mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
f1b9872bf0
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic Spikes tests! Co-authored-by: sbird <sbird@no.tld>
49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
#include "global.h"
|
|
#include "test_battle.h"
|
|
|
|
// TODO: Currently PASSES_RANDOMLY is incapable of testing Cute Charm
|
|
// because it only activates 33% of the time, but we only want to
|
|
// measure the 50% of the time that the infatuation prevents our move.
|
|
SINGLE_BATTLE_TEST("Cute Charm inflicts infatuation on contact")
|
|
{
|
|
u32 move;
|
|
PARAMETRIZE { move = MOVE_TACKLE; }
|
|
PARAMETRIZE { move = MOVE_SWIFT; }
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
|
|
ASSUME(!(gBattleMoves[MOVE_SWIFT].flags & FLAG_MAKES_CONTACT));
|
|
PLAYER(SPECIES_WOBBUFFET) { Gender(MON_MALE); }
|
|
OPPONENT(SPECIES_CLEFAIRY) { Gender(MON_FEMALE); Ability(ABILITY_CUTE_CHARM); }
|
|
} WHEN {
|
|
TURN { MOVE(player, move); }
|
|
TURN { MOVE(player, move); }
|
|
} SCENE {
|
|
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) {
|
|
ABILITY_POPUP(opponent, ABILITY_CUTE_CHARM);
|
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, player);
|
|
MESSAGE("Foe Clefairy's Cute Charm infatuated Wobbuffet!");
|
|
MESSAGE("Wobbuffet is in love with Foe Clefairy!");
|
|
} else {
|
|
NOT ABILITY_POPUP(opponent, ABILITY_CUTE_CHARM);
|
|
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, player);
|
|
NOT MESSAGE("Foe Clefairy's Cute Charm infatuated Wobbuffet!");
|
|
NOT MESSAGE("Wobbuffet is in love with Foe Clefairy!");
|
|
}
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Cute Charm cannot infatuate same gender")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Gender(MON_MALE); }
|
|
OPPONENT(SPECIES_CLEFAIRY) { Gender(MON_MALE); Ability(ABILITY_CUTE_CHARM); }
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_TACKLE); }
|
|
TURN { MOVE(player, MOVE_TACKLE); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
|
NOT ABILITY_POPUP(opponent, ABILITY_CUTE_CHARM);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
|
}
|
|
}
|