pokeemerald/data/scripts/maps/Route104.inc
2017-12-22 00:10:20 -08:00

1228 lines
24 KiB
PHP
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Route104_MapScripts:: @ 81ECC32
map_script 2, Route104_MapScript2_1ECC3D
map_script 3, Route104_MapScript1_1ECC4E
.byte 0
Route104_MapScript2_1ECC3D: @ 81ECC3D
map_script_2 VAR_0x408E, 1, Route104_EventScript_1ECC47
.2byte 0
Route104_EventScript_1ECC47:: @ 81ECC47
lockall
goto Route104_EventScript_1ED099
end
Route104_MapScript1_1ECC4E: @ 81ECC4E
call Route104_EventScript_271ED7
call Route104_EventScript_1ECC78
call Route104_EventScript_1ECC5E
end
Route104_EventScript_1ECC5E:: @ 81ECC5E
checkflag FLAG_0x07F
goto_if 0, Route104_EventScript_1ECC74
checkflag FLAG_BADGE03_GET
goto_if 0, Route104_EventScript_1ECC74
clearflag FLAG_0x38A
return
Route104_EventScript_1ECC74:: @ 81ECC74
setflag FLAG_0x38A
return
Route104_EventScript_1ECC78:: @ 81ECC78
compare VAR_0x408E, 1
goto_if 4, Route104_EventScript_1ECC9D
checkflag FLAG_0x120
goto_eq Route104_EventScript_1ECC9D
checkflag FLAG_0x07C
goto_if 0, Route104_EventScript_1ECC9D
setobjectxyperm 34, 17, 52
return
Route104_EventScript_1ECC9D:: @ 81ECC9D
return
Route104_EventScript_1ECC9E:: @ 81ECC9E
lockall
setvar VAR_0x8008, 1
applymovement 34, Route104_Movement_27259E
waitmovement 0
goto Route104_EventScript_1ECD33
Route104_EventScript_1ECCB3:: @ 81ECCB3
lockall
setflag FLAG_0x32E
setvar VAR_0x405A, 8
setvar VAR_0x4063, 2
applymovement 255, Route104_Movement_2725A6
waitmovement 0
delay 10
addobject 34
clearflag FLAG_0x2CF
applymovement 255, Route104_Movement_1ECF86
waitmovement 0
applymovement 34, Route104_Movement_1ECF8A
waitmovement 0
delay 20
setvar VAR_0x8008, 0
call Route104_EventScript_1E0DD1
playse SE_PIN
applymovement 34, Route104_Movement_272598
waitmovement 0
applymovement 34, Route104_Movement_27259A
waitmovement 0
goto Route104_EventScript_1ECD33
Route104_EventScript_1ECD11:: @ 81ECD11
checkplayergender
compare VAR_RESULT, 0
goto_eq Route104_EventScript_1ECD29
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ECD2E
return
Route104_EventScript_1ECD29:: @ 81ECD29
playbgm MUS_GIRL_SUP, 1
return
Route104_EventScript_1ECD2E:: @ 81ECD2E
playbgm MUS_BOY_SUP, 1
return
Route104_EventScript_1ECD33:: @ 81ECD33
checkplayergender
compare VAR_RESULT, 0
goto_eq Route104_EventScript_1ECD4B
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ECE6F
end
Route104_EventScript_1ECD4B:: @ 81ECD4B
checkflag FLAG_0x07D
goto_eq Route104_EventScript_1ECE1C
checkflag FLAG_0x07C
goto_eq Route104_EventScript_1ECDD0
setflag FLAG_0x07C
msgbox Route104_Text_1EDBFF, 4
closemessage
delay 30
playfanfare MUS_ME_TORE_EYE
msgbox Route104_Text_1EDC8F, 4
waitfanfare
closemessage
delay 30
setflag FLAG_0x0FD
applymovement 255, Route104_Movement_1ECDCD
applymovement 34, Route104_Movement_1ECDC8
msgbox Route104_Text_1EDCB1, 4
closemessage
waitmovement 0
applymovement 34, Route104_Movement_1ECDCA
waitmovement 0
moveobjectoffscreen 34
msgbox Route104_Text_1EDCED, 5
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ECDED
msgbox Route104_Text_1EDD2A, 4
call Route104_EventScript_1ECE31
releaseall
end
Route104_Movement_1ECDC8: @ 81ECDC8
slow_step_left
step_end
Route104_Movement_1ECDCA: @ 81ECDCA
step_down
step_03
step_end
Route104_Movement_1ECDCD: @ 81ECDCD
step_12
step_27
step_end
Route104_EventScript_1ECDD0:: @ 81ECDD0
msgbox Route104_Text_1EDD9F, 5
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ECDED
msgbox Route104_Text_1EDD2A, 4
releaseall
end
Route104_EventScript_1ECDED:: @ 81ECDED
msgbox Route104_Text_1EDDDB, 4
switch VAR_FIRST_POKE
case 0, Route104_EventScript_1ECE36
case 1, Route104_EventScript_1ECE49
case 2, Route104_EventScript_1ECE5C
end
Route104_EventScript_1ECE1C:: @ 81ECE1C
msgbox Route104_Text_1EDE3E, 4
compare VAR_0x8008, 0
call_if 1, Route104_EventScript_1ECE31
releaseall
end
Route104_EventScript_1ECE31:: @ 81ECE31
savebgm MUS_DUMMY
fadedefaultbgm
return
Route104_EventScript_1ECE36:: @ 81ECE36
trainerbattle 3, TRAINER_MAY_14, 0, Route104_Text_1EDE18
setflag FLAG_0x07D
goto Route104_EventScript_1ECE1C
end
Route104_EventScript_1ECE49:: @ 81ECE49
trainerbattle 3, TRAINER_MAY_15, 0, Route104_Text_1EDE18
setflag FLAG_0x07D
goto Route104_EventScript_1ECE1C
end
Route104_EventScript_1ECE5C:: @ 81ECE5C
trainerbattle 3, TRAINER_MAY_10, 0, Route104_Text_1EDE18
setflag FLAG_0x07D
goto Route104_EventScript_1ECE1C
end
Route104_EventScript_1ECE6F:: @ 81ECE6F
checkflag FLAG_0x07D
goto_eq Route104_EventScript_1ECF38
checkflag FLAG_0x07C
goto_eq Route104_EventScript_1ECEEC
setflag FLAG_0x07C
msgbox Route104_Text_1EDF04, 4
closemessage
delay 30
playfanfare MUS_ME_TORE_EYE
msgbox Route104_Text_1EDFA0, 4
waitfanfare
closemessage
delay 30
setflag FLAG_0x0FD
applymovement 255, Route104_Movement_1ECDCD
applymovement 34, Route104_Movement_1ECDC8
msgbox Route104_Text_1EDFC6, 4
closemessage
waitmovement 0
applymovement 34, Route104_Movement_1ECDCA
waitmovement 0
moveobjectoffscreen 34
msgbox Route104_Text_1EE009, 5
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ECF09
msgbox Route104_Text_1EE04D, 4
call Route104_EventScript_1ECE31
releaseall
end
Route104_EventScript_1ECEEC:: @ 81ECEEC
msgbox Route104_Text_1EE094, 5
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ECF09
msgbox Route104_Text_1EE04D, 4
releaseall
end
Route104_EventScript_1ECF09:: @ 81ECF09
msgbox Route104_Text_1EE0C7, 4
switch VAR_FIRST_POKE
case 0, Route104_EventScript_1ECF4D
case 1, Route104_EventScript_1ECF60
case 2, Route104_EventScript_1ECF73
end
Route104_EventScript_1ECF38:: @ 81ECF38
msgbox Route104_Text_1EE120, 4
compare VAR_0x8008, 0
call_if 1, Route104_EventScript_1ECE31
releaseall
end
Route104_EventScript_1ECF4D:: @ 81ECF4D
trainerbattle 3, TRAINER_BRENDAN_10, 0, Route104_Text_1EE107
setflag FLAG_0x07D
goto Route104_EventScript_1ECF38
end
Route104_EventScript_1ECF60:: @ 81ECF60
trainerbattle 3, TRAINER_BRENDAN_12, 0, Route104_Text_1EE107
setflag FLAG_0x07D
goto Route104_EventScript_1ECF38
end
Route104_EventScript_1ECF73:: @ 81ECF73
trainerbattle 3, TRAINER_BRENDAN_11, 0, Route104_Text_1EE107
setflag FLAG_0x07D
goto Route104_EventScript_1ECF38
end
Route104_Movement_1ECF86: @ 81ECF86
step_40
step_down
step_41
step_end
Route104_Movement_1ECF8A: @ 81ECF8A
step_down
step_end
Route104_EventScript_1ECF8C:: @ 81ECF8C
lock
faceplayer
checkflag FLAG_0x0F6
goto_eq Route104_EventScript_1ECFC3
msgbox Route104_Text_2A6D86, 4
giveitem_std ITEM_CHESTO_BERRY
compare VAR_RESULT, 0
goto_eq Route104_EventScript_272054
setflag FLAG_0x0F6
msgbox Route104_Text_2A6E32, 4
release
end
Route104_EventScript_1ECFC3:: @ 81ECFC3
msgbox Route104_Text_2A6E32, 4
release
end
Route104_EventScript_1ECFCD:: @ 81ECFCD
lock
faceplayer
checkflag FLAG_0x117
goto_eq Route104_EventScript_1ECFFC
msgbox Route104_Text_1ED96A, 4
giveitem_std ITEM_WHITE_HERB
compare VAR_RESULT, 0
goto_eq Route104_EventScript_272054
setflag FLAG_0x117
release
end
Route104_EventScript_1ECFFC:: @ 81ECFFC
msgbox Route104_Text_1EDA0F, 4
release
end
Route104_EventScript_1ED006:: @ 81ED006
msgbox Route104_Text_1ED5EC, 2
end
Route104_EventScript_1ED00F:: @ 81ED00F
msgbox Route104_Text_1ED662, 3
end
Route104_EventScript_1ED018:: @ 81ED018
msgbox Route104_Text_1EDA8C, 3
end
Route104_EventScript_1ED021:: @ 81ED021
msgbox Route104_Text_1EDAA1, 3
end
Route104_EventScript_1ED02A:: @ 81ED02A
msgbox Route104_Text_1EDABC, 3
end
Route104_EventScript_1ED033:: @ 81ED033
msgbox Route104_Text_1EDAD6, 3
end
Route104_EventScript_1ED03C:: @ 81ED03C
msgbox Route104_Text_1EDAEF, 3
end
Route104_EventScript_1ED045:: @ 81ED045
msgbox Route104_Text_1ED6A2, 2
end
Route104_EventScript_1ED04E:: @ 81ED04E
msgbox Route104_Text_1ED735, 2
end
Route104_EventScript_1ED057:: @ 81ED057
lock
faceplayer
checkflag FLAG_0x106
goto_eq Route104_EventScript_1ED086
msgbox Route104_Text_1ED838, 4
giveitem_std ITEM_TM09
compare VAR_RESULT, 0
goto_eq Route104_EventScript_272054
setflag FLAG_0x106
release
end
Route104_EventScript_1ED086:: @ 81ED086
msgbox Route104_Text_1ED8E7, 4
release
end
Route104_EventScript_1ED090:: @ 81ED090
msgbox Route104_Text_1ED7A2, 2
end
Route104_EventScript_1ED099:: @ 81ED099
setobjectpriority 8, ROUTE_104, 0
setobjectpriority 255, ROUTE_104, 0
applymovement 8, Route104_Movement_1ED359
waitmovement 0
removeobject 8
applymovement 255, Route104_Movement_1ED34F
waitmovement 0
hideobjectat 255, ROUTE_104
call Route104_EventScript_2720A0
checkflag FLAG_0x132
goto_eq Route104_EventScript_1ED0D9
checkflag FLAG_0x132
goto_if 0, Route104_EventScript_1ED0EF
end
Route104_EventScript_1ED0D9:: @ 81ED0D9
applymovement 7, Route104_Movement_1ED28C
applymovement 255, Route104_Movement_1ED28C
waitmovement 0
goto Route104_EventScript_1ED139
Route104_EventScript_1ED0EF:: @ 81ED0EF
applymovement 7, Route104_Movement_1ED1C8
applymovement 255, Route104_Movement_1ED1C8
waitmovement 0
pokenavcall Route104_Text_1EE336
waitmessage
delay 30
playfanfare MUS_ME_TORE_EYE
msgbox Route104_Text_1EE463, 4
waitfanfare
closemessage
delay 30
setflag FLAG_0x132
applymovement 255, Route104_Movement_1ED22A
applymovement 7, Route104_Movement_1ED22A, ROUTE_104
waitmovement 7, ROUTE_104
waitmovement 0
goto Route104_EventScript_1ED139
Route104_EventScript_1ED139:: @ 81ED139
delay 50
applymovement 255, Route104_Movement_1ED353
waitmovement 0
call Route104_EventScript_2720A8
showobjectat 255, DEWFORD_TOWN
applymovement 255, Route104_Movement_1ED355
waitmovement 0
setobjectxyperm 2, 12, 8
addobject 2
setobjectpriority 2, DEWFORD_TOWN, 0
clearflag FLAG_0x2E4
applymovement 2, Route104_Movement_1ED35C
waitmovement 0
addobject 4
clearflag FLAG_0x2E7
call Route104_EventScript_2720A8
setflag FLAG_0x2E6
hideobjectat 7, ROUTE_104
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, ROUTE_104
resetobjectpriority 2, DEWFORD_TOWN
moveobjectoffscreen 2
setvar VAR_0x408E, 0
checkflag FLAG_0x0BD
goto_if 0, Route104_EventScript_1ED1B4
checkflag FLAG_0x0BD
goto_eq Route104_EventScript_1ED1BE
end
Route104_EventScript_1ED1B4:: @ 81ED1B4
msgbox Route104_Text_1E9AAF, 4
releaseall
end
Route104_EventScript_1ED1BE:: @ 81ED1BE
msgbox Route104_Text_1E9C1D, 4
releaseall
end
Route104_Movement_1ED1C8: @ 81ED1C8
step_down
step_down
step_down
step_down
step_15
step_15
step_15
step_15
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_15
step_15
step_15
step_15
step_18
step_18
step_30
step_30
step_30
step_30
step_30
step_30
step_18
step_18
step_15
step_15
step_15
step_15
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_end
Route104_Movement_1ED22A: @ 81ED22A
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_15
step_15
step_15
step_15
step_18
step_18
step_18
step_18
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_18
step_18
step_18
step_18
step_right
step_right
step_down
step_down
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_down
step_down
step_end
Route104_Movement_1ED28C: @ 81ED28C
step_down
step_down
step_down
step_down
step_15
step_15
step_15
step_15
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_15
step_15
step_15
step_15
step_18
step_18
step_30
step_30
step_30
step_30
step_30
step_30
step_18
step_18
step_15
step_15
step_15
step_15
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_2d
step_15
step_15
step_15
step_15
step_18
step_18
step_18
step_18
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_18
step_18
step_18
step_18
step_right
step_right
step_down
step_down
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_down
step_down
step_end
Route104_Movement_1ED34F: @ 81ED34F
step_left
step_down
step_down
step_end
Route104_Movement_1ED353: @ 81ED353
step_down
step_end
Route104_Movement_1ED355: @ 81ED355
step_down
step_left
step_28
step_end
Route104_Movement_1ED359: @ 81ED359
step_down
step_down
step_end
Route104_Movement_1ED35C: @ 81ED35C
step_down
step_27
step_end
Route104_EventScript_1ED35F:: @ 81ED35F
trainerbattle 0, TRAINER_IVAN, 0, Route104_Text_2954BD, Route104_Text_295509
msgbox Route104_Text_29554E, 6
end
Route104_EventScript_1ED376:: @ 81ED376
trainerbattle 0, TRAINER_BILLY, 0, Route104_Text_29558A, Route104_Text_2955B4
msgbox Route104_Text_2955E8, 6
end
Route104_EventScript_1ED38D:: @ 81ED38D
trainerbattle 2, TRAINER_HALEY_1, 0, Route104_Text_29563A, Route104_Text_29566F, Route104_EventScript_1ED3CE
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ED424
setvar VAR_0x8004, 604
specialvar VAR_RESULT, sub_813B4E0
compare VAR_RESULT, 0
goto_eq Route104_EventScript_1ED3F8
msgbox Route104_Text_295689, 4
release
end
Route104_EventScript_1ED3CE:: @ 81ED3CE
special sub_80B4808
waitmovement 0
checkflag FLAG_HAS_MATCH_CALL
goto_eq Route104_EventScript_1ED3DF
release
end
Route104_EventScript_1ED3DF:: @ 81ED3DF
msgbox Route104_Text_29576B, 4
setvar VAR_0x8004, 604
special sub_81D1C20
setorcopyvar VAR_0x8000, 604
callstd 8
release
end
Route104_EventScript_1ED3F8:: @ 81ED3F8
checkflag FLAG_HAS_MATCH_CALL
goto_eq Route104_EventScript_1ED40B
msgbox Route104_Text_295689, 4
release
end
Route104_EventScript_1ED40B:: @ 81ED40B
msgbox Route104_Text_2956FF, 4
setvar VAR_0x8004, 604
special sub_81D1C20
setorcopyvar VAR_0x8000, 604
callstd 8
release
end
Route104_EventScript_1ED424:: @ 81ED424
trainerbattle 5, TRAINER_HALEY_1, 0, Route104_Text_2957D7, Route104_Text_2957F0
msgbox Route104_Text_29580C, 6
end
Route104_EventScript_1ED43B:: @ 81ED43B
trainerbattle 2, TRAINER_WINSTON_1, 0, Route104_Text_295870, Route104_Text_2958AD, Route104_EventScript_1ED47C
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ED4D2
setvar VAR_0x8004, 136
specialvar VAR_RESULT, sub_813B4E0
compare VAR_RESULT, 0
goto_eq Route104_EventScript_1ED4A6
msgbox Route104_Text_2958C1, 4
release
end
Route104_EventScript_1ED47C:: @ 81ED47C
special sub_80B4808
waitmovement 0
checkflag FLAG_HAS_MATCH_CALL
goto_eq Route104_EventScript_1ED48D
release
end
Route104_EventScript_1ED48D:: @ 81ED48D
msgbox Route104_Text_29595A, 4
setvar VAR_0x8004, 136
special sub_81D1C20
setorcopyvar VAR_0x8000, 136
callstd 8
release
end
Route104_EventScript_1ED4A6:: @ 81ED4A6
checkflag FLAG_HAS_MATCH_CALL
goto_eq Route104_EventScript_1ED4B9
msgbox Route104_Text_2958C1, 4
release
end
Route104_EventScript_1ED4B9:: @ 81ED4B9
msgbox Route104_Text_2958F8, 4
setvar VAR_0x8004, 136
special sub_81D1C20
setorcopyvar VAR_0x8000, 136
callstd 8
release
end
Route104_EventScript_1ED4D2:: @ 81ED4D2
trainerbattle 5, TRAINER_WINSTON_1, 0, Route104_Text_2959BC, Route104_Text_2959FC
msgbox Route104_Text_295A1E, 6
end
Route104_EventScript_1ED4E9:: @ 81ED4E9
trainerbattle 2, TRAINER_CINDY_1, 0, Route104_Text_295A7E, Route104_Text_295ABB, Route104_EventScript_1ED52A
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route104_EventScript_1ED580
setvar VAR_0x8004, 114
specialvar VAR_RESULT, sub_813B4E0
compare VAR_RESULT, 0
goto_eq Route104_EventScript_1ED554
msgbox Route104_Text_295AC3, 4
release
end
Route104_EventScript_1ED52A:: @ 81ED52A
special sub_80B4808
waitmovement 0
checkflag FLAG_HAS_MATCH_CALL
goto_eq Route104_EventScript_1ED53B
release
end
Route104_EventScript_1ED53B:: @ 81ED53B
msgbox Route104_Text_295B60, 4
setvar VAR_0x8004, 114
special sub_81D1C20
setorcopyvar VAR_0x8000, 114
callstd 8
release
end
Route104_EventScript_1ED554:: @ 81ED554
checkflag FLAG_HAS_MATCH_CALL
goto_eq Route104_EventScript_1ED567
msgbox Route104_Text_295AC3, 4
release
end
Route104_EventScript_1ED567:: @ 81ED567
msgbox Route104_Text_295B01, 4
setvar VAR_0x8004, 114
special sub_81D1C20
setorcopyvar VAR_0x8000, 114
callstd 8
release
end
Route104_EventScript_1ED580:: @ 81ED580
trainerbattle 5, TRAINER_CINDY_1, 0, Route104_Text_295BC8, Route104_Text_295BFA
msgbox Route104_Text_295C1F, 6
end
Route104_EventScript_1ED597:: @ 81ED597
trainerbattle 4, TRAINER_GINA_AND_MIA_1, 0, Route104_Text_2952BB, Route104_Text_2952E6, Route104_Text_295330
special sub_8138B10
msgbox Route104_Text_2952FE, 4
release
end
Route104_EventScript_1ED5B6:: @ 81ED5B6
trainerbattle 4, TRAINER_GINA_AND_MIA_1, 0, Route104_Text_2953AF, Route104_Text_2953E1, Route104_Text_295449
special sub_8138B10
msgbox Route104_Text_29540D, 4
release
end
Route104_EventScript_1ED5D5:: @ 81ED5D5
trainerbattle 0, TRAINER_DARIAN, 0, Route104_Text_295C5D, Route104_Text_295CC9
msgbox Route104_Text_295CD3, 6
end
Route104_Text_1ED5EC: @ 81ED5EC
.string "That seaside cottage is where\n"
.string "MR. BRINEY lives.\p"
.string "He was once a mighty sailor who never\n"
.string "feared the sea, however stormy.$"
Route104_Text_1ED662: @ 81ED662
.string "The sea, huh?\p"
.string "I wonder what its like at the bottom\n"
.string "of the sea?$"
Route104_Text_1ED6A2: @ 81ED6A2
.string "If youre going to throw a POKé BALL,\n"
.string "weaken the wild POKéMON first.\p"
.string "It will be easier to catch if its been\n"
.string "poisoned, burned, or lulled to sleep.$"
Route104_Text_1ED735: @ 81ED735
.string "Youre a thief if you try to steal\n"
.string "someone elses POKéMON.\p"
.string "You should throw POKé BALLS only at\n"
.string "wild POKéMON.$"
Route104_Text_1ED7A2: @ 81ED7A2
.string "Oh, no, Im not a TRAINER.\p"
.string "But thats right, if TRAINERS lock eyes,\n"
.string "its a challenge to battle.\p"
.string "If you dont want to battle, stay out\n"
.string "of their sight.$"
Route104_Text_1ED838: @ 81ED838
.string "I like filling my mouth with seeds,\n"
.string "then spitting them out fast!\p"
.string "You can have this, so you try it out!\p"
.string "Use it on a POKéMON, and it will learn\n"
.string "a move for firing seeds rapidly.$"
Route104_Text_1ED8E7: @ 81ED8E7
.string "A word of advice!\p"
.string "A TM, TECHNICAL MACHINE, is good only\n"
.string "for one-time use.\p"
.string "Once you use it, its gone.\n"
.string "Think twice before using it!$"
Route104_Text_1ED96A: @ 81ED96A
.string "This FLOWER SHOP started selling\n"
.string "saplings recently.\p"
.string "It made me so happy, I went overboard\n"
.string "shopping.\p"
.string "I dont need this WHITE HERB anymore.\n"
.string "Would you take it, please?$"
Route104_Text_1EDA0F: @ 81EDA0F
.string "This FLOWER SHOP started selling\n"
.string "saplings recently.\p"
.string "It made me so happy, I went overboard\n"
.string "shopping. Where should I put them?$"
Route104_Text_1EDA8C: @ 81EDA8C
.string "MR. BRINEYS COTTAGE$"
Route104_Text_1EDAA1: @ 81EDAA1
.string "ROUTE 1O4\n"
.string "{0x7C} PETALBURG CITY$"
Route104_Text_1EDABC: @ 81EDABC
.string "ROUTE 1O4\n"
.string "{0x79} RUSTBORO CITY$"
Route104_Text_1EDAD6: @ 81EDAD6
.string "PRETTY PETAL FLOWER SHOP$"
Route104_Text_1EDAEF: @ 81EDAEF
.string "TRAINER TIPS\p"
.string "In the HOENN region there are pairs\n"
.string "of TRAINERS who challenge others\l"
.string "for 2-on-2 POKéMON battles called\l"
.string "DOUBLE BATTLES.\p"
.string "In a DOUBLE BATTLE, the TRAINER must\n"
.string "send out two POKéMON, the one at the\l"
.string "left of the list and the top one.\l"
.string "Watch how POKéMON are lined up.$"
Route104_Text_1EDBFF: @ 81EDBFF
.string "MAY: Oh, hi, {PLAYER}{KUN}!\p"
.string "DEVON upgraded your POKéNAV with\n"
.string "the MATCH CALL system, huh?\p"
.string "We should register each other so we\n"
.string "can get in contact anytime.$"
Route104_Text_1EDC8F: @ 81EDC8F
.string "{PLAYER} registered MAY\n"
.string "in the POKéNAV.$"
Route104_Text_1EDCB1: @ 81EDCB1
.string "MAY: Oh, by the way, {PLAYER}{KUN},\n"
.string "hows your POKéDEX coming along?$"
Route104_Text_1EDCED: @ 81EDCED
.string "Mines looking pretty decent.\n"
.string "So…\l"
.string "How about a little battle?$"
Route104_Text_1EDD2A: @ 81EDD2A
.string "MAY: Oh, whats the matter?\p"
.string "Havent you caught or raised your\n"
.string "POKéMON very much?\p"
.string "Thats not very good for a TRAINER!$"
Route104_Text_1EDD9F: @ 81EDD9F
.string "MAY: So, what do you think?\n"
.string "How about a little battle here?$"
Route104_Text_1EDDDB: @ 81EDDDB
.string "MAY: You just became a TRAINER,\n"
.string "{PLAYER}{KUN}. Im not going to lose!$"
Route104_Text_1EDE18: @ 81EDE18
.string "Yikes!\n"
.string "Youre better than I expected!$"
Route104_Text_1EDE3E: @ 81EDE3E
.string "MAY: I can tell youve gotten pretty\n"
.string "good with the way you handle POKéMON.\p"
.string "But instead of only making them\n"
.string "battle, you should be like MR. BRINEY.\p"
.string "Its important to become friends with\n"
.string "POKéMON, too.$"
Route104_Text_1EDF04: @ 81EDF04
.string "BRENDAN: Oh, hey, {PLAYER}!\p"
.string "Cool, you had DEVON install the MATCH\n"
.string "CALL system on your POKéNAV!\p"
.string "Lets register each other in our\n"
.string "POKéNAVS so we can keep in touch.$"
Route104_Text_1EDFA0: @ 81EDFA0
.string "{PLAYER} registered BRENDAN\n"
.string "in the POKéNAV.$"
Route104_Text_1EDFC6: @ 81EDFC6
.string "BRENDAN: {PLAYER}, hows your POKéDEX?\n"
.string "Have you filled in any pages yet?$"
Route104_Text_1EE009: @ 81EE009
.string "Me, Im doing great!\p"
.string "Want to check out how good I am with\n"
.string "a battle?$"
Route104_Text_1EE04D: @ 81EE04D
.string "BRENDAN: Whats the matter? Dont have\n"
.string "any confidence in your POKéMON?$"
Route104_Text_1EE094: @ 81EE094
.string "BRENDAN: Whats up?\n"
.string "Want to have a battle with me?$"
Route104_Text_1EE0C7: @ 81EE0C7
.string "BRENDAN: I know you just became\n"
.string "a TRAINER, but I wont go easy!$"
Route104_Text_1EE107: @ 81EE107
.string "Hmm…\n"
.string "Youre pretty good.$"
Route104_Text_1EE120: @ 81EE120
.string "BRENDAN: Youve gotten pretty decent\n"
.string "at handling POKéMON.\p"
.string "But, you know, you shouldnt just be\n"
.string "making POKéMON battle.\p"
.string "Like MR. BRINEY, its important to\n"
.string "become friends with your POKéMON.$"