mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
211 lines
5.5 KiB
C
211 lines
5.5 KiB
C
#include "global.h"
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static void *sHeapStart;
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static u32 sHeapSize;
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static u32 malloc_c_unused_0300000c; // needed to align dma3_manager.o(.bss)
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#define MALLOC_SYSTEM_ID 0xA3A3
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struct MemBlock {
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// Whether this block is currently allocated.
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bool16 flag;
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// Magic number used for error checking. Should equal MALLOC_SYSTEM_ID.
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u16 magic;
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// Size of the block (not including this header struct).
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u32 size;
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// Previous block pointer. Equals sHeapStart if this is the first block.
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struct MemBlock *prev;
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// Next block pointer. Equals sHeapStart if this is the last block.
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struct MemBlock *next;
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// Data in the memory block. (Arrays of length 0 are a GNU extension.)
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u8 data[0];
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};
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void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next, u32 size)
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{
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struct MemBlock *header = (struct MemBlock *)block;
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header->flag = FALSE;
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header->magic = MALLOC_SYSTEM_ID;
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header->size = size;
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header->prev = prev;
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header->next = next;
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}
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void PutFirstMemBlockHeader(void *block, u32 size)
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{
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PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock));
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}
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void *AllocInternal(void *heapStart, u32 size)
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{
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struct MemBlock *pos = (struct MemBlock *)heapStart;
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struct MemBlock *head = pos;
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struct MemBlock *splitBlock;
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u32 foundBlockSize;
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// Alignment
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if (size & 3)
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size = 4 * ((size / 4) + 1);
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for (;;) {
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// Loop through the blocks looking for unused block that's big enough.
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if (!pos->flag) {
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foundBlockSize = pos->size;
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if (foundBlockSize >= size) {
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if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) {
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// The block isn't much bigger than the requested size,
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// so just use it.
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pos->flag = TRUE;
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} else {
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// The block is significantly bigger than the requested
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// size, so split the rest into a separate block.
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foundBlockSize -= sizeof(struct MemBlock);
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foundBlockSize -= size;
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splitBlock = (struct MemBlock *)(pos->data + size);
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pos->flag = TRUE;
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pos->size = size;
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PutMemBlockHeader(splitBlock, pos, pos->next, foundBlockSize);
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pos->next = splitBlock;
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if (splitBlock->next != head)
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splitBlock->next->prev = splitBlock;
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}
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return pos->data;
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}
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}
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if (pos->next == head)
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return NULL;
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pos = pos->next;
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}
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}
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void FreeInternal(void *heapStart, void *pointer)
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{
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if (pointer) {
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struct MemBlock *head = (struct MemBlock *)heapStart;
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struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
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block->flag = FALSE;
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// If the freed block isn't the last one, merge with the next block
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// if it's not in use.
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if (block->next != head) {
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if (!block->next->flag) {
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block->size += sizeof(struct MemBlock) + block->next->size;
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block->next->magic = 0;
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block->next = block->next->next;
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if (block->next != head)
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block->next->prev = block;
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}
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}
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// If the freed block isn't the first one, merge with the previous block
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// if it's not in use.
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if (block != head) {
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if (!block->prev->flag) {
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block->prev->next = block->next;
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if (block->next != head)
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block->next->prev = block->prev;
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block->magic = 0;
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block->prev->size += sizeof(struct MemBlock) + block->size;
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}
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}
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}
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}
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void *AllocZeroedInternal(void *heapStart, u32 size)
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{
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void *mem = AllocInternal(heapStart, size);
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if (mem != NULL) {
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if (size & 3)
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size = 4 * ((size / 4) + 1);
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CpuFill32(0, mem, size);
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}
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return mem;
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}
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bool32 CheckMemBlockInternal(void *heapStart, void *pointer)
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{
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struct MemBlock *head = (struct MemBlock *)heapStart;
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struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
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if (block->magic != MALLOC_SYSTEM_ID)
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return FALSE;
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if (block->next->magic != MALLOC_SYSTEM_ID)
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return FALSE;
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if (block->next != head && block->next->prev != block)
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return FALSE;
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if (block->prev->magic != MALLOC_SYSTEM_ID)
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return FALSE;
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if (block->prev != head && block->prev->next != block)
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return FALSE;
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if (block->next != head && block->next != (struct MemBlock *)(block->data + block->size))
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return FALSE;
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return TRUE;
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}
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void InitHeap(void *heapStart, u32 heapSize)
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{
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sHeapStart = heapStart;
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sHeapSize = heapSize;
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PutFirstMemBlockHeader(heapStart, heapSize);
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}
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void *Alloc(u32 size)
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{
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return AllocInternal(sHeapStart, size);
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}
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void *AllocZeroed(u32 size)
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{
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return AllocZeroedInternal(sHeapStart, size);
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}
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void Free(void *pointer)
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{
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FreeInternal(sHeapStart, pointer);
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}
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bool32 CheckMemBlock(void *pointer)
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{
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return CheckMemBlockInternal(sHeapStart, pointer);
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}
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bool32 CheckHeap()
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{
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struct MemBlock *pos = (struct MemBlock *)sHeapStart;
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do {
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if (!CheckMemBlockInternal(sHeapStart, pos->data))
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return FALSE;
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pos = pos->next;
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} while (pos != (struct MemBlock *)sHeapStart);
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return TRUE;
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}
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