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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
22 lines
1.3 KiB
SQL
22 lines
1.3 KiB
SQL
TrainerHill_Entrance_EventObjects: @ 853D874
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 11, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2681FD, 0
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object_event 2, EVENT_OBJ_GFX_NURSE, 0, 4, 9, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2681EF, 0
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object_event 3, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 14, 9, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2683C7, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 5, 14, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2683AC, 0
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object_event 5, EVENT_OBJ_GFX_MAN_3, 0, 14, 15, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_268391, 0
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TrainerHill_Entrance_MapWarps: @ 853D8EC
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warp_def 9, 16, 3, 4, MAP_ROUTE111
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warp_def 10, 16, 3, 4, MAP_ROUTE111
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warp_def 9, 1, 3, 0, MAP_TRAINER_HILL_1F
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TrainerHill_Entrance_MapCoordEvents: @ 853D904
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coord_event 9, 6, 3, VAR_0x40D6, 0, TrainerHill_Entrance_EventScript_268229
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TrainerHill_Entrance_MapBGEvents: @ 853D914
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bg_event 8, 10, 0, BG_EVENT_PLAYER_FACING_NORTH, TrainerHill_Entrance_EventScript_268388
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TrainerHill_Entrance_MapEvents:: @ 853D920
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map_events TrainerHill_Entrance_EventObjects, TrainerHill_Entrance_MapWarps, TrainerHill_Entrance_MapCoordEvents, TrainerHill_Entrance_MapBGEvents
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