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5fe564f014
Fix Purifying Salt to be immune to statuses from secondary effects.
77 lines
2.8 KiB
C
77 lines
2.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Leaf Guard prevents non-volatile status conditions in sun")
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{
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u32 move;
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u16 status;
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PARAMETRIZE { move = MOVE_WILL_O_WISP; status = STATUS1_BURN; }
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PARAMETRIZE { move = MOVE_HYPNOSIS; status = STATUS1_SLEEP; }
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PARAMETRIZE { move = MOVE_THUNDER_WAVE; status = STATUS1_PARALYSIS; }
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PARAMETRIZE { move = MOVE_TOXIC; status = STATUS1_TOXIC_POISON; }
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PARAMETRIZE { move = MOVE_POWDER_SNOW; status = STATUS1_FREEZE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_WILL_O_WISP].effect == EFFECT_WILL_O_WISP);
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ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
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ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].effect == EFFECT_PARALYZE);
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ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
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ASSUME(gBattleMoves[MOVE_POWDER_SNOW].effect == EFFECT_FREEZE_HIT);
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PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, move); }
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} SCENE {
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if (move != MOVE_POWDER_SNOW) {
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NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
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MESSAGE("It doesn't affect Leafeon…");
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NOT STATUS_ICON(player, status);
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
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STATUS_ICON(player, status);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Leaf Guard prevents status conditions from Flame Orb and Toxic Orb")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_FLAME_ORB; }
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PARAMETRIZE { item = ITEM_TOXIC_ORB; }
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GIVEN {
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ASSUME(gItems[ITEM_FLAME_ORB].holdEffect == HOLD_EFFECT_FLAME_ORB);
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ASSUME(gItems[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
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PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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if (item == ITEM_FLAME_ORB) {
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NONE_OF { MESSAGE("Leafeon was burned!"); STATUS_ICON(player, burn: TRUE); }
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}
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else {
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NONE_OF { MESSAGE("Leafeon is badly poisoned!"); STATUS_ICON(player, poison: TRUE); }
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}
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}
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}
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SINGLE_BATTLE_TEST("Leaf Guard prevents Rest during sun")
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{
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GIVEN {
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ASSUME(B_LEAF_GUARD_PREVENTS_REST >= GEN_5);
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ASSUME(gBattleMoves[MOVE_REST].effect == EFFECT_REST);
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PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
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} SCENE {
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MESSAGE("But it failed!");
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NONE_OF {
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STATUS_ICON(player, sleep: TRUE);
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HP_BAR(player);
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}
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}
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}
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