mirror of
https://github.com/Ninjdai1/pokeemerald.git
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69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Venusaur can Mega Evolve holding Venusaurite")
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{
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GIVEN {
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PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, player);
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_VENUSAUR_MEGA);
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}
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}
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SINGLE_BATTLE_TEST("Rayquaza can Mega Evolve knowing Dragon Ascent")
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{
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GIVEN {
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PLAYER(SPECIES_RAYQUAZA) { Moves(MOVE_DRAGON_ASCENT, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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MESSAGE("1's fervent wish has reached Rayquaza!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, player);
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MESSAGE("Rayquaza has Mega Evolved into Mega Rayquaza!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_RAYQUAZA_MEGA);
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}
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}
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SINGLE_BATTLE_TEST("Mega Evolution affects turn order")
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{
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GIVEN {
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ASSUME(B_MEGA_EVO_TURN_ORDER);
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PLAYER(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(105); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(106); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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MESSAGE("Gardevoir used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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} THEN {
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ASSUME(player->speed == 205);
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}
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}
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SINGLE_BATTLE_TEST("Abilities replaced by Mega Evolution do not affect turn order")
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{
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GIVEN {
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ASSUME(B_MEGA_EVO_TURN_ORDER);
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ASSUME(gSpeciesInfo[SPECIES_SABLEYE_MEGA].abilities[0] != ABILITY_STALL
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&& gSpeciesInfo[SPECIES_SABLEYE_MEGA].abilities[1] != ABILITY_STALL);
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PLAYER(SPECIES_SABLEYE) { Item(ITEM_SABLENITE); Ability(ABILITY_STALL); Speed(105); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(44); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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MESSAGE("Sableye used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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} THEN {
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ASSUME(player->speed == 45);
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}
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}
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