mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
66 lines
2.5 KiB
C
66 lines
2.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_HOWL].effect == EFFECT_ATTACK_UP_USER_ALLY);
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}
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SINGLE_BATTLE_TEST("Howl raises user's Attack", s16 damage)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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PARAMETRIZE { raiseAttack = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (raiseAttack) TURN { MOVE(player, MOVE_HOWL); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (raiseAttack) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HOWL, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Attack rose!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Howl raises user's and partner's Attack", s16 damageLeft, s16 damageRight)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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PARAMETRIZE { raiseAttack = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET) { Speed(15); }
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PLAYER(SPECIES_WYNAUT) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(13); }
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OPPONENT(SPECIES_WYNAUT) { Speed(12); }
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} WHEN {
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if (raiseAttack) TURN { MOVE(playerLeft, MOVE_HOWL); }
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TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
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TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentRight); }
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} SCENE {
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if (raiseAttack) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HOWL, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's Attack rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Wynaut's Attack rose!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
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HP_BAR(opponentLeft, captureDamage: &results[i].damageLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
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HP_BAR(opponentRight, captureDamage: &results[i].damageRight);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damageLeft, Q_4_12(1.5), results[1].damageLeft);
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EXPECT_MUL_EQ(results[0].damageRight, Q_4_12(1.5), results[1].damageRight);
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}
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}
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