pokeemerald/data/maps/Route110_TrickHousePuzzle2/scripts.inc
Melody c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00

147 lines
4.3 KiB
PHP
Raw Blame History

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Route110_TrickHousePuzzle2_MapScripts:: @ 826BB73
map_script 5, Route110_TrickHousePuzzle2_MapScript1_26BB7E
map_script 3, Route110_TrickHousePuzzle2_MapScript1_26BBAB
.byte 0
Route110_TrickHousePuzzle2_MapScript1_26BB7E: @ 826BB7E
compare VAR_TEMP_1, 1
call_if 1, Route110_TrickHousePuzzle2_EventScript_26BC29
compare VAR_TEMP_2, 1
call_if 1, Route110_TrickHousePuzzle2_EventScript_26BC3C
compare VAR_TEMP_3, 1
call_if 1, Route110_TrickHousePuzzle2_EventScript_26BC4F
compare VAR_TEMP_4, 1
call_if 1, Route110_TrickHousePuzzle2_EventScript_26BC62
end
Route110_TrickHousePuzzle2_MapScript1_26BBAB: @ 826BBAB
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
end
Route110_TrickHousePuzzle2_EventScript_26BBC0:: @ 826BBC0
lockall
compare VAR_0x40AC, 0
goto_eq Route110_TrickHousePuzzle2_EventScript_26BBD2
goto Route110_TrickHousePuzzle2_EventScript_26A3DB
end
Route110_TrickHousePuzzle2_EventScript_26BBD2:: @ 826BBD2
setvar VAR_0x40AC, 1
goto Route110_TrickHousePuzzle2_EventScript_26A3E5
end
Route110_TrickHousePuzzle2_EventScript_26BBDD:: @ 826BBDD
lockall
setvar VAR_TEMP_1, 1
playse SE_PIN
call Route110_TrickHousePuzzle2_EventScript_26BC29
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle2_EventScript_26BBF0:: @ 826BBF0
lockall
setvar VAR_TEMP_2, 1
playse SE_PIN
call Route110_TrickHousePuzzle2_EventScript_26BC3C
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle2_EventScript_26BC03:: @ 826BC03
lockall
setvar VAR_TEMP_3, 1
playse SE_PIN
call Route110_TrickHousePuzzle2_EventScript_26BC4F
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle2_EventScript_26BC16:: @ 826BC16
lockall
setvar VAR_TEMP_4, 1
playse SE_PIN
call Route110_TrickHousePuzzle2_EventScript_26BC62
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle2_EventScript_26BC29:: @ 826BC29
setmetatile 11, 12, 601, 0
setmetatile 1, 13, 618, 0
return
Route110_TrickHousePuzzle2_EventScript_26BC3C:: @ 826BC3C
setmetatile 0, 4, 601, 0
setmetatile 5, 6, 618, 0
return
Route110_TrickHousePuzzle2_EventScript_26BC4F:: @ 826BC4F
setmetatile 14, 5, 601, 0
setmetatile 7, 15, 618, 0
return
Route110_TrickHousePuzzle2_EventScript_26BC62:: @ 826BC62
setmetatile 7, 11, 601, 0
setmetatile 14, 12, 618, 0
return
Route110_TrickHousePuzzle2_EventScript_26BC75:: @ 826BC75
trainerbattle 0, TRAINER_TED, 0, Route110_TrickHousePuzzle2_Text_26BD25, Route110_TrickHousePuzzle2_Text_26BD45
msgbox Route110_TrickHousePuzzle2_Text_26BD70, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle2_EventScript_26BC8C:: @ 826BC8C
trainerbattle 0, TRAINER_PAUL, 0, Route110_TrickHousePuzzle2_Text_26BD9E, Route110_TrickHousePuzzle2_Text_26BDCF
msgbox Route110_TrickHousePuzzle2_Text_26BDEC, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle2_EventScript_26BCA3:: @ 826BCA3
trainerbattle 0, TRAINER_GEORGIA, 0, Route110_TrickHousePuzzle2_Text_26BE31, Route110_TrickHousePuzzle2_Text_26BE77
msgbox Route110_TrickHousePuzzle2_Text_26BE97, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle2_Text_26BCBA: @ 826BCBA
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is smart.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle2_Text_26BD25: @ 826BD25
.string "Which switch closes which hole?$"
Route110_TrickHousePuzzle2_Text_26BD45: @ 826BD45
.string "After that battle, Im even more\n"
.string "confused!$"
Route110_TrickHousePuzzle2_Text_26BD70: @ 826BD70
.string "Can I get you to push all the buttons\n"
.string "for me?$"
Route110_TrickHousePuzzle2_Text_26BD9E: @ 826BD9E
.string "Oh! Youre on your second TRICK HOUSE\n"
.string "challenge!$"
Route110_TrickHousePuzzle2_Text_26BDCF: @ 826BDCF
.string "Youre good at battling too?$"
Route110_TrickHousePuzzle2_Text_26BDEC: @ 826BDEC
.string "The TRICK MASTER rigged all the tricks\n"
.string "in this house all by himself.$"
Route110_TrickHousePuzzle2_Text_26BE31: @ 826BE31
.string "I want to make my own GYM one day.\n"
.string "So, Im studying how to set traps.$"
Route110_TrickHousePuzzle2_Text_26BE77: @ 826BE77
.string "I didnt study battling enough!$"
Route110_TrickHousePuzzle2_Text_26BE97: @ 826BE97
.string "Youre strong, arent you?\n"
.string "Maybe even enough to be a GYM LEADER!$"