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https://github.com/Ninjdai1/pokeemerald.git
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5fe564f014
Fix Purifying Salt to be immune to statuses from secondary effects.
76 lines
2.5 KiB
C
76 lines
2.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_KEE_BERRY].holdEffect == HOLD_EFFECT_KEE_BERRY);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Kee Berry raises the holder's Defense by one stage when hit by a physical move")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_SWIFT; }
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PARAMETRIZE { move = MOVE_TACKLE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_KEE_BERRY); }
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent);
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if (move == MOVE_TACKLE) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
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}
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}
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} THEN {
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if (move == MOVE_TACKLE)
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Kee Berry raises the holder's Defense by two stages with Ripen when hit by a physical move")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_APPLIN) { Item(ITEM_KEE_BERRY); Ability(ABILITY_RIPEN); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Using Kee Berry, the Defense of Foe Applin sharply rose!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Kee Berry is not triggered by a special move")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_KEE_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_SWIFT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
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HP_BAR(opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
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}
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}
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}
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