mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
558 lines
20 KiB
PHP
558 lines
20 KiB
PHP
BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_258407
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_2583F3
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.byte 0
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BattleFrontier_BattleFactoryLobby_MapScript2_2583F3: @ 82583F3
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_2583FD:: @ 82583FD
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleFactoryLobby_MapScript2_258407: @ 8258407
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_25843A
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_258592
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_25849B
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_258506
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_258431:: @ 8258431
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frontier_getstatus
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end
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BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, MSGBOX_DEFAULT
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closemessage
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factory_setswapped
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
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factory_set FACTORY_DATA_WIN_STREAK, 0
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_25849B:: @ 825849B
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lockall
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frontier_isbrain
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2584BD
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msgbox BattleFrontier_BattleFactoryLobby_Text_258D93, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattleFactoryLobby_EventScript_2584C6
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BattleFrontier_BattleFactoryLobby_EventScript_2584BD:: @ 82584BD
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msgbox BattleFrontier_BattleFactoryLobby_Text_25926A, MSGBOX_DEFAULT
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waitmessage
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BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6
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msgbox BattleFrontier_BattleFactoryLobby_Text_2592BD, MSGBOX_DEFAULT
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frontier_givepoints
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msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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message BattleFrontier_BattleFactoryLobby_Text_259323
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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factory_save 0
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playse SE_SAVE
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waitse
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goto BattleFrontier_BattleFactoryLobby_EventScript_25853B
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_258CC7
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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factory_save 0
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playse SE_SAVE
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waitse
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BattleFrontier_BattleFactoryLobby_EventScript_25853B:: @ 825853B
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call BattleFrontier_BattleFactoryLobby_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258582
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message BattleFrontier_BattleFactoryLobby_Text_259388
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_258582
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_25857D
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_258582
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BattleFrontier_BattleFactoryLobby_EventScript_25857D:: @ 825857D
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call BattleFrontier_EventScript_SaveBattle
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BattleFrontier_BattleFactoryLobby_EventScript_258582:: @ 8258582
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msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_258E77
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waitmessage
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factory_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8006, 2
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goto BattleFrontier_BattleFactoryLobby_EventScript_25871A
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BattleFrontier_BattleFactoryLobby_EventScript_2585CB:: @ 82585CB
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2585DD:: @ 82585DD
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2585ED:: @ 82585ED
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special SavePlayerParty
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587B1
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587BA
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BattleFrontier_BattleFactoryLobby_EventScript_258606:: @ 8258606
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C3
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C9
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, 0
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_258653
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_258768
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case 2, BattleFrontier_BattleFactoryLobby_EventScript_25879D
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D
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BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
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message BattleFrontier_BattleFactoryLobby_Text_258BE9
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waitmessage
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multichoice 17, 6, MULTI_LEVEL_MODE, 0
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switch VAR_RESULT
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case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_25879D
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D
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frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
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msgbox BattleFrontier_BattleFactoryLobby_Text_258C27, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryLobby_EventScript_25879A
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case YES, BattleFrontier_BattleFactoryLobby_EventScript_2586B9
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879A
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BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
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setvar VAR_TEMP_0, 0
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factory_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258783
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setvar VAR_0x8006, 0
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BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
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special SavePlayerParty
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msgbox BattleFrontier_BattleFactoryLobby_Text_258CB1, MSGBOX_DEFAULT
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closemessage
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_25875C
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258762
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applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_2587AC
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
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setvar VAR_TEMP_0, 0
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waitstate
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end
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BattleFrontier_BattleFactoryLobby_EventScript_25875C:: @ 825875C
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setvar VAR_LAST_TALKED, 1
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return
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BattleFrontier_BattleFactoryLobby_EventScript_258762:: @ 8258762
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setvar VAR_LAST_TALKED, 6
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return
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BattleFrontier_BattleFactoryLobby_EventScript_258768:: @ 8258768
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587CF
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587D8
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goto BattleFrontier_BattleFactoryLobby_EventScript_258606
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BattleFrontier_BattleFactoryLobby_EventScript_258783:: @ 8258783
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto BattleFrontier_BattleFactoryLobby_EventScript_25879D
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BattleFrontier_BattleFactoryLobby_EventScript_25879A:: @ 825879A
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special LoadPlayerParty
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BattleFrontier_BattleFactoryLobby_EventScript_25879D:: @ 825879D
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msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_BattleFactoryLobby_Movement_2587A7: @ 82587A7
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walk_up
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleFactoryLobby_Movement_2587AC: @ 82587AC
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattleFactoryLobby_EventScript_2587B1:: @ 82587B1
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msgbox BattleFrontier_BattleFactoryLobby_Text_2588EE, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_2587BA:: @ 82587BA
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msgbox BattleFrontier_BattleFactoryLobby_Text_258F93, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_2587C3:: @ 82587C3
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message BattleFrontier_BattleFactoryLobby_Text_25897A
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return
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BattleFrontier_BattleFactoryLobby_EventScript_2587C9:: @ 82587C9
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message BattleFrontier_BattleFactoryLobby_Text_25901F
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return
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BattleFrontier_BattleFactoryLobby_EventScript_2587CF:: @ 82587CF
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msgbox BattleFrontier_BattleFactoryLobby_Text_2589B3, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_2587D8:: @ 82587D8
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msgbox BattleFrontier_BattleFactoryLobby_Text_259058, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1
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lockall
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frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA
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lockall
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frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258813:: @ 8258813
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msgbox BattleFrontier_BattleFactoryLobby_Text_2593D7, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_25881C:: @ 825881C
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msgbox BattleFrontier_BattleFactoryLobby_Text_2594E5, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258825:: @ 8258825
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lock
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msgbox BattleFrontier_BattleFactoryLobby_Text_259547, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258830:: @ 8258830
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msgbox BattleFrontier_BattleFactoryLobby_Text_2595C4, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258839:: @ 8258839
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_259721, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_258848
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end
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BattleFrontier_BattleFactoryLobby_EventScript_258848:: @ 8258848
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message BattleFrontier_BattleFactoryLobby_Text_259743
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waitmessage
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multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, 0
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_2588A6
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_2588B4
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case 2, BattleFrontier_BattleFactoryLobby_EventScript_2588C2
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case 3, BattleFrontier_BattleFactoryLobby_EventScript_2588D0
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case 4, BattleFrontier_BattleFactoryLobby_EventScript_2588DE
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case 5, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2588A6:: @ 82588A6
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msgbox BattleFrontier_BattleFactoryLobby_Text_259766, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_258848
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2588B4:: @ 82588B4
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msgbox BattleFrontier_BattleFactoryLobby_Text_2597FB, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_258848
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2588C2:: @ 82588C2
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msgbox BattleFrontier_BattleFactoryLobby_Text_25987E, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_258848
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2588D0:: @ 82588D0
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msgbox BattleFrontier_BattleFactoryLobby_Text_259920, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_258848
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2588DE:: @ 82588DE
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msgbox BattleFrontier_BattleFactoryLobby_Text_259A5E, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_258848
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end
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BattleFrontier_BattleFactoryLobby_EventScript_2588EC:: @ 82588EC
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_Text_2588EE: @ 82588EE
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.string "Where the intelligence of TRAINERS\n"
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.string "is put to the test!\p"
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.string "Welcome to the BATTLE FACTORY!\p"
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.string "I am your guide to the Battle Swap\n"
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.string "Single Tournament.$"
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BattleFrontier_BattleFactoryLobby_Text_25897A: @ 825897A
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.string "Would you like to take the Battle\n"
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.string "Swap Single challenge?$"
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BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3
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.string "The Battle Swap Single Tournament\n"
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.string "is a SINGLE BATTLE competition using\l"
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.string "only rental POKéMON.\p"
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.string "First, you will be loaned three\n"
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.string "POKéMON specifically for this event.\p"
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.string "Using the supplied rental POKéMON,\n"
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.string "you must conduct a SINGLE BATTLE.\p"
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.string "If you win, you are permitted to trade\n"
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.string "one of your rental POKéMON.\p"
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.string "Repeat this cycle of battling and\n"
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.string "trading--if you win seven times in\l"
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.string "a row, you will earn Battle Points.\p"
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.string "If you want to interrupt your\n"
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.string "challenge, please save the game.\p"
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.string "If you don't save, you will be\n"
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.string "disqualified from your challenge.$"
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BattleFrontier_BattleFactoryLobby_Text_258BC5: @ 8258BC5
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.string "We look forward to your next visit.$"
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BattleFrontier_BattleFactoryLobby_Text_258BE9: @ 8258BE9
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.string "Which level do you wish to challenge?\n"
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.string "Level 50 or Open Level?$"
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BattleFrontier_BattleFactoryLobby_Text_258C27: @ 8258C27
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.string "Before you begin your challenge,\n"
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.string "I need to save the game. Is that okay?$"
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BattleFrontier_BattleFactoryLobby_Text_258C6F: @ 8258C6F
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.string "Okay, I will hold your POKéMON for\n"
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.string "safekeeping while you compete.$"
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BattleFrontier_BattleFactoryLobby_Text_258CB1: @ 8258CB1
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.string "Please step this way.$"
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BattleFrontier_BattleFactoryLobby_Text_258CC7: @ 8258CC7
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.string "Thank you for participating!\p"
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.string "I will return your POKéMON in exchange\n"
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.string "for our rental POKéMON.\p"
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.string "I must also save the event results.\n"
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.string "Please wait.$"
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BattleFrontier_BattleFactoryLobby_Text_258D54: @ 8258D54
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.string "I will return your POKéMON in exchange\n"
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.string "for our rental POKéMON.$"
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BattleFrontier_BattleFactoryLobby_Text_258D93: @ 8258D93
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.string "Congratulations! You've won seven\n"
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.string "straight Battle Swap matches!$"
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BattleFrontier_BattleFactoryLobby_Text_258DD3: @ 8258DD3
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.string "In recognition of your 7-win streak,\n"
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.string "we award you these Battle Point(s).$"
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BattleFrontier_BattleFactoryLobby_Text_258E1C: @ 8258E1C
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.string "Oh, oh, oh!\p"
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.string "Your Battle Points are maxed.\p"
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.string "Please come back after using\n"
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.string "some Battle Points.$"
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BattleFrontier_BattleFactoryLobby_Text_258E77: @ 8258E77
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.string "We've been waiting for you!\p"
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.string "Before we resume your challenge,\n"
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.string "I must save the game.$"
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BattleFrontier_BattleFactoryLobby_Text_258ECA: @ 8258ECA
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.string "I'm sorry to say this, but you didn't\n"
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.string "save before you quit playing last time.\p"
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.string "As a result, you have been disqualified\n"
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.string "from your challenge.$"
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BattleFrontier_BattleFactoryLobby_Text_258F55: @ 8258F55
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.string "We'll return your personal POKéMON.$"
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BattleFrontier_BattleFactoryLobby_Text_258F79: @ 8258F79
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.string "{PLAYER} received the prize\n"
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.string "{STR_VAR_1}.$"
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BattleFrontier_BattleFactoryLobby_Text_258F93: @ 8258F93
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.string "Where the intelligence of TRAINERS\n"
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.string "is put to the test!\p"
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.string "Welcome to the BATTLE FACTORY!\p"
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.string "I am your guide to the Battle Swap\n"
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.string "Double Tournament.$"
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BattleFrontier_BattleFactoryLobby_Text_25901F: @ 825901F
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.string "Would you like to take the Battle\n"
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|
.string "Swap Double challenge?$"
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BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058
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.string "The Battle Swap Double Tournament\n"
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.string "is a DOUBLE BATTLE competition using\l"
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.string "only rental POKéMON.\p"
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.string "First, you will be loaned three\n"
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.string "POKéMON specifically for this event.\p"
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.string "Using the supplied rental POKéMON,\n"
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|
.string "you must conduct a DOUBLE BATTLE.\p"
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.string "If you win, you are permitted to trade\n"
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|
.string "one of your rental POKéMON.\p"
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|
.string "Repeat this cycle of battling and\n"
|
|
.string "trading--if you win seven times in\l"
|
|
.string "a row, you will earn Battle Points.\p"
|
|
.string "If you want to interrupt your\n"
|
|
.string "challenge, please save the game.\p"
|
|
.string "If you don't save before interrupting,\n"
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|
.string "you will be disqualified.$"
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|
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BattleFrontier_BattleFactoryLobby_Text_25926A: @ 825926A
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.string "Congratulations for defeating\n"
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|
.string "the FACTORY HEAD and winning\l"
|
|
.string "seven matches in a row!$"
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|
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BattleFrontier_BattleFactoryLobby_Text_2592BD: @ 82592BD
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.string "In recognition of your wealth of\n"
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|
.string "knowledge and keen intelligence,\l"
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|
.string "we award you these Battle Point(s).$"
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|
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BattleFrontier_BattleFactoryLobby_Text_259323: @ 8259323
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.string "Let me exchange your POKéMON\n"
|
|
.string "for our rental POKéMON.\p"
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|
.string "I need to save the battle data,\n"
|
|
.string "so please wait.$"
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|
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BattleFrontier_BattleFactoryLobby_Text_259388: @ 8259388
|
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.string "Would you like to record your last\n"
|
|
.string "BATTLE FACTORY match on your\l"
|
|
.string "FRONTIER PASS?$"
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BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7
|
|
.string "Hi!\n"
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|
.string "You, there!\p"
|
|
.string "Are you thinking that the events here\n"
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|
.string "are easy since you don't need to have\l"
|
|
.string "a raised team of POKéMON?\p"
|
|
.string "I wouldn't be too sure about winning\n"
|
|
.string "that easily.\p"
|
|
.string "If you don't have thorough knowledge\n"
|
|
.string "about POKéMON and their moves,\l"
|
|
.string "it will be tough to keep winning.$"
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|
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BattleFrontier_BattleFactoryLobby_Text_2594E5: @ 82594E5
|
|
.string "I swapped for a weak POKéMON…\n"
|
|
.string "I thought it was a good kind to have…\p"
|
|
.string "They wiped the floor with us…$"
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|
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BattleFrontier_BattleFactoryLobby_Text_259547: @ 8259547
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|
.string "Things haven't been going my way\n"
|
|
.string "at all.\p"
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|
.string "You need to check your opponent's\n"
|
|
.string "POKéMON during battle to see if\l"
|
|
.string "they're any good.$"
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|
|
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BattleFrontier_BattleFactoryLobby_Text_2595C4: @ 82595C4
|
|
.string "You know how the staff here give you\n"
|
|
.string "a few hints about your next opponent?\p"
|
|
.string "Well, I'm a full-grown man, but I have\n"
|
|
.string "trouble figuring out their hints.$"
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|
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BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
|
|
.string "Like, I'm really tough, but I get bored\n"
|
|
.string "really easily, so I just kept swapping\l"
|
|
.string "and battling over and over.\p"
|
|
.string "So anyway, when I kept entering\n"
|
|
.string "Battle Swap events, I noticed they\l"
|
|
.string "varied the rental POKéMON.$"
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|
|
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BattleFrontier_BattleFactoryLobby_Text_259721: @ 8259721
|
|
SlateportCity_BattleTentLobby_Text_259721: @ 8259721
|
|
.string "The Battle Swap rules are listed.$"
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|
|
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BattleFrontier_BattleFactoryLobby_Text_259743: @ 8259743
|
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SlateportCity_BattleTentLobby_Text_259743: @ 8259743
|
|
.string "Which heading do you want to read?$"
|
|
|
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BattleFrontier_BattleFactoryLobby_Text_259766: @ 8259766
|
|
.string "In a Battle Swap event, you may use\n"
|
|
.string "only three POKéMON.\p"
|
|
.string "Whether you are renting or swapping,\n"
|
|
.string "your team may not have two or more\l"
|
|
.string "of the same POKéMON.$"
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|
|
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BattleFrontier_BattleFactoryLobby_Text_2597FB: @ 82597FB
|
|
.string "You may swap POKéMON only with\n"
|
|
.string "the TRAINER you have just defeated.\p"
|
|
.string "You may swap for only those POKéMON\n"
|
|
.string "used by the beaten TRAINER.$"
|
|
|
|
BattleFrontier_BattleFactoryLobby_Text_25987E: @ 825987E
|
|
.string "After every battle you win, you may\n"
|
|
.string "swap for one of your defeated\l"
|
|
.string "opponent's POKéMON.\p"
|
|
.string "You will not be able to swap POKéMON\n"
|
|
.string "with the seventh TRAINER in the event.$"
|
|
|
|
BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
|
|
.string "There are two key points to be aware\n"
|
|
.string "of when swapping POKéMON.\p"
|
|
.string "First, when swapping, you can't check\n"
|
|
.string "the stats of the POKéMON you are\l"
|
|
.string "about to receive.\p"
|
|
.string "Second, the POKéMON on your team\n"
|
|
.string "are lined up in sequence, depending on\l"
|
|
.string "the order in which you rented them.\p"
|
|
.string "This sequence remains unchanged\n"
|
|
.string "even when swaps are made.$"
|
|
|
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BattleFrontier_BattleFactoryLobby_Text_259A5E: @ 8259A5E
|
|
.string "In the Open Level, the rental POKéMON\n"
|
|
.string "and the opposing TRAINERS' POKéMON\l"
|
|
.string "are all Level 100.$"
|