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69 lines
2.8 KiB
C
69 lines
2.8 KiB
C
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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u8 GetPlayerAvatarSpriteId(void);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 GetPlayerFacingDirection(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void PlayerWalkNormal(u8 direction);
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void PlayerWalkFast(u8 direction);
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void PlayerRideWaterCurrent(u8 direction);
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void PlayerWalkFaster(u8 direction);
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void PlayerOnBikeCollide(u8 direction);
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void PlayerFaceDirection(u8 direction);
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void PlayerTurnInPlace(u8 direction);
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void PlayerJumpLedge(u8 direction);
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void PlayerIdleWheelie(u8 direction);
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void PlayerStartWheelie(u8 direction);
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void PlayerEndWheelie(u8 direction);
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void PlayerStandingHoppingWheelie(u8 direction);
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void PlayerMovingHoppingWheelie(u8 direction);
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void PlayerLedgeHoppingWheelie(u8 direction);
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void PlayerAcroTurnJump(u8 direction);
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void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
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u8 PlayerGetElevation(void);
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void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
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void CancelPlayerForcedMovement(void);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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void PlayerFreeze(void);
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void StopPlayerAvatar(void);
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void SetSpinStartFacingDir(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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void SetPlayerAvatarFieldMove(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 flags);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
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u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void SetPlayerAvatarWatering(u8 direction);
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u8 GetPlayerAvatarFlags(void);
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void UpdatePlayerAvatarTransitionState(void);
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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u8 GetRSAvatarGraphicsIdByGender(u8);
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void PlayerWheelieInPlace(u8 direction);
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void PlayerWheelieMove(u8 direction);
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void PlayerPopWheelieWhileMoving(u8 direction);
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void PlayerUseAcroBikeOnBumpySlope(u8 direction);
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void PlayerEndWheelieWhileMoving(u8 direction);
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void DoPlayerSpinEntrance(void);
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void DoPlayerSpinExit(void);
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bool32 IsPlayerSpinEntranceActive(void);
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bool32 IsPlayerSpinExitActive(void);
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void SetPlayerInvisibility(bool8 invisible);
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u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
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void StartFishing(u8 rod);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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