pokeemerald/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc
2020-12-24 16:18:47 -05:00

584 lines
23 KiB
PHP

.set LOCALID_OPPONENT, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
.byte 0
BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55
setvar VAR_TEMP_1, 1
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
end
BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
switch VAR_RESULT
case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: @ 8241C03
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
call BattleFrontier_EventScript_IncrementWinStreak
tower_setbattlewon
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext
frontier_get FRONTIER_DATA_BATTLE_NUM
call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8241D0A
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: @ 8241D72
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: @ 8241D7C
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: @ 8241DF6
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22
message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
waitmessage
tower_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent
case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent
case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent
case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8241E90
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8241E97
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8241E9E
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8241EA5
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8241EAC
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8241EB3
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA
frontier_incrementstreak
return
BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
waitmovement 0
applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
waitmovement 0
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
waitmovement 0
return
BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: @ 8241F0A
compare VAR_TEMP_2, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden
waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8241F79
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF
call BattleFrontier_EventScript_SetBrainObjectGfx
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: @ 8242029
msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 8242046
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: @ 8242085
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: @ 82420B2
msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E
closemessage
setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle
frontier_restorehelditems
special HealPlayerParty
frontier_resetsketch
BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: @ 824215A
tower_setinterviewdata
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
return
BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170
frontier_setbrainobj
return
BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: @ 8242179
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: @ 824217E
face_down
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: @ 8242180
face_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182
walk_down
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: @ 8242188
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: @ 824218D
walk_right
walk_right
walk_right
walk_up
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192
walk_down
walk_left
walk_left
walk_left
face_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: @ 8242198
set_invisible
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A
set_visible
delay_16
walk_up
walk_left
walk_left
delay_8
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: @ 82421A1
walk_right
walk_right
walk_down
set_invisible
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: @ 82421A6
delay_16
delay_16
delay_16
delay_16
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82421AB
face_right
delay_16
delay_16
delay_16
delay_16
walk_in_place_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2
walk_slow_down
walk_slow_down
walk_slow_down
walk_slow_down
face_left
step_end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles
compare VAR_RESULT, FRONTIER_MODE_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis
compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: @ 82421E8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC
tower_closelink
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: @ 824220E
setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
end
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: @ 8242217
.string "We will restore your POKéMON to\n"
.string "full health.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @ 8242244
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: @ 8242277
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: @ 82422A9
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: @ 82422DB
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: @ 824230D
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: @ 824233F
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: @ 8242371
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: @ 82423A3
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: @ 82423CD
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: @ 82423FC
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: @ 8242426
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: @ 824244C
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: @ 8242481
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: @ 82424C2
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: @ 8242542
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: @ 824268C
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: @ 82426B4
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: @ 824270E
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: @ 82428E0
.string "Let's begin, shall we?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: @ 82428F7
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: @ 8242932
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: @ 824295D
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"