mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 12:44:18 +01:00
730 lines
25 KiB
PHP
730 lines
25 KiB
PHP
BattleFrontier_BattlePalaceLobby_MapScripts:: @ 824D77E
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map_script 2, BattleFrontier_BattlePalaceLobby_MapScript2_24D79D
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map_script 4, BattleFrontier_BattlePalaceLobby_MapScript2_24D789
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.byte 0
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BattleFrontier_BattlePalaceLobby_MapScript2_24D789: @ 824D789
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D793
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.2byte 0
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BattleFrontier_BattlePalaceLobby_EventScript_24D793:: @ 824D793
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
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end
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BattleFrontier_BattlePalaceLobby_MapScript2_24D79D: @ 824D79D
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D7C7
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map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattlePalaceLobby_EventScript_24D7D0
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map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattlePalaceLobby_EventScript_24D908
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map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattlePalaceLobby_EventScript_24D817
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map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattlePalaceLobby_EventScript_24D873
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.2byte 0
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BattleFrontier_BattlePalaceLobby_EventScript_24D7C7:: @ 824D7C7
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setvar VAR_0x8004, 0
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special sub_81A1780
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24D7D0:: @ 824D7D0
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E636, 4
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_8195960
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special sub_8195960
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24D817:: @ 824D817
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lockall
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setvar VAR_0x8004, 10
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special sub_81A1780
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24D838
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E497, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24D840
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BattleFrontier_BattlePalaceLobby_EventScript_24D838:: @ 824D838
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EE81, 4
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BattleFrontier_BattlePalaceLobby_EventScript_24D840:: @ 824D840
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EEB9, 4
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setvar VAR_0x8004, 11
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special sub_81A1780
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msgbox BattleFrontier_BattlePalaceLobby_Text_241520, 9
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message BattleFrontier_BattlePalaceLobby_Text_24E4F7
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waitmessage
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call BattleFrontier_BattlePalaceLobby_EventScript_24D8A1
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24D873:: @ 824D873
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lockall
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message BattleFrontier_BattlePalaceLobby_Text_24E41E
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waitmessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special sub_8195960
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call BattleFrontier_BattlePalaceLobby_EventScript_24D8A1
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24D8A1:: @ 824D8A1
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setvar VAR_0x8004, 8
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special sub_81A1780
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special LoadPlayerParty
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special HealPlayerParty
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 0
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special sub_8195960
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playse SE_SAVE
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waitse
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call BattleFrontier_BattlePalaceLobby_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24D907
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message BattleFrontier_BattlePalaceLobby_Text_24EF16
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_24D907
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_24D902
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case 127, BattleFrontier_BattlePalaceLobby_EventScript_24D907
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BattleFrontier_BattlePalaceLobby_EventScript_24D902:: @ 824D902
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call BattleFrontier_BattlePalaceLobby_EventScript_23E8B4
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BattleFrontier_BattlePalaceLobby_EventScript_24D907:: @ 824D907
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24D908:: @ 824D908
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E5D8, 4
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message BattleFrontier_BattlePalaceLobby_Text_24E5F6
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waitmessage
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 1
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special sub_8195960
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playse SE_SAVE
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waitse
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_TEMP_0, 255
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goto BattleFrontier_BattlePalaceLobby_EventScript_24DAF3
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BattleFrontier_BattlePalaceLobby_EventScript_24D944:: @ 824D944
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, 2
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setvar VAR_FRONTIER_BATTLE_MODE, 0
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goto BattleFrontier_BattlePalaceLobby_EventScript_24D968
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24D956:: @ 824D956
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, 2
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setvar VAR_FRONTIER_BATTLE_MODE, 1
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goto BattleFrontier_BattlePalaceLobby_EventScript_24D968
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24D968:: @ 824D968
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 0
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special sub_8195960
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePalaceLobby_EventScript_24D817
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special SavePlayerParty
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB9E
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBA7
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BattleFrontier_BattlePalaceLobby_EventScript_24D999:: @ 824D999
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB0
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DBB6
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waitmessage
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multichoice 17, 6, 23, 0
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_24D9E6
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB20
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case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
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case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
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BattleFrontier_BattlePalaceLobby_EventScript_24D9E6:: @ 824D9E6
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message BattleFrontier_BattlePalaceLobby_Text_24E119
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waitmessage
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multichoice 17, 6, 24, 0
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switch VAR_RESULT
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case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
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case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB94
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setvar VAR_0x8004, 15
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special sub_81A1780
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compare VAR_0x8004, 1
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goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB45
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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copyvar VAR_0x8006, VAR_RESULT
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special sub_81A1780
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E399, 4
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fadescreen 1
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call BattleFrontier_BattlePalaceLobby_EventScript_23F2B7
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copyvar VAR_0x8004, VAR_RESULT
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setvar VAR_0x8005, 3
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special sub_80F9490
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waitstate
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB91
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E3C8, 5
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DB91
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DA87
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case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DB91
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BattleFrontier_BattlePalaceLobby_EventScript_24DA87:: @ 824DA87
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 4
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special sub_81A1780
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setvar VAR_0x8004, 0
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special sub_8195960
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 1
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special sub_8195960
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 1
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special sub_81A1780
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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special LoadPlayerParty
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closemessage
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delay 2
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call BattleFrontier_BattlePalaceLobby_EventScript_27134F
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB7A
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BattleFrontier_BattlePalaceLobby_EventScript_24DAF3:: @ 824DAF3
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special SavePlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special sub_81A1780
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E408, 4
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closemessage
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call BattleFrontier_BattlePalaceLobby_EventScript_24DBBC
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warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13
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setvar VAR_TEMP_0, 0
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waitstate
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DB20:: @ 824DB20
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compare VAR_FRONTIER_BATTLE_MODE, 1
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goto_eq BattleFrontier_BattlePalaceLobby_EventScript_24DB38
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msgbox BattleFrontier_BattlePalaceLobby_Text_24DE17, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24D999
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BattleFrontier_BattlePalaceLobby_EventScript_24DB38:: @ 824DB38
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EBC2, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24D999
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BattleFrontier_BattlePalaceLobby_EventScript_24DB45:: @ 824DB45
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DB60
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DB6D
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BattleFrontier_BattlePalaceLobby_EventScript_24DB60:: @ 824DB60
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E173, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24DB9C
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BattleFrontier_BattlePalaceLobby_EventScript_24DB6D:: @ 824DB6D
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E29E, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24DB9C
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BattleFrontier_BattlePalaceLobby_EventScript_24DB7A:: @ 824DB7A
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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goto BattleFrontier_BattlePalaceLobby_EventScript_24DB94
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BattleFrontier_BattlePalaceLobby_EventScript_24DB91:: @ 824DB91
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special LoadPlayerParty
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BattleFrontier_BattlePalaceLobby_EventScript_24DB94:: @ 824DB94
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E0D8, 4
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BattleFrontier_BattlePalaceLobby_EventScript_24DB9C:: @ 824DB9C
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release
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DB9E:: @ 824DB9E
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msgbox BattleFrontier_BattlePalaceLobby_Text_24DD5B, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DBA7:: @ 824DBA7
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EB06, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DBB0:: @ 824DBB0
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message BattleFrontier_BattlePalaceLobby_Text_24DDE1
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DBB6:: @ 824DBB6
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message BattleFrontier_BattlePalaceLobby_Text_24EB8C
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DBBC:: @ 824DBBC
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC23
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC29
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applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC47
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applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC47
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC2F
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC35
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waitdooranim
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applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_24DC49
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applymovement 255, BattleFrontier_BattlePalaceLobby_Movement_24DC4C
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC3B
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattlePalaceLobby_EventScript_24DC41
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waitdooranim
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DC23:: @ 824DC23
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setvar VAR_LAST_TALKED, 1
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DC29:: @ 824DC29
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setvar VAR_LAST_TALKED, 6
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DC2F:: @ 824DC2F
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opendoor 5, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DC35:: @ 824DC35
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opendoor 19, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DC3B:: @ 824DC3B
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closedoor 5, 4
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return
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BattleFrontier_BattlePalaceLobby_EventScript_24DC41:: @ 824DC41
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closedoor 19, 4
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return
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BattleFrontier_BattlePalaceLobby_Movement_24DC47: @ 824DC47
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walk_up
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step_end
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BattleFrontier_BattlePalaceLobby_Movement_24DC49: @ 824DC49
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePalaceLobby_Movement_24DC4C: @ 824DC4C
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePalaceLobby_EventScript_24DC50:: @ 824DC50
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lockall
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special sub_81A1780
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DC69:: @ 824DC69
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lockall
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 1
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special sub_81A1780
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DC82:: @ 824DC82
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E6E3, 2
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DC8B:: @ 824DC8B
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E851, 2
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DC94:: @ 824DC94
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msgbox BattleFrontier_BattlePalaceLobby_Text_24E992, 2
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DC9D:: @ 824DC9D
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EA4B, 2
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DCA6:: @ 824DCA6
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EF66, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DCB5:: @ 824DCB5
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message BattleFrontier_BattlePalaceLobby_Text_24EF88
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waitmessage
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multichoice 16, 0, 100, 0
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_24DD13
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_24DD21
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case 2, BattleFrontier_BattlePalaceLobby_EventScript_24DD2F
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case 3, BattleFrontier_BattlePalaceLobby_EventScript_24DD3D
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case 4, BattleFrontier_BattlePalaceLobby_EventScript_24DD4B
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case 5, BattleFrontier_BattlePalaceLobby_EventScript_24DD59
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case 127, BattleFrontier_BattlePalaceLobby_EventScript_24DD59
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end
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BattleFrontier_BattlePalaceLobby_EventScript_24DD13:: @ 824DD13
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msgbox BattleFrontier_BattlePalaceLobby_Text_24EFAB, 4
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goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
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end
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||
|
||
BattleFrontier_BattlePalaceLobby_EventScript_24DD21:: @ 824DD21
|
||
msgbox BattleFrontier_BattlePalaceLobby_Text_24F049, 4
|
||
goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceLobby_EventScript_24DD2F:: @ 824DD2F
|
||
msgbox BattleFrontier_BattlePalaceLobby_Text_24F190, 4
|
||
goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceLobby_EventScript_24DD3D:: @ 824DD3D
|
||
msgbox BattleFrontier_BattlePalaceLobby_Text_24F2E8, 4
|
||
goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceLobby_EventScript_24DD4B:: @ 824DD4B
|
||
msgbox BattleFrontier_BattlePalaceLobby_Text_24F3F4, 4
|
||
goto BattleFrontier_BattlePalaceLobby_EventScript_24DCB5
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceLobby_EventScript_24DD59:: @ 824DD59
|
||
releaseall
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24DD5B: @ 824DD5B
|
||
.string "Where the hearts of TRAINERS\n"
|
||
.string "are put to the test.\p"
|
||
.string "I welcome you to the BATTLE PALACE.\p"
|
||
.string "I accept challenges to the SINGLE\n"
|
||
.string "BATTLE HALLS.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24DDE1: @ 824DDE1
|
||
.string "Do you wish to take\n"
|
||
.string "the SINGLE BATTLE HALL challenge?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24DE17: @ 824DE17
|
||
.string "In the BATTLE PALACE, there are\n"
|
||
.string "several auditoriums for SINGLE BATTLES\l"
|
||
.string "that are named SINGLE BATTLE HALLS.\p"
|
||
.string "The SINGLE BATTLES are conducted in\n"
|
||
.string "the usual way, except with one crucial\l"
|
||
.string "rule that must be obeyed.\p"
|
||
.string "TRAINERS are permitted only to switch\n"
|
||
.string "their POKéMON in and out.\p"
|
||
.string "TRAINERS are otherwise forbidden to\n"
|
||
.string "command their POKéMON.\p"
|
||
.string "The POKéMON are to behave according\n"
|
||
.string "to their nature and battle on their own.\p"
|
||
.string "You must put your trust in your\n"
|
||
.string "POKéMON and watch over them.\p"
|
||
.string "If you achieve the honor of beating\n"
|
||
.string "seven TRAINERS in succession,\l"
|
||
.string "we will present you with Battle Points.\p"
|
||
.string "If you want to interrupt your\n"
|
||
.string "challenge, you must save the game.\p"
|
||
.string "If you don’t save before interrupting,\n"
|
||
.string "you will be disqualified.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E0D8: @ 824E0D8
|
||
.string "When you have fortified your heart\n"
|
||
.string "and POKéMON, you must return.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E119: @ 824E119
|
||
.string "There are two BATTLE HALLS,\n"
|
||
.string "Level 50 and Open Level.\l"
|
||
.string "Which is your choice of a challenge?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E173: @ 824E173
|
||
.string "Sigh…\p"
|
||
.string "You do not have the three POKéMON\n"
|
||
.string "required for the challenge.\p"
|
||
.string "To enter, you must provide three\n"
|
||
.string "different kinds of POKéMON.\p"
|
||
.string "These POKéMON must all be of\n"
|
||
.string "Level 50 or lower.\p"
|
||
.string "They also must not be holding\n"
|
||
.string "the same kinds of items.\p"
|
||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||
.string "Come back when you have made\n"
|
||
.string "your preparations.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E29E: @ 824E29E
|
||
.string "Sigh…\p"
|
||
.string "You do not have the three POKéMON\n"
|
||
.string "required for the challenge.\p"
|
||
.string "To enter, you must provide three\n"
|
||
.string "different kinds of POKéMON.\p"
|
||
.string "They also must not be holding\n"
|
||
.string "the same kinds of items.\p"
|
||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||
.string "Come back when you have made\n"
|
||
.string "your preparations.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E399: @ 824E399
|
||
.string "Good. Now, you must select your\n"
|
||
.string "three POKéMON.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E3C8: @ 824E3C8
|
||
.string "I must save before I show you to\n"
|
||
.string "the BATTLE HALL. Is that okay?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E408: @ 824E408
|
||
.string "Good.\n"
|
||
.string "Now, follow me.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E41E: @ 824E41E
|
||
.string "I feel privileged for having seen\n"
|
||
.string "your POKéMON’s exploits.\p"
|
||
.string "The results will be recorded.\n"
|
||
.string "I must ask you to briefly wait.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E497: @ 824E497
|
||
.string "To achieve a 7-win streak…\p"
|
||
.string "The bonds that bind your heart with\n"
|
||
.string "your POKéMON seem firm and true.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E4F7: @ 824E4F7
|
||
.string "Your feat will be recorded.\n"
|
||
.string "I must ask you to briefly wait.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E533: @ 824E5333
|
||
.string "For the feat of your 7-win streak,\n"
|
||
.string "we present you with Battle Point(s).$"
|
||
|
||
VerdanturfTown_BattleTentLobby_Text_24E57B: @ 824E57B
|
||
.string "You seem to have no space for\n"
|
||
.string "our prize.\p"
|
||
.string "You should return when you have\n"
|
||
.string "organized your BAG.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E5D8: @ 824E5D8
|
||
VerdanturfTown_BattleTentLobby_Text_24E5D8: @ 824E5D8
|
||
.string "We have been waiting for you…$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E5F6: @ 824E5F6
|
||
VerdanturfTown_BattleTentLobby_Text_24E5F6: @ 824E5F6
|
||
.string "I must save before I show you to\n"
|
||
.string "the BATTLE HALL. Is that okay?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E636: @ 824E636
|
||
VerdanturfTown_BattleTentLobby_Text_24E636: @ 824E636
|
||
.string "Sigh…\p"
|
||
.string "You failed to save before you ended\n"
|
||
.string "your challenge the last time.\p"
|
||
.string "As a result, your challenge has been\n"
|
||
.string "disqualified. It is most unfortunate.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E6C9: @ 824E6C9
|
||
.string "{PLAYER} received the prize\n"
|
||
.string "{STR_VAR_1}.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E6E3: @ 824E6E3
|
||
.string "For a hardy fellow like me,\n"
|
||
.string "hardy POKéMON are the best.\p"
|
||
.string "Offense is the best defense!\n"
|
||
.string "A relentless attack is the ultimate!\p"
|
||
.string "But that’s not what I wanted to chat\n"
|
||
.string "about.\p"
|
||
.string "Every so often a really cute lady\n"
|
||
.string "swings by here.\p"
|
||
.string "She says that she can tell what\n"
|
||
.string "POKéMON are thinking.\p"
|
||
.string "I don’t know about that part,\n"
|
||
.string "but she is really cute.\p"
|
||
.string "Huh?\n"
|
||
.string "Why are you looking at me like that?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E851: @ 824E851
|
||
.string "Hmm…\p"
|
||
.string "It appears that the nature of POKéMON\n"
|
||
.string "and the moves that they have been\l"
|
||
.string "taught are the keys to battle here.\p"
|
||
.string "To be more precise, it’s how well\n"
|
||
.string "the moves match the nature of\l"
|
||
.string "the POKéMON.\p"
|
||
.string "If your POKéMON is in trouble and\n"
|
||
.string "unable to live up to its potential,\l"
|
||
.string "you may need to examine how well\l"
|
||
.string "its moves match its nature.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24E992: @ 824E992
|
||
.string "My POKéMON is usually very docile.\p"
|
||
.string "But when it’s in a BATTLE HALL,\n"
|
||
.string "it sometimes seems to become\l"
|
||
.string "transformed into something wicked!\p"
|
||
.string "It becomes totally intimidating.\n"
|
||
.string "It’s shocking, even.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EA4B: @ 824EA4B
|
||
.string "I wonder what sort of nature a POKéMON\n"
|
||
.string "would have if it favored enfeebling its\l"
|
||
.string "opponents and chipping away slowly.\p"
|
||
.string "I’d be surprised if it was a LAX nature.\p"
|
||
.string "But, nah, that can’t be right.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EB06: @ 824EB06
|
||
.string "Where the hearts of TRAINERS\n"
|
||
.string "are put to the test.\p"
|
||
.string "I welcome you to the BATTLE PALACE.\p"
|
||
.string "I accept challenges to the DOUBLE\n"
|
||
.string "BATTLE HALLS.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EB8C: @ 824EB8C
|
||
.string "Do you wish to take\n"
|
||
.string "the DOUBLE BATTLE HALL challenge?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EBC2: @ 824EBC2
|
||
.string "In the BATTLE PALACE, there are\n"
|
||
.string "several auditoriums for DOUBLE BATTLES\l"
|
||
.string "that are named DOUBLE BATTLE HALLS.\p"
|
||
.string "The DOUBLE BATTLES are conducted in\n"
|
||
.string "the usual way, except with one crucial\l"
|
||
.string "rule that must be obeyed.\p"
|
||
.string "TRAINERS are permitted only to switch\n"
|
||
.string "their POKéMON in and out.\p"
|
||
.string "TRAINERS are otherwise forbidden to\n"
|
||
.string "command their POKéMON.\p"
|
||
.string "The POKéMON are to behave according\n"
|
||
.string "to their nature and battle on their own.\p"
|
||
.string "You must put your trust in your\n"
|
||
.string "POKéMON and watch over them.\p"
|
||
.string "If you achieve the honor of beating\n"
|
||
.string "seven TRAINERS in succession,\l"
|
||
.string "we will present you with Battle Points.\p"
|
||
.string "If you want to interrupt your\n"
|
||
.string "challenge, please save the game.\p"
|
||
.string "If you don’t save before interrupting,\n"
|
||
.string "you will be disqualified.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EE81: @ 824EE81
|
||
.string "To defeat the PALACE MAVEN\n"
|
||
.string "and seven TRAINERS in a row…$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EEB9: @ 824EEB9
|
||
.string "In honor of the bond you share with\n"
|
||
.string "your POKéMON, we present you with\l"
|
||
.string "these Battle Point(s).$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EF16: @ 824EF16
|
||
.string "Would you like to record your latest\n"
|
||
.string "BATTLE PALACE match on your\l"
|
||
.string "FRONTIER PASS?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EF66: @ 824EF66
|
||
.string "The BATTLE HALL rules are listed.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EF88: @ 824EF88
|
||
VerdanturfTown_BattleTentLobby_Text_24EF88: @ 824EF88
|
||
.string "Which heading do you want to read?$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24EFAB: @ 824EFAB
|
||
VerdanturfTown_BattleTentLobby_Text_24EFAB: @ 824EFAB
|
||
.string "Here, POKéMON are required to think\n"
|
||
.string "and battle by themselves.\p"
|
||
.string "Unlike in the wild, POKéMON that live\n"
|
||
.string "with people behave differently\l"
|
||
.string "depending on their nature.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24F049: @ 824F049
|
||
VerdanturfTown_BattleTentLobby_Text_24F049: @ 824F049
|
||
.string "Depending on its nature, a POKéMON\n"
|
||
.string "may prefer to attack no matter what.\p"
|
||
.string "Another POKéMON may prefer to protect\n"
|
||
.string "itself from any harm.\p"
|
||
.string "Yet another may enjoy vexing or\n"
|
||
.string "confounding its foes.\p"
|
||
.string "Due to its nature, a POKéMON\n"
|
||
.string "will have favorite moves that it is good\l"
|
||
.string "at using.\p"
|
||
.string "It may also dislike certain moves that\n"
|
||
.string "it has trouble using.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24F190: @ 824F190
|
||
VerdanturfTown_BattleTentLobby_Text_24F190: @ 824F190
|
||
.string "There are offensive moves that inflict\n"
|
||
.string "direct damage on the foe.\p"
|
||
.string "There are defensive moves that are\n"
|
||
.string "used to prepare for enemy attacks or\l"
|
||
.string "used to heal HP and so on.\p"
|
||
.string "There are also other somewhat-odd\n"
|
||
.string "moves that may enfeeble the foes with\l"
|
||
.string "stat problems including poison and \l"
|
||
.string "paralysis.\p"
|
||
.string "POKéMON will consider using moves in\n"
|
||
.string "these three categories.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24F2E8: @ 824F2E8
|
||
VerdanturfTown_BattleTentLobby_Text_24F2E8: @ 824F2E8
|
||
.string "When not under command by its TRAINER,\n"
|
||
.string "a POKéMON may be unable to effectively\l"
|
||
.string "use certain moves.\p"
|
||
.string "A POKéMON is not good at using any\n"
|
||
.string "move that it dislikes.\p"
|
||
.string "If a POKéMON only knows moves that\n"
|
||
.string "do not match its nature, it will often\l"
|
||
.string "be unable to live up to its potential.$"
|
||
|
||
BattleFrontier_BattlePalaceLobby_Text_24F3F4: @ 824F3F4
|
||
VerdanturfTown_BattleTentLobby_Text_24F3F4: @ 824F3F4
|
||
.string "Depending on its nature, a POKéMON may\n"
|
||
.string "start using moves that don’t match its\l"
|
||
.string "nature when it is in trouble.\p"
|
||
.string "If a POKéMON begins behaving oddly\n"
|
||
.string "in a pinch, watch it carefully.$"
|
||
|