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https://github.com/Ninjdai1/pokeemerald.git
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359 lines
10 KiB
C
359 lines
10 KiB
C
#ifndef GUARD_CONTEST_H
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#define GUARD_CONTEST_H
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#include "palette.h"
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#include "constants/contest.h"
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enum
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{
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CONTEST_STRING_MORE_CONSCIOUS,
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CONTEST_STRING_NO_APPEAL,
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CONTEST_STRING_SETTLE_DOWN,
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CONTEST_STRING_OBLIVIOUS_TO_OTHERS,
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CONTEST_STRING_LESS_AWARE,
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CONTEST_STRING_STOPPED_CARING,
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CONTEST_STRING_STARTLE_ATTEMPT,
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CONTEST_STRING_DAZZLE_ATTEMPT,
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CONTEST_STRING_JUDGE_LOOK_AWAY2,
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CONTEST_STRING_UNNERVE_ATTEMPT,
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CONTEST_STRING_NERVOUS,
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CONTEST_STRING_UNNERVE_WAITING,
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CONTEST_STRING_TAUNT_WELL,
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CONTEST_STRING_REGAINED_FORM,
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CONTEST_STRING_JAM_WELL,
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CONTEST_STRING_HUSTLE_STANDOUT,
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CONTEST_STRING_WORK_HARD_UNNOTICED,
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CONTEST_STRING_WORK_BEFORE,
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CONTEST_STRING_APPEAL_NOT_WELL,
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CONTEST_STRING_WORK_PRECEDING,
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CONTEST_STRING_APPEAL_NOT_WELL2,
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CONTEST_STRING_APPEAL_NOT_SHOWN_WELL,
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CONTEST_STRING_APPEAL_SLIGHTLY_WELL,
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CONTEST_STRING_APPEAL_PRETTY_WELL,
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CONTEST_STRING_APPEAL_EXCELLENTLY,
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CONTEST_STRING_APPEAL_DUD,
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CONTEST_STRING_APPEAL_NOT_VERY_WELL,
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CONTEST_STRING_APPEAL_SLIGHTLY_WELL2,
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CONTEST_STRING_APPEAL_PRETTY_WELL2,
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CONTEST_STRING_APPEAL_VERY_WELL,
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CONTEST_STRING_APPEAL_EXCELLENTLY2,
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CONTEST_STRING_SAME_TYPE_GOOD,
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CONTEST_STRING_DIFF_TYPE_GOOD,
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CONTEST_STRING_STOOD_OUT_AS_MUCH,
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CONTEST_STRING_NOT_AS_WELL,
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CONTEST_STRING_CONDITION_ROSE,
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CONTEST_STRING_HOT_STATUS,
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CONTEST_STRING_MOVE_UP_LINE,
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CONTEST_STRING_MOVE_BACK_LINE,
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CONTEST_STRING_SCRAMBLE_ORDER,
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CONTEST_STRING_JUDGE_EXPECTANTLY2,
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CONTEST_STRING_WENT_OVER_WELL,
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CONTEST_STRING_WENT_OVER_VERY_WELL,
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CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY,
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CONTEST_STRING_AVERT_GAZE,
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CONTEST_STRING_AVOID_SEEING,
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CONTEST_STRING_NOT_FAZED,
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CONTEST_STRING_LITTLE_DISTRACTED,
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CONTEST_STRING_ATTEMPT_STARTLE,
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CONTEST_STRING_LOOKED_DOWN,
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CONTEST_STRING_TURNED_BACK,
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CONTEST_STRING_UTTER_CRY,
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CONTEST_STRING_LEAPT_UP,
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CONTEST_STRING_TRIPPED_OVER,
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CONTEST_STRING_MESSED_UP2,
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CONTEST_STRING_FAILED_TARGET_NERVOUS,
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CONTEST_STRING_FAILED_ANYONE_NERVOUS,
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CONTEST_STRING_IGNORED,
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CONTEST_STRING_NO_CONDITION_IMPROVE,
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CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL,
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CONTEST_STRING_UNAFFECTED,
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CONTEST_STRING_ATTRACTED_ATTENTION,
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CONTEST_STRING_NONE = 255
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};
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enum {
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CONTEST_FILTER_NONE,
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CONTEST_FILTER_NO_POSTGAME,
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CONTEST_FILTER_ONLY_POSTGAME
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};
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// Constants for changing in-contest Condition (the stars that appear during appeals)
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enum {
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CONDITION_NO_CHANGE,
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CONDITION_GAIN,
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CONDITION_LOSE,
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};
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struct ContestPokemon
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{
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u16 species;
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u8 nickname[POKEMON_NAME_LENGTH + 1];
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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u8 trainerGfxId;
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u32 aiFlags;
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u8 whichRank:2;
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u8 aiPool_Cool:1;
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u8 aiPool_Beauty:1;
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u8 aiPool_Cute:1;
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u8 aiPool_Smart:1;
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u8 aiPool_Tough:1;
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u16 moves[MAX_MON_MOVES];
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u8 cool;
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u8 beauty;
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u8 cute;
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u8 smart;
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u8 tough;
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u8 sheen;
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u8 highestRank;
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bool8 gameCleared;
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u8 unused[10];
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u32 personality;
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u32 otId;
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};
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struct ContestTempSave
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{
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u16 cachedWindowPalettes[16][16]; // Saved palette data before a move happens?
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u16 cachedPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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u16 cachedPlttBufferFaded[PLTT_BUFFER_SIZE];
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u8 savedJunk[0x800];
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};
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struct ContestMoveAnimData
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{
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u16 species;
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u16 targetSpecies;
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bool8 hasTargetAnim:1;
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u8 contestant;
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u32 personality;
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u32 otId;
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u32 targetPersonality;
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};
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struct Contest
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{
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u8 playerMoveChoice;
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u8 appealNumber;
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u8 unk[CONTESTANT_COUNT]; // never read
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bool16 unused1:1;
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bool16 unused2:1;
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bool16 unused3:1;
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bool16 unused4:1;
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bool16 waitForJudgeSpeechBubble:1;
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bool16 isShowingApplauseMeter:1;
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bool16 applauseMeterIsMoving:1;
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bool16 animatingAudience:1;
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bool16 waitForAudienceBlend:1;
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bool16 sliderHeartsAnimating:1; // When the slider heart is appearing/disappearing
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bool16 waitForLink:1;
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u8 mainTaskId;
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u8 filler1[4];
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u8 judgeAttentionTaskId;
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u8 blendTaskId;
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u8 filler2;
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u8 turnNumber;
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u8 currentContestant;
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u8 judgeSpeechBubbleSpriteId;
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s8 applauseLevel;
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u8 prevTurnOrder[CONTESTANT_COUNT];
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u32 unusedRng;
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u16 moveHistory[CONTEST_NUM_APPEALS][CONTESTANT_COUNT];
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u8 excitementHistory[CONTEST_NUM_APPEALS][CONTESTANT_COUNT];
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u8 applauseMeterSpriteId;
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u8 contestSetupState;
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u8 moveAnimTurnCount;
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};
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struct ContestantStatus
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{
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s16 baseAppeal;
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s16 appeal;
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s16 pointTotal;
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u16 currMove;
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u16 prevMove;
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u8 moveCategory;
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u8 ranking:2;
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u8 unused1:2;
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u8 moveRepeatCount:3;
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bool8 noMoreTurns:1; // used a one-time move?
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bool8 nervous:1;
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u8 numTurnsSkipped:2;
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s8 condition;
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u8 jam;
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u8 jamReduction;
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// Flags set by move effect
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bool8 resistant:1;
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bool8 immune:1;
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bool8 moreEasilyStartled:1;
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bool8 usedRepeatableMove:1;
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u8 conditionMod:2; // 1: just raised condition; 2: appeal greatly improved by condition
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u8 turnOrderMod:2; // 1: defined; 2: random
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u8 turnOrderModAction:2; // 1: made first; 2: made last; 3: made random
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bool8 turnSkipped:1;
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bool8 exploded:1;
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bool8 overrideCategoryExcitementMod:1;
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bool8 appealTripleCondition:1;
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u8 jamSafetyCount;
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u8 effectStringId; // status action?
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u8 effectStringId2;
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bool8 repeatedMove:1;
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bool8 unused2:1;
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bool8 repeatedPrevMove:1; // never read
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bool8 completedComboFlag:1;
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bool8 hasJudgesAttention:1;
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bool8 judgesAttentionWasRemoved:1;
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bool8 usedComboMove:1;
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bool8 completedCombo;
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u8 comboAppealBonus;
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u8 repeatJam;
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u8 nextTurnOrder; // turn position
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u8 attentionLevel; // How much the Pokemon "stood out"
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u8 contestantAnimTarget;
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};
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struct ContestAppealMoveResults
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{
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u8 turnOrder[CONTESTANT_COUNT];
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s16 jam;
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s16 jam2;
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u8 jamQueue[5];
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u8 unnervedPokes[CONTESTANT_COUNT];
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u8 contestant;
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};
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struct ContestAIInfo
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{
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/*0x00*/ u8 aiState;
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/*0x02*/ u16 nextMove;
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/*0x04*/ u8 nextMoveIndex;
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/*0x05*/ u8 moveScores[MAX_MON_MOVES];
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/*0x09*/ u8 aiAction;
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/*0x0A*/ u8 filler[6];
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/*0x10*/ u8 currentAIFlag;
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/*0x14*/ u32 aiFlags;
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/*0x18*/ s16 scriptResult;
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/*0x1A*/ s16 vars[3];
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/*0x20*/ const u8 *stack[8];
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/*0x40*/ u8 stackSize;
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/*0x41*/ u8 contestantId;
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};
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struct ContestExcitement
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{
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s8 moveExcitement;
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u8 frozen:1;
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u8 freezer:3;
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s8 excitementAppealBonus;
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};
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struct ContestGraphicsState
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{
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u8 sliderHeartSpriteId;
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u8 nextTurnSpriteId;
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bool8 sliderUpdating:1;
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bool8 boxBlinking:1;
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bool8 updatingAppealHearts:1;
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};
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struct ContestFinalStandings
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{
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s32 totalPoints;
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s32 round1Points;
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s32 random;
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s32 contestant;
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};
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struct ContestTV
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{
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u16 appeals[CONTEST_NUM_APPEALS];
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s16 move;
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u8 winnerFlags;
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u8 loserFlags;
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bool8 madeAppeal:1;
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bool8 madeExcitingAppeal:1;
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};
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struct ContestUnused
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{
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u8 filler[12];
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};
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struct ContestResources
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{
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struct Contest *contest;
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struct ContestantStatus *status;
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struct ContestAppealMoveResults *appealResults;
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struct ContestAIInfo *aiData;
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struct ContestExcitement *excitement;
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struct ContestGraphicsState *gfxState;
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struct ContestMoveAnimData *moveAnim;
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struct ContestTV *tv;
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struct ContestUnused * unused;
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u8 *contestBgTilemaps[CONTESTANT_COUNT];
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void * boxBlinkTiles1;
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void * boxBlinkTiles2;
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void * animBgTileBuffer;
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};
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#define eContest (*gContestResources->contest)
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#define eContestantStatus (gContestResources->status)
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#define eContestAppealResults (*gContestResources->appealResults)
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#define eContestAI (*gContestResources->aiData)
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#define eContestExcitement (*gContestResources->excitement)
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#define eContestGfxState (gContestResources->gfxState)
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#define eUnzippedContestAudience_Gfx (gHeap + 0x18000)
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#define eContestAudienceFrame2_Gfx (gHeap + 0x19000)
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#define eContestDebugMode (gHeap[0x1a000])
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#define eContestTempSave (*(struct ContestTempSave *)(gHeap + 0x1a004))
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extern struct ContestPokemon gContestMons[CONTESTANT_COUNT];
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extern s16 gContestMonRound1Points[CONTESTANT_COUNT];
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extern s16 gContestMonTotalPoints[CONTESTANT_COUNT];
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extern s16 gContestMonAppealPointTotals[CONTESTANT_COUNT];
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extern s16 gContestMonRound2Points[CONTESTANT_COUNT];
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extern u8 gContestFinalStandings[CONTESTANT_COUNT];
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extern u8 gContestMonPartyIndex;
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extern u8 gContestPlayerMonIndex;
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extern u8 gContestantTurnOrder[CONTESTANT_COUNT];
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extern u8 gLinkContestFlags;
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extern u8 gContestLinkLeaderIndex;
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extern u16 gSpecialVar_ContestCategory;
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extern u16 gSpecialVar_ContestRank;
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extern u8 gNumLinkContestPlayers;
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extern u8 gHighestRibbonRank;
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extern struct ContestResources *gContestResources;
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extern struct ContestWinner gCurContestWinner;
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extern u8 gCurContestWinnerIsForArtist;
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extern u8 gCurContestWinnerSaveIdx;
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extern u32 gContestRngValue;
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// contest.c
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void ResetLinkContestBoolean(void);
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void LoadContestBgAfterMoveAnim(void);
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void CB2_StartContest(void);
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void CreateContestMonFromParty(u8 partyIndex);
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void SetContestants(u8 contestType, u8 rank);
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void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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void CalculateRound1Points(u8 contestCategory);
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bool8 IsSpeciesNotUnown(u16 species);
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bool8 Contest_IsMonsTurnDisabled(u8 contestant);
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void SaveLinkContestResults(void);
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void SortContestants(bool8 useRanking);
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void SetContestantEffectStringID(u8 contestant, u8 effectStringId);
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void SetContestantEffectStringID2(u8 contestant, u8 effectStringId);
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void SetStartledString(u8 contestant, u8 jam);
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void MakeContestantNervous(u8 p);
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s8 Contest_GetMoveExcitement(u16 move);
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bool8 IsContestantAllowedToCombo(u8 contestant);
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void Contest_PrintTextToBg0WindowAt(u32 windowId, u8 *currChar, s32 x, s32 y, s32 fontId);
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void ResetContestLinkResults(void);
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bool8 SaveContestWinner(u8 rank);
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u8 GetContestWinnerSaveIdx(u8 rank, bool8 shift);
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void ClearContestWinnerPicsInContestHall(void);
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void StripPlayerAndMonNamesForLinkContest(struct ContestPokemon *mon, s32 language);
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#endif //GUARD_CONTEST_H
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