mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
418 lines
14 KiB
PHP
418 lines
14 KiB
PHP
BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
|
||
map_script 2, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218
|
||
map_script 4, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204
|
||
.byte 0
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204: @ 824B204
|
||
map_script_2 VAR_0x4001, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E
|
||
.2byte 0
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E:: @ 824B20E
|
||
setvar VAR_0x4001, 1
|
||
turnobject 255, 2
|
||
end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218
|
||
map_script_2 VAR_0x4000, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222
|
||
.2byte 0
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222
|
||
compare VAR_0x8006, 1
|
||
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7
|
||
setvar VAR_0x8004, 2
|
||
setvar VAR_0x8005, 6
|
||
setvar VAR_0x8006, 1
|
||
special sub_81A1780
|
||
setvar VAR_0x4000, 1
|
||
applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652
|
||
waitmovement 0
|
||
lockall
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F:: @ 824B24F
|
||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB
|
||
waitmessage
|
||
switch VAR_RESULT
|
||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8E0
|
||
compare VAR_RESULT, 1
|
||
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1
|
||
multichoice 16, 0, 73, 1
|
||
switch VAR_RESULT
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5
|
||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D
|
||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D
|
||
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349
|
||
case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377
|
||
case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1:: @ 824B2C1
|
||
multichoice 16, 2, 107, 1
|
||
switch VAR_RESULT
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5
|
||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D
|
||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349
|
||
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377
|
||
case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D:: @ 824B30D
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7
|
||
waitmessage
|
||
multichoicedefault 20, 8, 94, 1, 0
|
||
switch VAR_RESULT
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F
|
||
case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F:: @ 824B33F
|
||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8B4
|
||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349:: @ 824B349
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA69, 5
|
||
switch VAR_RESULT
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB
|
||
case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24BA93
|
||
waitmessage
|
||
multichoicedefault 20, 8, 94, 1, 0
|
||
switch VAR_RESULT
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9
|
||
case 127, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9
|
||
setvar VAR_0x8004, 12
|
||
setvar VAR_0x8005, 9
|
||
special sub_818E9AC
|
||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3
|
||
waitmessage
|
||
setvar VAR_0x8004, 13
|
||
setvar VAR_0x8005, 2
|
||
special sub_818E9AC
|
||
playse SE_SAVE
|
||
waitse
|
||
fadescreen 1
|
||
setvar VAR_0x8004, 4
|
||
special sub_81A1780
|
||
end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, 4
|
||
fadescreen 1
|
||
setvar VAR_0x8004, 6
|
||
special sub_818E9AC
|
||
waitstate
|
||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5
|
||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A
|
||
fadescreen 1
|
||
setvar VAR_0x8004, 7
|
||
special sub_818E9AC
|
||
waitstate
|
||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A:: @ 824B40A
|
||
setvar VAR_0x8004, 1
|
||
setvar VAR_0x8005, 2
|
||
special sub_81A1780
|
||
switch VAR_RESULT
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452
|
||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B
|
||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449:: @ 824B449
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452:: @ 824B452
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B:: @ 824B45B
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA21, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464:: @ 824B464
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA46, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C
|
||
waitmessage
|
||
waitbuttonpress
|
||
fadescreen 1
|
||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_23F2B7
|
||
copyvar VAR_0x8004, VAR_RESULT
|
||
setvar VAR_0x8005, 2
|
||
special sub_80F9490
|
||
waitstate
|
||
setvar VAR_0x8004, 21
|
||
special sub_81A1780
|
||
compare VAR_RESULT, 0
|
||
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
setvar VAR_0x8004, 2
|
||
setvar VAR_0x8005, 8
|
||
special sub_818E9AC
|
||
setvar VAR_0x8004, 18
|
||
special sub_818E9AC
|
||
setvar VAR_0x8004, 9
|
||
special sub_818E9AC
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, 4
|
||
closemessage
|
||
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F
|
||
waitmovement 0
|
||
applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B657
|
||
waitmovement 0
|
||
opendoor 5, 1
|
||
waitdooranim
|
||
applymovement 255, BattleFrontier_BattleDomePreBattleRoom_Movement_24B659
|
||
waitmovement 0
|
||
closedoor 5, 1
|
||
waitdooranim
|
||
warp BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
|
||
setvar VAR_0x4000, 0
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB:: @ 824B4FB
|
||
setvar VAR_0x8004, 1
|
||
setvar VAR_0x8005, 2
|
||
special sub_81A1780
|
||
switch VAR_RESULT
|
||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540
|
||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546
|
||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A:: @ 824B53A
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24B65C
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540:: @ 824B540
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24B689
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546:: @ 824B546
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C:: @ 824B54C
|
||
setvar VAR_0x8004, 9
|
||
special sub_81A1780
|
||
switch VAR_RESULT
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B
|
||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0
|
||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B
|
||
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0
|
||
message BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B:: @ 824B58B
|
||
checkflag FLAG_0x001
|
||
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E, 4
|
||
setflag FLAG_0x001
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0:: @ 824B5A0
|
||
checkflag FLAG_0x001
|
||
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC, 4
|
||
setflag FLAG_0x001
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5:: @ 824B5B5
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE:: @ 824B5BE
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC63, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7
|
||
setvar VAR_0x4000, 1
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B760, 4
|
||
special copy_player_party_from_sav1
|
||
setvar VAR_0x8004, 3
|
||
setvar VAR_0x8005, 3
|
||
special sub_81A1780
|
||
playfanfare MUS_ME_ASA
|
||
waitfanfare
|
||
special HealPlayerParty
|
||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600
|
||
fadescreen 1
|
||
setvar VAR_0x8004, 11
|
||
special sub_818E9AC
|
||
waitstate
|
||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600:: @ 824B600
|
||
setvar VAR_0x8004, 1
|
||
setvar VAR_0x8005, 2
|
||
special sub_81A1780
|
||
switch VAR_RESULT
|
||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634
|
||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D
|
||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634:: @ 824B634
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D:: @ 824B63D
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646:: @ 824B646
|
||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B83F, 4
|
||
return
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F: @ 824B64F
|
||
step_right
|
||
step_02
|
||
step_end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Movement_24B652: @ 824B652
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Movement_24B657: @ 824B657
|
||
step_up
|
||
step_end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Movement_24B659: @ 824B659
|
||
step_up
|
||
step_54
|
||
step_end
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B65C: @ 824B65C
|
||
.string "Your 1st-round match is next.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B689: @ 824B689
|
||
.string "Your 2nd-round match is next.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6: @ 824B6B6
|
||
.string "Your semifinal match is next.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3: @ 824B6E3
|
||
.string "Your final match is next.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B70C: @ 824B70C
|
||
.string "Please choose the two POKéMON\n"
|
||
.string "that are to appear in battle.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B748: @ 824B748
|
||
.string "Right this way, please.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B760: @ 824B760
|
||
.string "Thank you for competing!\p"
|
||
.string "I’ll restore your POKéMON to\n"
|
||
.string "full health.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3: @ 824B7A3
|
||
.string "All 1st-round matches have been\n"
|
||
.string "completed.\p"
|
||
.string "These are the teams that advanced!$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1: @ 824B7F1
|
||
.string "All 2nd-round matches have been\n"
|
||
.string "completed.\p"
|
||
.string "These are the teams that advanced!$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F
|
||
.string "All semifinal matches have been\n"
|
||
.string "completed.\p"
|
||
.string "These are the teams that advanced!$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D
|
||
.string "Congratulations for getting through\n"
|
||
.string "the 1st round.\p"
|
||
.string "The 2nd round is next.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6
|
||
.string "Congratulations for advancing\n"
|
||
.string "to the semifinals.\p"
|
||
.string "The best four teams meet in this round.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E
|
||
.string "Congratulations for advancing\n"
|
||
.string "to the final match.\p"
|
||
.string "You’re one win from the championship.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5
|
||
.string "{PLAYER}’s next opponent\n"
|
||
.string "is this TRAINER.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9: @ 824B9D9
|
||
.string "The tournament is in the 1st round.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD: @ 824B9FD
|
||
.string "The tournament is in the 2nd round.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BA21: @ 824BA21
|
||
.string "The tournament is in the semifinals.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BA46: @ 824BA46
|
||
.string "The tournament is up to the final.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BA69: @ 824BA69
|
||
.string "Would you like to save and\n"
|
||
.string "quit the game?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BA93: @ 824BA93
|
||
.string "Would you like to retire from your\n"
|
||
.string "Battle Tournament challenge?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3: @ 824BAD3
|
||
.string "I am saving your data.\n"
|
||
.string "Please wait.$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7: @ 824BAF7
|
||
.string "Should I record your last match\n"
|
||
.string "on your FRONTIER PASS?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E: @ 824BB2E
|
||
.string "Congratulations for advancing\n"
|
||
.string "to the final match.\p"
|
||
.string "For the final match, you will challenge\n"
|
||
.string "the DOME ACE TUCKER.\p"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC: @ 824BBAC
|
||
.string "Congratulations for advancing\n"
|
||
.string "to the final match.\p"
|
||
.string "For the final match, you will challenge\n"
|
||
.string "the DOME ACE TUCKER.\p"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A: @ 824BC2A
|
||
.string "Your final battle against TUCKER is\n"
|
||
.string "next. Are you ready?$"
|
||
|
||
BattleFrontier_BattleDomePreBattleRoom_Text_24BC63: @ 824BC63
|
||
.string "Your final battle against TUCKER is\n"
|
||
.string "next. Are you ready?$"
|
||
|