pokeemerald/src/battle_controller_recorded_player.c
2021-04-03 14:07:31 -04:00

1816 lines
71 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_interface.h"
#include "bg.h"
#include "data.h"
#include "item_use.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokeball.h"
#include "pokemon.h"
#include "recorded_battle.h"
#include "reshow_battle_screen.h"
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "util.h"
#include "window.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void RecordedPlayerHandleGetMonData(void);
static void RecordedPlayerHandleGetRawMonData(void);
static void RecordedPlayerHandleSetMonData(void);
static void RecordedPlayerHandleSetRawMonData(void);
static void RecordedPlayerHandleLoadMonSprite(void);
static void RecordedPlayerHandleSwitchInAnim(void);
static void RecordedPlayerHandleReturnMonToBall(void);
static void RecordedPlayerHandleDrawTrainerPic(void);
static void RecordedPlayerHandleTrainerSlide(void);
static void RecordedPlayerHandleTrainerSlideBack(void);
static void RecordedPlayerHandleFaintAnimation(void);
static void RecordedPlayerHandlePaletteFade(void);
static void RecordedPlayerHandleSuccessBallThrowAnim(void);
static void RecordedPlayerHandleBallThrowAnim(void);
static void RecordedPlayerHandlePause(void);
static void RecordedPlayerHandleMoveAnimation(void);
static void RecordedPlayerHandlePrintString(void);
static void RecordedPlayerHandlePrintSelectionString(void);
static void RecordedPlayerHandleChooseAction(void);
static void RecordedPlayerHandleYesNoBox(void);
static void RecordedPlayerHandleChooseMove(void);
static void RecordedPlayerHandleChooseItem(void);
static void RecordedPlayerHandleChoosePokemon(void);
static void RecordedPlayerHandleCmd23(void);
static void RecordedPlayerHandleHealthBarUpdate(void);
static void RecordedPlayerHandleExpUpdate(void);
static void RecordedPlayerHandleStatusIconUpdate(void);
static void RecordedPlayerHandleStatusAnimation(void);
static void RecordedPlayerHandleStatusXor(void);
static void RecordedPlayerHandleDataTransfer(void);
static void RecordedPlayerHandleDMA3Transfer(void);
static void RecordedPlayerHandlePlayBGM(void);
static void RecordedPlayerHandleCmd32(void);
static void RecordedPlayerHandleTwoReturnValues(void);
static void RecordedPlayerHandleChosenMonReturnValue(void);
static void RecordedPlayerHandleOneReturnValue(void);
static void RecordedPlayerHandleOneReturnValue_Duplicate(void);
static void RecordedPlayerHandleClearUnkVar(void);
static void RecordedPlayerHandleSetUnkVar(void);
static void RecordedPlayerHandleClearUnkFlag(void);
static void RecordedPlayerHandleToggleUnkFlag(void);
static void RecordedPlayerHandleHitAnimation(void);
static void RecordedPlayerHandleCantSwitch(void);
static void RecordedPlayerHandlePlaySE(void);
static void RecordedPlayerHandlePlayFanfareOrBGM(void);
static void RecordedPlayerHandleFaintingCry(void);
static void RecordedPlayerHandleIntroSlide(void);
static void RecordedPlayerHandleIntroTrainerBallThrow(void);
static void RecordedPlayerHandleDrawPartyStatusSummary(void);
static void RecordedPlayerHandleHidePartyStatusSummary(void);
static void RecordedPlayerHandleEndBounceEffect(void);
static void RecordedPlayerHandleSpriteInvisibility(void);
static void RecordedPlayerHandleBattleAnimation(void);
static void RecordedPlayerHandleLinkStandbyMsg(void);
static void RecordedPlayerHandleResetActionMoveSelection(void);
static void RecordedPlayerHandleEndLinkBattle(void);
static void RecordedPlayerCmdEnd(void);
static void RecordedPlayerBufferRunCommand(void);
static void RecordedPlayerBufferExecCompleted(void);
static void SwitchIn_WaitAndEnd(void);
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
static void SetRecordedPlayerMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedPlayerDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
static void EndDrawPartyStatusSummary(void);
static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
[CONTROLLER_GETMONDATA] = RecordedPlayerHandleGetMonData,
[CONTROLLER_GETRAWMONDATA] = RecordedPlayerHandleGetRawMonData,
[CONTROLLER_SETMONDATA] = RecordedPlayerHandleSetMonData,
[CONTROLLER_SETRAWMONDATA] = RecordedPlayerHandleSetRawMonData,
[CONTROLLER_LOADMONSPRITE] = RecordedPlayerHandleLoadMonSprite,
[CONTROLLER_SWITCHINANIM] = RecordedPlayerHandleSwitchInAnim,
[CONTROLLER_RETURNMONTOBALL] = RecordedPlayerHandleReturnMonToBall,
[CONTROLLER_DRAWTRAINERPIC] = RecordedPlayerHandleDrawTrainerPic,
[CONTROLLER_TRAINERSLIDE] = RecordedPlayerHandleTrainerSlide,
[CONTROLLER_TRAINERSLIDEBACK] = RecordedPlayerHandleTrainerSlideBack,
[CONTROLLER_FAINTANIMATION] = RecordedPlayerHandleFaintAnimation,
[CONTROLLER_PALETTEFADE] = RecordedPlayerHandlePaletteFade,
[CONTROLLER_SUCCESSBALLTHROWANIM] = RecordedPlayerHandleSuccessBallThrowAnim,
[CONTROLLER_BALLTHROWANIM] = RecordedPlayerHandleBallThrowAnim,
[CONTROLLER_PAUSE] = RecordedPlayerHandlePause,
[CONTROLLER_MOVEANIMATION] = RecordedPlayerHandleMoveAnimation,
[CONTROLLER_PRINTSTRING] = RecordedPlayerHandlePrintString,
[CONTROLLER_PRINTSTRINGPLAYERONLY] = RecordedPlayerHandlePrintSelectionString,
[CONTROLLER_CHOOSEACTION] = RecordedPlayerHandleChooseAction,
[CONTROLLER_YESNOBOX] = RecordedPlayerHandleYesNoBox,
[CONTROLLER_CHOOSEMOVE] = RecordedPlayerHandleChooseMove,
[CONTROLLER_OPENBAG] = RecordedPlayerHandleChooseItem,
[CONTROLLER_CHOOSEPOKEMON] = RecordedPlayerHandleChoosePokemon,
[CONTROLLER_23] = RecordedPlayerHandleCmd23,
[CONTROLLER_HEALTHBARUPDATE] = RecordedPlayerHandleHealthBarUpdate,
[CONTROLLER_EXPUPDATE] = RecordedPlayerHandleExpUpdate,
[CONTROLLER_STATUSICONUPDATE] = RecordedPlayerHandleStatusIconUpdate,
[CONTROLLER_STATUSANIMATION] = RecordedPlayerHandleStatusAnimation,
[CONTROLLER_STATUSXOR] = RecordedPlayerHandleStatusXor,
[CONTROLLER_DATATRANSFER] = RecordedPlayerHandleDataTransfer,
[CONTROLLER_DMA3TRANSFER] = RecordedPlayerHandleDMA3Transfer,
[CONTROLLER_PLAYBGM] = RecordedPlayerHandlePlayBGM,
[CONTROLLER_32] = RecordedPlayerHandleCmd32,
[CONTROLLER_TWORETURNVALUES] = RecordedPlayerHandleTwoReturnValues,
[CONTROLLER_CHOSENMONRETURNVALUE] = RecordedPlayerHandleChosenMonReturnValue,
[CONTROLLER_ONERETURNVALUE] = RecordedPlayerHandleOneReturnValue,
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = RecordedPlayerHandleOneReturnValue_Duplicate,
[CONTROLLER_CLEARUNKVAR] = RecordedPlayerHandleClearUnkVar,
[CONTROLLER_SETUNKVAR] = RecordedPlayerHandleSetUnkVar,
[CONTROLLER_CLEARUNKFLAG] = RecordedPlayerHandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = RecordedPlayerHandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = RecordedPlayerHandleHitAnimation,
[CONTROLLER_CANTSWITCH] = RecordedPlayerHandleCantSwitch,
[CONTROLLER_PLAYSE] = RecordedPlayerHandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = RecordedPlayerHandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = RecordedPlayerHandleFaintingCry,
[CONTROLLER_INTROSLIDE] = RecordedPlayerHandleIntroSlide,
[CONTROLLER_INTROTRAINERBALLTHROW] = RecordedPlayerHandleIntroTrainerBallThrow,
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = RecordedPlayerHandleDrawPartyStatusSummary,
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = RecordedPlayerHandleHidePartyStatusSummary,
[CONTROLLER_ENDBOUNCE] = RecordedPlayerHandleEndBounceEffect,
[CONTROLLER_SPRITEINVISIBILITY] = RecordedPlayerHandleSpriteInvisibility,
[CONTROLLER_BATTLEANIMATION] = RecordedPlayerHandleBattleAnimation,
[CONTROLLER_LINKSTANDBYMSG] = RecordedPlayerHandleLinkStandbyMsg,
[CONTROLLER_RESETACTIONMOVESELECTION] = RecordedPlayerHandleResetActionMoveSelection,
[CONTROLLER_ENDLINKBATTLE] = RecordedPlayerHandleEndLinkBattle,
[CONTROLLER_TERMINATOR_NOP] = RecordedPlayerCmdEnd
};
static void RecordedPlayerDummy(void)
{
}
void SetControllerToRecordedPlayer(void)
{
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
}
static void RecordedPlayerBufferRunCommand(void)
{
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
RecordedPlayerBufferExecCompleted();
}
}
static void CompleteOnBattlerSpriteCallbackDummy(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedPlayerBufferExecCompleted();
}
static void FreeTrainerSpriteAfterSlide(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
BattleGfxSfxDummy3(MALE);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedPlayerBufferExecCompleted();
}
}
static void Intro_DelayAndEnd(void)
{
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
RecordedPlayerBufferExecCompleted();
}
}
static void Intro_WaitForShinyAnimAndHealthbox(void)
{
bool32 healthboxAnimDone = FALSE;
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE;
}
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
healthboxAnimDone = TRUE;
}
}
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
}
}
else
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE;
}
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
healthboxAnimDone = TRUE;
}
}
if (IsCryPlayingOrClearCrySongs())
healthboxAnimDone = FALSE;
if (healthboxAnimDone)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
}
}
}
static void Intro_TryShinyAnimShowHealthbox(void)
{
bool32 bgmRestored = FALSE;
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE;
}
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
{
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
bgmRestored = TRUE;
}
if (bgmRestored && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
}
}
static void WaitForMonAnimAfterLoad(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
RecordedPlayerBufferExecCompleted();
}
}
static void FreeMonSpriteAfterFaintAnim(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleGfxSfxDummy2(species);
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void FreeMonSpriteAfterSwitchOutAnim(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
RecordedPlayerBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = FALSE;
gDoingBattleAnim = FALSE;
RecordedPlayerBufferExecCompleted();
}
else
{
if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
gSprites[spriteId].data[1]++;
}
}
static void SwitchIn_ShowSubstitute(void)
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
CopyBattleSpriteInvisibility(gActiveBattler);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_WaitAndEnd;
}
}
static void SwitchIn_WaitAndEnd(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
RecordedPlayerBufferExecCompleted();
}
}
static void SwitchIn_ShowHealthbox(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
}
}
static void SwitchIn_TryShinyAnim(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
}
}
static void RecordedPlayerBufferExecCompleted(void)
{
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
u8 monToCheck;
s32 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; i++)
{
if (monToCheck & 1)
size += CopyRecordedPlayerMonData(i, monData + size);
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
RecordedPlayerBufferExecCompleted();
}
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
for (size = 0; size < MAX_MON_MOVES; size++)
{
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
StringCopy10(battleMon.nickname, nickname);
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); size++)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < MAX_MON_MOVES; size++)
{
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < MAX_MON_MOVES; size++)
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
size++;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void RecordedPlayerHandleGetRawMonData(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSetMonData(void)
{
u8 monToCheck;
u8 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; i++)
{
if (monToCheck & 1)
SetRecordedPlayerMonData(i);
monToCheck >>= 1;
}
}
RecordedPlayerBufferExecCompleted();
}
static void SetRecordedPlayerMonData(u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void RecordedPlayerHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleLoadMonSprite(void)
{
u16 species;
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
}
static void RecordedPlayerHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void RecordedPlayerHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
}
break;
}
}
#define sSpeedX data[0]
static void RecordedPlayerHandleDrawTrainerPic(void)
{
s16 xPos, yPos;
u32 trainerPicId;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
trainerPicId = GetActiveBattlerLinkPlayerGender();
else
trainerPicId = gLinkPlayers[gRecordedBattleMultiplayerId].gender;
}
else
{
trainerPicId = gLinkPlayers[0].gender;
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
xPos = 90;
yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
}
else
{
yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
}
}
else
{
xPos = 80;
yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
}
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
else
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
#undef sSpeedX
static void RecordedPlayerHandleTrainerSlide(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleTrainerSlideBack(void)
{
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
}
#define sSpeedX data[1]
#define sSpeedY data[2]
static void RecordedPlayerHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_FAINT, -64);
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedY = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
}
}
}
#undef sSpeedX
#undef sSpeedY
static void RecordedPlayerHandlePaletteFade(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSuccessBallThrowAnim(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleBallThrowAnim(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePause(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleMoveAnimation(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
RecordedPlayerBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
}
}
}
static void RecordedPlayerDoMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
u8 multihit = gBattleBufferA[gActiveBattler][11];
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
RecordedPlayerBufferExecCompleted();
}
break;
}
}
static void RecordedPlayerHandlePrintString(void)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void RecordedPlayerHandlePrintSelectionString(void)
{
RecordedPlayerBufferExecCompleted();
}
static void ChooseActionInBattlePalace(void)
{
if (gBattleCommunication[4] >= gBattlersCount / 2)
{
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleChooseAction(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
}
else
{
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleYesNoBox(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChooseItem(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd23(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleHealthBarUpdate(void)
{
s16 hpVal;
LoadBattleBarGfx(0);
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedPlayerHandleExpUpdate(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedPlayerHandleStatusAnimation(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedPlayerHandleStatusXor(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleDataTransfer(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleDMA3Transfer(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlayBGM(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd32(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleTwoReturnValues(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChosenMonReturnValue(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleOneReturnValue(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleOneReturnValue_Duplicate(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleClearUnkVar(void)
{
gUnusedControllerStruct.unk = 0;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSetUnkVar(void)
{
gUnusedControllerStruct.unk = gBattleBufferA[gActiveBattler][1];
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleClearUnkFlag(void)
{
gUnusedControllerStruct.flag = 0;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleToggleUnkFlag(void)
{
gUnusedControllerStruct.flag ^= 1;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleHitAnimation(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
static void RecordedPlayerHandleCantSwitch(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlaySE(void)
{
s8 pan;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = SOUND_PAN_ATTACKER;
else
pan = SOUND_PAN_TARGET;
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlayFanfareOrBGM(void)
{
if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gIntroSlideFlags |= 1;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleIntroTrainerBallThrow(void)
{
u8 paletteNum;
u8 taskId;
u32 trainerPicId;
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
else
trainerPicId = gSaveBlock2Ptr->playerGender;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDummy;
}
static void Task_StartSendOutAnim(u8 taskId)
{
if (gTasks[taskId].data[1] < 24)
{
gTasks[taskId].data[1]++;
}
else
{
u8 savedActiveBank = gActiveBattler;
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
StartSendOutAnim(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void RecordedPlayerHandleDrawPartyStatusSummary(void)
{
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
}
}
static void EndDrawPartyStatusSummary(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleHidePartyStatusSummary(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleEndBounceEffect(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSpriteInvisibility(void)
{
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleBattleAnimation(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedPlayerBufferExecCompleted();
else
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
static void RecordedPlayerHandleLinkStandbyMsg(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleResetActionMoveSelection(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleEndLinkBattle(void)
{
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedPlayerBufferExecCompleted();
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
}
static void RecordedPlayerCmdEnd(void)
{
}