pokeemerald/src/script_pokemon_util.c

224 lines
5.7 KiB
C
Executable File

#include "global.h"
#include "battle.h"
#include "battle_gfx_sfx_util.h"
#include "berry.h"
#include "data.h"
#include "daycare.h"
#include "decompress.h"
#include "event_data.h"
#include "international_string_util.h"
#include "link.h"
#include "link_rfu.h"
#include "main.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokedex.h"
#include "pokemon.h"
#include "random.h"
#include "script.h"
#include "sprite.h"
#include "string_util.h"
#include "tv.h"
#include "constants/items.h"
#include "constants/tv.h"
#include "constants/battle_frontier.h"
static void CB2_ReturnFromChooseHalfParty(void);
static void CB2_ReturnFromChooseBattleFrontierParty(void);
void HealPlayerParty(void)
{
u8 i, j;
u8 ppBonuses;
u8 arg[4];
// restore HP.
for(i = 0; i < gPlayerPartyCount; i++)
{
u16 maxHP = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP);
arg[0] = maxHP;
arg[1] = maxHP >> 8;
SetMonData(&gPlayerParty[i], MON_DATA_HP, arg);
ppBonuses = GetMonData(&gPlayerParty[i], MON_DATA_PP_BONUSES);
// restore PP.
for(j = 0; j < MAX_MON_MOVES; j++)
{
arg[0] = CalculatePPWithBonus(GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + j), ppBonuses, j);
SetMonData(&gPlayerParty[i], MON_DATA_PP1 + j, arg);
}
// since status is u32, the four 0 assignments here are probably for safety to prevent undefined data from reaching SetMonData.
arg[0] = 0;
arg[1] = 0;
arg[2] = 0;
arg[3] = 0;
SetMonData(&gPlayerParty[i], MON_DATA_STATUS, arg);
}
}
u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 unused3)
{
u16 nationalDexNum;
int sentToPc;
u8 heldItem[2];
struct Pokemon mon;
CreateMon(&mon, species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
sentToPc = GiveMonToPlayer(&mon);
nationalDexNum = SpeciesToNationalPokedexNum(species);
switch(sentToPc)
{
case 0:
case 1:
GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN);
GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT);
break;
}
return sentToPc;
}
u8 ScriptGiveEgg(u16 species)
{
struct Pokemon mon;
u8 isEgg;
CreateEgg(&mon, species, TRUE);
isEgg = TRUE;
SetMonData(&mon, MON_DATA_IS_EGG, &isEgg);
return GiveMonToPlayer(&mon);
}
void HasEnoughMonsForDoubleBattle(void)
{
switch (GetMonsStateToDoubles())
{
case PLAYER_HAS_TWO_USABLE_MONS:
gSpecialVar_Result = PLAYER_HAS_TWO_USABLE_MONS;
break;
case PLAYER_HAS_ONE_MON:
gSpecialVar_Result = PLAYER_HAS_ONE_MON;
break;
case PLAYER_HAS_ONE_USABLE_MON:
gSpecialVar_Result = PLAYER_HAS_ONE_USABLE_MON;
break;
}
}
static bool8 CheckPartyMonHasHeldItem(u16 item)
{
int i;
for(i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)
return TRUE;
}
return FALSE;
}
bool8 DoesPartyHaveEnigmaBerry(void)
{
bool8 hasItem = CheckPartyMonHasHeldItem(ITEM_ENIGMA_BERRY);
if (hasItem == TRUE)
GetBerryNameByBerryType(ItemIdToBerryType(ITEM_ENIGMA_BERRY), gStringVar1);
return hasItem;
}
void CreateScriptedWildMon(u16 species, u8 level, u16 item)
{
u8 heldItem[2];
ZeroEnemyPartyMons();
CreateMon(&gEnemyParty[0], species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
if (item)
{
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
}
}
void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
{
if (monIndex > PARTY_SIZE)
monIndex = gPlayerPartyCount - 1;
SetMonMoveSlot(&gPlayerParty[monIndex], move, slot);
}
// Note: When control returns to the event script, gSpecialVar_Result will be
// TRUE if the party selection was successful.
void ChooseHalfPartyForBattle(void)
{
gMain.savedCallback = CB2_ReturnFromChooseHalfParty;
VarSet(VAR_FRONTIER_FACILITY, FACILITY_MULTI_OR_EREADER);
InitChooseHalfPartyForBattle(0);
}
static void CB2_ReturnFromChooseHalfParty(void)
{
switch (gSelectedOrderFromParty[0])
{
case 0:
gSpecialVar_Result = FALSE;
break;
default:
gSpecialVar_Result = TRUE;
break;
}
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
void ChoosePartyForBattleFrontier(void)
{
gMain.savedCallback = CB2_ReturnFromChooseBattleFrontierParty;
InitChooseHalfPartyForBattle(gSpecialVar_0x8004 + 1);
}
static void CB2_ReturnFromChooseBattleFrontierParty(void)
{
switch (gSelectedOrderFromParty[0])
{
case 0:
gSpecialVar_Result = FALSE;
break;
default:
gSpecialVar_Result = TRUE;
break;
}
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
void ReducePlayerPartyToSelectedMons(void)
{
struct Pokemon party[MAX_FRONTIER_PARTY_SIZE];
int i;
CpuFill32(0, party, sizeof party);
// copy the selected pokemon according to the order.
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
if (gSelectedOrderFromParty[i]) // as long as the order keeps going (did the player select 1 mon? 2? 3?), do not stop
party[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; // index is 0 based, not literal
CpuFill32(0, gPlayerParty, sizeof gPlayerParty);
// overwrite the first 4 with the order copied to.
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
gPlayerParty[i] = party[i];
CalculatePlayerPartyCount();
}