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https://github.com/Ninjdai1/pokeemerald.git
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78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
#ifndef GUARD_BERRY_H
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#define GUARD_BERRY_H
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#define BERRY_NONE 0
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enum
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{
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BERRY_FIRMNESS_UNKNOWN,
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BERRY_FIRMNESS_VERY_SOFT,
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BERRY_FIRMNESS_SOFT,
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BERRY_FIRMNESS_HARD,
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BERRY_FIRMNESS_VERY_HARD,
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BERRY_FIRMNESS_SUPER_HARD,
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};
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enum
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{
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FLAVOR_SPICY,
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FLAVOR_DRY,
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FLAVOR_SWEET,
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FLAVOR_BITTER,
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FLAVOR_SOUR,
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FLAVOR_COUNT
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};
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enum
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{
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BERRY_STAGE_NO_BERRY, // there is no tree planted and the soil is completely flat.
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BERRY_STAGE_PLANTED,
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BERRY_STAGE_SPROUTED,
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BERRY_STAGE_TALLER,
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BERRY_STAGE_FLOWERING,
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BERRY_STAGE_BERRIES,
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BERRY_STAGE_SPARKLING = 0xFF,
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};
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#define NUM_BERRIES 44
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extern const u8 *const gBerryTreeEventObjectGraphicsIdTablePointers[];
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extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
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extern const u8 *const gBerryTreePaletteSlotTablePointers[];
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void ClearEnigmaBerries(void);
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void SetEnigmaBerry(u8 *src);
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bool32 IsEnigmaBerryValid(void);
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const struct Berry *GetBerryInfo(u8 berry);
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struct BerryTree *GetBerryTreeInfo(u8 id);
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bool32 EventObjectInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingEmptyBerryTreePatch(void);
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bool8 TryToWaterBerryTree(void);
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void ClearBerryTrees(void);
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void BerryTreeTimeUpdate(s32 minutes);
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void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
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void RemoveBerryTree(u8 id);
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u8 GetBerryTypeByBerryTreeId(u8 id);
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u8 GetStageByBerryTreeId(u8);
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u8 ItemIdToBerryType(u16 item);
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void GetBerryNameByBerryType(u8 berry, u8 *string);
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void ResetBerryTreeSparkleFlag(u8 id);
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void Bag_ChooseBerry(void);
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void EventObjectInteractionGetBerryTreeData(void);
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void EventObjectInteractionPlantBerryTree(void);
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void EventObjectInteractionPickBerryTree(void);
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void EventObjectInteractionRemoveBerryTree(void);
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bool8 PlayerHasBerries(void);
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void ResetBerryTreeSparkleFlags(void);
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extern const struct Berry gBerries[];
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struct UnkStruct_0858AB24 {
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u8 unk0;
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u16 unk1;
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};
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extern const struct UnkStruct_0858AB24 gUnknown_0858AB24[];
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#endif // GUARD_BERRY_H
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