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https://github.com/Ninjdai1/pokeemerald.git
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666e59b37f
The original implementation of forcerandomswitch was biased towards certain party members.
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_ROAR].effect == EFFECT_ROAR);
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}
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SINGLE_BATTLE_TEST("Roar switches the target with a random non-fainted replacement")
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{
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PASSES_RANDOMLY(1, 2);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
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} WHEN {
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TURN { MOVE(player, MOVE_ROAR); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROAR, player);
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MESSAGE("Foe Bulbasaur was dragged out!");
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}
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}
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DOUBLE_BATTLE_TEST("Roar switches the target with a random non-battler, non-fainted replacement")
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{
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PASSES_RANDOMLY(1, 2);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_ROAR, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROAR, playerLeft);
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MESSAGE("Foe Bulbasaur was dragged out!");
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}
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}
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SINGLE_BATTLE_TEST("Roar fails if no replacements")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ROAR); }
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} SCENE {
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MESSAGE("Wobbuffet used Roar!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Roar fails if replacements fainted")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { HP(0); }
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} WHEN {
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TURN { MOVE(player, MOVE_ROAR); }
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} SCENE {
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MESSAGE("Wobbuffet used Roar!");
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MESSAGE("But it failed!");
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}
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}
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