pokeemerald/src/data/pokemon_graphics/front_pic_anims.h
2020-04-09 19:24:47 -04:00

7397 lines
148 KiB
C

static const union AnimCmd sAnim_NONE_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BULBASAUR_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_IVYSAUR_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 36),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VENUSAUR_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHARMANDER_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 46),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHARMELEON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHARIZARD_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SQUIRTLE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WARTORTLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BLASTOISE_1[] =
{
ANIMCMD_FRAME(0, 50),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CATERPIE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_METAPOD_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BUTTERFREE_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WEEDLE_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KAKUNA_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BEEDRILL_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PIDGEY_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PIDGEOTTO_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PIDGEOT_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RATTATA_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RATICATE_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SPEAROW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FEAROW_1[] =
{
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_EKANS_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ARBOK_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PIKACHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PIKACHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RAICHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RAICHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SANDSHREW_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SANDSHREW_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SANDSLASH_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SANDSLASH_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NIDORAN_F_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 50),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NIDORINA_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NIDOQUEEN_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NIDORAN_M_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NIDORINO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NIDOKING_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CLEFAIRY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CLEFABLE_1[] =
{
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 24),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VULPIX_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VULPIX_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NINETALES_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NINETALES_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JIGGLYPUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JIGGLYPUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WIGGLYTUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WIGGLYTUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ZUBAT_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GOLBAT_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ODDISH_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GLOOM_1[] =
{
ANIMCMD_FRAME(0, 21),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VILEPLUME_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PARAS_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PARASECT_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VENONAT_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 35),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VENOMOTH_1[] =
{
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DIGLETT_1[] =
{
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DUGTRIO_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MEOWTH_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PERSIAN_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PSYDUCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PSYDUCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GOLDUCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GOLDUCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MANKEY_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PRIMEAPE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GROWLITHE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ARCANINE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,};
static const union AnimCmd sAnim_POLIWAG_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_POLIWHIRL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_POLIWRATH_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ABRA_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KADABRA_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ALAKAZAM_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 54),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MACHOP_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MACHOKE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MACHAMP_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BELLSPROUT_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WEEPINBELL_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VICTREEBEL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TENTACOOL_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TENTACRUEL_1[] =
{
ANIMCMD_FRAME(0, 19),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 19),
ANIMCMD_FRAME(1, 19),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GEODUDE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 36),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GRAVELER_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GOLEM_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 31),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PONYTA_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RAPIDASH_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLOWPOKE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLOWBRO_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGNEMITE_1[] =
{
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGNETON_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FARFETCHD_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DODUO_1[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DODRIO_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEEL_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DEWGONG_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GRIMER_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GRIMER_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MUK_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MUK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHELLDER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CLOYSTER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GASTLY_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HAUNTER_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GENGAR_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ONIX_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DROWZEE_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HYPNO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KRABBY_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KINGLER_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VOLTORB_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ELECTRODE_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_EXEGGCUTE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_EXEGGUTOR_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,};
static const union AnimCmd sAnim_CUBONE_1[] =
{
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAROWAK_1[] =
{
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HITMONLEE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HITMONCHAN_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LICKITUNG_1[] =
{
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KOFFING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KOFFING_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WEEZING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WEEZING_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RHYHORN_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RHYHORN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RHYDON_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 48),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RHYDON_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHANSEY_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TANGELA_1[] =
{
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KANGASKHAN_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HORSEA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HORSEA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEADRA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEADRA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GOLDEEN_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEAKING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_STARYU_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_STARYU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_STARMIE_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_STARMIE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MR_MIME_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SCYTHER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JYNX_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ELECTABUZZ_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGMAR_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PINSIR_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PINSIR_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TAUROS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGIKARP_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GYARADOS_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LAPRAS_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DITTO_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_EEVEE_1[] =
{
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VAPOREON_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JOLTEON_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FLAREON_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PORYGON_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_OMANYTE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_OMASTAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KABUTO_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KABUTOPS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AERODACTYL_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 25),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SNORLAX_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ARTICUNO_1[] =
{
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ZAPDOS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MOLTRES_1[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DRATINI_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DRAGONAIR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DRAGONITE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MEWTWO_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MEW_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHIKORITA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,};
static const union AnimCmd sAnim_BAYLEEF_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MEGANIUM_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CYNDAQUIL_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_QUILAVA_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TYPHLOSION_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TOTODILE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CROCONAW_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FERALIGATR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SENTRET_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FURRET_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HOOTHOOT_1[] =
{
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NOCTOWL_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LEDYBA_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LEDIAN_1[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SPINARAK_1[] =
{
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ARIADOS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CROBAT_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHINCHOU_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHINCHOU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LANTURN_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LANTURN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PICHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PICHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CLEFFA_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_IGGLYBUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_IGGLYBUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TOGEPI_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TOGETIC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NATU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NATU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_XATU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_XATU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAREEP_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FLAAFFY_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AMPHAROS_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BELLOSSOM_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MARILL_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AZUMARILL_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SUDOWOODO_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_POLITOED_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HOPPIP_1[] =
{
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 25),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SKIPLOOM_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JUMPLUFF_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AIPOM_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SUNKERN_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SUNFLORA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_YANMA_1[] =
{
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WOOPER_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_QUAGSIRE_1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ESPEON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UMBREON_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MURKROW_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLOWKING_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MISDREAVUS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WOBBUFFET_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WOBBUFFET_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GIRAFARIG_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GIRAFARIG_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PINECO_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FORRETRESS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DUNSPARCE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GLIGAR_1[] =
{
ANIMCMD_FRAME(1, 17),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_STEELIX_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SNUBBULL_1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GRANBULL_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_QWILFISH_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SCIZOR_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHUCKLE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HERACROSS_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HERACROSS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SNEASEL_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TEDDIURSA_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_URSARING_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLUGMA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLUGMA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGCARGO_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGCARGO_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SWINUB_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PILOSWINE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CORSOLA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CORSOLA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_REMORAID_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_OCTILLERY_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DELIBIRD_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MANTINE_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SKARMORY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SKARMORY_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HOUNDOUR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HOUNDOOM_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KINGDRA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KINGDRA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PHANPY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PHANPY_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DONPHAN_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DONPHAN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PORYGON2_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_STANTLER_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SMEARGLE_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TYROGUE_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HITMONTOP_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SMOOCHUM_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ELEKID_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAGBY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MILTANK_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BLISSEY_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RAIKOU_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ENTEI_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SUICUNE_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LARVITAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PUPITAR_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TYRANITAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LUGIA_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HO_OH_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CELEBI_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_OLD_UNOWN_B_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TREECKO_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,};
static const union AnimCmd sAnim_GROVYLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SCEPTILE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 26),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TORCHIC_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_COMBUSKEN_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 12),
ANIMCMD_END,};
static const union AnimCmd sAnim_BLAZIKEN_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BLAZIKEN_2[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BLAZIKEN_3[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(2, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BLAZIKEN_4[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MUDKIP_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 13),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MARSHTOMP_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SWAMPERT_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_POOCHYENA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MIGHTYENA_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ZIGZAGOON_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LINOONE_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WURMPLE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SILCOON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SILCOON_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BEAUTIFLY_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BEAUTIFLY_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CASCOON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CASCOON_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DUSTOX_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DUSTOX_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LOTAD_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 55),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LOMBRE_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LUDICOLO_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEEDOT_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NUZLEAF_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHIFTRY_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NINCADA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NINJASK_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHEDINJA_1[] =
{
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TAILLOW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SWELLOW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHROOMISH_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BRELOOM_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WINGULL_1[] =
{
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 23),
ANIMCMD_FRAME(0, 13),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PELIPPER_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SURSKIT_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SURSKIT_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MASQUERAIN_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MASQUERAIN_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WAILMER_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WAILORD_1[] =
{
ANIMCMD_FRAME(0, 26),
ANIMCMD_FRAME(1, 48),
ANIMCMD_FRAME(0, 33),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SKITTY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DELCATTY_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 46),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KECLEON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BALTOY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CLAYDOL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NOSEPASS_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TORKOAL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SABLEYE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BARBOACH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WHISCASH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LUVDISC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CORPHISH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CRAWDAUNT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FEEBAS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MILOTIC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CARVANHA_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHARPEDO_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TRAPINCH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VIBRAVA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FLYGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAKUHITA_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HARIYAMA_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ELECTRIKE_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MANECTRIC_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NUMEL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CAMERUPT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SPHEAL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 43),
ANIMCMD_FRAME(1, 60),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEALEO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WALREIN_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CACNEA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CACTURNE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SNORUNT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GLALIE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LUNATONE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LUNATONE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SOLROCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SOLROCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AZURILL_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SPOINK_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GRUMPIG_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_PLUSLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MINUN_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MAWILE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MEDITITE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MEDICHAM_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SWABLU_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SWABLU_2[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(2, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ALTARIA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ALTARIA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WYNAUT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DUSKULL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DUSCLOPS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ROSELIA_1[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLAKOTH_1[] =
{
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VIGOROTH_1[] =
{
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SLAKING_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GULPIN_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SWALOT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TROPIUS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WHISMUR_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LOUDRED_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 33),
ANIMCMD_END,
};
static const union AnimCmd sAnim_EXPLOUD_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CLAMPERL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HUNTAIL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GOREBYSS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ABSOL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHUPPET_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BANETTE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SEVIPER_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ZANGOOSE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RELICANTH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ARON_1[] =
{
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LAIRON_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 29),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 29),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AGGRON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CASTFORM_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CASTFORM_1[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CASTFORM_2[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CASTFORM_3[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_VOLBEAT_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ILLUMISE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LILEEP_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CRADILY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ANORITH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_ARMALDO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RALTS_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KIRLIA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 39),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GARDEVOIR_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BAGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SHELGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_SALAMENCE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BELDUM_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_METANG_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_METAGROSS_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
static const union AnimCmd sAnim_REGIROCK_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_REGIROCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_REGICE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_REGISTEEL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_REGISTEEL_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KYOGRE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_KYOGRE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GROUDON_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GROUDON_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RAYQUAZA_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_RAYQUAZA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LATIAS_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LATIAS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LATIOS_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LATIOS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JIRACHI_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
static const union AnimCmd sAnim_JIRACHI_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DEOXYS_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 26),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
static const union AnimCmd sAnim_DEOXYS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
static const union AnimCmd sAnim_CHIMECHO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
static const union AnimCmd sAnim_EGG_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(2, 6),
ANIMCMD_FRAME(3, 6),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_B_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_C_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_D_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_E_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_F_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_G_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_H_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_I_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_J_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_K_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_L_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_M_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_N_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_O_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_P_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_Q_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_R_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_S_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_T_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_U_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_V_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_W_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_X_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_Y_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_Z_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_EMARK_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_UNOWN_QMARK_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_NONE[] ={
sAnim_GeneralFrame0,
sAnim_NONE_1,
};
static const union AnimCmd *const sAnims_BULBASAUR[] ={
sAnim_GeneralFrame0,
sAnim_BULBASAUR_1,
};
static const union AnimCmd *const sAnims_IVYSAUR[] ={
sAnim_GeneralFrame0,
sAnim_IVYSAUR_1,
};
static const union AnimCmd *const sAnims_VENUSAUR[] ={
sAnim_GeneralFrame0,
sAnim_VENUSAUR_1,
};
static const union AnimCmd *const sAnims_CHARMANDER[] ={
sAnim_GeneralFrame0,
sAnim_CHARMANDER_1,
};
static const union AnimCmd *const sAnims_CHARMELEON[] ={
sAnim_GeneralFrame0,
sAnim_CHARMELEON_1,
};
static const union AnimCmd *const sAnims_CHARIZARD[] ={
sAnim_GeneralFrame0,
sAnim_CHARIZARD_1,
};
static const union AnimCmd *const sAnims_SQUIRTLE[] ={
sAnim_GeneralFrame0,
sAnim_SQUIRTLE_1,
};
static const union AnimCmd *const sAnims_WARTORTLE[] ={
sAnim_GeneralFrame0,
sAnim_WARTORTLE_1,
};
static const union AnimCmd *const sAnims_BLASTOISE[] ={
sAnim_GeneralFrame0,
sAnim_BLASTOISE_1,
};
static const union AnimCmd *const sAnims_CATERPIE[] ={
sAnim_GeneralFrame0,
sAnim_CATERPIE_1,
};
static const union AnimCmd *const sAnims_METAPOD[] ={
sAnim_GeneralFrame0,
sAnim_METAPOD_1,
};
static const union AnimCmd *const sAnims_BUTTERFREE[] ={
sAnim_GeneralFrame0,
sAnim_BUTTERFREE_1,
};
static const union AnimCmd *const sAnims_WEEDLE[] ={
sAnim_GeneralFrame0,
sAnim_WEEDLE_1,
};
static const union AnimCmd *const sAnims_KAKUNA[] ={
sAnim_GeneralFrame0,
sAnim_KAKUNA_1,
};
static const union AnimCmd *const sAnims_BEEDRILL[] ={
sAnim_GeneralFrame0,
sAnim_BEEDRILL_1,
};
static const union AnimCmd *const sAnims_PIDGEY[] ={
sAnim_GeneralFrame0,
sAnim_PIDGEY_1,
};
static const union AnimCmd *const sAnims_PIDGEOTTO[] ={
sAnim_GeneralFrame0,
sAnim_PIDGEOTTO_1,
};
static const union AnimCmd *const sAnims_PIDGEOT[] ={
sAnim_GeneralFrame0,
sAnim_PIDGEOT_1,
};
static const union AnimCmd *const sAnims_RATTATA[] ={
sAnim_GeneralFrame0,
sAnim_RATTATA_1,
};
static const union AnimCmd *const sAnims_RATICATE[] ={
sAnim_GeneralFrame0,
sAnim_RATICATE_1,
};
static const union AnimCmd *const sAnims_SPEAROW[] ={
sAnim_GeneralFrame0,
sAnim_SPEAROW_1,
};
static const union AnimCmd *const sAnims_FEAROW[] ={
sAnim_GeneralFrame0,
sAnim_FEAROW_1,
};
static const union AnimCmd *const sAnims_EKANS[] ={
sAnim_GeneralFrame0,
sAnim_EKANS_1,
};
static const union AnimCmd *const sAnims_ARBOK[] ={
sAnim_GeneralFrame0,
sAnim_ARBOK_1,
};
static const union AnimCmd *const sAnims_PIKACHU[] ={
sAnim_GeneralFrame0,
sAnim_PIKACHU_1,
sAnim_PIKACHU_2,
};
static const union AnimCmd *const sAnims_RAICHU[] ={
sAnim_GeneralFrame0,
sAnim_RAICHU_1,
sAnim_RAICHU_2,
};
static const union AnimCmd *const sAnims_SANDSHREW[] ={
sAnim_GeneralFrame0,
sAnim_SANDSHREW_1,
sAnim_SANDSHREW_2,
};
static const union AnimCmd *const sAnims_SANDSLASH[] ={
sAnim_GeneralFrame0,
sAnim_SANDSLASH_1,
sAnim_SANDSLASH_2,
};
static const union AnimCmd *const sAnims_NIDORAN_F[] ={
sAnim_GeneralFrame0,
sAnim_NIDORAN_F_1,
};
static const union AnimCmd *const sAnims_NIDORINA[] ={
sAnim_GeneralFrame0,
sAnim_NIDORINA_1,
};
static const union AnimCmd *const sAnims_NIDOQUEEN[] ={
sAnim_GeneralFrame0,
sAnim_NIDOQUEEN_1,
};
static const union AnimCmd *const sAnims_NIDORAN_M[] ={
sAnim_GeneralFrame0,
sAnim_NIDORAN_M_1,
};
static const union AnimCmd *const sAnims_NIDORINO[] ={
sAnim_GeneralFrame0,
sAnim_NIDORINO_1,
};
static const union AnimCmd *const sAnims_NIDOKING[] ={
sAnim_GeneralFrame0,
sAnim_NIDOKING_1,
};
static const union AnimCmd *const sAnims_CLEFAIRY[] ={
sAnim_GeneralFrame0,
sAnim_CLEFAIRY_1,
};
static const union AnimCmd *const sAnims_CLEFABLE[] ={
sAnim_GeneralFrame0,
sAnim_CLEFABLE_1,
};
static const union AnimCmd *const sAnims_VULPIX[] ={
sAnim_GeneralFrame0,
sAnim_VULPIX_1,
sAnim_VULPIX_2,
};
static const union AnimCmd *const sAnims_NINETALES[] ={
sAnim_GeneralFrame0,
sAnim_NINETALES_1,
sAnim_NINETALES_2,
};
static const union AnimCmd *const sAnims_JIGGLYPUFF[] ={
sAnim_GeneralFrame0,
sAnim_JIGGLYPUFF_1,
sAnim_JIGGLYPUFF_2,
};
static const union AnimCmd *const sAnims_WIGGLYTUFF[] ={
sAnim_GeneralFrame0,
sAnim_WIGGLYTUFF_1,
sAnim_WIGGLYTUFF_2,
};
static const union AnimCmd *const sAnims_ZUBAT[] ={
sAnim_GeneralFrame0,
sAnim_ZUBAT_1,
};
static const union AnimCmd *const sAnims_GOLBAT[] ={
sAnim_GeneralFrame0,
sAnim_GOLBAT_1,
};
static const union AnimCmd *const sAnims_ODDISH[] ={
sAnim_GeneralFrame0,
sAnim_ODDISH_1,
};
static const union AnimCmd *const sAnims_GLOOM[] ={
sAnim_GeneralFrame0,
sAnim_GLOOM_1,
};
static const union AnimCmd *const sAnims_VILEPLUME[] ={
sAnim_GeneralFrame0,
sAnim_VILEPLUME_1,
};
static const union AnimCmd *const sAnims_PARAS[] ={
sAnim_GeneralFrame0,
sAnim_PARAS_1,
};
static const union AnimCmd *const sAnims_PARASECT[] ={
sAnim_GeneralFrame0,
sAnim_PARASECT_1,
};
static const union AnimCmd *const sAnims_VENONAT[] ={
sAnim_GeneralFrame0,
sAnim_VENONAT_1,
};
static const union AnimCmd *const sAnims_VENOMOTH[] ={
sAnim_GeneralFrame0,
sAnim_VENOMOTH_1,
};
static const union AnimCmd *const sAnims_DIGLETT[] ={
sAnim_GeneralFrame0,
sAnim_DIGLETT_1,
};
static const union AnimCmd *const sAnims_DUGTRIO[] ={
sAnim_GeneralFrame0,
sAnim_DUGTRIO_1,
};
static const union AnimCmd *const sAnims_MEOWTH[] ={
sAnim_GeneralFrame0,
sAnim_MEOWTH_1,
};
static const union AnimCmd *const sAnims_PERSIAN[] ={
sAnim_GeneralFrame0,
sAnim_PERSIAN_1,
};
static const union AnimCmd *const sAnims_PSYDUCK[] ={
sAnim_GeneralFrame0,
sAnim_PSYDUCK_1,
sAnim_PSYDUCK_2,
};
static const union AnimCmd *const sAnims_GOLDUCK[] ={
sAnim_GeneralFrame0,
sAnim_GOLDUCK_1,
sAnim_GOLDUCK_2,
};
static const union AnimCmd *const sAnims_MANKEY[] ={
sAnim_GeneralFrame0,
sAnim_MANKEY_1,
};
static const union AnimCmd *const sAnims_PRIMEAPE[] ={
sAnim_GeneralFrame0,
sAnim_PRIMEAPE_1,
};
static const union AnimCmd *const sAnims_GROWLITHE[] ={
sAnim_GeneralFrame0,
sAnim_GROWLITHE_1,
};
static const union AnimCmd *const sAnims_ARCANINE[] ={
sAnim_GeneralFrame0,
sAnim_ARCANINE_1,
};
static const union AnimCmd *const sAnims_POLIWAG[] ={
sAnim_GeneralFrame0,
sAnim_POLIWAG_1,
};
static const union AnimCmd *const sAnims_POLIWHIRL[] ={
sAnim_GeneralFrame0,
sAnim_POLIWHIRL_1,
};
static const union AnimCmd *const sAnims_POLIWRATH[] ={
sAnim_GeneralFrame0,
sAnim_POLIWRATH_1,
};
static const union AnimCmd *const sAnims_ABRA[] ={
sAnim_GeneralFrame0,
sAnim_ABRA_1,
};
static const union AnimCmd *const sAnims_KADABRA[] ={
sAnim_GeneralFrame0,
sAnim_KADABRA_1,
};
static const union AnimCmd *const sAnims_ALAKAZAM[] ={
sAnim_GeneralFrame0,
sAnim_ALAKAZAM_1,
};
static const union AnimCmd *const sAnims_MACHOP[] ={
sAnim_GeneralFrame0,
sAnim_MACHOP_1,
};
static const union AnimCmd *const sAnims_MACHOKE[] ={
sAnim_GeneralFrame0,
sAnim_MACHOKE_1,
};
static const union AnimCmd *const sAnims_MACHAMP[] ={
sAnim_GeneralFrame0,
sAnim_MACHAMP_1,
};
static const union AnimCmd *const sAnims_BELLSPROUT[] ={
sAnim_GeneralFrame0,
sAnim_BELLSPROUT_1,
};
static const union AnimCmd *const sAnims_WEEPINBELL[] ={
sAnim_GeneralFrame0,
sAnim_WEEPINBELL_1,
};
static const union AnimCmd *const sAnims_VICTREEBEL[] ={
sAnim_GeneralFrame0,
sAnim_VICTREEBEL_1,
};
static const union AnimCmd *const sAnims_TENTACOOL[] ={
sAnim_GeneralFrame0,
sAnim_TENTACOOL_1,
};
static const union AnimCmd *const sAnims_TENTACRUEL[] ={
sAnim_GeneralFrame0,
sAnim_TENTACRUEL_1,
};
static const union AnimCmd *const sAnims_GEODUDE[] ={
sAnim_GeneralFrame0,
sAnim_GEODUDE_1,
};
static const union AnimCmd *const sAnims_GRAVELER[] ={
sAnim_GeneralFrame0,
sAnim_GRAVELER_1,
};
static const union AnimCmd *const sAnims_GOLEM[] ={
sAnim_GeneralFrame0,
sAnim_GOLEM_1,
};
static const union AnimCmd *const sAnims_PONYTA[] ={
sAnim_GeneralFrame0,
sAnim_PONYTA_1,
};
static const union AnimCmd *const sAnims_RAPIDASH[] ={
sAnim_GeneralFrame0,
sAnim_RAPIDASH_1,
};
static const union AnimCmd *const sAnims_SLOWPOKE[] ={
sAnim_GeneralFrame0,
sAnim_SLOWPOKE_1,
};
static const union AnimCmd *const sAnims_SLOWBRO[] ={
sAnim_GeneralFrame0,
sAnim_SLOWBRO_1,
};
static const union AnimCmd *const sAnims_MAGNEMITE[] ={
sAnim_GeneralFrame0,
sAnim_MAGNEMITE_1,
};
static const union AnimCmd *const sAnims_MAGNETON[] ={
sAnim_GeneralFrame0,
sAnim_MAGNETON_1,
};
static const union AnimCmd *const sAnims_FARFETCHD[] ={
sAnim_GeneralFrame0,
sAnim_FARFETCHD_1,
};
static const union AnimCmd *const sAnims_DODUO[] ={
sAnim_GeneralFrame0,
sAnim_DODUO_1,
};
static const union AnimCmd *const sAnims_DODRIO[] ={
sAnim_GeneralFrame0,
sAnim_DODRIO_1,
};
static const union AnimCmd *const sAnims_SEEL[] ={
sAnim_GeneralFrame0,
sAnim_SEEL_1,
};
static const union AnimCmd *const sAnims_DEWGONG[] ={
sAnim_GeneralFrame0,
sAnim_DEWGONG_1,
};
static const union AnimCmd *const sAnims_GRIMER[] ={
sAnim_GeneralFrame0,
sAnim_GRIMER_1,
sAnim_GRIMER_2,
};
static const union AnimCmd *const sAnims_MUK[] ={
sAnim_GeneralFrame0,
sAnim_MUK_1,
sAnim_MUK_2,
};
static const union AnimCmd *const sAnims_SHELLDER[] ={
sAnim_GeneralFrame0,
sAnim_SHELLDER_1,
};
static const union AnimCmd *const sAnims_CLOYSTER[] ={
sAnim_GeneralFrame0,
sAnim_CLOYSTER_1,
};
static const union AnimCmd *const sAnims_GASTLY[] ={
sAnim_GeneralFrame0,
sAnim_GASTLY_1,
};
static const union AnimCmd *const sAnims_HAUNTER[] ={
sAnim_GeneralFrame0,
sAnim_HAUNTER_1,
};
static const union AnimCmd *const sAnims_GENGAR[] ={
sAnim_GeneralFrame0,
sAnim_GENGAR_1,
};
static const union AnimCmd *const sAnims_ONIX[] ={
sAnim_GeneralFrame0,
sAnim_ONIX_1,
};
static const union AnimCmd *const sAnims_DROWZEE[] ={
sAnim_GeneralFrame0,
sAnim_DROWZEE_1,
};
static const union AnimCmd *const sAnims_HYPNO[] ={
sAnim_GeneralFrame0,
sAnim_HYPNO_1,
};
static const union AnimCmd *const sAnims_KRABBY[] ={
sAnim_GeneralFrame0,
sAnim_KRABBY_1,
};
static const union AnimCmd *const sAnims_KINGLER[] ={
sAnim_GeneralFrame0,
sAnim_KINGLER_1,
};
static const union AnimCmd *const sAnims_VOLTORB[] ={
sAnim_GeneralFrame0,
sAnim_VOLTORB_1,
};
static const union AnimCmd *const sAnims_ELECTRODE[] ={
sAnim_GeneralFrame0,
sAnim_ELECTRODE_1,
};
static const union AnimCmd *const sAnims_EXEGGCUTE[] ={
sAnim_GeneralFrame0,
sAnim_EXEGGCUTE_1,
};
static const union AnimCmd *const sAnims_EXEGGUTOR[] ={
sAnim_GeneralFrame0,
sAnim_EXEGGUTOR_1,
};
static const union AnimCmd *const sAnims_CUBONE[] ={
sAnim_GeneralFrame0,
sAnim_CUBONE_1,
};
static const union AnimCmd *const sAnims_MAROWAK[] ={
sAnim_GeneralFrame0,
sAnim_MAROWAK_1,
};
static const union AnimCmd *const sAnims_HITMONLEE[] ={
sAnim_GeneralFrame0,
sAnim_HITMONLEE_1,
};
static const union AnimCmd *const sAnims_HITMONCHAN[] ={
sAnim_GeneralFrame0,
sAnim_HITMONCHAN_1,
};
static const union AnimCmd *const sAnims_LICKITUNG[] ={
sAnim_GeneralFrame0,
sAnim_LICKITUNG_1,
};
static const union AnimCmd *const sAnims_KOFFING[] ={
sAnim_GeneralFrame0,
sAnim_KOFFING_1,
sAnim_KOFFING_2,
};
static const union AnimCmd *const sAnims_WEEZING[] ={
sAnim_GeneralFrame0,
sAnim_WEEZING_1,
sAnim_WEEZING_2,
};
static const union AnimCmd *const sAnims_RHYHORN[] ={
sAnim_GeneralFrame0,
sAnim_RHYHORN_1,
sAnim_RHYHORN_2,
};
static const union AnimCmd *const sAnims_RHYDON[] ={
sAnim_GeneralFrame0,
sAnim_RHYDON_1,
sAnim_RHYDON_2,
};
static const union AnimCmd *const sAnims_CHANSEY[] ={
sAnim_GeneralFrame0,
sAnim_CHANSEY_1,
};
static const union AnimCmd *const sAnims_TANGELA[] ={
sAnim_GeneralFrame0,
sAnim_TANGELA_1,
};
static const union AnimCmd *const sAnims_KANGASKHAN[] ={
sAnim_GeneralFrame0,
sAnim_KANGASKHAN_1,
};
static const union AnimCmd *const sAnims_HORSEA[] ={
sAnim_GeneralFrame0,
sAnim_HORSEA_1,
sAnim_HORSEA_2,
};
static const union AnimCmd *const sAnims_SEADRA[] ={
sAnim_GeneralFrame0,
sAnim_SEADRA_1,
sAnim_SEADRA_2,
};
static const union AnimCmd *const sAnims_GOLDEEN[] ={
sAnim_GeneralFrame0,
sAnim_GOLDEEN_1,
};
static const union AnimCmd *const sAnims_SEAKING[] ={
sAnim_GeneralFrame0,
sAnim_SEAKING_1,
};
static const union AnimCmd *const sAnims_STARYU[] ={
sAnim_GeneralFrame0,
sAnim_STARYU_1,
sAnim_STARYU_2,
};
static const union AnimCmd *const sAnims_STARMIE[] ={
sAnim_GeneralFrame0,
sAnim_STARMIE_1,
sAnim_STARMIE_2,
};
static const union AnimCmd *const sAnims_MR_MIME[] ={
sAnim_GeneralFrame0,
sAnim_MR_MIME_1,
};
static const union AnimCmd *const sAnims_SCYTHER[] ={
sAnim_GeneralFrame0,
sAnim_SCYTHER_1,
};
static const union AnimCmd *const sAnims_JYNX[] ={
sAnim_GeneralFrame0,
sAnim_JYNX_1,
};
static const union AnimCmd *const sAnims_ELECTABUZZ[] ={
sAnim_GeneralFrame0,
sAnim_ELECTABUZZ_1,
};
static const union AnimCmd *const sAnims_MAGMAR[] ={
sAnim_GeneralFrame0,
sAnim_MAGMAR_1,
};
static const union AnimCmd *const sAnims_PINSIR[] ={
sAnim_GeneralFrame0,
sAnim_PINSIR_1,
sAnim_PINSIR_2,
};
static const union AnimCmd *const sAnims_TAUROS[] ={
sAnim_GeneralFrame0,
sAnim_TAUROS_1,
};
static const union AnimCmd *const sAnims_MAGIKARP[] ={
sAnim_GeneralFrame0,
sAnim_MAGIKARP_1,
};
static const union AnimCmd *const sAnims_GYARADOS[] ={
sAnim_GeneralFrame0,
sAnim_GYARADOS_1,
};
static const union AnimCmd *const sAnims_LAPRAS[] ={
sAnim_GeneralFrame0,
sAnim_LAPRAS_1,
};
static const union AnimCmd *const sAnims_DITTO[] ={
sAnim_GeneralFrame0,
sAnim_DITTO_1,
};
static const union AnimCmd *const sAnims_EEVEE[] ={
sAnim_GeneralFrame0,
sAnim_EEVEE_1,
};
static const union AnimCmd *const sAnims_VAPOREON[] ={
sAnim_GeneralFrame0,
sAnim_VAPOREON_1,
};
static const union AnimCmd *const sAnims_JOLTEON[] ={
sAnim_GeneralFrame0,
sAnim_JOLTEON_1,
};
static const union AnimCmd *const sAnims_FLAREON[] ={
sAnim_GeneralFrame0,
sAnim_FLAREON_1,
};
static const union AnimCmd *const sAnims_PORYGON[] ={
sAnim_GeneralFrame0,
sAnim_PORYGON_1,
};
static const union AnimCmd *const sAnims_OMANYTE[] ={
sAnim_GeneralFrame0,
sAnim_OMANYTE_1,
};
static const union AnimCmd *const sAnims_OMASTAR[] ={
sAnim_GeneralFrame0,
sAnim_OMASTAR_1,
};
static const union AnimCmd *const sAnims_KABUTO[] ={
sAnim_GeneralFrame0,
sAnim_KABUTO_1,
};
static const union AnimCmd *const sAnims_KABUTOPS[] ={
sAnim_GeneralFrame0,
sAnim_KABUTOPS_1,
};
static const union AnimCmd *const sAnims_AERODACTYL[] ={
sAnim_GeneralFrame0,
sAnim_AERODACTYL_1,
};
static const union AnimCmd *const sAnims_SNORLAX[] ={
sAnim_GeneralFrame0,
sAnim_SNORLAX_1,
};
static const union AnimCmd *const sAnims_ARTICUNO[] ={
sAnim_GeneralFrame0,
sAnim_ARTICUNO_1,
};
static const union AnimCmd *const sAnims_ZAPDOS[] ={
sAnim_GeneralFrame0,
sAnim_ZAPDOS_1,
};
static const union AnimCmd *const sAnims_MOLTRES[] ={
sAnim_GeneralFrame0,
sAnim_MOLTRES_1,
};
static const union AnimCmd *const sAnims_DRATINI[] ={
sAnim_GeneralFrame0,
sAnim_DRATINI_1,
};
static const union AnimCmd *const sAnims_DRAGONAIR[] ={
sAnim_GeneralFrame0,
sAnim_DRAGONAIR_1,
};
static const union AnimCmd *const sAnims_DRAGONITE[] ={
sAnim_GeneralFrame0,
sAnim_DRAGONITE_1,
};
static const union AnimCmd *const sAnims_MEWTWO[] ={
sAnim_GeneralFrame0,
sAnim_MEWTWO_1,
};
static const union AnimCmd *const sAnims_MEW[] ={
sAnim_GeneralFrame0,
sAnim_MEW_1,
};
static const union AnimCmd *const sAnims_CHIKORITA[] ={
sAnim_GeneralFrame0,
sAnim_CHIKORITA_1,
};
static const union AnimCmd *const sAnims_BAYLEEF[] ={
sAnim_GeneralFrame0,
sAnim_BAYLEEF_1,
};
static const union AnimCmd *const sAnims_MEGANIUM[] ={
sAnim_GeneralFrame0,
sAnim_MEGANIUM_1,
};
static const union AnimCmd *const sAnims_CYNDAQUIL[] ={
sAnim_GeneralFrame0,
sAnim_CYNDAQUIL_1,
};
static const union AnimCmd *const sAnims_QUILAVA[] ={
sAnim_GeneralFrame0,
sAnim_QUILAVA_1,
};
static const union AnimCmd *const sAnims_TYPHLOSION[] ={
sAnim_GeneralFrame0,
sAnim_TYPHLOSION_1,
};
static const union AnimCmd *const sAnims_TOTODILE[] ={
sAnim_GeneralFrame0,
sAnim_TOTODILE_1,
};
static const union AnimCmd *const sAnims_CROCONAW[] ={
sAnim_GeneralFrame0,
sAnim_CROCONAW_1,
};
static const union AnimCmd *const sAnims_FERALIGATR[] ={
sAnim_GeneralFrame0,
sAnim_FERALIGATR_1,
};
static const union AnimCmd *const sAnims_SENTRET[] ={
sAnim_GeneralFrame0,
sAnim_SENTRET_1,
};
static const union AnimCmd *const sAnims_FURRET[] ={
sAnim_GeneralFrame0,
sAnim_FURRET_1,
};
static const union AnimCmd *const sAnims_HOOTHOOT[] ={
sAnim_GeneralFrame0,
sAnim_HOOTHOOT_1,
};
static const union AnimCmd *const sAnims_NOCTOWL[] ={
sAnim_GeneralFrame0,
sAnim_NOCTOWL_1,
};
static const union AnimCmd *const sAnims_LEDYBA[] ={
sAnim_GeneralFrame0,
sAnim_LEDYBA_1,
};
static const union AnimCmd *const sAnims_LEDIAN[] ={
sAnim_GeneralFrame0,
sAnim_LEDIAN_1,
};
static const union AnimCmd *const sAnims_SPINARAK[] ={
sAnim_GeneralFrame0,
sAnim_SPINARAK_1,
};
static const union AnimCmd *const sAnims_ARIADOS[] ={
sAnim_GeneralFrame0,
sAnim_ARIADOS_1,
};
static const union AnimCmd *const sAnims_CROBAT[] ={
sAnim_GeneralFrame0,
sAnim_CROBAT_1,
};
static const union AnimCmd *const sAnims_CHINCHOU[] ={
sAnim_GeneralFrame0,
sAnim_CHINCHOU_1,
sAnim_CHINCHOU_2,
};
static const union AnimCmd *const sAnims_LANTURN[] ={
sAnim_GeneralFrame0,
sAnim_LANTURN_1,
sAnim_LANTURN_2,
};
static const union AnimCmd *const sAnims_PICHU[] ={
sAnim_GeneralFrame0,
sAnim_PICHU_1,
sAnim_PICHU_2,
};
static const union AnimCmd *const sAnims_CLEFFA[] ={
sAnim_GeneralFrame0,
sAnim_CLEFFA_1,
};
static const union AnimCmd *const sAnims_IGGLYBUFF[] ={
sAnim_GeneralFrame0,
sAnim_IGGLYBUFF_1,
sAnim_IGGLYBUFF_2,
};
static const union AnimCmd *const sAnims_TOGEPI[] ={
sAnim_GeneralFrame0,
sAnim_TOGEPI_1,
};
static const union AnimCmd *const sAnims_TOGETIC[] ={
sAnim_GeneralFrame0,
sAnim_TOGETIC_1,
};
static const union AnimCmd *const sAnims_NATU[] ={
sAnim_GeneralFrame0,
sAnim_NATU_1,
sAnim_NATU_2,
};
static const union AnimCmd *const sAnims_XATU[] ={
sAnim_GeneralFrame0,
sAnim_XATU_1,
sAnim_XATU_2,
};
static const union AnimCmd *const sAnims_MAREEP[] ={
sAnim_GeneralFrame0,
sAnim_MAREEP_1,
};
static const union AnimCmd *const sAnims_FLAAFFY[] ={
sAnim_GeneralFrame0,
sAnim_FLAAFFY_1,
};
static const union AnimCmd *const sAnims_AMPHAROS[] ={
sAnim_GeneralFrame0,
sAnim_AMPHAROS_1,
};
static const union AnimCmd *const sAnims_BELLOSSOM[] ={
sAnim_GeneralFrame0,
sAnim_BELLOSSOM_1,
};
static const union AnimCmd *const sAnims_MARILL[] ={
sAnim_GeneralFrame0,
sAnim_MARILL_1,
};
static const union AnimCmd *const sAnims_AZUMARILL[] ={
sAnim_GeneralFrame0,
sAnim_AZUMARILL_1,
};
static const union AnimCmd *const sAnims_SUDOWOODO[] ={
sAnim_GeneralFrame0,
sAnim_SUDOWOODO_1,
};
static const union AnimCmd *const sAnims_POLITOED[] ={
sAnim_GeneralFrame0,
sAnim_POLITOED_1,
};
static const union AnimCmd *const sAnims_HOPPIP[] ={
sAnim_GeneralFrame0,
sAnim_HOPPIP_1,
};
static const union AnimCmd *const sAnims_SKIPLOOM[] ={
sAnim_GeneralFrame0,
sAnim_SKIPLOOM_1,
};
static const union AnimCmd *const sAnims_JUMPLUFF[] ={
sAnim_GeneralFrame0,
sAnim_JUMPLUFF_1,
};
static const union AnimCmd *const sAnims_AIPOM[] ={
sAnim_GeneralFrame0,
sAnim_AIPOM_1,
};
static const union AnimCmd *const sAnims_SUNKERN[] ={
sAnim_GeneralFrame0,
sAnim_SUNKERN_1,
};
static const union AnimCmd *const sAnims_SUNFLORA[] ={
sAnim_GeneralFrame0,
sAnim_SUNFLORA_1,
};
static const union AnimCmd *const sAnims_YANMA[] ={
sAnim_GeneralFrame0,
sAnim_YANMA_1,
};
static const union AnimCmd *const sAnims_WOOPER[] ={
sAnim_GeneralFrame0,
sAnim_WOOPER_1,
};
static const union AnimCmd *const sAnims_QUAGSIRE[] ={
sAnim_GeneralFrame0,
sAnim_QUAGSIRE_1,
};
static const union AnimCmd *const sAnims_ESPEON[] ={
sAnim_GeneralFrame0,
sAnim_ESPEON_1,
};
static const union AnimCmd *const sAnims_UMBREON[] ={
sAnim_GeneralFrame0,
sAnim_UMBREON_1,
};
static const union AnimCmd *const sAnims_MURKROW[] ={
sAnim_GeneralFrame0,
sAnim_MURKROW_1,
};
static const union AnimCmd *const sAnims_SLOWKING[] ={
sAnim_GeneralFrame0,
sAnim_SLOWKING_1,
};
static const union AnimCmd *const sAnims_MISDREAVUS[] ={
sAnim_GeneralFrame0,
sAnim_MISDREAVUS_1,
};
static const union AnimCmd *const sAnims_UNOWN[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_1,
};
static const union AnimCmd *const sAnims_WOBBUFFET[] ={
sAnim_GeneralFrame0,
sAnim_WOBBUFFET_1,
sAnim_WOBBUFFET_2,
};
static const union AnimCmd *const sAnims_GIRAFARIG[] ={
sAnim_GeneralFrame0,
sAnim_GIRAFARIG_1,
sAnim_GIRAFARIG_2,
};
static const union AnimCmd *const sAnims_PINECO[] ={
sAnim_GeneralFrame0,
sAnim_PINECO_1,
};
static const union AnimCmd *const sAnims_FORRETRESS[] ={
sAnim_GeneralFrame0,
sAnim_FORRETRESS_1,
};
static const union AnimCmd *const sAnims_DUNSPARCE[] ={
sAnim_GeneralFrame0,
sAnim_DUNSPARCE_1,
};
static const union AnimCmd *const sAnims_GLIGAR[] ={
sAnim_GeneralFrame0,
sAnim_GLIGAR_1,
};
static const union AnimCmd *const sAnims_STEELIX[] ={
sAnim_GeneralFrame0,
sAnim_STEELIX_1,
};
static const union AnimCmd *const sAnims_SNUBBULL[] ={
sAnim_GeneralFrame0,
sAnim_SNUBBULL_1,
};
static const union AnimCmd *const sAnims_GRANBULL[] ={
sAnim_GeneralFrame0,
sAnim_GRANBULL_1,
};
static const union AnimCmd *const sAnims_QWILFISH[] ={
sAnim_GeneralFrame0,
sAnim_QWILFISH_1,
};
static const union AnimCmd *const sAnims_SCIZOR[] ={
sAnim_GeneralFrame0,
sAnim_SCIZOR_1,
};
static const union AnimCmd *const sAnims_SHUCKLE[] ={
sAnim_GeneralFrame0,
sAnim_SHUCKLE_1,
};
static const union AnimCmd *const sAnims_HERACROSS[] ={
sAnim_GeneralFrame0,
sAnim_HERACROSS_1,
sAnim_HERACROSS_2,
};
static const union AnimCmd *const sAnims_SNEASEL[] ={
sAnim_GeneralFrame0,
sAnim_SNEASEL_1,
};
static const union AnimCmd *const sAnims_TEDDIURSA[] ={
sAnim_GeneralFrame0,
sAnim_TEDDIURSA_1,
};
static const union AnimCmd *const sAnims_URSARING[] ={
sAnim_GeneralFrame0,
sAnim_URSARING_1,
};
static const union AnimCmd *const sAnims_SLUGMA[] ={
sAnim_GeneralFrame0,
sAnim_SLUGMA_1,
sAnim_SLUGMA_2,
};
static const union AnimCmd *const sAnims_MAGCARGO[] ={
sAnim_GeneralFrame0,
sAnim_MAGCARGO_1,
sAnim_MAGCARGO_2,
};
static const union AnimCmd *const sAnims_SWINUB[] ={
sAnim_GeneralFrame0,
sAnim_SWINUB_1,
};
static const union AnimCmd *const sAnims_PILOSWINE[] ={
sAnim_GeneralFrame0,
sAnim_PILOSWINE_1,
};
static const union AnimCmd *const sAnims_CORSOLA[] ={
sAnim_GeneralFrame0,
sAnim_CORSOLA_1,
sAnim_CORSOLA_2,
};
static const union AnimCmd *const sAnims_REMORAID[] ={
sAnim_GeneralFrame0,
sAnim_REMORAID_1,
};
static const union AnimCmd *const sAnims_OCTILLERY[] ={
sAnim_GeneralFrame0,
sAnim_OCTILLERY_1,
};
static const union AnimCmd *const sAnims_DELIBIRD[] ={
sAnim_GeneralFrame0,
sAnim_DELIBIRD_1,
};
static const union AnimCmd *const sAnims_MANTINE[] ={
sAnim_GeneralFrame0,
sAnim_MANTINE_1,
};
static const union AnimCmd *const sAnims_SKARMORY[] ={
sAnim_GeneralFrame0,
sAnim_SKARMORY_1,
sAnim_SKARMORY_2,
};
static const union AnimCmd *const sAnims_HOUNDOUR[] ={
sAnim_GeneralFrame0,
sAnim_HOUNDOUR_1,
};
static const union AnimCmd *const sAnims_HOUNDOOM[] ={
sAnim_GeneralFrame0,
sAnim_HOUNDOOM_1,
};
static const union AnimCmd *const sAnims_KINGDRA[] ={
sAnim_GeneralFrame0,
sAnim_KINGDRA_1,
sAnim_KINGDRA_2,
};
static const union AnimCmd *const sAnims_PHANPY[] ={
sAnim_GeneralFrame0,
sAnim_PHANPY_1,
sAnim_PHANPY_2,
};
static const union AnimCmd *const sAnims_DONPHAN[] ={
sAnim_GeneralFrame0,
sAnim_DONPHAN_1,
sAnim_DONPHAN_2,
};
static const union AnimCmd *const sAnims_PORYGON2[] ={
sAnim_GeneralFrame0,
sAnim_PORYGON2_1,
};
static const union AnimCmd *const sAnims_STANTLER[] ={
sAnim_GeneralFrame0,
sAnim_STANTLER_1,
};
static const union AnimCmd *const sAnims_SMEARGLE[] ={
sAnim_GeneralFrame0,
sAnim_SMEARGLE_1,
};
static const union AnimCmd *const sAnims_TYROGUE[] ={
sAnim_GeneralFrame0,
sAnim_TYROGUE_1,
};
static const union AnimCmd *const sAnims_HITMONTOP[] ={
sAnim_GeneralFrame0,
sAnim_HITMONTOP_1,
};
static const union AnimCmd *const sAnims_SMOOCHUM[] ={
sAnim_GeneralFrame0,
sAnim_SMOOCHUM_1,
};
static const union AnimCmd *const sAnims_ELEKID[] ={
sAnim_GeneralFrame0,
sAnim_ELEKID_1,
};
static const union AnimCmd *const sAnims_MAGBY[] ={
sAnim_GeneralFrame0,
sAnim_MAGBY_1,
};
static const union AnimCmd *const sAnims_MILTANK[] ={
sAnim_GeneralFrame0,
sAnim_MILTANK_1,
};
static const union AnimCmd *const sAnims_BLISSEY[] ={
sAnim_GeneralFrame0,
sAnim_BLISSEY_1,
};
static const union AnimCmd *const sAnims_RAIKOU[] ={
sAnim_GeneralFrame0,
sAnim_RAIKOU_1,
};
static const union AnimCmd *const sAnims_ENTEI[] ={
sAnim_GeneralFrame0,
sAnim_ENTEI_1,
};
static const union AnimCmd *const sAnims_SUICUNE[] ={
sAnim_GeneralFrame0,
sAnim_SUICUNE_1,
};
static const union AnimCmd *const sAnims_LARVITAR[] ={
sAnim_GeneralFrame0,
sAnim_LARVITAR_1,
};
static const union AnimCmd *const sAnims_PUPITAR[] ={
sAnim_GeneralFrame0,
sAnim_PUPITAR_1,
};
static const union AnimCmd *const sAnims_TYRANITAR[] ={
sAnim_GeneralFrame0,
sAnim_TYRANITAR_1,
};
static const union AnimCmd *const sAnims_LUGIA[] ={
sAnim_GeneralFrame0,
sAnim_LUGIA_1,
};
static const union AnimCmd *const sAnims_HO_OH[] ={
sAnim_GeneralFrame0,
sAnim_HO_OH_1,
};
static const union AnimCmd *const sAnims_CELEBI[] ={
sAnim_GeneralFrame0,
sAnim_CELEBI_1,
};
static const union AnimCmd *const sAnims_OLD_UNOWN_B[] ={
sAnim_GeneralFrame0,
sAnim_OLD_UNOWN_B_1,
};
static const union AnimCmd *const sAnims_TREECKO[] ={
sAnim_GeneralFrame0,
sAnim_TREECKO_1,
};
static const union AnimCmd *const sAnims_GROVYLE[] ={
sAnim_GeneralFrame0,
sAnim_GROVYLE_1,
};
static const union AnimCmd *const sAnims_SCEPTILE[] ={
sAnim_GeneralFrame0,
sAnim_SCEPTILE_1,
};
static const union AnimCmd *const sAnims_TORCHIC[] ={
sAnim_GeneralFrame0,
sAnim_TORCHIC_1,
};
static const union AnimCmd *const sAnims_COMBUSKEN[] ={
sAnim_GeneralFrame0,
sAnim_COMBUSKEN_1,
};
static const union AnimCmd *const sAnims_BLAZIKEN[] ={
sAnim_GeneralFrame0,
sAnim_BLAZIKEN_1,
sAnim_BLAZIKEN_2,
sAnim_BLAZIKEN_3,
sAnim_BLAZIKEN_4,
};
static const union AnimCmd *const sAnims_MUDKIP[] ={
sAnim_GeneralFrame0,
sAnim_MUDKIP_1,
};
static const union AnimCmd *const sAnims_MARSHTOMP[] ={
sAnim_GeneralFrame0,
sAnim_MARSHTOMP_1,
};
static const union AnimCmd *const sAnims_SWAMPERT[] ={
sAnim_GeneralFrame0,
sAnim_SWAMPERT_1,
};
static const union AnimCmd *const sAnims_POOCHYENA[] ={
sAnim_GeneralFrame0,
sAnim_POOCHYENA_1,
};
static const union AnimCmd *const sAnims_MIGHTYENA[] ={
sAnim_GeneralFrame0,
sAnim_MIGHTYENA_1,
};
static const union AnimCmd *const sAnims_ZIGZAGOON[] ={
sAnim_GeneralFrame0,
sAnim_ZIGZAGOON_1,
};
static const union AnimCmd *const sAnims_LINOONE[] ={
sAnim_GeneralFrame0,
sAnim_LINOONE_1,
};
static const union AnimCmd *const sAnims_WURMPLE[] ={
sAnim_GeneralFrame0,
sAnim_WURMPLE_1,
};
static const union AnimCmd *const sAnims_SILCOON[] ={
sAnim_GeneralFrame0,
sAnim_SILCOON_1,
sAnim_SILCOON_2,
};
static const union AnimCmd *const sAnims_BEAUTIFLY[] ={
sAnim_GeneralFrame0,
sAnim_BEAUTIFLY_1,
sAnim_BEAUTIFLY_2,
};
static const union AnimCmd *const sAnims_CASCOON[] ={
sAnim_GeneralFrame0,
sAnim_CASCOON_1,
sAnim_CASCOON_2,
};
static const union AnimCmd *const sAnims_DUSTOX[] ={
sAnim_GeneralFrame0,
sAnim_DUSTOX_1,
sAnim_DUSTOX_2,
};
static const union AnimCmd *const sAnims_LOTAD[] ={
sAnim_GeneralFrame0,
sAnim_LOTAD_1,
};
static const union AnimCmd *const sAnims_LOMBRE[] ={
sAnim_GeneralFrame0,
sAnim_LOMBRE_1,
};
static const union AnimCmd *const sAnims_LUDICOLO[] ={
sAnim_GeneralFrame0,
sAnim_LUDICOLO_1,
};
static const union AnimCmd *const sAnims_SEEDOT[] ={
sAnim_GeneralFrame0,
sAnim_SEEDOT_1,
};
static const union AnimCmd *const sAnims_NUZLEAF[] ={
sAnim_GeneralFrame0,
sAnim_NUZLEAF_1,
};
static const union AnimCmd *const sAnims_SHIFTRY[] ={
sAnim_GeneralFrame0,
sAnim_SHIFTRY_1,
};
static const union AnimCmd *const sAnims_NINCADA[] ={
sAnim_GeneralFrame0,
sAnim_NINCADA_1,
};
static const union AnimCmd *const sAnims_NINJASK[] ={
sAnim_GeneralFrame0,
sAnim_NINJASK_1,
};
static const union AnimCmd *const sAnims_SHEDINJA[] ={
sAnim_GeneralFrame0,
sAnim_SHEDINJA_1,
};
static const union AnimCmd *const sAnims_TAILLOW[] ={
sAnim_GeneralFrame0,
sAnim_TAILLOW_1,
};
static const union AnimCmd *const sAnims_SWELLOW[] ={
sAnim_GeneralFrame0,
sAnim_SWELLOW_1,
};
static const union AnimCmd *const sAnims_SHROOMISH[] ={
sAnim_GeneralFrame0,
sAnim_SHROOMISH_1,
};
static const union AnimCmd *const sAnims_BRELOOM[] ={
sAnim_GeneralFrame0,
sAnim_BRELOOM_1,
};
static const union AnimCmd *const sAnims_SPINDA[] ={
sAnim_GeneralFrame0,
};
static const union AnimCmd *const sAnims_WINGULL[] ={
sAnim_GeneralFrame0,
sAnim_WINGULL_1,
};
static const union AnimCmd *const sAnims_PELIPPER[] ={
sAnim_GeneralFrame0,
sAnim_PELIPPER_1,
};
static const union AnimCmd *const sAnims_SURSKIT[] ={
sAnim_GeneralFrame0,
sAnim_SURSKIT_1,
sAnim_SURSKIT_2,
};
static const union AnimCmd *const sAnims_MASQUERAIN[] ={
sAnim_GeneralFrame0,
sAnim_MASQUERAIN_1,
sAnim_MASQUERAIN_2,
};
static const union AnimCmd *const sAnims_WAILMER[] ={
sAnim_GeneralFrame0,
sAnim_WAILMER_1,
};
static const union AnimCmd *const sAnims_WAILORD[] ={
sAnim_GeneralFrame0,
sAnim_WAILORD_1,
};
static const union AnimCmd *const sAnims_SKITTY[] ={
sAnim_GeneralFrame0,
sAnim_SKITTY_1,
};
static const union AnimCmd *const sAnims_DELCATTY[] ={
sAnim_GeneralFrame0,
sAnim_DELCATTY_1,
};
static const union AnimCmd *const sAnims_KECLEON[] ={
sAnim_GeneralFrame0,
sAnim_KECLEON_1,
};
static const union AnimCmd *const sAnims_BALTOY[] ={
sAnim_GeneralFrame0,
sAnim_BALTOY_1,
};
static const union AnimCmd *const sAnims_CLAYDOL[] ={
sAnim_GeneralFrame0,
sAnim_CLAYDOL_1,
};
static const union AnimCmd *const sAnims_NOSEPASS[] ={
sAnim_GeneralFrame0,
sAnim_NOSEPASS_1,
};
static const union AnimCmd *const sAnims_TORKOAL[] ={
sAnim_GeneralFrame0,
sAnim_TORKOAL_1,
};
static const union AnimCmd *const sAnims_SABLEYE[] ={
sAnim_GeneralFrame0,
sAnim_SABLEYE_1,
};
static const union AnimCmd *const sAnims_BARBOACH[] ={
sAnim_GeneralFrame0,
sAnim_BARBOACH_1,
};
static const union AnimCmd *const sAnims_WHISCASH[] ={
sAnim_GeneralFrame0,
sAnim_WHISCASH_1,
};
static const union AnimCmd *const sAnims_LUVDISC[] ={
sAnim_GeneralFrame0,
sAnim_LUVDISC_1,
};
static const union AnimCmd *const sAnims_CORPHISH[] ={
sAnim_GeneralFrame0,
sAnim_CORPHISH_1,
};
static const union AnimCmd *const sAnims_CRAWDAUNT[] ={
sAnim_GeneralFrame0,
sAnim_CRAWDAUNT_1,
};
static const union AnimCmd *const sAnims_FEEBAS[] ={
sAnim_GeneralFrame0,
sAnim_FEEBAS_1,
};
static const union AnimCmd *const sAnims_MILOTIC[] ={
sAnim_GeneralFrame0,
sAnim_MILOTIC_1,
};
static const union AnimCmd *const sAnims_CARVANHA[] ={
sAnim_GeneralFrame0,
sAnim_CARVANHA_1,
};
static const union AnimCmd *const sAnims_SHARPEDO[] ={
sAnim_GeneralFrame0,
sAnim_SHARPEDO_1,
};
static const union AnimCmd *const sAnims_TRAPINCH[] ={
sAnim_GeneralFrame0,
sAnim_TRAPINCH_1,
};
static const union AnimCmd *const sAnims_VIBRAVA[] ={
sAnim_GeneralFrame0,
sAnim_VIBRAVA_1,
};
static const union AnimCmd *const sAnims_FLYGON[] ={
sAnim_GeneralFrame0,
sAnim_FLYGON_1,
};
static const union AnimCmd *const sAnims_MAKUHITA[] ={
sAnim_GeneralFrame0,
sAnim_MAKUHITA_1,
};
static const union AnimCmd *const sAnims_HARIYAMA[] ={
sAnim_GeneralFrame0,
sAnim_HARIYAMA_1,
};
static const union AnimCmd *const sAnims_ELECTRIKE[] ={
sAnim_GeneralFrame0,
sAnim_ELECTRIKE_1,
};
static const union AnimCmd *const sAnims_MANECTRIC[] ={
sAnim_GeneralFrame0,
sAnim_MANECTRIC_1,
};
static const union AnimCmd *const sAnims_NUMEL[] ={
sAnim_GeneralFrame0,
sAnim_NUMEL_1,
};
static const union AnimCmd *const sAnims_CAMERUPT[] ={
sAnim_GeneralFrame0,
sAnim_CAMERUPT_1,
};
static const union AnimCmd *const sAnims_SPHEAL[] ={
sAnim_GeneralFrame0,
sAnim_SPHEAL_1,
};
static const union AnimCmd *const sAnims_SEALEO[] ={
sAnim_GeneralFrame0,
sAnim_SEALEO_1,
};
static const union AnimCmd *const sAnims_WALREIN[] ={
sAnim_GeneralFrame0,
sAnim_WALREIN_1,
};
static const union AnimCmd *const sAnims_CACNEA[] ={
sAnim_GeneralFrame0,
sAnim_CACNEA_1,
};
static const union AnimCmd *const sAnims_CACTURNE[] ={
sAnim_GeneralFrame0,
sAnim_CACTURNE_1,
};
static const union AnimCmd *const sAnims_SNORUNT[] ={
sAnim_GeneralFrame0,
sAnim_SNORUNT_1,
};
static const union AnimCmd *const sAnims_GLALIE[] ={
sAnim_GeneralFrame0,
sAnim_GLALIE_1,
};
static const union AnimCmd *const sAnims_LUNATONE[] ={
sAnim_GeneralFrame0,
sAnim_LUNATONE_1,
sAnim_LUNATONE_2,
};
static const union AnimCmd *const sAnims_SOLROCK[] ={
sAnim_GeneralFrame0,
sAnim_SOLROCK_1,
sAnim_SOLROCK_2,
};
static const union AnimCmd *const sAnims_AZURILL[] ={
sAnim_GeneralFrame0,
sAnim_AZURILL_1,
};
static const union AnimCmd *const sAnims_SPOINK[] ={
sAnim_GeneralFrame0,
sAnim_SPOINK_1,
};
static const union AnimCmd *const sAnims_GRUMPIG[] ={
sAnim_GeneralFrame0,
sAnim_GRUMPIG_1,
};
static const union AnimCmd *const sAnims_PLUSLE[] ={
sAnim_GeneralFrame0,
sAnim_PLUSLE_1,
};
static const union AnimCmd *const sAnims_MINUN[] ={
sAnim_GeneralFrame0,
sAnim_MINUN_1,
};
static const union AnimCmd *const sAnims_MAWILE[] ={
sAnim_GeneralFrame0,
sAnim_MAWILE_1,
};
static const union AnimCmd *const sAnims_MEDITITE[] ={
sAnim_GeneralFrame0,
sAnim_MEDITITE_1,
};
static const union AnimCmd *const sAnims_MEDICHAM[] ={
sAnim_GeneralFrame0,
sAnim_MEDICHAM_1,
};
static const union AnimCmd *const sAnims_SWABLU[] ={
sAnim_GeneralFrame0,
sAnim_SWABLU_1,
sAnim_SWABLU_2,
};
static const union AnimCmd *const sAnims_ALTARIA[] ={
sAnim_GeneralFrame0,
sAnim_ALTARIA_1,
sAnim_ALTARIA_2,
};
static const union AnimCmd *const sAnims_WYNAUT[] ={
sAnim_GeneralFrame0,
sAnim_WYNAUT_1,
};
static const union AnimCmd *const sAnims_DUSKULL[] ={
sAnim_GeneralFrame0,
sAnim_DUSKULL_1,
};
static const union AnimCmd *const sAnims_DUSCLOPS[] ={
sAnim_GeneralFrame0,
sAnim_DUSCLOPS_1,
};
static const union AnimCmd *const sAnims_ROSELIA[] ={
sAnim_GeneralFrame0,
sAnim_ROSELIA_1,
};
static const union AnimCmd *const sAnims_SLAKOTH[] ={
sAnim_GeneralFrame0,
sAnim_SLAKOTH_1,
};
static const union AnimCmd *const sAnims_VIGOROTH[] ={
sAnim_GeneralFrame0,
sAnim_VIGOROTH_1,
};
static const union AnimCmd *const sAnims_SLAKING[] ={
sAnim_GeneralFrame0,
sAnim_SLAKING_1,
};
static const union AnimCmd *const sAnims_GULPIN[] ={
sAnim_GeneralFrame0,
sAnim_GULPIN_1,
};
static const union AnimCmd *const sAnims_SWALOT[] ={
sAnim_GeneralFrame0,
sAnim_SWALOT_1,
};
static const union AnimCmd *const sAnims_TROPIUS[] ={
sAnim_GeneralFrame0,
sAnim_TROPIUS_1,
};
static const union AnimCmd *const sAnims_WHISMUR[] ={
sAnim_GeneralFrame0,
sAnim_WHISMUR_1,
};
static const union AnimCmd *const sAnims_LOUDRED[] ={
sAnim_GeneralFrame0,
sAnim_LOUDRED_1,
};
static const union AnimCmd *const sAnims_EXPLOUD[] ={
sAnim_GeneralFrame0,
sAnim_EXPLOUD_1,
};
static const union AnimCmd *const sAnims_CLAMPERL[] ={
sAnim_GeneralFrame0,
sAnim_CLAMPERL_1,
};
static const union AnimCmd *const sAnims_HUNTAIL[] ={
sAnim_GeneralFrame0,
sAnim_HUNTAIL_1,
};
static const union AnimCmd *const sAnims_GOREBYSS[] ={
sAnim_GeneralFrame0,
sAnim_GOREBYSS_1,
};
static const union AnimCmd *const sAnims_ABSOL[] ={
sAnim_GeneralFrame0,
sAnim_ABSOL_1,
};
static const union AnimCmd *const sAnims_SHUPPET[] ={
sAnim_GeneralFrame0,
sAnim_SHUPPET_1,
};
static const union AnimCmd *const sAnims_BANETTE[] ={
sAnim_GeneralFrame0,
sAnim_BANETTE_1,
};
static const union AnimCmd *const sAnims_SEVIPER[] ={
sAnim_GeneralFrame0,
sAnim_SEVIPER_1,
};
static const union AnimCmd *const sAnims_ZANGOOSE[] ={
sAnim_GeneralFrame0,
sAnim_ZANGOOSE_1,
};
static const union AnimCmd *const sAnims_RELICANTH[] ={
sAnim_GeneralFrame0,
sAnim_RELICANTH_1,
};
static const union AnimCmd *const sAnims_ARON[] ={
sAnim_GeneralFrame0,
sAnim_ARON_1,
};
static const union AnimCmd *const sAnims_LAIRON[] ={
sAnim_GeneralFrame0,
sAnim_LAIRON_1,
};
static const union AnimCmd *const sAnims_AGGRON[] ={
sAnim_GeneralFrame0,
sAnim_AGGRON_1,
};
static const union AnimCmd *const sAnims_CASTFORM[] ={
sAnim_CASTFORM_0,
sAnim_CASTFORM_1,
sAnim_CASTFORM_2,
sAnim_CASTFORM_3,
};
static const union AnimCmd *const sAnims_VOLBEAT[] ={
sAnim_GeneralFrame0,
sAnim_VOLBEAT_1,
};
static const union AnimCmd *const sAnims_ILLUMISE[] ={
sAnim_GeneralFrame0,
sAnim_ILLUMISE_1,
};
static const union AnimCmd *const sAnims_LILEEP[] ={
sAnim_GeneralFrame0,
sAnim_LILEEP_1,
};
static const union AnimCmd *const sAnims_CRADILY[] ={
sAnim_GeneralFrame0,
sAnim_CRADILY_1,
};
static const union AnimCmd *const sAnims_ANORITH[] ={
sAnim_GeneralFrame0,
sAnim_ANORITH_1,
};
static const union AnimCmd *const sAnims_ARMALDO[] ={
sAnim_GeneralFrame0,
sAnim_ARMALDO_1,
};
static const union AnimCmd *const sAnims_RALTS[] ={
sAnim_GeneralFrame0,
sAnim_RALTS_1,
};
static const union AnimCmd *const sAnims_KIRLIA[] ={
sAnim_GeneralFrame0,
sAnim_KIRLIA_1,
};
static const union AnimCmd *const sAnims_GARDEVOIR[] ={
sAnim_GeneralFrame0,
sAnim_GARDEVOIR_1,
};
static const union AnimCmd *const sAnims_BAGON[] ={
sAnim_GeneralFrame0,
sAnim_BAGON_1,
};
static const union AnimCmd *const sAnims_SHELGON[] ={
sAnim_GeneralFrame0,
sAnim_SHELGON_1,
};
static const union AnimCmd *const sAnims_SALAMENCE[] ={
sAnim_GeneralFrame0,
sAnim_SALAMENCE_1,
};
static const union AnimCmd *const sAnims_BELDUM[] ={
sAnim_GeneralFrame0,
sAnim_BELDUM_1,
};
static const union AnimCmd *const sAnims_METANG[] ={
sAnim_GeneralFrame0,
sAnim_METANG_1,
};
static const union AnimCmd *const sAnims_METAGROSS[] ={
sAnim_GeneralFrame0,
sAnim_METAGROSS_1,
};
static const union AnimCmd *const sAnims_REGIROCK[] ={
sAnim_GeneralFrame0,
sAnim_REGIROCK_1,
sAnim_REGIROCK_2,
};
static const union AnimCmd *const sAnims_REGICE[] ={
sAnim_GeneralFrame0,
sAnim_REGICE_1,
};
static const union AnimCmd *const sAnims_REGISTEEL[] ={
sAnim_GeneralFrame0,
sAnim_REGISTEEL_1,
sAnim_REGISTEEL_2,
};
static const union AnimCmd *const sAnims_KYOGRE[] ={
sAnim_GeneralFrame0,
sAnim_KYOGRE_1,
sAnim_KYOGRE_2,
};
static const union AnimCmd *const sAnims_GROUDON[] ={
sAnim_GeneralFrame0,
sAnim_GROUDON_1,
sAnim_GROUDON_2,
};
static const union AnimCmd *const sAnims_RAYQUAZA[] ={
sAnim_GeneralFrame0,
sAnim_RAYQUAZA_1,
sAnim_RAYQUAZA_2,
};
static const union AnimCmd *const sAnims_LATIAS[] ={
sAnim_GeneralFrame0,
sAnim_LATIAS_1,
sAnim_LATIAS_2,
};
static const union AnimCmd *const sAnims_LATIOS[] ={
sAnim_GeneralFrame0,
sAnim_LATIOS_1,
sAnim_LATIOS_2,
};
static const union AnimCmd *const sAnims_JIRACHI[] ={
sAnim_GeneralFrame0,
sAnim_JIRACHI_1,
sAnim_JIRACHI_2,
};
static const union AnimCmd *const sAnims_DEOXYS[] ={
sAnim_GeneralFrame0,
sAnim_DEOXYS_1,
sAnim_DEOXYS_2,
};
static const union AnimCmd *const sAnims_CHIMECHO[] ={
sAnim_GeneralFrame0,
sAnim_CHIMECHO_1,
};
static const union AnimCmd *const sAnims_EGG[] ={
sAnim_GeneralFrame0,
sAnim_EGG_1,
};
static const union AnimCmd *const sAnims_UNOWN_B[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_B_1,
};
static const union AnimCmd *const sAnims_UNOWN_C[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_C_1,
};
static const union AnimCmd *const sAnims_UNOWN_D[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_D_1,
};
static const union AnimCmd *const sAnims_UNOWN_E[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_E_1,
};
static const union AnimCmd *const sAnims_UNOWN_F[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_F_1,
};
static const union AnimCmd *const sAnims_UNOWN_G[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_G_1,
};
static const union AnimCmd *const sAnims_UNOWN_H[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_H_1,
};
static const union AnimCmd *const sAnims_UNOWN_I[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_I_1,
};
static const union AnimCmd *const sAnims_UNOWN_J[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_J_1,
};
static const union AnimCmd *const sAnims_UNOWN_K[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_K_1,
};
static const union AnimCmd *const sAnims_UNOWN_L[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_L_1,
};
static const union AnimCmd *const sAnims_UNOWN_M[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_M_1,
};
static const union AnimCmd *const sAnims_UNOWN_N[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_N_1,
};
static const union AnimCmd *const sAnims_UNOWN_O[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_O_1,
};
static const union AnimCmd *const sAnims_UNOWN_P[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_P_1,
};
static const union AnimCmd *const sAnims_UNOWN_Q[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_Q_1,
};
static const union AnimCmd *const sAnims_UNOWN_R[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_R_1,
};
static const union AnimCmd *const sAnims_UNOWN_S[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_S_1,
};
static const union AnimCmd *const sAnims_UNOWN_T[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_T_1,
};
static const union AnimCmd *const sAnims_UNOWN_U[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_U_1,
};
static const union AnimCmd *const sAnims_UNOWN_V[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_V_1,
};
static const union AnimCmd *const sAnims_UNOWN_W[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_W_1,
};
static const union AnimCmd *const sAnims_UNOWN_X[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_X_1,
};
static const union AnimCmd *const sAnims_UNOWN_Y[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_Y_1,
};
static const union AnimCmd *const sAnims_UNOWN_Z[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_Z_1,
};
static const union AnimCmd *const sAnims_UNOWN_EMARK[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_EMARK_1,
};
static const union AnimCmd *const sAnims_UNOWN_QMARK[] ={
sAnim_GeneralFrame0,
sAnim_UNOWN_QMARK_1,
};
#define ANIM_CMD(name) [SPECIES_##name] = sAnims_##name
#define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims
const union AnimCmd *const *const gMonFrontAnimsPtrTable[] =
{
ANIM_CMD(NONE),
ANIM_CMD(BULBASAUR),
ANIM_CMD(IVYSAUR),
ANIM_CMD(VENUSAUR),
ANIM_CMD(CHARMANDER),
ANIM_CMD(CHARMELEON),
ANIM_CMD(CHARIZARD),
ANIM_CMD(SQUIRTLE),
ANIM_CMD(WARTORTLE),
ANIM_CMD(BLASTOISE),
ANIM_CMD(CATERPIE),
ANIM_CMD(METAPOD),
ANIM_CMD(BUTTERFREE),
ANIM_CMD(WEEDLE),
ANIM_CMD(KAKUNA),
ANIM_CMD(BEEDRILL),
ANIM_CMD(PIDGEY),
ANIM_CMD(PIDGEOTTO),
ANIM_CMD(PIDGEOT),
ANIM_CMD(RATTATA),
ANIM_CMD(RATICATE),
ANIM_CMD(SPEAROW),
ANIM_CMD(FEAROW),
ANIM_CMD(EKANS),
ANIM_CMD(ARBOK),
ANIM_CMD(PIKACHU),
ANIM_CMD(RAICHU),
ANIM_CMD(SANDSHREW),
ANIM_CMD(SANDSLASH),
ANIM_CMD(NIDORAN_F),
ANIM_CMD(NIDORINA),
ANIM_CMD(NIDOQUEEN),
ANIM_CMD(NIDORAN_M),
ANIM_CMD(NIDORINO),
ANIM_CMD(NIDOKING),
ANIM_CMD(CLEFAIRY),
ANIM_CMD(CLEFABLE),
ANIM_CMD(VULPIX),
ANIM_CMD(NINETALES),
ANIM_CMD(JIGGLYPUFF),
ANIM_CMD(WIGGLYTUFF),
ANIM_CMD(ZUBAT),
ANIM_CMD(GOLBAT),
ANIM_CMD(ODDISH),
ANIM_CMD(GLOOM),
ANIM_CMD(VILEPLUME),
ANIM_CMD(PARAS),
ANIM_CMD(PARASECT),
ANIM_CMD(VENONAT),
ANIM_CMD(VENOMOTH),
ANIM_CMD(DIGLETT),
ANIM_CMD(DUGTRIO),
ANIM_CMD(MEOWTH),
ANIM_CMD(PERSIAN),
ANIM_CMD(PSYDUCK),
ANIM_CMD(GOLDUCK),
ANIM_CMD(MANKEY),
ANIM_CMD(PRIMEAPE),
ANIM_CMD(GROWLITHE),
ANIM_CMD(ARCANINE),
ANIM_CMD(POLIWAG),
ANIM_CMD(POLIWHIRL),
ANIM_CMD(POLIWRATH),
ANIM_CMD(ABRA),
ANIM_CMD(KADABRA),
ANIM_CMD(ALAKAZAM),
ANIM_CMD(MACHOP),
ANIM_CMD(MACHOKE),
ANIM_CMD(MACHAMP),
ANIM_CMD(BELLSPROUT),
ANIM_CMD(WEEPINBELL),
ANIM_CMD(VICTREEBEL),
ANIM_CMD(TENTACOOL),
ANIM_CMD(TENTACRUEL),
ANIM_CMD(GEODUDE),
ANIM_CMD(GRAVELER),
ANIM_CMD(GOLEM),
ANIM_CMD(PONYTA),
ANIM_CMD(RAPIDASH),
ANIM_CMD(SLOWPOKE),
ANIM_CMD(SLOWBRO),
ANIM_CMD(MAGNEMITE),
ANIM_CMD(MAGNETON),
ANIM_CMD(FARFETCHD),
ANIM_CMD(DODUO),
ANIM_CMD(DODRIO),
ANIM_CMD(SEEL),
ANIM_CMD(DEWGONG),
ANIM_CMD(GRIMER),
ANIM_CMD(MUK),
ANIM_CMD(SHELLDER),
ANIM_CMD(CLOYSTER),
ANIM_CMD(GASTLY),
ANIM_CMD(HAUNTER),
ANIM_CMD(GENGAR),
ANIM_CMD(ONIX),
ANIM_CMD(DROWZEE),
ANIM_CMD(HYPNO),
ANIM_CMD(KRABBY),
ANIM_CMD(KINGLER),
ANIM_CMD(VOLTORB),
ANIM_CMD(ELECTRODE),
ANIM_CMD(EXEGGCUTE),
ANIM_CMD(EXEGGUTOR),
ANIM_CMD(CUBONE),
ANIM_CMD(MAROWAK),
ANIM_CMD(HITMONLEE),
ANIM_CMD(HITMONCHAN),
ANIM_CMD(LICKITUNG),
ANIM_CMD(KOFFING),
ANIM_CMD(WEEZING),
ANIM_CMD(RHYHORN),
ANIM_CMD(RHYDON),
ANIM_CMD(CHANSEY),
ANIM_CMD(TANGELA),
ANIM_CMD(KANGASKHAN),
ANIM_CMD(HORSEA),
ANIM_CMD(SEADRA),
ANIM_CMD(GOLDEEN),
ANIM_CMD(SEAKING),
ANIM_CMD(STARYU),
ANIM_CMD(STARMIE),
ANIM_CMD(MR_MIME),
ANIM_CMD(SCYTHER),
ANIM_CMD(JYNX),
ANIM_CMD(ELECTABUZZ),
ANIM_CMD(MAGMAR),
ANIM_CMD(PINSIR),
ANIM_CMD(TAUROS),
ANIM_CMD(MAGIKARP),
ANIM_CMD(GYARADOS),
ANIM_CMD(LAPRAS),
ANIM_CMD(DITTO),
ANIM_CMD(EEVEE),
ANIM_CMD(VAPOREON),
ANIM_CMD(JOLTEON),
ANIM_CMD(FLAREON),
ANIM_CMD(PORYGON),
ANIM_CMD(OMANYTE),
ANIM_CMD(OMASTAR),
ANIM_CMD(KABUTO),
ANIM_CMD(KABUTOPS),
ANIM_CMD(AERODACTYL),
ANIM_CMD(SNORLAX),
ANIM_CMD(ARTICUNO),
ANIM_CMD(ZAPDOS),
ANIM_CMD(MOLTRES),
ANIM_CMD(DRATINI),
ANIM_CMD(DRAGONAIR),
ANIM_CMD(DRAGONITE),
ANIM_CMD(MEWTWO),
ANIM_CMD(MEW),
ANIM_CMD(CHIKORITA),
ANIM_CMD(BAYLEEF),
ANIM_CMD(MEGANIUM),
ANIM_CMD(CYNDAQUIL),
ANIM_CMD(QUILAVA),
ANIM_CMD(TYPHLOSION),
ANIM_CMD(TOTODILE),
ANIM_CMD(CROCONAW),
ANIM_CMD(FERALIGATR),
ANIM_CMD(SENTRET),
ANIM_CMD(FURRET),
ANIM_CMD(HOOTHOOT),
ANIM_CMD(NOCTOWL),
ANIM_CMD(LEDYBA),
ANIM_CMD(LEDIAN),
ANIM_CMD(SPINARAK),
ANIM_CMD(ARIADOS),
ANIM_CMD(CROBAT),
ANIM_CMD(CHINCHOU),
ANIM_CMD(LANTURN),
ANIM_CMD(PICHU),
ANIM_CMD(CLEFFA),
ANIM_CMD(IGGLYBUFF),
ANIM_CMD(TOGEPI),
ANIM_CMD(TOGETIC),
ANIM_CMD(NATU),
ANIM_CMD(XATU),
ANIM_CMD(MAREEP),
ANIM_CMD(FLAAFFY),
ANIM_CMD(AMPHAROS),
ANIM_CMD(BELLOSSOM),
ANIM_CMD(MARILL),
ANIM_CMD(AZUMARILL),
ANIM_CMD(SUDOWOODO),
ANIM_CMD(POLITOED),
ANIM_CMD(HOPPIP),
ANIM_CMD(SKIPLOOM),
ANIM_CMD(JUMPLUFF),
ANIM_CMD(AIPOM),
ANIM_CMD(SUNKERN),
ANIM_CMD(SUNFLORA),
ANIM_CMD(YANMA),
ANIM_CMD(WOOPER),
ANIM_CMD(QUAGSIRE),
ANIM_CMD(ESPEON),
ANIM_CMD(UMBREON),
ANIM_CMD(MURKROW),
ANIM_CMD(SLOWKING),
ANIM_CMD(MISDREAVUS),
ANIM_CMD(UNOWN),
ANIM_CMD(WOBBUFFET),
ANIM_CMD(GIRAFARIG),
ANIM_CMD(PINECO),
ANIM_CMD(FORRETRESS),
ANIM_CMD(DUNSPARCE),
ANIM_CMD(GLIGAR),
ANIM_CMD(STEELIX),
ANIM_CMD(SNUBBULL),
ANIM_CMD(GRANBULL),
ANIM_CMD(QWILFISH),
ANIM_CMD(SCIZOR),
ANIM_CMD(SHUCKLE),
ANIM_CMD(HERACROSS),
ANIM_CMD(SNEASEL),
ANIM_CMD(TEDDIURSA),
ANIM_CMD(URSARING),
ANIM_CMD(SLUGMA),
ANIM_CMD(MAGCARGO),
ANIM_CMD(SWINUB),
ANIM_CMD(PILOSWINE),
ANIM_CMD(CORSOLA),
ANIM_CMD(REMORAID),
ANIM_CMD(OCTILLERY),
ANIM_CMD(DELIBIRD),
ANIM_CMD(MANTINE),
ANIM_CMD(SKARMORY),
ANIM_CMD(HOUNDOUR),
ANIM_CMD(HOUNDOOM),
ANIM_CMD(KINGDRA),
ANIM_CMD(PHANPY),
ANIM_CMD(DONPHAN),
ANIM_CMD(PORYGON2),
ANIM_CMD(STANTLER),
ANIM_CMD(SMEARGLE),
ANIM_CMD(TYROGUE),
ANIM_CMD(HITMONTOP),
ANIM_CMD(SMOOCHUM),
ANIM_CMD(ELEKID),
ANIM_CMD(MAGBY),
ANIM_CMD(MILTANK),
ANIM_CMD(BLISSEY),
ANIM_CMD(RAIKOU),
ANIM_CMD(ENTEI),
ANIM_CMD(SUICUNE),
ANIM_CMD(LARVITAR),
ANIM_CMD(PUPITAR),
ANIM_CMD(TYRANITAR),
ANIM_CMD(LUGIA),
ANIM_CMD(HO_OH),
ANIM_CMD(CELEBI),
ANIM_CMD(OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_C, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_D, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_E, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_F, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_G, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_H, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_I, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_J, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_K, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_L, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_M, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_N, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_O, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_P, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_Q, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_R, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_S, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_T, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_U, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_V, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_W, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_X, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_Y, sAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_Z, sAnims_OLD_UNOWN_B),
ANIM_CMD(TREECKO),
ANIM_CMD(GROVYLE),
ANIM_CMD(SCEPTILE),
ANIM_CMD(TORCHIC),
ANIM_CMD(COMBUSKEN),
ANIM_CMD(BLAZIKEN),
ANIM_CMD(MUDKIP),
ANIM_CMD(MARSHTOMP),
ANIM_CMD(SWAMPERT),
ANIM_CMD(POOCHYENA),
ANIM_CMD(MIGHTYENA),
ANIM_CMD(ZIGZAGOON),
ANIM_CMD(LINOONE),
ANIM_CMD(WURMPLE),
ANIM_CMD(SILCOON),
ANIM_CMD(BEAUTIFLY),
ANIM_CMD(CASCOON),
ANIM_CMD(DUSTOX),
ANIM_CMD(LOTAD),
ANIM_CMD(LOMBRE),
ANIM_CMD(LUDICOLO),
ANIM_CMD(SEEDOT),
ANIM_CMD(NUZLEAF),
ANIM_CMD(SHIFTRY),
ANIM_CMD(NINCADA),
ANIM_CMD(NINJASK),
ANIM_CMD(SHEDINJA),
ANIM_CMD(TAILLOW),
ANIM_CMD(SWELLOW),
ANIM_CMD(SHROOMISH),
ANIM_CMD(BRELOOM),
ANIM_CMD(SPINDA),
ANIM_CMD(WINGULL),
ANIM_CMD(PELIPPER),
ANIM_CMD(SURSKIT),
ANIM_CMD(MASQUERAIN),
ANIM_CMD(WAILMER),
ANIM_CMD(WAILORD),
ANIM_CMD(SKITTY),
ANIM_CMD(DELCATTY),
ANIM_CMD(KECLEON),
ANIM_CMD(BALTOY),
ANIM_CMD(CLAYDOL),
ANIM_CMD(NOSEPASS),
ANIM_CMD(TORKOAL),
ANIM_CMD(SABLEYE),
ANIM_CMD(BARBOACH),
ANIM_CMD(WHISCASH),
ANIM_CMD(LUVDISC),
ANIM_CMD(CORPHISH),
ANIM_CMD(CRAWDAUNT),
ANIM_CMD(FEEBAS),
ANIM_CMD(MILOTIC),
ANIM_CMD(CARVANHA),
ANIM_CMD(SHARPEDO),
ANIM_CMD(TRAPINCH),
ANIM_CMD(VIBRAVA),
ANIM_CMD(FLYGON),
ANIM_CMD(MAKUHITA),
ANIM_CMD(HARIYAMA),
ANIM_CMD(ELECTRIKE),
ANIM_CMD(MANECTRIC),
ANIM_CMD(NUMEL),
ANIM_CMD(CAMERUPT),
ANIM_CMD(SPHEAL),
ANIM_CMD(SEALEO),
ANIM_CMD(WALREIN),
ANIM_CMD(CACNEA),
ANIM_CMD(CACTURNE),
ANIM_CMD(SNORUNT),
ANIM_CMD(GLALIE),
ANIM_CMD(LUNATONE),
ANIM_CMD(SOLROCK),
ANIM_CMD(AZURILL),
ANIM_CMD(SPOINK),
ANIM_CMD(GRUMPIG),
ANIM_CMD(PLUSLE),
ANIM_CMD(MINUN),
ANIM_CMD(MAWILE),
ANIM_CMD(MEDITITE),
ANIM_CMD(MEDICHAM),
ANIM_CMD(SWABLU),
ANIM_CMD(ALTARIA),
ANIM_CMD(WYNAUT),
ANIM_CMD(DUSKULL),
ANIM_CMD(DUSCLOPS),
ANIM_CMD(ROSELIA),
ANIM_CMD(SLAKOTH),
ANIM_CMD(VIGOROTH),
ANIM_CMD(SLAKING),
ANIM_CMD(GULPIN),
ANIM_CMD(SWALOT),
ANIM_CMD(TROPIUS),
ANIM_CMD(WHISMUR),
ANIM_CMD(LOUDRED),
ANIM_CMD(EXPLOUD),
ANIM_CMD(CLAMPERL),
ANIM_CMD(HUNTAIL),
ANIM_CMD(GOREBYSS),
ANIM_CMD(ABSOL),
ANIM_CMD(SHUPPET),
ANIM_CMD(BANETTE),
ANIM_CMD(SEVIPER),
ANIM_CMD(ZANGOOSE),
ANIM_CMD(RELICANTH),
ANIM_CMD(ARON),
ANIM_CMD(LAIRON),
ANIM_CMD(AGGRON),
ANIM_CMD(CASTFORM),
ANIM_CMD(VOLBEAT),
ANIM_CMD(ILLUMISE),
ANIM_CMD(LILEEP),
ANIM_CMD(CRADILY),
ANIM_CMD(ANORITH),
ANIM_CMD(ARMALDO),
ANIM_CMD(RALTS),
ANIM_CMD(KIRLIA),
ANIM_CMD(GARDEVOIR),
ANIM_CMD(BAGON),
ANIM_CMD(SHELGON),
ANIM_CMD(SALAMENCE),
ANIM_CMD(BELDUM),
ANIM_CMD(METANG),
ANIM_CMD(METAGROSS),
ANIM_CMD(REGIROCK),
ANIM_CMD(REGICE),
ANIM_CMD(REGISTEEL),
ANIM_CMD(KYOGRE),
ANIM_CMD(GROUDON),
ANIM_CMD(RAYQUAZA),
ANIM_CMD(LATIAS),
ANIM_CMD(LATIOS),
ANIM_CMD(JIRACHI),
ANIM_CMD(DEOXYS),
ANIM_CMD(CHIMECHO),
ANIM_CMD(EGG),
ANIM_CMD(UNOWN_B),
ANIM_CMD(UNOWN_C),
ANIM_CMD(UNOWN_D),
ANIM_CMD(UNOWN_E),
ANIM_CMD(UNOWN_F),
ANIM_CMD(UNOWN_G),
ANIM_CMD(UNOWN_H),
ANIM_CMD(UNOWN_I),
ANIM_CMD(UNOWN_J),
ANIM_CMD(UNOWN_K),
ANIM_CMD(UNOWN_L),
ANIM_CMD(UNOWN_M),
ANIM_CMD(UNOWN_N),
ANIM_CMD(UNOWN_O),
ANIM_CMD(UNOWN_P),
ANIM_CMD(UNOWN_Q),
ANIM_CMD(UNOWN_R),
ANIM_CMD(UNOWN_S),
ANIM_CMD(UNOWN_T),
ANIM_CMD(UNOWN_U),
ANIM_CMD(UNOWN_V),
ANIM_CMD(UNOWN_W),
ANIM_CMD(UNOWN_X),
ANIM_CMD(UNOWN_Y),
ANIM_CMD(UNOWN_Z),
ANIM_CMD(UNOWN_EMARK),
ANIM_CMD(UNOWN_QMARK),
};
#undef ANIM_CMD
#undef ANIM_CMD_FULL