mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
79 lines
2.9 KiB
C
79 lines
2.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_HEALING_WISH].effect == EFFECT_HEALING_WISH);
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ASSUME(gBattleMoves[MOVE_LUNAR_DANCE].effect == EFFECT_HEALING_WISH);
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}
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SINGLE_BATTLE_TEST("Healing Wish causes the user to faint and fully heals the replacement")
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{
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GIVEN {
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ASSUME(B_HEALING_WISH_SWITCH >= GEN_5);
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PLAYER(SPECIES_GARDEVOIR);
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PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(100); Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, player);
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HP_BAR(player, hp: 0);
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MESSAGE("Gardevoir fainted!");
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MESSAGE("The healing wish came true for Wynaut!");
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HP_BAR(player, hp: 100);
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STATUS_ICON(player, none: TRUE);
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MESSAGE("Wynaut regained health!");
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}
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}
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DOUBLE_BATTLE_TEST("Lunar Dance causes the user to faint and fully heals the replacement in a double battle")
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{
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GIVEN {
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ASSUME(B_HEALING_WISH_SWITCH >= GEN_5);
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PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
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PLAYER(SPECIES_WYNAUT) { HP(99); MaxHP(100); Status1(STATUS1_BURN); Speed(50); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_LUNAR_DANCE); SEND_OUT(playerLeft, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_LUNAR_DANCE, playerLeft);
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HP_BAR(playerLeft, hp: 0);
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MESSAGE("Gardevoir fainted!");
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MESSAGE("Wynaut became cloaked in mystical moonlight!");
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HP_BAR(playerLeft, hp: 100);
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STATUS_ICON(playerLeft, none: TRUE);
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MESSAGE("Wynaut regained health!");
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}
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}
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SINGLE_BATTLE_TEST("Healing Wish effect activates only if the switched pokemon can be healed")
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{
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GIVEN {
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ASSUME(B_HEALING_WISH_SWITCH >= GEN_8);
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PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
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PLAYER(SPECIES_NINJASK) { Speed(400); }
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PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); Status1(STATUS1_PARALYSIS); Speed(50); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
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} WHEN {
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TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
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TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, player);
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HP_BAR(player, hp: 0);
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MESSAGE("Gardevoir fainted!");
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NONE_OF {
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MESSAGE("The healing wish came true for Wynaut!");
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MESSAGE("Wynaut regained health!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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MESSAGE("Do it! Wynaut!");
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MESSAGE("The healing wish came true for Wynaut!");
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HP_BAR(player, hp: 100);
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STATUS_ICON(player, none: TRUE);
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MESSAGE("Wynaut regained health!");
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}
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}
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