
ldr r0, =sub_810BC4C
str r0, [r4, 0x1C]
_0810BC42:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810BBC8
thumb_func_start sub_810BC4C
sub_810BC4C: @ 810BC4C
push {r4,lr}
adds r4, r0, 0
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl sub_80A70E8
movs r1, 0x20
ldrsh r0, [r4, r1]
movs r2, 0x24
ldrsh r1, [r4, r2]
adds r0, r1
adds r0, 0x10
movs r1, 0x88
lsls r1, 1
cmp r0, r1
bhi _0810BC88
movs r1, 0x22
ldrsh r0, [r4, r1]
movs r2, 0x26
ldrsh r1, [r4, r2]
adds r1, r0, r1
movs r0, 0x80
lsls r0, 1
cmp r1, r0
bgt _0810BC88
movs r0, 0x10
negs r0, r0
cmp r1, r0
bge _0810BC8E
_0810BC88:
adds r0, r4, 0
bl DestroyAnimSprite
_0810BC8E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810BC4C
thumb_func_start sub_810BC94
sub_810BC94: @ 810BC94
push {r4-r7,lr}
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
movs r2, 0xE
ldrsh r0, [r1, r2]
cmp r0, 0
bne _0810BCE0
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0810BCF2
.pool
_0810BCE0:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
bl SetAverageBattlerPositions
_0810BCF2:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BD1C
ldr r0, =gBattleAnimArgs
ldrh r1, [r5, 0x32]
ldrh r2, [r0, 0x4]
subs r1, r2
strh r1, [r5, 0x32]
adds r1, r0, 0
b _0810BD26
.pool
_0810BD1C:
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
ldrh r2, [r5, 0x32]
adds r0, r2
strh r0, [r5, 0x32]
_0810BD26:
ldrh r0, [r1, 0x6]
ldrh r1, [r5, 0x36]
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
bl sub_80A7160
adds r7, r5, 0
adds r7, 0x2E
adds r2, r7, 0
mov r1, sp
movs r4, 0x7
_0810BD3E:
ldrh r0, [r2]
strh r0, [r1]
adds r2, 0x2
adds r1, 0x2
subs r4, 0x1
cmp r4, 0
bge _0810BD3E
ldrh r0, [r5, 0x30]
movs r1, 0x1
eors r0, r1
strh r0, [r5, 0x30]
ldrh r0, [r5, 0x32]
eors r0, r1
strh r0, [r5, 0x32]
_0810BD5A:
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
bl sub_80A70E8
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r2, 0x24
ldrsh r0, [r5, r2]
adds r1, r0
adds r1, 0x10
movs r0, 0x88
lsls r0, 1
cmp r1, r0
bhi _0810BD8E
movs r0, 0x22
ldrsh r1, [r5, r0]
movs r2, 0x26
ldrsh r0, [r5, r2]
adds r1, r0
cmp r1, 0xA0
bgt _0810BD8E
movs r0, 0x10
negs r0, r0
cmp r1, r0
bge _0810BD5A
_0810BD8E:
ldrh r0, [r5, 0x24]
ldrh r1, [r5, 0x20]
adds r0, r1
movs r1, 0
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x26]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
strh r1, [r5, 0x26]
strh r1, [r5, 0x24]
ldr r1, =gBattleAnimArgs
ldr r6, =sub_810BDD8
mov r3, sp
adds r2, r7, 0
movs r4, 0x7
_0810BDAE:
ldrh r0, [r3]
strh r0, [r2]
adds r3, 0x2
adds r2, 0x2
subs r4, 0x1
cmp r4, 0
bge _0810BDAE
ldrh r0, [r1, 0xA]
strh r0, [r5, 0x38]
ldrh r0, [r1, 0xC]
strh r0, [r5, 0x3A]
str r6, [r5, 0x1C]
add sp, 0x10
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810BC94
thumb_func_start sub_810BDD8
sub_810BDD8: @ 810BDD8
push {r4,lr}
adds r4, r0, 0
bl sub_80A70E8
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810BDEC
movs r0, 0x1
strh r0, [r4, 0x2E]
_0810BDEC:
movs r2, 0x3C
ldrsh r0, [r4, r2]
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3A]
ldrh r2, [r4, 0x3C]
adds r0, r2
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3C]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0810BE42
movs r2, 0x20
ldrsh r0, [r4, r2]
movs r2, 0x24
ldrsh r1, [r4, r2]
adds r0, r1
adds r0, 0x10
movs r1, 0x88
lsls r1, 1
cmp r0, r1
bhi _0810BE3C
movs r0, 0x22
ldrsh r1, [r4, r0]
movs r2, 0x26
ldrsh r0, [r4, r2]
adds r1, r0
cmp r1, 0xA0
bgt _0810BE3C
movs r0, 0x10
negs r0, r0
cmp r1, r0
bge _0810BE42
_0810BE3C:
adds r0, r4, 0
bl DestroyAnimSprite
_0810BE42:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810BDD8
thumb_func_start sub_810BE48
sub_810BE48: @ 810BE48
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810BEB4
ldr r5, =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0810BE6C
adds r0, r4, 0
movs r1, 0
bl sub_80A6980
b _0810BEA2
.pool
_0810BE6C:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0
bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BE92
ldrh r0, [r5]
negs r0, r0
strh r0, [r5]
_0810BE92:
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
_0810BEA2:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _0810BEC8
.pool
_0810BEB4:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0810BEC8
adds r0, r4, 0
bl DestroyAnimSprite
_0810BEC8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_810BE48
thumb_func_start sub_810BED0
sub_810BED0: @ 810BED0
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, =gBattleAnimArgs
movs r1, 0x8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810BF40
movs r1, 0xA
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810BEF4
adds r0, r5, 0
movs r1, 0
bl InitAnimSpritePos
b _0810BF32
.pool
_0810BEF4:
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BF20
ldrh r0, [r5, 0x20]
ldrh r1, [r6]
subs r0, r1
b _0810BF26
.pool
_0810BF20:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
adds r0, r1
_0810BF26:
strh r0, [r5, 0x20]
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x2]
ldrh r1, [r5, 0x22]
adds r0, r1
strh r0, [r5, 0x22]
_0810BF32:
ldr r0, =gBattleAnimAttacker
b _0810BF90
.pool
_0810BF40:
movs r1, 0xA
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810BF52
adds r0, r5, 0
movs r1, 0
bl sub_80A6980
b _0810BF8E
_0810BF52:
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BF7C
ldrh r0, [r5, 0x20]
ldrh r1, [r6]
subs r0, r1
b _0810BF82
.pool
_0810BF7C:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
adds r0, r1
_0810BF82:
strh r0, [r5, 0x20]
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x2]
ldrh r1, [r5, 0x22]
adds r0, r1
strh r0, [r5, 0x22]
_0810BF8E:
ldr r0, =gBattleAnimTarget
_0810BF90:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
ldr r0, =gBattleAnimArgs
movs r1, 0xA
ldrsh r0, [r0, r1]
cmp r0, 0
beq _0810BFA8
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _0810BFB4
_0810BFA8:
movs r0, 0x20
b _0810BFB6
.pool
_0810BFB4:
movs r0, 0x40
_0810BFB6:
strh r0, [r5, 0x3A]
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810BFCC
ldrh r0, [r5, 0x22]
adds r0, 0x8
strh r0, [r5, 0x22]
_0810BFCC:
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
ldrh r1, [r1, 0x4]
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
bl InitAnimLinearTranslation
movs r0, 0x40
strh r0, [r5, 0x38]
ldr r1, =sub_810C008
str r1, [r5, 0x1C]
adds r0, r5, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810BED0
thumb_func_start sub_810C008
sub_810C008: @ 810C008
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _0810C092
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r2, 0x3A
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
movs r2, 0x38
ldrsh r0, [r4, r2]
movs r1, 0x6
negs r1, r1
bl Cos
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x38]
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
cmp r0, 0x7F
bhi _0810C064
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
bl sub_80A8328
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
b _0810C086
_0810C064:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
bl sub_80A8328
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
movs r1, 0x3
ands r0, r1
lsls r0, 2
ldrb r2, [r4, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r4, 0x5]
_0810C086:
ldrh r0, [r4, 0x38]
adds r0, 0x3
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
b _0810C098
_0810C092:
adds r0, r4, 0
bl DestroyAnimSprite
_0810C098:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810C008
thumb_func_start sub_810C0A0
sub_810C0A0: @ 810C0A0
push {r4,r5,lr}
sub sp, 0x10
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =0x00003f42
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
movs r0, 0x1
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C0E2
movs r0, 0x1
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
_0810C0E2:
ldr r0, =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
ldr r4, =gBattle_BG1_Y
strh r1, [r4]
movs r0, 0x14
movs r1, 0
bl SetGpuReg
ldrh r1, [r4]
movs r0, 0x16
bl SetGpuReg
mov r0, sp
bl sub_80A6B30
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, =gWeatherFog1Tiles
movs r2, 0x80
lsls r2, 4
mov r3, sp
ldrh r3, [r3, 0xA]
bl LoadBgTiles
ldr r1, =gBattleAnimFogTilemap
mov r0, sp
movs r2, 0
bl sub_80A6D60
ldr r0, =gUnknown_0854C270
mov r1, sp
ldrb r1, [r1, 0x8]
lsls r1, 4
movs r2, 0x20
bl LoadPalette
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
ldr r1, =sub_810C164
str r1, [r0]
add sp, 0x10
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C0A0
thumb_func_start sub_810C164
sub_810C164: @ 810C164
push {r4,r5,lr}
sub sp, 0x10
lsls r0, 24
lsrs r4, r0, 24
ldr r1, =gBattle_BG1_X
ldr r2, =0x0000ffff
adds r0, r2, 0
ldrh r2, [r1]
adds r0, r2
strh r0, [r1]
ldr r1, =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
movs r2, 0x20
ldrsh r0, [r0, r2]
adds r2, r1, 0
cmp r0, 0x4
bls _0810C18E
b _0810C2DA
_0810C18E:
lsls r0, 2
ldr r1, =_0810C1A8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0810C1A8:
.4byte _0810C1BC
.4byte _0810C214
.4byte _0810C236
.4byte _0810C27A
.4byte _0810C29C
_0810C1BC:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r4, r0, r2
ldrh r0, [r4, 0x1C]
adds r0, 0x1
movs r5, 0
strh r0, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
beq _0810C1D6
b _0810C2DA
_0810C1D6:
strh r5, [r4, 0x1C]
ldrh r0, [r4, 0x1A]
adds r0, 0x1
strh r0, [r4, 0x1A]
ldr r1, =gUnknown_08595C5C
movs r2, 0x1A
ldrsh r0, [r4, r2]
adds r0, r1
ldrb r1, [r0]
strh r1, [r4, 0x1E]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x1E
ldrsh r0, [r4, r1]
cmp r0, 0x9
bne _0810C2DA
ldrh r0, [r4, 0x20]
adds r0, 0x1
strh r0, [r4, 0x20]
strh r5, [r4, 0x1E]
b _0810C2DA
.pool
_0810C214:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r2
ldrh r0, [r1, 0x1E]
adds r0, 0x1
strh r0, [r1, 0x1E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x51
bne _0810C2DA
movs r0, 0x9
strh r0, [r1, 0x1E]
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
b _0810C2DA
_0810C236:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r4, r0, r2
ldrh r0, [r4, 0x1C]
adds r0, 0x1
strh r0, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _0810C2DA
movs r0, 0
strh r0, [r4, 0x1C]
ldrh r1, [r4, 0x1E]
subs r1, 0x1
strh r1, [r4, 0x1E]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r2, 0x1E
ldrsh r1, [r4, r2]
cmp r1, 0
bne _0810C2DA
ldrh r0, [r4, 0x20]
adds r0, 0x1
strh r0, [r4, 0x20]
strh r1, [r4, 0x1E]
b _0810C2DA
_0810C27A:
mov r0, sp
bl sub_80A6B30
movs r0, 0x1
bl sub_80A6C68
movs r0, 0x2
bl sub_80A6C68
ldr r0, =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
_0810C29C:
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C2B0
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl SetAnimBgAttribute
_0810C2B0:
ldr r0, =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_BG1_Y
strh r1, [r0]
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
adds r0, r4, 0
bl DestroyAnimVisualTask
_0810C2DA:
add sp, 0x10
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C164
thumb_func_start sub_810C2F0
sub_810C2F0: @ 810C2F0
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
ldr r0, =TranslateAnimSpriteToTargetMonLocation
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C2F0
thumb_func_start sub_810C324
sub_810C324: @ 810C324
push {r4,r5,lr}
sub sp, 0x10
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =0x00003f42
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
movs r0, 0x1
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C366
movs r0, 0x1
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
_0810C366:
ldr r0, =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
ldr r4, =gBattle_BG1_Y
strh r1, [r4]
movs r0, 0x14
movs r1, 0
bl SetGpuReg
ldrh r1, [r4]
movs r0, 0x16
bl SetGpuReg
mov r0, sp
bl sub_80A6B30
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, =gWeatherFog1Tiles
movs r2, 0x80
lsls r2, 4
mov r3, sp
ldrh r3, [r3, 0xA]
bl LoadBgTiles
ldr r1, =gBattleAnimFogTilemap
mov r0, sp
movs r2, 0
bl sub_80A6D60
ldr r0, =gUnknown_0854C270
mov r1, sp
ldrb r1, [r1, 0x8]
lsls r1, 4
movs r2, 0x20
bl LoadPalette
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
ldr r1, =0x0000ffff
strh r1, [r0, 0x26]
ldr r1, =sub_810C3F0
str r1, [r0]
add sp, 0x10
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C324
thumb_func_start sub_810C3F0
sub_810C3F0: @ 810C3F0
push {r4,r5,lr}
sub sp, 0x10
lsls r0, 24
lsrs r4, r0, 24
ldr r2, =gBattle_BG1_X
ldr r3, =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r3
ldrh r0, [r1, 0x26]
ldrh r5, [r2]
adds r0, r5
strh r0, [r2]
movs r2, 0x20
ldrsh r0, [r1, r2]
cmp r0, 0x4
bls _0810C416
b _0810C54A
_0810C416:
lsls r0, 2
ldr r1, =_0810C42C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0810C42C:
.4byte _0810C440
.4byte _0810C484
.4byte _0810C4A6
.4byte _0810C4EA
.4byte _0810C50C
_0810C440:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r4, r0, r3
ldrh r0, [r4, 0x1A]
adds r0, 0x1
strh r0, [r4, 0x1A]
ldr r1, =gUnknown_08595C88
movs r5, 0x1A
ldrsh r0, [r4, r5]
adds r0, r1
ldrb r1, [r0]
strh r1, [r4, 0x1E]
movs r0, 0x11
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x1E
ldrsh r0, [r4, r1]
cmp r0, 0x5
bne _0810C54A
ldrh r0, [r4, 0x20]
adds r0, 0x1
strh r0, [r4, 0x20]
movs r0, 0
strh r0, [r4, 0x1E]
b _0810C54A
.pool
_0810C484:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r3
ldrh r0, [r1, 0x1E]
adds r0, 0x1
strh r0, [r1, 0x1E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x51
bne _0810C54A
movs r0, 0x5
strh r0, [r1, 0x1E]
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
b _0810C54A
_0810C4A6:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r4, r0, r3
ldrh r0, [r4, 0x1C]
adds r0, 0x1
strh r0, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _0810C54A
movs r0, 0
strh r0, [r4, 0x1C]
ldrh r1, [r4, 0x1E]
subs r1, 0x1
strh r1, [r4, 0x1E]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r2, 0x1E
ldrsh r1, [r4, r2]
cmp r1, 0
bne _0810C54A
ldrh r0, [r4, 0x20]
adds r0, 0x1
strh r0, [r4, 0x20]
strh r1, [r4, 0x1E]
b _0810C54A
_0810C4EA:
mov r0, sp
bl sub_80A6B30
movs r0, 0x1
bl sub_80A6C68
movs r0, 0x2
bl sub_80A6C68
ldr r0, =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
_0810C50C:
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C520
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl SetAnimBgAttribute
_0810C520:
ldr r0, =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_BG1_Y
strh r1, [r0]
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
movs r0, 0x1
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
adds r0, r4, 0
bl DestroyAnimVisualTask
_0810C54A:
add sp, 0x10
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C3F0
thumb_func_start sub_810C560
sub_810C560: @ 810C560
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r5, r0, 0
ldr r6, =gBattleAnimArgs
ldrh r0, [r6]
strh r0, [r5, 0x2E]
ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl GetBattlerSpriteCoord
adds r4, r0, 0
ldr r7, =gBattleAnimTarget
ldrb r0, [r7]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r4, 24
lsls r0, 24
cmp r4, r0
bcs _0810C594
movs r0, 0x80
lsls r0, 8
strh r0, [r5, 0x3C]
_0810C594:
ldr r3, =gBattlerPositions
ldrb r0, [r7]
adds r0, r3
ldrb r1, [r0]
movs r2, 0x1
adds r0, r2, 0
ands r0, r1
cmp r0, 0
bne _0810C5F4
ldrh r0, [r6, 0x2]
negs r0, r0
strh r0, [r6, 0x2]
ldrh r0, [r6, 0x6]
negs r0, r0
strh r0, [r6, 0x6]
movs r1, 0x3C
ldrsh r0, [r5, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _0810C5F0
mov r1, r8
ldrb r0, [r1]
adds r0, r3
ldrb r1, [r0]
adds r0, r2, 0
ands r0, r1
cmp r0, 0
bne _0810C5F0
movs r0, 0x1
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x43
ldrb r0, [r1]
adds r0, 0x1
adds r1, r5, 0
adds r1, 0x43
strb r0, [r1]
_0810C5F0:
movs r0, 0x1
strh r0, [r5, 0x3A]
_0810C5F4:
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r6, =gBattleAnimArgs
movs r1, 0xE
ldrsh r0, [r6, r1]
cmp r0, 0
beq _0810C65C
ldrh r0, [r6, 0x2]
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
adds r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r6, 0x4]
ldrh r1, [r5, 0x22]
adds r0, r1
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
b _0810C684
.pool
_0810C65C:
ldrh r0, [r6, 0x2]
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
adds r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r6, 0x4]
ldrh r1, [r5, 0x22]
adds r0, r1
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x1
_0810C684:
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
adds r0, r6
strh r0, [r5, 0x36]
ldrb r0, [r4]
bl sub_80A8328
lsls r0, 24
lsrs r0, 16
ldrh r1, [r5, 0x3C]
orrs r0, r1
strh r0, [r5, 0x3C]
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0810C6B8
movs r0, 0x1
strh r0, [r5, 0x3A]
adds r1, r5, 0
adds r1, 0x43
movs r0, 0x80
strb r0, [r1]
_0810C6B8:
adds r0, r5, 0
bl InitAnimLinearTranslation
ldr r0, =sub_810C6D4
str r0, [r5, 0x1C]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C560
thumb_func_start sub_810C6D4
sub_810C6D4: @ 810C6D4
push {r4-r6,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x3C]
movs r5, 0xFF
movs r1, 0xFF
ands r1, r0
cmp r1, 0x1
beq _0810C7BC
cmp r1, 0x1
bgt _0810C6EE
cmp r1, 0
beq _0810C6F6
b _0810C90C
_0810C6EE:
cmp r1, 0x2
bne _0810C6F4
b _0810C8D0
_0810C6F4:
b _0810C90C
_0810C6F6:
adds r0, r4, 0
bl TranslateAnimLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
movs r1, 0
ldrsh r0, [r0, r1]
asrs r0, 4
ldrh r2, [r4, 0x24]
adds r0, r2
strh r0, [r4, 0x24]
movs r1, 0x3A
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0810C724
ldrh r0, [r4, 0x38]
subs r0, 0x8
b _0810C728
.pool
_0810C724:
ldrh r0, [r4, 0x38]
adds r0, 0x8
_0810C728:
ands r0, r5
strh r0, [r4, 0x38]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r0, 0
ble _0810C736
b _0810C90C
_0810C736:
movs r5, 0x50
strh r5, [r4, 0x2E]
ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
strh r0, [r4, 0x30]
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x26]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
strh r0, [r4, 0x34]
adds r0, 0x1D
strh r0, [r4, 0x36]
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C78C
ldr r1, =gBattlerPositions
ldrb r0, [r6]
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0810C78C
movs r0, 0xCC
strh r0, [r4, 0x38]
b _0810C78E
.pool
_0810C78C:
strh r5, [r4, 0x38]
_0810C78E:
movs r0, 0
strh r0, [r4, 0x26]
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
movs r1, 0
ldrsh r0, [r0, r1]
asrs r0, 3
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x38]
adds r0, 0x2
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
adds r0, r4, 0
bl InitAnimLinearTranslation
b _0810C90C
.pool
_0810C7BC:
adds r0, r4, 0
bl TranslateAnimLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
movs r2, 0
ldrsh r0, [r0, r2]
asrs r0, 3
ldrh r2, [r4, 0x24]
adds r0, r2
strh r0, [r4, 0x24]
movs r2, 0x38
ldrsh r0, [r4, r2]
adds r0, 0x40
lsls r0, 1
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
lsls r0, r1, 1
adds r0, r1
negs r0, r0
asrs r0, 8
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C83A
ldrh r1, [r4, 0x38]
adds r0, r1, 0
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
adds r3, r1, 0
cmp r0, 0x7F
bhi _0810C81C
ldrh r1, [r4, 0x3C]
lsls r1, 16
asrs r1, 24
b _0810C824
.pool
_0810C81C:
ldrh r1, [r4, 0x3C]
lsls r1, 16
asrs r1, 24
adds r1, 0x1
_0810C824:
movs r0, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
adds r0, r3, 0x4
b _0810C85A
_0810C83A:
ldrh r0, [r4, 0x38]
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
cmp r0, 0x7F
bhi _0810C84E
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x80
b _0810C854
_0810C84E:
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x8C
_0810C854:
strb r0, [r1]
ldrh r0, [r4, 0x38]
subs r0, 0x4
_0810C85A:
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r0, 0
bgt _0810C90C
movs r5, 0
movs r0, 0xC0
lsls r0, 2
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
strh r0, [r4, 0x34]
adds r0, 0x4
strh r0, [r4, 0x36]
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810C8B4
ldr r1, =gBattlerPositions
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0810C8B4
movs r0, 0x80
lsls r0, 1
b _0810C8B6
.pool
_0810C8B4:
ldr r0, =0x0000fff0
_0810C8B6:
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x3C]
adds r0, 0x1
movs r1, 0
strh r0, [r4, 0x3C]
strh r1, [r4, 0x26]
strh r1, [r4, 0x24]
adds r0, r4, 0
bl sub_80A6FD4
b _0810C90C
.pool
_0810C8D0:
adds r0, r4, 0
bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _0810C90C
ldrb r0, [r4, 0x1]
lsls r0, 30
lsrs r0, 30
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0810C8FE
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
ldrb r1, [r4, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r1
strb r0, [r4, 0x1]
_0810C8FE:
adds r0, r4, 0
bl DestroySprite
ldr r1, =gAnimVisualTaskCount
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
_0810C90C:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810C6D4
thumb_func_start sub_810C918
sub_810C918: @ 810C918
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r1, r0
ldr r0, =sub_810C934
str r0, [r1]
bx lr
.pool
thumb_func_end sub_810C918
thumb_func_start sub_810C934
sub_810C934: @ 810C934
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r5, [r4, r0]
cmp r5, 0x1
beq _0810C978
cmp r5, 0x1
bgt _0810C95C
cmp r5, 0
beq _0810C962
b _0810C9DC
.pool
_0810C95C:
cmp r5, 0x2
beq _0810C9CE
b _0810C9DC
_0810C962:
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
ble _0810C9DC
strh r5, [r4, 0x10]
strh r5, [r4, 0x12]
strh r5, [r4, 0xC]
b _0810C9B4
_0810C978:
ldrh r1, [r4, 0x12]
movs r3, 0x12
ldrsh r0, [r4, r3]
cmp r0, 0
bne _0810C9C8
ldrb r0, [r4, 0xE]
ldrb r1, [r4, 0xC]
movs r3, 0x1
bl sub_810C9E4
lsls r0, 24
cmp r0, 0
beq _0810C998
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
_0810C998:
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _0810C9C4
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
bne _0810C9BC
_0810C9B4:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _0810C9DC
_0810C9BC:
ldrh r0, [r4, 0x8]
subs r0, 0x1
strh r0, [r4, 0x8]
b _0810C9DC
_0810C9C4:
strh r5, [r4, 0x12]
b _0810C9DC
_0810C9C8:
subs r0, r1, 0x1
strh r0, [r4, 0x12]
b _0810C9DC
_0810C9CE:
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810C9DC
adds r0, r2, 0
bl DestroyAnimVisualTask
_0810C9DC:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_810C934
thumb_func_start sub_810C9E4
sub_810C9E4: @ 810C9E4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
lsls r0, 24
lsls r1, 24
lsrs r1, 24
mov r9, r1
lsls r2, 24
lsrs r2, 24
str r2, [sp]
lsls r3, 24
lsrs r3, 24
mov r10, r3
movs r1, 0
str r1, [sp, 0x4]
ldr r1, =gUnknown_08595CB4
lsrs r0, 22
adds r4, r0, r1
ldrb r0, [r4, 0x3]
lsls r0, 24
asrs r0, 28
mov r8, r0
cmp r0, 0x2
beq _0810CAD0
ldrh r0, [r4, 0x2]
lsls r0, 20
lsrs r0, 24
bl GetBattlerAtPosition
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810CAD0
movs r0, 0x1
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
cmp r1, 0
beq _0810CA60
cmp r1, 0x1
beq _0810CA96
b _0810CAE2
.pool
_0810CA60:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A861C
lsls r0, 16
asrs r0, 16
movs r1, 0x6
bl __divsi3
lsls r1, r7, 16
asrs r1, 16
subs r1, r0
lsls r1, 16
lsrs r7, r1, 16
adds r0, r5, 0
movs r1, 0
bl sub_80A861C
lsls r0, 16
asrs r0, 16
movs r1, 0x6
bl __divsi3
lsls r1, r6, 16
asrs r1, 16
subs r1, r0
b _0810CACA
_0810CA96:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A861C
lsls r0, 16
asrs r0, 16
movs r1, 0x6
bl __divsi3
lsls r1, r7, 16
asrs r1, 16
adds r1, r0
lsls r1, 16
lsrs r7, r1, 16
adds r0, r5, 0
movs r1, 0
bl sub_80A861C
lsls r0, 16
asrs r0, 16
movs r1, 0x6
bl __divsi3
lsls r1, r6, 16
asrs r1, 16
adds r1, r0
_0810CACA:
lsls r1, 16
lsrs r6, r1, 16
b _0810CAE2
_0810CAD0:
ldrh r0, [r4]
lsls r0, 22
asrs r0, 6
lsrs r7, r0, 16
ldr r0, [r4]
lsls r0, 12
asrs r0, 22
lsls r0, 16
lsrs r6, r0, 16
_0810CAE2:
lsls r0, r6, 16
asrs r0, 16
adds r0, 0x8
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
lsls r1, r7, 16
asrs r1, 16
subs r1, r0
ldr r0, =gUnknown_08595D2C
lsls r1, 16
asrs r1, 16
movs r2, 0x8
negs r2, r2
movs r3, 0x12
bl CreateSprite
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x40
beq _0810CB44
lsls r4, r5, 4
adds r4, r5
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
adds r0, r4, 0
mov r1, r9
bl StartSpriteAffineAnim
mov r0, sp
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
strh r7, [r4, 0x34]
strh r6, [r4, 0x36]
mov r1, r9
strh r1, [r4, 0x38]
mov r0, sp
ldrh r0, [r0]
strh r0, [r4, 0x3A]
mov r1, r10
strh r1, [r4, 0x3C]
movs r0, 0x1
b _0810CB46
.pool
_0810CB44:
movs r0, 0
_0810CB46:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_810C9E4
thumb_func_start sub_810CB58
sub_810CB58: @ 810CB58
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x20]
adds r0, 0x4
strh r0, [r4, 0x20]
ldrh r1, [r4, 0x22]
adds r2, r1, 0
adds r2, 0x8
strh r2, [r4, 0x22]
lsls r0, 16
asrs r0, 16
movs r3, 0x34
ldrsh r1, [r4, r3]
cmp r0, r1
bge _0810CB82
lsls r0, r2, 16
asrs r0, 16
movs r2, 0x36
ldrsh r1, [r4, r2]
cmp r0, r1
blt _0810CC32
_0810CB82:
movs r3, 0x2E
ldrsh r0, [r4, r3]
cmp r0, 0x1
bne _0810CC04
movs r1, 0x38
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810CC04
ldr r0, =gUnknown_08595B68
movs r2, 0x34
ldrsh r1, [r4, r2]
movs r3, 0x36
ldrsh r2, [r4, r3]
adds r3, r4, 0
adds r3, 0x43
ldrb r3, [r3]
bl CreateSprite
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x2E]
cmp r0, 0x40
beq _0810CBE6
ldr r2, =gSprites
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r2, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =sub_810CC3C
str r1, [r0]
movs r3, 0x2E
ldrsh r1, [r4, r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x3A]
strh r1, [r0, 0x3A]
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x3C]
strh r1, [r0, 0x3C]
_0810CBE6:
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
adds r0, r4, 0
bl DestroySprite
b _0810CC32
.pool
_0810CC04:
ldr r3, =gTasks
movs r2, 0x3C
ldrsh r1, [r4, r2]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
adds r0, r4, 0
bl DestroySprite
_0810CC32:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CB58
thumb_func_start sub_810CC3C
sub_810CC3C: @ 810CC3C
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x14
bne _0810CC7C
ldr r3, =gTasks
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
adds r0, r4, 0
bl DestroySprite
_0810CC7C:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CC3C
thumb_func_start unc_080B06FC
unc_080B06FC: @ 810CC88
push {r4-r6,lr}
adds r5, r0, 0
ldr r0, =gAnimDisableStructPtr
ldr r0, [r0]
ldrb r1, [r0, 0x11]
lsrs r0, r1, 4
lsls r1, 28
lsrs r1, 28
subs r0, r1
subs r0, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x4
bls _0810CCA6
movs r1, 0x4
_0810CCA6:
adds r0, r5, 0
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810CCCE
ldrh r0, [r6, 0x4]
negs r0, r0
strh r0, [r6, 0x4]
_0810CCCE:
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
adds r0, r1
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
adds r0, r1
strh r0, [r5, 0x36]
ldrh r0, [r6, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
bl InitAnimArcTranslation
ldr r0, =sub_810CD1C
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end unc_080B06FC
thumb_func_start sub_810CD1C
sub_810CD1C: @ 810CD1C
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0810CD3E
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
ldr r0, =sub_80A67D8
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
_0810CD3E:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CD1C
thumb_func_start sub_810CD4C
sub_810CD4C: @ 810CD4C
push {r4-r6,lr}
adds r4, r0, 0
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x8
ldr r3, =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r4, 0x4]
adds r0, r4, 0
movs r1, 0x1
bl sub_80A6980
bl Random2
movs r5, 0xFF
ands r5, r0
movs r0, 0x80
lsls r0, 1
adds r6, r0, 0
orrs r5, r6
bl Random2
ldr r1, =0x000001ff
ands r1, r0
adds r0, r1, 0
cmp r0, 0xFF
ble _0810CD92
subs r0, r6, r0
lsls r0, 16
lsrs r1, r0, 16
_0810CD92:
strh r5, [r4, 0x30]
strh r1, [r4, 0x32]
ldr r0, =sub_810CDB0
str r0, [r4, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CD4C
thumb_func_start sub_810CDB0
sub_810CDB0: @ 810CDB0
push {r4,lr}
adds r2, r0, 0
ldrh r0, [r2, 0x30]
ldrh r1, [r2, 0x34]
adds r3, r0, r1
strh r3, [r2, 0x34]
ldrh r1, [r2, 0x32]
ldrh r4, [r2, 0x36]
adds r1, r4
strh r1, [r2, 0x36]
movs r1, 0x1
ands r1, r0
cmp r1, 0
beq _0810CDD4
lsls r0, r3, 16
asrs r0, 24
negs r0, r0
b _0810CDD8
_0810CDD4:
lsls r0, r3, 16
asrs r0, 24
_0810CDD8:
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x36]
lsls r0, 16
asrs r0, 24
strh r0, [r2, 0x26]
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x15
bne _0810CDF6
adds r0, r2, 0
bl DestroyAnimSprite
_0810CDF6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810CDB0
thumb_func_start AnimTask_GetRolloutCounter
AnimTask_GetRolloutCounter: @ 810CDFC
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r1, =gBattleAnimArgs
ldrb r3, [r1]
lsls r3, 1
adds r3, r1
ldr r1, =gAnimDisableStructPtr
ldr r1, [r1]
ldrb r1, [r1, 0x11]
lsrs r2, r1, 4
lsls r1, 28
lsrs r1, 28
subs r2, r1
subs r2, 0x1
strh r2, [r3]
bl DestroyAnimVisualTask
pop {r0}
bx r0
.pool
thumb_func_end AnimTask_GetRolloutCounter
.align 2, 0