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248 lines
10 KiB
C
248 lines
10 KiB
C
#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
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#define POKEEMERALD_DATA_TEXT_ABILITIES_H
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static const u8 gNoneAbilityDescription[] = _("No special ability.");
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static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
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static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
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static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
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static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
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static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
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static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
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static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
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static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
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static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
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static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
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static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
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static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
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static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
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static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
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static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
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static const u8 gColorChangeAbilityDescription[] = _("Changes type to foe’s move.");
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static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
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static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
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static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
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static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
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static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
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static const u8 gIntimidateAbilityDescription[] = _("Lowers the foe’s ATTACK.");
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static const u8 gShadowTagAbilityDescription[] = _("Prevents the foe’s escape.");
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static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
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static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
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static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
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static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
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static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
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static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
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static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
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static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
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static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
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static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
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static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
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static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
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static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
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static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
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static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
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static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
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static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
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static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
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static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
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static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
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static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
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static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
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static const u8 gPressureAbilityDescription[] = _("Raises foe’s PP usage.");
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static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
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static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
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static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
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static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
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static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
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static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
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static const u8 gPickupAbilityDescription[] = _("May pick up items.");
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static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
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static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
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static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
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static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
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static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
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static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
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static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
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static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
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static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
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static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
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static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
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static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
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static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
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static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
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static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
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static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
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static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
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static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
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static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
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static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
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static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
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static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
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static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
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static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
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const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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{
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_("-------"),
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_("STENCH"),
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_("DRIZZLE"),
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_("SPEED BOOST"),
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_("BATTLE ARMOR"),
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_("STURDY"),
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_("DAMP"),
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_("LIMBER"),
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_("SAND VEIL"),
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_("STATIC"),
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_("VOLT ABSORB"),
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_("WATER ABSORB"),
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_("OBLIVIOUS"),
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_("CLOUD NINE"),
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_("COMPOUNDEYES"),
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_("INSOMNIA"),
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_("COLOR CHANGE"),
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_("IMMUNITY"),
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_("FLASH FIRE"),
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_("SHIELD DUST"),
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_("OWN TEMPO"),
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_("SUCTION CUPS"),
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_("INTIMIDATE"),
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_("SHADOW TAG"),
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_("ROUGH SKIN"),
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_("WONDER GUARD"),
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_("LEVITATE"),
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_("EFFECT SPORE"),
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_("SYNCHRONIZE"),
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_("CLEAR BODY"),
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_("NATURAL CURE"),
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_("LIGHTNINGROD"),
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_("SERENE GRACE"),
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_("SWIFT SWIM"),
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_("CHLOROPHYLL"),
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_("ILLUMINATE"),
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_("TRACE"),
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_("HUGE POWER"),
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_("POISON POINT"),
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_("INNER FOCUS"),
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_("MAGMA ARMOR"),
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_("WATER VEIL"),
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_("MAGNET PULL"),
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_("SOUNDPROOF"),
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_("RAIN DISH"),
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_("SAND STREAM"),
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_("PRESSURE"),
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_("THICK FAT"),
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_("EARLY BIRD"),
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_("FLAME BODY"),
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_("RUN AWAY"),
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_("KEEN EYE"),
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_("HYPER CUTTER"),
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_("PICKUP"),
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_("TRUANT"),
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_("HUSTLE"),
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_("CUTE CHARM"),
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_("PLUS"),
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_("MINUS"),
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_("FORECAST"),
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_("STICKY HOLD"),
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_("SHED SKIN"),
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_("GUTS"),
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_("MARVEL SCALE"),
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_("LIQUID OOZE"),
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_("OVERGROW"),
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_("BLAZE"),
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_("TORRENT"),
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_("SWARM"),
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_("ROCK HEAD"),
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_("DROUGHT"),
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_("ARENA TRAP"),
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_("VITAL SPIRIT"),
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_("WHITE SMOKE"),
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_("PURE POWER"),
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_("SHELL ARMOR"),
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_("CACOPHONY"),
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_("AIR LOCK"),
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};
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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{
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gNoneAbilityDescription,
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gStenchAbilityDescription,
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gDrizzleAbilityDescription,
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gSpeedBoostAbilityDescription,
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gBattleArmorAbilityDescription,
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gSturdyAbilityDescription,
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gDampAbilityDescription,
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gLimberAbilityDescription,
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gSandVeilAbilityDescription,
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gStaticAbilityDescription,
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gVoltAbsorbAbilityDescription,
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gWaterAbsorbAbilityDescription,
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gObliviousAbilityDescription,
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gCloudNineAbilityDescription,
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gCompoundEyesAbilityDescription,
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gInsomniaAbilityDescription,
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gColorChangeAbilityDescription,
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gImmunityAbilityDescription,
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gFlashFireAbilityDescription,
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gShieldDustAbilityDescription,
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gOwnTempoAbilityDescription,
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gSuctionCupsAbilityDescription,
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gIntimidateAbilityDescription,
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gShadowTagAbilityDescription,
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gRoughSkinAbilityDescription,
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gWonderGuardAbilityDescription,
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gLevitateAbilityDescription,
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gEffectSporeAbilityDescription,
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gSynchronizeAbilityDescription,
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gClearBodyAbilityDescription,
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gNaturalCureAbilityDescription,
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gLightningRodAbilityDescription,
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gSereneGraceAbilityDescription,
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gSwiftSwimAbilityDescription,
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gChlorophyllAbilityDescription,
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gIlluminateAbilityDescription,
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gTraceAbilityDescription,
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gHugePowerAbilityDescription,
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gPoisonPointAbilityDescription,
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gInnerFocusAbilityDescription,
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gMagmaArmorAbilityDescription,
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gWaterVeilAbilityDescription,
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gMagnetPullAbilityDescription,
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gSoundproofAbilityDescription,
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gRainDishAbilityDescription,
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gSandStreamAbilityDescription,
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gPressureAbilityDescription,
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gThickFatAbilityDescription,
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gEarlyBirdAbilityDescription,
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gFlameBodyAbilityDescription,
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gRunAwayAbilityDescription,
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gKeenEyeAbilityDescription,
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gHyperCutterAbilityDescription,
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gPickupAbilityDescription,
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gTruantAbilityDescription,
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gHustleAbilityDescription,
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gCuteCharmAbilityDescription,
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gPlusAbilityDescription,
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gMinusAbilityDescription,
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gForecastAbilityDescription,
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gStickyHoldAbilityDescription,
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gShedSkinAbilityDescription,
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gGutsAbilityDescription,
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gMarvelScaleAbilityDescription,
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gLiquidOozeAbilityDescription,
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gOvergrowAbilityDescription,
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gBlazeAbilityDescription,
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gTorrentAbilityDescription,
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gSwarmAbilityDescription,
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gRockHeadAbilityDescription,
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gDroughtAbilityDescription,
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gArenaTrapAbilityDescription,
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gVitalSpiritAbilityDescription,
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gWhiteSmokeAbilityDescription,
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gPurePowerAbilityDescription,
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gShellArmorAbilityDescription,
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gCacophonyAbilityDescription,
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gAirLockAbilityDescription,
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};
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#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H
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