pokeemerald/data/maps/NewMauville_Entrance/scripts.inc
2020-08-20 19:06:14 -04:00

62 lines
2.2 KiB
PHP

NewMauville_Entrance_MapScripts:: @ 82372AD
map_script MAP_SCRIPT_ON_LOAD, NewMauville_Entrance_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, NewMauville_Entrance_OnTransition
.byte 0
NewMauville_Entrance_OnLoad: @ 82372B8
compare VAR_NEW_MAUVILLE_STATE, 0
call_if_eq NewMauville_Entrance_EventScript_CloseDoor
end
NewMauville_Entrance_EventScript_CloseDoor:: @ 82372C4
setmetatile 3, 0, METATILE_Facility_NewMauvilleDoor_Closed_Tile0, 1
setmetatile 4, 0, METATILE_Facility_NewMauvilleDoor_Closed_Tile1, 1
setmetatile 5, 0, METATILE_Facility_NewMauvilleDoor_Closed_Tile2, 1
setmetatile 3, 1, METATILE_Facility_NewMauvilleDoor_Closed_Tile3, 1
setmetatile 4, 1, METATILE_Facility_NewMauvilleDoor_Closed_Tile4, 1
setmetatile 5, 1, METATILE_Facility_NewMauvilleDoor_Closed_Tile5, 1
return
NewMauville_Entrance_OnTransition: @ 82372FB
setflag FLAG_LANDMARK_NEW_MAUVILLE
end
NewMauville_Entrance_EventScript_Door:: @ 82372FF
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox NewMauville_Entrance_Text_DoorIsLocked, MSGBOX_DEFAULT
checkitem ITEM_BASEMENT_KEY, 1
compare VAR_RESULT, FALSE
goto_if_eq NewMauville_Entrance_EventScript_DontOpenDoor
msgbox NewMauville_Entrance_Text_UseBasementKey, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq NewMauville_Entrance_EventScript_DontOpenDoor
msgbox NewMauville_Entrance_Text_UsedBasementKey, MSGBOX_DEFAULT
setmetatile 3, 0, METATILE_Facility_NewMauvilleDoor_Open_Tile0, 0
setmetatile 4, 0, METATILE_Facility_NewMauvilleDoor_Open_Tile1, 0
setmetatile 5, 0, METATILE_Facility_NewMauvilleDoor_Open_Tile2, 0
setmetatile 3, 1, METATILE_Facility_NewMauvilleDoor_Open_Tile3, 1
setmetatile 4, 1, METATILE_Facility_NewMauvilleDoor_Open_Tile4, 0
setmetatile 5, 1, METATILE_Facility_NewMauvilleDoor_Open_Tile5, 1
special DrawWholeMapView
playse SE_BANG
setvar VAR_NEW_MAUVILLE_STATE, 1
releaseall
end
NewMauville_Entrance_EventScript_DontOpenDoor:: @ 8237380
releaseall
end
NewMauville_Entrance_Text_DoorIsLocked: @ 8237382
.string "The door is locked.$"
NewMauville_Entrance_Text_UseBasementKey: @ 8237396
.string "Use the BASEMENT KEY?$"
NewMauville_Entrance_Text_UsedBasementKey: @ 82373AC
.string "{PLAYER} used the BASEMENT KEY.\p"
.string "The door opened!$"