mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
772 lines
15 KiB
PHP
772 lines
15 KiB
PHP
PetalburgCity_MapScript1_1DC2D7: @ 81DC2D7
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setflag FLAG_VISITED_PETALBURG_CITY
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compare VAR_0x4057, 0
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call_if 1, PetalburgCity_EventScript_1DC307
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compare VAR_0x4057, 2
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call_if 1, PetalburgCity_EventScript_1DC30F
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compare VAR_0x4057, 4
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call_if 1, PetalburgCity_EventScript_1DC30F
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compare VAR_0x4085, 8
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call_if 1, PetalburgCity_EventScript_1DC316
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end
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PetalburgCity_EventScript_1DC307:: @ 81DC307
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setobjectxyperm 8, 5, 11
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return
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PetalburgCity_EventScript_1DC30F:: @ 81DC30F
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setflag FLAG_SPECIAL_FLAG_0x4000
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savebgm MUS_TSURETEK
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return
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PetalburgCity_EventScript_1DC316:: @ 81DC316
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setvar VAR_0x4085, 7
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return
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PetalburgCity_MapScript2_1DC31C: @ 81DC31C
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map_script_2 VAR_0x4057, 2, PetalburgCity_EventScript_1DC32E
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map_script_2 VAR_0x4057, 4, PetalburgCity_EventScript_1DC390
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.2byte 0
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PetalburgCity_EventScript_1DC32E:: @ 81DC32E
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lockall
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special copy_player_party_to_sav1
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special sub_813946C
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applymovement 2, PetalburgCity_Movement_1DC451
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applymovement 255, PetalburgCity_Movement_1DC430
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waitmovement 0
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msgbox PetalburgCity_Text_1EC1F8, 4
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special StartWallyTutorialBattle
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waitstate
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msgbox PetalburgCity_Text_1EC271, 4
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applymovement 2, PetalburgCity_Movement_2725A4, PETALBURG_CITY
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waitmovement 2, PETALBURG_CITY
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msgbox PetalburgCity_Text_1EC297, 4
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closemessage
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clearflag FLAG_SPECIAL_FLAG_0x4000
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setvar VAR_0x4057, 3
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fadedefaultbgm
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clearflag FLAG_SPECIAL_FLAG_0x4001
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special copy_player_party_from_sav1
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setvar VAR_0x4085, 1
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warp PETALBURG_CITY_GYM, 255, 4, 108
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waitstate
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releaseall
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end
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PetalburgCity_EventScript_1DC390:: @ 81DC390
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lockall
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setflag FLAG_SPECIAL_FLAG_0x4000
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applymovement 5, PetalburgCity_Movement_1DC41B
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applymovement 255, PetalburgCity_Movement_1DC406
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waitmovement 0
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 5
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opendoor VAR_0x8004, VAR_0x8005
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waitdooranim
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applymovement 5, PetalburgCity_Movement_1DC42D
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applymovement 255, PetalburgCity_Movement_1DC418
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waitmovement 0
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setflag FLAG_0x33E
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hideobjectat 255, PETALBURG_CITY
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closedoor VAR_0x8004, VAR_0x8005
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waitdooranim
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clearflag FLAG_SPECIAL_FLAG_0x4000
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fadedefaultbgm
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clearflag FLAG_SPECIAL_FLAG_0x4001
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warp PETALBURG_CITY_WALLYS_HOUSE, 255, 2, 4
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waitstate
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releaseall
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end
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PetalburgCity_EventScript_1DC3E6:: @ 81DC3E6
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lock
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faceplayer
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msgbox PetalburgCity_Text_1DC985, 4
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closemessage
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applymovement 3, PetalburgCity_Movement_2725A2
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waitmovement 0
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release
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end
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PetalburgCity_EventScript_1DC3FD:: @ 81DC3FD
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msgbox PetalburgCity_Text_1DC837, 2
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end
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PetalburgCity_Movement_1DC406: @ 81DC406
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step_13
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step_down
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step_down
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step_down
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_up
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step_up
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step_up
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step_up
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step_up
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step_end
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PetalburgCity_Movement_1DC418: @ 81DC418
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step_up
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step_up
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step_end
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PetalburgCity_Movement_1DC41B: @ 81DC41B
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step_13
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step_down
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step_down
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_up
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step_up
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step_up
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step_up
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step_up
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step_up
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step_end
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PetalburgCity_Movement_1DC42D: @ 81DC42D
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step_up
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step_54
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step_end
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PetalburgCity_Movement_1DC430: @ 81DC430
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step_13
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_28
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step_end
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PetalburgCity_Movement_1DC451: @ 81DC451
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step_13
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_right
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step_14
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step_26
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step_14
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step_14
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step_28
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step_end
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PetalburgCity_EventScript_1DC476:: @ 81DC476
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msgbox PetalburgCity_Text_1DCAAA, 3
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end
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PetalburgCity_EventScript_1DC47F:: @ 81DC47F
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msgbox PetalburgCity_Text_1DCAF1, 3
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end
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PetalburgCity_EventScript_1DC488:: @ 81DC488
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msgbox PetalburgCity_Text_1DCA30, 2
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end
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PetalburgCity_EventScript_1DC491:: @ 81DC491
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msgbox PetalburgCity_Text_1DCB23, 3
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end
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PetalburgCity_EventScript_1DC49A:: @ 81DC49A
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lockall
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setvar VAR_0x8008, 0
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goto PetalburgCity_EventScript_1DC4CA
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end
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PetalburgCity_EventScript_1DC4A6:: @ 81DC4A6
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lockall
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setvar VAR_0x8008, 1
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goto PetalburgCity_EventScript_1DC4CA
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end
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PetalburgCity_EventScript_1DC4B2:: @ 81DC4B2
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lockall
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setvar VAR_0x8008, 2
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goto PetalburgCity_EventScript_1DC4CA
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end
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PetalburgCity_EventScript_1DC4BE:: @ 81DC4BE
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lockall
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setvar VAR_0x8008, 3
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goto PetalburgCity_EventScript_1DC4CA
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end
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PetalburgCity_EventScript_1DC4CA:: @ 81DC4CA
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applymovement 8, PetalburgCity_Movement_27259E
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waitmovement 0
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playbgm MUS_TSURETEK, 0
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playse SE_PIN
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applymovement 8, PetalburgCity_Movement_272598
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waitmovement 0
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applymovement 8, PetalburgCity_Movement_27259A
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waitmovement 0
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compare VAR_0x8008, 0
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call_if 1, PetalburgCity_EventScript_1DC57F
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compare VAR_0x8008, 1
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call_if 1, PetalburgCity_EventScript_1DC594
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compare VAR_0x8008, 2
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call_if 1, PetalburgCity_EventScript_1DC59F
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compare VAR_0x8008, 3
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call_if 1, PetalburgCity_EventScript_1DC5B4
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msgbox PetalburgCity_Text_1DC881, 4
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closemessage
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compare VAR_0x8008, 0
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call_if 1, PetalburgCity_EventScript_1DC5C9
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compare VAR_0x8008, 1
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call_if 1, PetalburgCity_EventScript_1DC5DB
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compare VAR_0x8008, 2
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call_if 1, PetalburgCity_EventScript_1DC5ED
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compare VAR_0x8008, 3
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call_if 1, PetalburgCity_EventScript_1DC5FF
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msgbox PetalburgCity_Text_1DC91B, 4
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applymovement 8, PetalburgCity_Movement_2725A8
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applymovement 255, PetalburgCity_Movement_2725A8
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waitmovement 0
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msgbox PetalburgCity_Text_1DC93E, 4
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closemessage
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applymovement 8, PetalburgCity_Movement_1DC658
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waitmovement 0
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fadedefaultbgm
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releaseall
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end
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PetalburgCity_EventScript_1DC57F:: @ 81DC57F
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applymovement 8, PetalburgCity_Movement_1DC615
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waitmovement 0
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applymovement 255, PetalburgCity_Movement_2725AA
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC594:: @ 81DC594
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applymovement 8, PetalburgCity_Movement_1DC61A
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC59F:: @ 81DC59F
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applymovement 8, PetalburgCity_Movement_1DC61D
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waitmovement 0
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applymovement 255, PetalburgCity_Movement_2725A6
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC5B4:: @ 81DC5B4
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applymovement 8, PetalburgCity_Movement_1DC622
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waitmovement 0
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applymovement 255, PetalburgCity_Movement_2725A6
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC5C9:: @ 81DC5C9
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applymovement 8, PetalburgCity_Movement_1DC628
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applymovement 255, PetalburgCity_Movement_1DC665
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC5DB:: @ 81DC5DB
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applymovement 8, PetalburgCity_Movement_1DC633
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applymovement 255, PetalburgCity_Movement_1DC66F
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC5ED:: @ 81DC5ED
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applymovement 8, PetalburgCity_Movement_1DC641
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applymovement 255, PetalburgCity_Movement_1DC67C
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waitmovement 0
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return
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PetalburgCity_EventScript_1DC5FF:: @ 81DC5FF
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applymovement 8, PetalburgCity_Movement_1DC64C
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applymovement 255, PetalburgCity_Movement_1DC686
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waitmovement 0
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return
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PetalburgCity_Movement_1DC611:: @ 81DC611
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step_14
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step_14
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step_14
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step_end
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PetalburgCity_Movement_1DC615: @ 81DC615
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step_right
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step_right
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step_right
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step_26
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step_end
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PetalburgCity_Movement_1DC61A: @ 81DC61A
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step_right
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step_right
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step_end
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PetalburgCity_Movement_1DC61D: @ 81DC61D
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step_right
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step_right
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step_right
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step_25
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step_end
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PetalburgCity_Movement_1DC622: @ 81DC622
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step_down
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step_right
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step_right
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step_right
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step_25
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step_end
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PetalburgCity_Movement_1DC628: @ 81DC628
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_right
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step_26
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step_end
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PetalburgCity_Movement_1DC633: @ 81DC633
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_right
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step_26
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step_end
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PetalburgCity_Movement_1DC641: @ 81DC641
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_right
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step_26
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step_end
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PetalburgCity_Movement_1DC64C: @ 81DC64C
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_right
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step_26
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step_end
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PetalburgCity_Movement_1DC658: @ 81DC658
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step_down
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_end
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PetalburgCity_Movement_1DC665: @ 81DC665
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_end
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PetalburgCity_Movement_1DC66F: @ 81DC66F
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step_14
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step_14
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_end
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PetalburgCity_Movement_1DC67C: @ 81DC67C
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step_up
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_end
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PetalburgCity_Movement_1DC686: @ 81DC686
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step_up
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_end
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PetalburgCity_EventScript_1DC691:: @ 81DC691
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lockall
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addobject 9
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setvar VAR_0x8008, 0
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setobjectxy 9, 13, 10
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goto PetalburgCity_EventScript_1DC6E9
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end
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PetalburgCity_EventScript_1DC6A7:: @ 81DC6A7
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lockall
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addobject 9
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setvar VAR_0x8008, 1
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setobjectxy 9, 13, 11
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goto PetalburgCity_EventScript_1DC6E9
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end
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PetalburgCity_EventScript_1DC6BD:: @ 81DC6BD
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lockall
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addobject 9
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setvar VAR_0x8008, 2
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setobjectxy 9, 13, 12
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goto PetalburgCity_EventScript_1DC6E9
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end
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PetalburgCity_EventScript_1DC6D3:: @ 81DC6D3
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lockall
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addobject 9
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setvar VAR_0x8008, 3
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setobjectxy 9, 13, 13
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goto PetalburgCity_EventScript_1DC6E9
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end
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PetalburgCity_EventScript_1DC6E9:: @ 81DC6E9
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applymovement 9, PetalburgCity_Movement_1DC7D6
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waitmovement 0
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playse SE_PIN
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applymovement 9, PetalburgCity_Movement_272598
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waitmovement 0
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applymovement 9, PetalburgCity_Movement_27259A
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waitmovement 0
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applymovement 9, PetalburgCity_Movement_1DC7DB
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waitmovement 0
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applymovement 255, PetalburgCity_Movement_2725A8
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waitmovement 0
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setvar VAR_0x40D1, 1
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msgbox PetalburgCity_Text_1DCB31, 4
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closemessage
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applymovement 9, PetalburgCity_Movement_2725A8
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waitmovement 0
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delay 30
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msgbox PetalburgCity_Text_1DCB82, 4
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closemessage
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applymovement 9, PetalburgCity_Movement_2725A4
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waitmovement 0
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delay 30
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msgbox PetalburgCity_Text_1DCC09, 4
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closemessage
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compare VAR_0x8008, 0
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call_if 1, PetalburgCity_EventScript_1DC78E
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compare VAR_0x8008, 1
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call_if 1, PetalburgCity_EventScript_1DC7A0
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compare VAR_0x8008, 2
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call_if 1, PetalburgCity_EventScript_1DC7B2
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compare VAR_0x8008, 3
|
||
call_if 1, PetalburgCity_EventScript_1DC7C4
|
||
setvar VAR_0x40C9, 1
|
||
removeobject 9
|
||
releaseall
|
||
end
|
||
|
||
PetalburgCity_EventScript_1DC78E:: @ 81DC78E
|
||
applymovement 255, PetalburgCity_Movement_1DC7EE
|
||
applymovement 9, PetalburgCity_Movement_1DC7E0
|
||
waitmovement 0
|
||
return
|
||
|
||
PetalburgCity_EventScript_1DC7A0:: @ 81DC7A0
|
||
applymovement 255, PetalburgCity_Movement_1DC802
|
||
applymovement 9, PetalburgCity_Movement_1DC7F5
|
||
waitmovement 0
|
||
return
|
||
|
||
PetalburgCity_EventScript_1DC7B2:: @ 81DC7B2
|
||
applymovement 255, PetalburgCity_Movement_1DC815
|
||
applymovement 9, PetalburgCity_Movement_1DC808
|
||
waitmovement 0
|
||
return
|
||
|
||
PetalburgCity_EventScript_1DC7C4:: @ 81DC7C4
|
||
applymovement 255, PetalburgCity_Movement_1DC828
|
||
applymovement 9, PetalburgCity_Movement_1DC81B
|
||
waitmovement 0
|
||
return
|
||
|
||
PetalburgCity_Movement_1DC7D6: @ 81DC7D6
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC7DB: @ 81DC7DB
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC7E0: @ 81DC7E0
|
||
step_down
|
||
step_down
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC7EE: @ 81DC7EE
|
||
step_14
|
||
step_25
|
||
step_14
|
||
step_14
|
||
step_13
|
||
step_27
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC7F5: @ 81DC7F5
|
||
step_down
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC802: @ 81DC802
|
||
step_14
|
||
step_25
|
||
step_14
|
||
step_13
|
||
step_27
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC808: @ 81DC808
|
||
step_down
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC815: @ 81DC815
|
||
step_14
|
||
step_25
|
||
step_14
|
||
step_13
|
||
step_27
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC81B: @ 81DC81B
|
||
step_up
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_left
|
||
step_end
|
||
|
||
PetalburgCity_Movement_1DC828: @ 81DC828
|
||
step_14
|
||
step_26
|
||
step_14
|
||
step_13
|
||
step_27
|
||
step_end
|
||
|
||
PetalburgCity_EventScript_1DC82E:: @ 81DC82E
|
||
msgbox PetalburgCity_Text_1DC881, 2
|
||
end
|
||
|
||
PetalburgCity_Text_1DC837: @ 81DC837
|
||
.string "Where has our WALLY gone?\p"
|
||
.string "We have to leave for VERDANTURF TOWN\n"
|
||
.string "very soon…$"
|
||
|
||
PetalburgCity_Text_1DC881: @ 81DC881
|
||
.string "Hiya! Are you maybe…\n"
|
||
.string "A rookie TRAINER?\p"
|
||
.string "Do you know what POKéMON TRAINERS\n"
|
||
.string "do when they reach a new town?\p"
|
||
.string "They first check what kind of GYM\n"
|
||
.string "is in the town.$"
|
||
|
||
PetalburgCity_Text_1DC91B: @ 81DC91B
|
||
.string "See? This is PETALBURG CITY’s GYM.$"
|
||
|
||
PetalburgCity_Text_1DC93E: @ 81DC93E
|
||
.string "This is the GYM’s sign. Look for it\n"
|
||
.string "whenever you’re looking for a GYM.$"
|
||
|
||
PetalburgCity_Text_1DC985: @ 81DC985
|
||
.string "My face is reflected in the water.\p"
|
||
.string "It’s a shining grin full of hope…\p"
|
||
.string "Or it could be a look of somber silence\n"
|
||
.string "struggling with fear…\p"
|
||
.string "What do you see reflected in your face?$"
|
||
|
||
PetalburgCity_Text_1DCA30: @ 81DCA30
|
||
.string "Let’s say you have six POKéMON.\n"
|
||
.string "If you catch another one…\p"
|
||
.string "It is automatically sent to a STORAGE\n"
|
||
.string "BOX over a PC connection.$"
|
||
|
||
PetalburgCity_Text_1DCAAA: @ 81DCAAA
|
||
.string "PETALBURG CITY POKéMON GYM\n"
|
||
.string "LEADER: NORMAN\l"
|
||
.string "“A man in pursuit of power!”$"
|
||
|
||
PetalburgCity_Text_1DCAF1: @ 81DCAF1
|
||
.string "PETALBURG CITY\n"
|
||
.string "“Where people mingle with nature.”$"
|
||
|
||
PetalburgCity_Text_1DCB23: @ 81DCB23
|
||
.string "WALLY’S HOUSE$"
|
||
|
||
PetalburgCity_Text_1DCB31: @ 81DCB31
|
||
.string "Excuse me!\p"
|
||
.string "Let me guess, from the way you’re\n"
|
||
.string "dressed, are you a POKéMON TRAINER?$"
|
||
|
||
PetalburgCity_Text_1DCB82: @ 81DCB82
|
||
.string "… … … … … …\p"
|
||
.string "Well, maybe not.\n"
|
||
.string "Your clothes aren’t all that dirty.\p"
|
||
.string "You’re either a rookie TRAINER,\n"
|
||
.string "or maybe you’re just an ordinary kid.$"
|
||
|
||
PetalburgCity_Text_1DCC09: @ 81DCC09
|
||
.string "I’m roaming the land in search of\n"
|
||
.string "talented TRAINERS.\p"
|
||
.string "I’m sorry to have taken your time.$"
|