mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
638 lines
18 KiB
C
638 lines
18 KiB
C
#include "global.h"
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#include "sprite.h"
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#include "pokeball.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "task.h"
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#include "sound.h"
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#include "songs.h"
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#include "trig.h"
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#include "main.h"
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#include "m4a.h"
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extern bool8 gDoingBattleAnim;
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extern u8 gActiveBank;
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extern u8 gBankTarget;
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extern u16 gBattlePartyID[];
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extern u8 gBankSpriteIds[];
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extern struct MusicPlayerInfo gMPlay_BGM;
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// this file's functions
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void Task_DoPokeballSendOutAnim(u8 taskId);
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void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
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void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
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void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
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void sub_80756D4(struct Sprite *sprite);
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void sub_80756E0(struct Sprite *sprite);
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void sub_807574C(struct Sprite *sprite);
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void sub_80757E4(struct Sprite *sprite);
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void sub_8075838(struct Sprite *sprite);
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void sub_8075930(struct Sprite *sprite);
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void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
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void sub_8075970(struct Sprite *sprite);
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void HandleBallAnimEnd(struct Sprite *sprite);
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void sub_8075FB4(struct Sprite *sprite);
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void sub_80760F8(struct Sprite *sprite);
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u16 GetBankPokeballItemId(u8 bank);
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define tFrames data[0]
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#define tPan data[1]
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#define tThrowId data[2]
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#define tBank data[3]
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#define tOpponentBank data[4]
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
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{
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u8 taskId;
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gDoingBattleAnim = TRUE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive = 1;
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taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
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gTasks[taskId].tPan = pan;
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gTasks[taskId].tThrowId = kindOfThrow;
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gTasks[taskId].tBank = gActiveBank;
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return 0;
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}
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#define sData0 data[0]
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#define sData1 data[1]
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#define sData2 data[2]
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#define sData3 data[3]
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#define sData4 data[4]
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#define sData5 data[5]
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#define sBank data[6]
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void Task_DoPokeballSendOutAnim(u8 taskId)
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{
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u16 throwCaseId;
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u8 bank;
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u16 itemId, ballId;
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u8 ballSpriteId;
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bool8 notSendOut = FALSE;
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if (gTasks[taskId].tFrames == 0)
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{
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gTasks[taskId].tFrames++;
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return;
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}
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throwCaseId = gTasks[taskId].tThrowId;
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bank = gTasks[taskId].tBank;
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if (GetBankSide(bank) != SIDE_PLAYER)
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itemId = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
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else
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itemId = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
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ballId = ItemIdToBallId(itemId);
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LoadBallGfx(ballId);
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ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
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gSprites[ballSpriteId].data[0] = 0x80;
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gSprites[ballSpriteId].data[1] = 0;
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gSprites[ballSpriteId].data[7] = throwCaseId;
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switch (throwCaseId)
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{
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case POKEBALL_PLAYER_SENDOUT:
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gBankTarget = bank;
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gSprites[ballSpriteId].pos1.x = 24;
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gSprites[ballSpriteId].pos1.y = 68;
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gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
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break;
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case POKEBALL_OPPONENT_SENDOUT:
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gSprites[ballSpriteId].pos1.x = GetBankPosition(bank, BANK_X_POS);
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gSprites[ballSpriteId].pos1.y = GetBankPosition(bank, BANK_Y_POS) + 24;
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gBankTarget = bank;
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gSprites[ballSpriteId].sData0 = 0;
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gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
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break;
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default:
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gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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notSendOut = TRUE;
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break;
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}
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gSprites[ballSpriteId].sBank = gBankTarget;
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if (!notSendOut)
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{
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DestroyTask(taskId);
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return;
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}
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// this will perform an unused ball throw animation
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gSprites[ballSpriteId].sData0 = 0x22;
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gSprites[ballSpriteId].sData2 = GetBankPosition(gBankTarget, BANK_X_POS);
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gSprites[ballSpriteId].sData4 = GetBankPosition(gBankTarget, BANK_Y_POS) - 16;
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gSprites[ballSpriteId].sData5 = -40;
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sub_80A68D4(&gSprites[ballSpriteId]);
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gSprites[ballSpriteId].oam.affineParam = taskId;
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gTasks[taskId].tOpponentBank = gBankTarget;
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gTasks[taskId].func = TaskDummy;
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PlaySE(SE_NAGERU);
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}
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void SpriteCB_TestBallThrow(struct Sprite *sprite)
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{
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if (AnimateBallThrow(sprite))
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{
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u16 ballId;
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u8 taskId = sprite->oam.affineParam;
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u8 opponentBank = gTasks[taskId].tOpponentBank;
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u8 noOfShakes = gTasks[taskId].tThrowId;
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StartSpriteAnim(sprite, 1);
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sprite->affineAnimPaused = 1;
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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sprite->pos2.x = 0;
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sprite->pos2.y = 0;
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sprite->sData5 = 0;
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ballId = ItemIdToBallId(GetBankPokeballItemId(opponentBank));
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LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
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sprite->sData0 = LaunchBallFadeMonTask(FALSE, opponentBank, 14, ballId);
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sprite->sBank = opponentBank;
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sprite->data[7] = noOfShakes;
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DestroyTask(taskId);
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sprite->callback = sub_80756D4;
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}
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}
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#undef tFrames
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#undef tPan
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#undef tThrowId
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#undef tBank
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#undef tOpponentBank
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void sub_80756D4(struct Sprite *sprite)
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{
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sprite->callback = sub_80756E0;
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}
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void sub_80756E0(struct Sprite *sprite)
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{
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if (++sprite->sData5 == 10)
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{
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sprite->sData5 = 0;
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sprite->callback = sub_807574C;
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StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 2);
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AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
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gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0;
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}
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}
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void sub_807574C(struct Sprite *sprite)
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{
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sprite->data[5]++;
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if (sprite->data[5] == 11)
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PlaySE(SE_SUIKOMU);
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if (gSprites[gBankSpriteIds[sprite->data[6]]].affineAnimEnded)
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{
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StartSpriteAnim(sprite, 2);
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gSprites[gBankSpriteIds[sprite->data[6]]].invisible = TRUE;
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sprite->data[5] = 0;
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sprite->callback = sub_80757E4;
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}
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else
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{
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gSprites[gBankSpriteIds[sprite->data[6]]].data[1] += 0x60;
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gSprites[gBankSpriteIds[sprite->data[6]]].pos2.y = -gSprites[gBankSpriteIds[sprite->data[6]]].data[1] >> 8;
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}
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}
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void sub_80757E4(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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{
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sprite->data[5]++;
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if (sprite->data[5] == 1)
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{
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sprite->data[3] = 0;
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sprite->data[4] = 32;
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sprite->data[5] = 0;
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sprite->pos1.y += Cos(0, 32);
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sprite->pos2.y = -Cos(0, sprite->data[4]);
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sprite->callback = sub_8075838;
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}
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}
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}
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void sub_8075838(struct Sprite *sprite)
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{
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bool8 r5 = FALSE;
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switch (sprite->data[3] & 0xFF)
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{
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case 0:
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sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
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sprite->data[5] += 4 + (sprite->data[3] >> 8);
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if (sprite->data[5] >= 64)
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{
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sprite->data[4] -= 10;
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sprite->data[3] += 0x101;
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if (sprite->data[3] >> 8 == 4)
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r5 = TRUE;
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switch (sprite->data[3] >> 8)
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{
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case 1:
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PlaySE(SE_KON);
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break;
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case 2:
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PlaySE(SE_KON2);
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break;
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case 3:
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PlaySE(SE_KON3);
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break;
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default:
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PlaySE(SE_KON4);
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break;
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}
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}
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break;
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case 1:
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sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
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sprite->data[5] -= 4 + (sprite->data[3] >> 8);
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if (sprite->data[5] <= 0)
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{
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sprite->data[5] = 0;
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sprite->data[3] &= 0xFF00;
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}
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break;
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}
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if (r5)
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{
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sprite->data[3] = 0;
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sprite->pos1.y += Cos(64, 32);
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sprite->pos2.y = 0;
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if (sprite->data[7] == 0)
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{
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sprite->callback = SpriteCB_ReleaseMonFromBall;
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}
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else
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{
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sprite->callback = sub_8075930;
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sprite->data[4] = 1;
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sprite->data[5] = 0;
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}
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}
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}
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void sub_8075930(struct Sprite *sprite)
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{
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sprite->data[3]++;
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if (sprite->data[3] == 31)
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{
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sprite->data[3] = 0;
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sprite->affineAnimPaused = TRUE;
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StartSpriteAffineAnim(sprite, 1);
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sprite->callback = sub_8075970;
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PlaySE(SE_BOWA);
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}
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}
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void sub_8075970(struct Sprite *sprite)
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{
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switch (sprite->data[3] & 0xFF)
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{
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case 0:
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case 2:
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sprite->pos2.x += sprite->data[4];
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sprite->data[5] += sprite->data[4];
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sprite->affineAnimPaused = FALSE;
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if (sprite->data[5] > 3 || sprite->data[5] < -3)
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{
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sprite->data[3]++;
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sprite->data[5] = 0;
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}
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break;
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case 1:
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sprite->data[5]++;
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if (sprite->data[5] == 1)
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{
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sprite->data[5] = 0;
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sprite->data[4] = -sprite->data[4];
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sprite->data[3]++;
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sprite->affineAnimPaused = FALSE;
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if (sprite->data[4] < 0)
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ChangeSpriteAffineAnim(sprite, 2);
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else
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ChangeSpriteAffineAnim(sprite, 1);
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}
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else
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{
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sprite->affineAnimPaused = TRUE;
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}
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break;
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case 3:
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sprite->data[3] += 0x100;
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if (sprite->data[3] >> 8 == sprite->data[7])
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{
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sprite->callback = SpriteCB_ReleaseMonFromBall;
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}
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else
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{
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if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
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{
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sprite->callback = sub_8075FB4;
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sprite->affineAnimPaused = TRUE;
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}
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else
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{
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sprite->data[3]++;
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sprite->affineAnimPaused = TRUE;
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}
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}
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break;
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case 4:
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default:
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sprite->data[5]++;
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if (sprite->data[5] == 31)
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{
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sprite->data[5] = 0;
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sprite->data[3] &= 0xFF00;
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StartSpriteAffineAnim(sprite, 3);
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if (sprite->data[4] < 0)
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StartSpriteAffineAnim(sprite, 2);
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else
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StartSpriteAffineAnim(sprite, 1);
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PlaySE(SE_BOWA);
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}
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break;
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}
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}
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#define tCryTaskSpecies data[0]
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#define tCryTaskPan data[1]
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#define tCryTaskWantedCry data[2]
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#define tCryTaskBank data[3]
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#define tCryTaskMonSpriteId data[4]
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#define tCryTaskMonPtr1 data[5]
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#define tCryTaskMonPtr2 data[6]
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#define tCryTaskFrames data[10]
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#define tCryTaskState data[15]
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void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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{
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u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
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s8 pan = gTasks[taskId].tCryTaskPan;
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u16 species = gTasks[taskId].tCryTaskSpecies;
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u8 bank = gTasks[taskId].tCryTaskBank;
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u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
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struct Pokemon *mon = (void*)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 0x10) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
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switch (gTasks[taskId].tCryTaskState)
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{
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case 0:
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default:
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if (gSprites[monSpriteId].affineAnimEnded)
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gTasks[taskId].tCryTaskState = wantedCry + 1;
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break;
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case 1:
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if (ShouldPlayNormalPokeCry(mon) == TRUE)
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PlayCry3(species, pan, 0);
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else
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PlayCry3(species, pan, 11);
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gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
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DestroyTask(taskId);
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break;
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case 2:
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StopCryAndClearCrySongs();
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gTasks[taskId].tCryTaskFrames = 3;
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gTasks[taskId].tCryTaskState = 20;
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break;
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case 20:
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if (gTasks[taskId].tCryTaskFrames == 0)
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{
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if (ShouldPlayNormalPokeCry(mon) == TRUE)
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PlayCry4(species, pan, 1);
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else
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PlayCry4(species, pan, 12);
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gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
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DestroyTask(taskId);
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}
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else
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{
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gTasks[taskId].tCryTaskFrames--;
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}
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break;
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case 3:
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gTasks[taskId].tCryTaskFrames = 6;
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gTasks[taskId].tCryTaskState = 30;
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break;
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case 30:
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if (gTasks[taskId].tCryTaskFrames != 0)
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{
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gTasks[taskId].tCryTaskFrames--;
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break;
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}
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gTasks[taskId].tCryTaskState++;
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// fall through
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case 31:
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if (!IsCryPlayingOrClearCrySongs())
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{
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StopCryAndClearCrySongs();
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gTasks[taskId].tCryTaskFrames = 3;
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gTasks[taskId].tCryTaskState++;
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}
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break;
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case 32:
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if (gTasks[taskId].tCryTaskFrames != 0)
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{
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gTasks[taskId].tCryTaskFrames--;
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break;
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}
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if (ShouldPlayNormalPokeCry(mon) == TRUE)
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PlayCry4(species, pan, 0);
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else
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PlayCry4(species, pan, 11);
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gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
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DestroyTask(taskId);
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break;
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}
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}
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void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
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{
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u8 bank = sprite->sBank;
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u32 ballId;
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StartSpriteAnim(sprite, 1);
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ballId = ItemIdToBallId(GetBankPokeballItemId(bank));
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LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
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sprite->sData0 = LaunchBallFadeMonTask(1, sprite->sBank, 14, ballId);
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sprite->callback = HandleBallAnimEnd;
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if (gMain.inBattle)
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{
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struct Pokemon *mon;
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u16 species;
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s8 pan;
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u16 wantedCryCase;
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u8 taskId;
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if (GetBankSide(bank) != SIDE_PLAYER)
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{
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mon = &gEnemyParty[gBattlePartyID[bank]];
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pan = 25;
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}
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else
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{
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mon = &gPlayerParty[gBattlePartyID[bank]];
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pan = -25;
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}
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species = GetMonData(mon, MON_DATA_SPECIES);
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if ((bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1))
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&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (IsBGMPlaying())
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m4aMPlayStop(&gMPlay_BGM);
|
|
}
|
|
else
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
|
|
}
|
|
}
|
|
|
|
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
|
|
wantedCryCase = 0;
|
|
else if (bank == GetBankByIdentity(IDENTITY_PLAYER_MON1) || bank == GetBankByIdentity(IDENTITY_OPPONENT_MON1))
|
|
wantedCryCase = 1;
|
|
else
|
|
wantedCryCase = 2;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 1;
|
|
|
|
taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
|
|
gTasks[taskId].tCryTaskSpecies = species;
|
|
gTasks[taskId].tCryTaskPan = pan;
|
|
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
|
|
gTasks[taskId].tCryTaskBank = bank;
|
|
gTasks[taskId].tCryTaskMonSpriteId = gBankSpriteIds[sprite->sBank];
|
|
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
|
|
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
|
|
gTasks[taskId].tCryTaskState = 0;
|
|
}
|
|
|
|
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 1);
|
|
|
|
if (GetBankSide(sprite->sBank) == SIDE_OPPONENT)
|
|
gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039B58;
|
|
else
|
|
gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039E44;
|
|
|
|
AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
|
|
gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0x1000;
|
|
}
|
|
|
|
#undef tCryTaskSpecies
|
|
#undef tCryTaskPan
|
|
#undef tCryTaskWantedCry
|
|
#undef tCryTaskBank
|
|
#undef tCryTaskMonSpriteId
|
|
#undef tCryTaskMonPtr1
|
|
#undef tCryTaskMonPtr2
|
|
#undef tCryTaskFrames
|
|
#undef tCryTaskState
|
|
|
|
void sub_8075FB4(struct Sprite *sprite)
|
|
{
|
|
sprite->animPaused = TRUE;
|
|
sprite->callback = sub_80760F8;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 0;
|
|
}
|
|
|
|
void HandleBallAnimEnd(struct Sprite *sprite)
|
|
{
|
|
bool8 affineAnimEnded = FALSE;
|
|
u8 bank = sprite->sBank;
|
|
|
|
gSprites[gBankSpriteIds[bank]].invisible = FALSE;
|
|
if (sprite->animEnded)
|
|
sprite->invisible = TRUE;
|
|
if (gSprites[gBankSpriteIds[bank]].affineAnimEnded)
|
|
{
|
|
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[bank]], 0);
|
|
affineAnimEnded = TRUE;
|
|
}
|
|
else
|
|
{
|
|
gSprites[gBankSpriteIds[bank]].data[1] -= 288;
|
|
gSprites[gBankSpriteIds[bank]].pos2.y = gSprites[gBankSpriteIds[bank]].data[1] >> 8;
|
|
}
|
|
if (sprite->animEnded && affineAnimEnded)
|
|
{
|
|
s32 i, doneBanks;
|
|
|
|
gSprites[gBankSpriteIds[bank]].pos2.y = 0;
|
|
gDoingBattleAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
|
|
for (doneBanks = 0, i = 0; i < BATTLE_BANKS_COUNT; i++)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == 0)
|
|
doneBanks++;
|
|
}
|
|
if (doneBanks == BATTLE_BANKS_COUNT)
|
|
{
|
|
for (i = 0; i < POKEBALL_COUNT; i++)
|
|
FreeBallGfx(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_80760F8(struct Sprite *sprite)
|
|
{
|
|
u8 bank = sprite->sBank;
|
|
|
|
sprite->data[4]++;
|
|
if (sprite->data[4] == 40)
|
|
{
|
|
return;
|
|
}
|
|
else if (sprite->data[4] == 95)
|
|
{
|
|
gDoingBattleAnim = FALSE;
|
|
m4aMPlayAllStop();
|
|
PlaySE(BGM_FANFA5);
|
|
}
|
|
else if (sprite->data[4] == 315)
|
|
{
|
|
FreeOamMatrix(gSprites[gBankSpriteIds[sprite->sBank]].oam.matrixNum);
|
|
DestroySprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
|
|
DestroySpriteAndFreeResources(sprite);
|
|
if (gMain.inBattle)
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
|
|
}
|
|
}
|
|
|
|
void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = 25;
|
|
sprite->data[2] = GetBankPosition(sprite->sBank, 2);
|
|
sprite->data[4] = GetBankPosition(sprite->sBank, 3) + 24;
|
|
sprite->data[5] = -30;
|
|
sprite->oam.affineParam = sprite->sBank;
|
|
sub_80A68D4(sprite);
|
|
sprite->callback = SpriteCB_PlayerMonSendOut_2;
|
|
}
|
|
|
|
#undef sData0
|
|
#undef sData1
|
|
#undef sData2
|
|
#undef sData3
|
|
#undef sData4
|
|
#undef sData5
|
|
#undef sBank
|