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34 lines
1.5 KiB
C
34 lines
1.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Dragon's Maw increases Dragon-type move damage", s16 damage)
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{
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u32 move;
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u16 ability;
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PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; }
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PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_DRAGONS_MAW; }
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PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_KLUTZ; }
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PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_DRAGONS_MAW; }
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PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_KLUTZ; }
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PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_DRAGONS_MAW; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_DRAGON);
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ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].type == TYPE_DRAGON);
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ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].type == TYPE_DRAGON);
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ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_REGIDRAGO) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Dragon Claw should be affected
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EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Dragon Breath should be affected
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}
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}
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