mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
466 lines
11 KiB
C
466 lines
11 KiB
C
#ifndef GUARD_CONSTANTS_SONGS_H
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#define GUARD_CONSTANTS_SONGS_H
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#define SE_STOP 0
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#define SE_KAIFUKU 1
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#define SE_PC_LOGON 2
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#define SE_PC_OFF 3
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#define SE_PC_ON 4
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#define SE_SELECT 5
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#define SE_WIN_OPEN 6
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#define SE_WALL_HIT 7
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#define SE_DOOR 8
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#define SE_KAIDAN 9
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#define SE_DANSA 10
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#define SE_JITENSYA 11
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#define SE_KOUKA_L 12
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#define SE_KOUKA_M 13
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#define SE_KOUKA_H 14
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#define SE_BOWA2 15
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#define SE_POKE_DEAD 16
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#define SE_NIGERU 17
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#define SE_JIDO_DOA 18
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#define SE_NAMINORI 19
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#define SE_BAN 20
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#define SE_PIN 21
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#define SE_BOO 22
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#define SE_BOWA 23
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#define SE_JYUNI 24
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#define SE_A 25
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#define SE_I 26
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#define SE_U 27
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#define SE_E 28
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#define SE_O 29
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#define SE_N 30
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#define SE_SEIKAI 31
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#define SE_HAZURE 32
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#define SE_EXP 33
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#define SE_JITE_PYOKO 34
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#define SE_MU_PACHI 35
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#define SE_TK_KASYA 36
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#define SE_FU_ZAKU 37
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#define SE_FU_ZAKU2 38
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#define SE_FU_ZUZUZU 39
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#define SE_RU_GASHIN 40
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#define SE_RU_GASYAN 41
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#define SE_RU_BARI 42
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#define SE_RU_HYUU 43
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#define SE_KI_GASYAN 44
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#define SE_TK_WARPIN 45
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#define SE_TK_WARPOUT 46
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#define SE_TU_SAA 47
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#define SE_HI_TURUN 48
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#define SE_TRACK_MOVE 49
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#define SE_TRACK_STOP 50
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#define SE_TRACK_HAIK 51
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#define SE_TRACK_DOOR 52
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#define SE_MOTER 53
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#define SE_CARD 54
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#define SE_SAVE 55
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#define SE_KON 56
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#define SE_KON2 57
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#define SE_KON3 58
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#define SE_KON4 59
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#define SE_SUIKOMU 60
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#define SE_NAGERU 61
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#define SE_TOY_C 62
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#define SE_TOY_D 63
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#define SE_TOY_E 64
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#define SE_TOY_F 65
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#define SE_TOY_G 66
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#define SE_TOY_A 67
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#define SE_TOY_B 68
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#define SE_TOY_C1 69
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#define SE_MIZU 70
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#define SE_HASHI 71
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#define SE_DAUGI 72
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#define SE_PINPON 73
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#define SE_FUUSEN1 74
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#define SE_FUUSEN2 75
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#define SE_FUUSEN3 76
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#define SE_TOY_KABE 77
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#define SE_TOY_DANGO 78
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#define SE_DOKU 79
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#define SE_ESUKA 80
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#define SE_T_AME 81
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#define SE_T_AME_E 82
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#define SE_T_OOAME 83
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#define SE_T_OOAME_E 84
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#define SE_T_KOAME 85
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#define SE_T_KOAME_E 86
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#define SE_T_KAMI 87
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#define SE_T_KAMI2 88
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#define SE_ELEBETA 89
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#define SE_HINSI 90
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#define SE_EXPMAX 91
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#define SE_TAMAKORO 92
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#define SE_TAMAKORO_E 93
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#define SE_BASABASA 94
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#define SE_REGI 95
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#define SE_C_GAJI 96
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#define SE_C_MAKU_U 97
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#define SE_C_MAKU_D 98
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#define SE_C_PASI 99
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#define SE_C_SYU 100
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#define SE_C_PIKON 101
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#define SE_REAPOKE 102
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#define SE_OP_BASYU 103
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#define SE_BT_START 104
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#define SE_DENDOU 105
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#define SE_JIHANKI 106
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#define SE_TAMA 107
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#define SE_Z_SCROLL 108
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#define SE_Z_PAGE 109
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#define SE_PN_ON 110
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#define SE_PN_OFF 111
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#define SE_Z_SEARCH 112
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#define SE_TAMAGO 113
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#define SE_TB_START 114
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#define SE_TB_KON 115
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#define SE_TB_KARA 116
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#define SE_BIDORO 117
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#define SE_W085 118
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#define SE_W085B 119
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#define SE_W231 120
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#define SE_W171 121
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#define SE_W233 122
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#define SE_W233B 123
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#define SE_W145 124
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#define SE_W145B 125
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#define SE_W145C 126
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#define SE_W240 127
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#define SE_W015 128
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#define SE_W081 129
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#define SE_W081B 130
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#define SE_W088 131
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#define SE_W016 132
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#define SE_W016B 133
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#define SE_W003 134
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#define SE_W104 135
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#define SE_W013 136
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#define SE_W196 137
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#define SE_W086 138
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#define SE_W004 139
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#define SE_W025 140
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#define SE_W025B 141
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#define SE_W152 142
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#define SE_W026 143
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#define SE_W172 144
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#define SE_W172B 145
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#define SE_W053 146
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#define SE_W007 147
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#define SE_W092 148
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#define SE_W221 149
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#define SE_W221B 150
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#define SE_W052 151
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#define SE_W036 152
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#define SE_W059 153
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#define SE_W059B 154
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#define SE_W010 155
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#define SE_W011 156
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#define SE_W017 157
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#define SE_W019 158
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#define SE_W028 159
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#define SE_W013B 160
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#define SE_W044 161
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#define SE_W029 162
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#define SE_W057 163
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#define SE_W056 164
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#define SE_W250 165
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#define SE_W030 166
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#define SE_W039 167
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#define SE_W054 168
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#define SE_W077 169
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#define SE_W020 170
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#define SE_W082 171
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#define SE_W047 172
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#define SE_W195 173
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#define SE_W006 174
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#define SE_W091 175
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#define SE_W146 176
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#define SE_W120 177
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#define SE_W153 178
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#define SE_W071B 179
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#define SE_W071 180
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#define SE_W103 181
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#define SE_W062 182
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#define SE_W062B 183
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#define SE_W048 184
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#define SE_W187 185
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#define SE_W118 186
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#define SE_W155 187
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#define SE_W122 188
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#define SE_W060 189
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#define SE_W185 190
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#define SE_W014 191
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#define SE_W043 192
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#define SE_W207 193
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#define SE_W207B 194
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#define SE_W215 195
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#define SE_W109 196
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#define SE_W173 197
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#define SE_W280 198
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#define SE_W202 199
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#define SE_W060B 200
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#define SE_W076 201
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#define SE_W080 202
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#define SE_W100 203
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#define SE_W107 204
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#define SE_W166 205
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#define SE_W129 206
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#define SE_W115 207
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#define SE_W112 208
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#define SE_W197 209
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#define SE_W199 210
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#define SE_W236 211
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#define SE_W204 212
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#define SE_W268 213
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#define SE_W070 214
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#define SE_W063 215
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#define SE_W127 216
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#define SE_W179 217
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#define SE_W151 218
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#define SE_W201 219
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#define SE_W161 220
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#define SE_W161B 221
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#define SE_W227 222
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#define SE_W227B 223
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#define SE_W226 224
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#define SE_W208 225
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#define SE_W213 226
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#define SE_W213B 227
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#define SE_W234 228
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#define SE_W260 229
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#define SE_W328 230
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#define SE_W320 231
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#define SE_W255 232
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#define SE_W291 233
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#define SE_W089 234
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#define SE_W239 235
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#define SE_W230 236
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#define SE_W281 237
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#define SE_W327 238
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#define SE_W287 239
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#define SE_W257 240
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#define SE_W253 241
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#define SE_W258 242
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#define SE_W322 243
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#define SE_W298 244
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#define SE_W287B 245
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#define SE_W114 246
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#define SE_W063B 247
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#define BGM_STOP 349
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#define BGM_TETSUJI 350
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#define BGM_FIELD13 351
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#define BGM_KACHI22 352
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#define BGM_KACHI2 353
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#define BGM_KACHI3 354
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#define BGM_KACHI5 355
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#define BGM_PCC 356
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#define BGM_NIBI 357
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#define BGM_SUIKUN 358
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#define BGM_DOORO1 359
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#define BGM_DOORO_X1 360
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#define BGM_DOORO_X3 361
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#define BGM_MACHI_S2 362
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#define BGM_MACHI_S4 363
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#define BGM_GIM 364
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#define BGM_NAMINORI 365
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#define BGM_DAN01 366
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#define BGM_FANFA1 367
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#define BGM_ME_ASA 368
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#define BGM_ME_BACHI 369
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#define BGM_FANFA4 370
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#define BGM_FANFA5 371
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#define BGM_ME_WAZA 372
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#define BGM_BIJYUTU 373
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#define BGM_DOORO_X4 374
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#define BGM_FUNE_KAN 375
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#define BGM_ME_SHINKA 376
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#define BGM_SHINKA 377
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#define BGM_ME_WASURE 378
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#define BGM_SYOUJOEYE 379
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#define BGM_BOYEYE 380
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#define BGM_DAN02 381
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#define BGM_MACHI_S3 382
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#define BGM_ODAMAKI 383
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#define BGM_B_TOWER 384
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#define BGM_SWIMEYE 385
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#define BGM_DAN03 386
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#define BGM_ME_KINOMI 387
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#define BGM_ME_TAMA 388
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#define BGM_ME_B_BIG 389
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#define BGM_ME_B_SMALL 390
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#define BGM_ME_ZANNEN 391
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#define BGM_BD_TIME 392
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#define BGM_TEST1 393
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#define BGM_TEST2 394
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#define BGM_TEST3 395
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#define BGM_TEST4 396
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#define BGM_TEST 397
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#define BGM_GOMACHI0 398
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#define BGM_GOTOWN 399
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#define BGM_POKECEN 400
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#define BGM_NEXTROAD 401
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#define BGM_GRANROAD 402
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#define BGM_CYCLING 403
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#define BGM_FRIENDLY 404
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#define BGM_MISHIRO 405
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#define BGM_TOZAN 406
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#define BGM_GIRLEYE 407
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#define BGM_MINAMO 408
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#define BGM_ASHROAD 409
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#define BGM_EVENT0 410
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#define BGM_DEEPDEEP 411
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#define BGM_KACHI1 412
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#define BGM_TITLE3 413
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#define BGM_DEMO1 414
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#define BGM_GIRL_SUP 415
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#define BGM_HAGESHII 416
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#define BGM_KAKKOII 417
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#define BGM_KAZANBAI 418
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#define BGM_AQA_0 419
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#define BGM_TSURETEK 420
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#define BGM_BOY_SUP 421
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#define BGM_RAINBOW 422
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#define BGM_AYASII 423
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#define BGM_KACHI4 424
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#define BGM_ROPEWAY 425
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#define BGM_CASINO 426
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#define BGM_HIGHTOWN 427
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#define BGM_SAFARI 428
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#define BGM_C_ROAD 429
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#define BGM_AJITO 430
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#define BGM_M_BOAT 431
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#define BGM_M_DUNGON 432
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#define BGM_FINECITY 433
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#define BGM_MACHUPI 434
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#define BGM_P_SCHOOL 435
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#define BGM_DENDOU 436
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#define BGM_TONEKUSA 437
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#define BGM_MABOROSI 438
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#define BGM_CON_FAN 439
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#define BGM_CONTEST0 440
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#define BGM_MGM0 441
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#define BGM_T_BATTLE 442
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#define BGM_OOAME 443
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#define BGM_HIDERI 444
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#define BGM_RUNECITY 445
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#define BGM_CON_K 446
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#define BGM_EIKOU_R 447
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#define BGM_KARAKURI 448
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#define BGM_HUTAGO 449
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#define BGM_SITENNOU 450
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#define BGM_YAMA_EYE 451
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#define BGM_CONLOBBY 452
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#define BGM_INTER_V 453
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#define BGM_DAIGO 454
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#define BGM_THANKFOR 455
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#define BGM_END 456
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#define BGM_BATTLE_FRONTIER 457
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#define BGM_BATTLE_ARENA 458
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#define BGM_ME_BATTLE_POINTS 459
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#define BGM_ME_MATCH_CALL 460
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#define BGM_BATTLE_PYRAMID 461
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#define BGM_BATTLE_PYRAMID_SUMMIT 462
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#define BGM_BATTLE_PALACE 463
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#define BGM_FANFA_RAYQUAZA 464
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#define BGM_BATTLE_TOWER 465
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#define BGM_ME_BATTLE_SYMBOL 466
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#define BGM_BATTLE_DOME_TOURNAMENT 467
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#define BGM_BATTLE_PIKE 468
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#define BGM_BATTLE_FACTORY 469
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#define BGM_BATTLE_LEGENDARY 470
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#define BGM_BATTLE_FRONTIER_BRAIN 471
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#define BGM_BATTLE_MEW 472
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#define BGM_BATTLE_DOME 473
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#define BGM_BATTLE27 474
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#define BGM_BATTLE31 475
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#define BGM_BATTLE20 476
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#define BGM_BATTLE32 477
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#define BGM_BATTLE33 478
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#define BGM_BATTLE36 479
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#define BGM_BATTLE34 480
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#define BGM_BATTLE35 481
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#define BGM_BATTLE38 482
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#define BGM_BATTLE30 483
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#define BGM_FRLG_FOLLOW_ME 484
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#define BGM_FRLG_GAMECORNER 485
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#define BGM_FRLG_ROCKET_HIDEOUT 486
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#define BGM_FRLG_GYM 487
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#define BGM_FRLG_JIGGLYPUFF 488
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#define BGM_FRLG_OPENING 489
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#define BGM_FRLG_TITLE 490
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#define BGM_FRLG_CINNABAR_ISLAND 491
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#define BGM_FRLG_LAVENDER_TOWN 492
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#define BGM_FRLG_HEALING_TEST 493
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#define BGM_FRLG_BICYCLE 494
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#define BGM_FRLG_SUSPICIOUS_EYE 495
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#define BGM_FRLG_GIRL_EYE 496
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#define BGM_FRLG_BOY_EYE 497
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#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498
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#define BGM_FRLG_VIRIDIAN_FOREST 499
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#define BGM_FRLG_MT_MOON 500
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#define BGM_FRLG_POKEMON_MANSION 501
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#define BGM_FRLG_CREDITS 502
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#define BGM_FRLG_ROUTE_1 503
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#define BGM_FRLG_ROUTE_24 504
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#define BGM_FRLG_ROUTE_3 505
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#define BGM_FRLG_ROUTE_11 506
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#define BGM_FRLG_INDIGO_PLATEAU 507
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#define BGM_FRLG_BATTLE_LEADER 508
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#define BGM_FRLG_BATTLE_TRAINER 509
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#define BGM_FRLG_BATTLE_WILD_POKEMON 510
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#define BGM_FRLG_BATTLE_CHAMPION 511
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#define BGM_FRLG_PALLET_TOWN 512
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#define BGM_FRLG_OAK_LAB 513
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#define BGM_FRLG_PROF_OAK 514
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#define BGM_FRLG_POKEMON_CENTER 515
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#define BGM_FRLG_SS_ANNE 516
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#define BGM_FRLG_SURF 517
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#define BGM_FRLG_POKEMON_TOWER 518
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#define BGM_FRLG_SILPH 519
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#define BGM_FRLG_CERULEAN_CITY 520
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#define BGM_FRLG_CELADON_CITY 521
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#define BGM_FRLG_KACHI_TRAINER 522
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#define BGM_FRLG_KACHI_WILD_POKEMON 523
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#define BGM_FRLG_KACHI_LEADER 524
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#define BGM_FRLG_VERMILION_CITY 525
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#define BGM_FRLG_VIRIDIAN_CITY 526
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#define BGM_FRLG_RIVAL 527
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#define BGM_FRLG_RIVAL_POSTBATTLE 528
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#define BGM_FRLG_ME_POKEDEX_EVAL 529
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#define BGM_FRLG_ME_KEYITEM 530
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#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531
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#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532
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#define BGM_FRLG_GAMEFREAK_LOGO 533
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#define BGM_FRLG_CAUGHT_POKEMON 534
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#define BGM_FRLG_GAME_EXPLANATION_START 535
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#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536
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#define BGM_FRLG_GAME_EXPLANATION_END 537
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#define BGM_FRLG_POKEMON_JUMP 538
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#define BGM_FRLG_UNION_ROOM 539
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#define BGM_FRLG_POKEMON_NETWORK_CENTER 540
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#define BGM_FRLG_MYSTERY_GIFT 541
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#define BGM_FRLG_DODRIO_BERRY_PICK 542
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#define BGM_FRLG_MT_EMBER 543
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#define BGM_FRLG_TEACHY_TV_EPISODE 544
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#define BGM_FRLG_SEVII_ISLANDS 545
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#define BGM_FRLG_TANOBY_RUINS 546
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#define BGM_FRLG_ISLAND_ONE 547
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#define BGM_FRLG_ISLAND_FOUR 548
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#define BGM_FRLG_ISLAND_SIX 549
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#define BGM_FRLG_FLUTE 550
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#define BGM_FRLG_BATTLE_DEOXYS 551
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#define BGM_FRLG_BATTLE_MEWTWO 552
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#define BGM_FRLG_BATTLE_LEGENDARY 553
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#define BGM_FRLG_LEADER_EYE 554
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#define BGM_FRLG_DEOXYS_EYE 555
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#define BGM_FRLG_TRAINER_TOWER 556
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#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557
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#define BGM_FRLG_TEACHY_TV 558
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#define BGM_ROUTE_118 0x7FFF // What is this for?
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#endif // GUARD_CONSTANTS_SONGS_H
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