pokeemerald/test/battle/ability/dragons_maw.c
2023-10-11 16:11:46 +02:00

34 lines
1.5 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Dragon's Maw increases Dragon-type move damage", s16 damage)
{
u32 move;
u16 ability;
PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_DRAGONS_MAW; }
PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_DRAGON_CLAW; ability = ABILITY_DRAGONS_MAW; }
PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_DRAGONS_MAW; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_DRAGON);
ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].type == TYPE_DRAGON);
ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].type == TYPE_DRAGON);
ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].split == SPLIT_SPECIAL);
PLAYER(SPECIES_REGIDRAGO) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage); // Dragon Claw should be affected
EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.5), results[5].damage); // Dragon Breath should be affected
}
}