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https://github.com/Ninjdai1/pokeemerald.git
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101 lines
1.9 KiB
ArmAsm
101 lines
1.9 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_brick_break_grp, voicegroup128
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.equ se_m_brick_break_pri, 4
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.equ se_m_brick_break_rev, reverb_set+50
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.equ se_m_brick_break_mvl, 127
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.equ se_m_brick_break_key, 0
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.equ se_m_brick_break_tbs, 1
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.equ se_m_brick_break_exg, 0
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.equ se_m_brick_break_cmp, 1
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.section .rodata
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.global se_m_brick_break
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.align 2
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@********************** Track 1 **********************@
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se_m_brick_break_1:
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.byte KEYSH , se_m_brick_break_key+0
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.byte TEMPO , 150*se_m_brick_break_tbs/2
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.byte VOICE , 41
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.byte VOL , 110*se_m_brick_break_mvl/mxv
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.byte PAN , c_v+0
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.byte N01 , Cn4 , v127
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.byte W01
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.byte N03 , Cn5
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.byte W01
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.byte PAN , c_v+5
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.byte W01
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.byte c_v-6
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.byte W01
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.byte VOICE , 3
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.byte PAN , c_v+0
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.byte N01 , Gs4 , v112
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.byte W02
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.byte W03
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.byte PAN , c_v+7
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.byte N01 , Dn5 , v096
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.byte W03
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.byte W02
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.byte PAN , c_v+0
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.byte N01 , Gs4 , v084
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.byte W04
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.byte W01
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.byte PAN , c_v-8
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.byte N01 , Dn5 , v068
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.byte W05
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.byte PAN , c_v+7
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.byte N01 , Gs4 , v052
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.byte W04
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.byte PAN , c_v-8
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.byte N01 , Dn5 , v032
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.byte W02
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.byte W06
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.byte FINE
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@********************** Track 2 **********************@
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se_m_brick_break_2:
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.byte KEYSH , se_m_brick_break_key+0
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.byte VOICE , 4
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.byte VOL , 110*se_m_brick_break_mvl/mxv
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.byte PAN , c_v+0
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.byte N01 , Cn3 , v064
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.byte W01
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.byte N03 , Gn3
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.byte W05
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.byte W01
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.byte N02 , En4 , v040
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.byte W05
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.byte Gn3
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.byte W04
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.byte En4 , v032
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.byte W02
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.byte W03
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.byte Gn3
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.byte W03
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.byte W02
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.byte En4 , v020
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.byte W04
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.byte W01
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.byte Gn3
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.byte W05
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.byte FINE
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@******************************************************@
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.align 2
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se_m_brick_break:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_brick_break_pri @ Priority
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.byte se_m_brick_break_rev @ Reverb.
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.word se_m_brick_break_grp
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.word se_m_brick_break_1
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.word se_m_brick_break_2
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.end
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