mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
170 lines
5.0 KiB
PHP
170 lines
5.0 KiB
PHP
@ animation ids
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.set ANIM_CASTFORM_CHANGE, 0x0
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.set ANIM_STATS_CHANGE, 0x1
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.set ANIM_SUBSTITUTE_FADE, 0x2
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.set ANIM_SUBSTITUTE_APPEAR, 0x3
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.set ANIM_x4, 0x4
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.set ANIM_ITEM_KNOCKOFF, 0x5
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.set ANIM_TURN_TRAP, 0x6
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.set ANIM_ITEM_EFFECT, 0x7
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.set ANIM_SMOKEBALL_ESCAPE, 0x8
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.set ANIM_HANGED_ON, 0x9
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.set ANIM_RAIN_CONTINUES, 0xA
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.set ANIM_SUN_CONTINUES, 0xB
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.set ANIM_SANDSTORM_CONTINUES, 0xC
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.set ANIM_HAIL_CONTINUES, 0xD
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.set ANIM_LEECH_SEED_DRAIN, 0xE
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.set ANIM_MON_HIT, 0xF
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.set ANIM_ITEM_STEAL, 0x10
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.set ANIM_SNATCH_MOVE, 0x11
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.set ANIM_FUTURE_SIGHT_HIT, 0x12
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.set ANIM_DOOM_DESIRE_HIT, 0x13
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.set ANIM_x14, 0x14
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.set ANIM_INGRAIN_HEAL, 0x15
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.set ANIM_WISH_HEAL, 0x16
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@ atk 80
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.set ATK80_DMG_CHANGE_SIGN, 0x0
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.set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1
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.set ATK80_DMG_DOUBLED, 0x2
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@ compare operands
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.set EQUAL, 0x0
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.set NOT_EQUAL, 0x1
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.set GREATER_THAN, 0x2
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.set LESS_THAN, 0x3
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.set COMMON_BITS, 0x4
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.set NO_COMMON_BITS, 0x5
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@ move effects
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.set EFFECT_SLEEP, 0x1
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.set EFFECT_POISON, 0x2
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.set EFFECT_BURN, 0x3
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.set EFFECT_FREEZE, 0x4
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.set EFFECT_PARALYSIS, 0x5
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.set EFFECT_TOXIC, 0x6
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.set EFFECT_CONFUSION, 0x7
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.set EFFECT_FLINCH, 0x8
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.set EFFECT_TRI_ATTACK, 0x9
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.set EFFECT_UPROAR, 0xA
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.set EFFECT_PAYDAY, 0xB
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.set EFFECT_CHARGING, 0xC
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.set EFFECT_WRAP, 0xD
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.set EFFECT_RECOIL_25, 0xE
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.set EFFECT_ATK_PLUS_1, 0xF
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.set EFFECT_DEF_PLUS_1, 0x10
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.set EFFECT_SPD_PLUS_1, 0x11
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.set EFFECT_SP_ATK_PLUS_1, 0x12
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.set EFFECT_SP_DEF_PLUS_1, 0x13
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.set EFFECT_ACC_PLUS_1, 0x14
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.set EFFECT_EVS_PLUS_1, 0x15
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.set EFFECT_ATK_MINUS_1, 0x16
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.set EFFECT_DEF_MINUS_1, 0x17
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.set EFFECT_SPD_MINUS_1, 0x18
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.set EFFECT_SP_ATK_MINUS_1, 0x19
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.set EFFECT_SP_DEF_MINUS_1, 0x1A
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.set EFFECT_ACC_MINUS_1, 0x1B
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.set EFFECT_EVS_MINUS_1, 0x1C
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.set EFFECT_RECHARGE, 0x1D
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.set EFFECT_RAGE, 0x1E
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.set EFFECT_STEAL_ITEM, 0x1F
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.set EFFECT_PREVENT_ESCAPE, 0x20
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.set EFFECT_NIGHTMARE, 0x21
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.set EFFECT_ALL_STATS_UP, 0x22
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.set EFFECT_RAPIDSPIN, 0x23
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.set EFFECT_REMOVE_PARALYSIS, 0x24
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.set EFFECT_ATK_DEF_DOWN, 0x25
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.set EFFECT_RECOIL_33_PARALYSIS, 0x26
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.set EFFECT_ATK_PLUS_2, 0x27
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.set EFFECT_DEF_PLUS_2, 0x28
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.set EFFECT_SPD_PLUS_2, 0x29
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.set EFFECT_SP_ATK_PLUS_2, 0x2A
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.set EFFECT_SP_DEF_PLUS_2, 0x2B
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.set EFFECT_ACC_PLUS_2, 0x2C
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.set EFFECT_EVS_PLUS_2, 0x2D
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.set EFFECT_ATK_MINUS_2, 0x2E
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.set EFFECT_DEF_MINUS_2, 0x2F
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.set EFFECT_SPD_MINUS_2, 0x30
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.set EFFECT_SP_ATK_MINUS_2, 0x31
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.set EFFECT_SP_DEF_MINUS_2, 0x32
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.set EFFECT_ACC_MINUS_2, 0x33
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.set EFFECT_EVS_MINUS_2, 0x34
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.set EFFECT_THRASH, 0x35
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.set EFFECT_KNOCK_OFF, 0x36
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.set EFFECT_NOTHING_37, 0x37
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.set EFFECT_NOTHING_38, 0x38
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.set EFFECT_NOTHING_39, 0x39
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.set EFFECT_NOTHING_3A, 0x3A
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.set EFFECT_SP_ATK_TWO_DOWN, 0x3B
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.set EFFECT_NOTHING_3C, 0x3C
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.set EFFECT_NOTHING_3D, 0x3D
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.set EFFECT_NOTHING_3E, 0x3E
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.set EFFECT_NOTHING_3F, 0x3F
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.set AFFECTS_USER, 0x40
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.set CERTAIN, 0x80
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@ accuracy calc
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.set NO_ACC_CALC, 0xFFFE
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.set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF
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.set ACC_CURR_MOVE, 0x0
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@ bank values
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.set TARGET, 0x0
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.set ATTACKER, 0x1
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.set EFFECT_BANK, 0x2
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.set GBANK_1, 0x3
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.set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98
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.set BANK0, 0x7
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.set SCRIPTING_BANK, 0xA
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.set OPPONENT1, 0xC
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@ various
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.set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0
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.set VARIOUS_SET_MAGIC_COAT_TARGET, 1
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.set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2
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.set VARIOUS_GET_MOVE_TARGET, 3
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.set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5
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.set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6
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.set VARIOUS_EMIT_YESNOBOX, 13
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.set VARIOUS_WAIT_CRY, 18
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.set VARIOUS_RETURN_OPPONENT_MON1, 19
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.set VARIOUS_RETURN_OPPONENT_MON2, 20
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.set VARIOUS_SET_TELEPORT_OUTCOME, 25
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.set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26
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@ jumpifcant switch flag argument
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.set ATK4F_DONT_CHECK_STATUSES, 0x80
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@ battle scripting struct
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.equiv sPAINSPLIT_HP, gBattleScripting
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.equiv sBIDE_DMG, gBattleScripting + 4
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.equiv sMULTIHIT_STRING, gBattleScripting + 8
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.equiv sDMG_MULTIPLIER, gBattleScripting + 0xE
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.equiv sTWOTURN_STRINGID, gBattleScripting + 0xF
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.equiv sANIM_ARG1, gBattleScripting + 0x10
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.equiv sANIM_ARG2, gBattleScripting + 0x11
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.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
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.equiv sMOVEEND_STATE, gBattleScripting + 0x14
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.equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
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.equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
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.equiv sBANK, gBattleScripting + 0x17
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.equiv sANIM_TURN, gBattleScripting + 0x18
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.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
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.equiv sSTATCHANGER, gBattleScripting + 0x1A
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.equiv sFIELD_1B, gBattleScripting + 0x1B
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.equiv sGIVEEXP_STATE, gBattleScripting + 0x1C
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.equiv sBATTLE_STYLE, gBattleScripting + 0x1D
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.equiv sLVLBOX_STATE, gBattleScripting + 0x1E
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.equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F
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.equiv sFIELD_20, gBattleScripting + 0x20
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.equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21
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.equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22
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.equiv sFIELD_23, gBattleScripting + 0x23
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.equiv sFIELD_24, gBattleScripting + 0x24
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.equiv sMULTIPLAYER_ID, gBattleScripting + 0x25
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@ battle communication struct
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.equiv cEFFECT_CHOOSER, gBattleCommunication + 3
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.equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5
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