pokeemerald/data/maps/LilycoveCity/scripts.inc
2018-08-08 01:37:12 -07:00

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LilycoveCity_MapScripts:: @ 81E2B3C
map_script 3, LilycoveCity_MapScript1_1E2B47
map_script 1, LilycoveCity_MapScript1_1E2B61
.byte 0
LilycoveCity_MapScript1_1E2B47: @ 81E2B47
setflag FLAG_VISITED_LILYCOVE_CITY
setvar VAR_0x4086, 0
setflag FLAG_0x322
checkflag FLAG_SYS_WEATHER_CTRL
call_if 1, LilycoveCity_EventScript_27207A
call LilycoveCity_EventScript_271ED7
end
LilycoveCity_MapScript1_1E2B61: @ 81E2B61
checkflag FLAG_0x070
call_if 0, LilycoveCity_EventScript_1E2B6B
end
LilycoveCity_EventScript_1E2B6B:: @ 81E2B6B
setmetatile 76, 12, 656, 1
setmetatile 77, 12, 657, 1
setmetatile 76, 13, 672, 1
setmetatile 77, 13, 673, 1
setmetatile 76, 14, 664, 1
setmetatile 77, 14, 665, 1
setmetatile 76, 15, 672, 1
setmetatile 77, 15, 673, 1
setmetatile 77, 16, 664, 1
setmetatile 78, 16, 665, 1
setmetatile 77, 17, 672, 1
setmetatile 78, 17, 673, 1
return
LilycoveCity_EventScript_1E2BD8:: @ 81E2BD8
lock
faceplayer
dodailyevents
checkflag FLAG_0x92F
goto_eq LilycoveCity_EventScript_1E2C18
msgbox LilycoveCity_Text_2A7244, 4
random 10
addvar VAR_RESULT, 133
giveitem_std VAR_RESULT
compare VAR_RESULT, 0
goto_eq LilycoveCity_EventScript_272054
setflag FLAG_0x92F
msgbox LilycoveCity_Text_2A72E3, 4
release
end
LilycoveCity_EventScript_1E2C18:: @ 81E2C18
msgbox LilycoveCity_Text_2A7321, 4
release
end
LilycoveCity_EventScript_1E2C22:: @ 81E2C22
msgbox LilycoveCity_Text_1E3D9E, 2
end
LilycoveCity_EventScript_1E2C2B:: @ 81E2C2B
lock
faceplayer
checkflag FLAG_BADGE07_GET
goto_eq LilycoveCity_EventScript_1E2C40
msgbox LilycoveCity_Text_1E3E3C, 4
release
end
LilycoveCity_EventScript_1E2C40:: @ 81E2C40
msgbox LilycoveCity_Text_1E3E7D, 4
release
end
LilycoveCity_EventScript_1E2C4A:: @ 81E2C4A
msgbox LilycoveCity_Text_1E3F05, 2
end
LilycoveCity_EventScript_1E2C53:: @ 81E2C53
lock
faceplayer
checkflag FLAG_0x070
goto_eq LilycoveCity_EventScript_1E2C68
msgbox LilycoveCity_Text_1E3FAB, 4
release
end
LilycoveCity_EventScript_1E2C68:: @ 81E2C68
msgbox LilycoveCity_Text_1E4020, 4
release
end
LilycoveCity_EventScript_1E2C72:: @ 81E2C72
lock
faceplayer
checkflag FLAG_0x070
goto_eq LilycoveCity_EventScript_1E2C87
msgbox LilycoveCity_Text_1E40AD, 4
release
end
LilycoveCity_EventScript_1E2C87:: @ 81E2C87
msgbox LilycoveCity_Text_1E4145, 4
release
end
LilycoveCity_EventScript_1E2C91:: @ 81E2C91
msgbox LilycoveCity_Text_1E417B, 2
end
LilycoveCity_EventScript_1E2C9A:: @ 81E2C9A
msgbox LilycoveCity_Text_1E420B, 3
end
LilycoveCity_EventScript_1E2CA3:: @ 81E2CA3
msgbox LilycoveCity_Text_1E4283, 3
end
LilycoveCity_EventScript_1E2CAC:: @ 81E2CAC
lock
faceplayer
checkflag FLAG_BADGE07_GET
goto_eq LilycoveCity_EventScript_1E2CC1
msgbox LilycoveCity_Text_1E42FC, 4
release
end
LilycoveCity_EventScript_1E2CC1:: @ 81E2CC1
msgbox LilycoveCity_Text_1E43FF, 4
release
end
LilycoveCity_EventScript_1E2CCB:: @ 81E2CCB
msgbox LilycoveCity_Text_1E48A5, 2
end
LilycoveCity_EventScript_1E2CD4:: @ 81E2CD4
msgbox LilycoveCity_Text_1E4902, 2
end
LilycoveCity_EventScript_1E2CDD:: @ 81E2CDD
lockall
msgbox LilycoveCity_Text_1E494D, 2
applymovement 20, LilycoveCity_Movement_2725A2
end
LilycoveCity_EventScript_1E2CEE:: @ 81E2CEE
lockall
msgbox LilycoveCity_Text_1E49F4, 2
applymovement 19, LilycoveCity_Movement_2725A2
end
LilycoveCity_EventScript_1E2CFF:: @ 81E2CFF
msgbox LilycoveCity_Text_1E448B, 3
end
LilycoveCity_EventScript_1E2D08:: @ 81E2D08
msgbox LilycoveCity_Text_1E44C3, 3
end
LilycoveCity_EventScript_1E2D11:: @ 81E2D11
msgbox LilycoveCity_Text_1E44FC, 3
end
LilycoveCity_EventScript_1E2D1A:: @ 81E2D1A
lockall
specialvar VAR_0x8004, sub_80F8940
switch VAR_0x8004
case 0, LilycoveCity_EventScript_1E2D3A
msgbox LilycoveCity_Text_1E4571, 4
releaseall
end
LilycoveCity_EventScript_1E2D3A:: @ 81E2D3A
msgbox LilycoveCity_Text_1E4534, 4
releaseall
end
LilycoveCity_EventScript_1E2D44:: @ 81E2D44
lockall
checkflag FLAG_SYS_GAME_CLEAR
goto_eq LilycoveCity_EventScript_1E2D58
msgbox LilycoveCity_Text_1E45A7, 4
releaseall
end
LilycoveCity_EventScript_1E2D58:: @ 81E2D58
msgbox LilycoveCity_Text_1E4624, 4
releaseall
end
LilycoveCity_EventScript_1E2D62:: @ 81E2D62
msgbox LilycoveCity_Text_1E466E, 3
end
LilycoveCity_EventScript_1E2D6B:: @ 81E2D6B
msgbox LilycoveCity_Text_1E46BE, 3
end
LilycoveCity_EventScript_1E2D74:: @ 81E2D74
msgbox LilycoveCity_Text_1E473D, 3
end
LilycoveCity_EventScript_1E2D7D:: @ 81E2D7D
lockall
checkflag FLAG_0x0DA
goto_eq LilycoveCity_EventScript_1E2DB0
msgbox LilycoveCity_Text_1E3D1F, 4
applymovement VAR_LAST_TALKED, LilycoveCity_Movement_27259E
waitmovement 0
msgbox LilycoveCity_Text_1E3D4A, 4
applymovement VAR_LAST_TALKED, LilycoveCity_Movement_2725A2
waitmovement 0
setflag FLAG_0x0DA
releaseall
end
LilycoveCity_EventScript_1E2DB0:: @ 81E2DB0
msgbox LilycoveCity_Text_1E3D1F, 4
releaseall
end
LilycoveCity_EventScript_1E2DBA:: @ 81E2DBA
msgbox LilycoveCity_Text_1E3B2C, 2
end
LilycoveCity_EventScript_1E2DC3:: @ 81E2DC3
msgbox LilycoveCity_Text_1E3B95, 2
end
LilycoveCity_EventScript_1E2DCC:: @ 81E2DCC
msgbox LilycoveCity_Text_1E3C46, 2
end
LilycoveCity_EventScript_1E2DD5:: @ 81E2DD5
msgbox LilycoveCity_Text_1E3CBE, 2
end
LilycoveCity_EventScript_1E2DDE:: @ 81E2DDE
lock
faceplayer
checkplayergender
compare VAR_RESULT, 0
goto_eq LilycoveCity_EventScript_1E2DF8
compare VAR_RESULT, 1
goto_eq LilycoveCity_EventScript_1E2E6B
end
LilycoveCity_EventScript_1E2DF8:: @ 81E2DF8
playbgm MUS_GIRL_SUP, 1
checkflag FLAG_0x11E
call_if 1, LilycoveCity_EventScript_1E2E48
checkflag FLAG_0x11E
call_if 0, LilycoveCity_EventScript_1E2E51
compare VAR_RESULT, 0
goto_eq LilycoveCity_EventScript_1E2E5A
msgbox LilycoveCity_Text_1E3234, 4
switch VAR_STARTER_MON
case 0, LilycoveCity_EventScript_1E2EDE
case 1, LilycoveCity_EventScript_1E2EEE
case 2, LilycoveCity_EventScript_1E2EFE
end
LilycoveCity_EventScript_1E2E48:: @ 81E2E48
msgbox LilycoveCity_Text_1E31F5, 5
return
LilycoveCity_EventScript_1E2E51:: @ 81E2E51
msgbox LilycoveCity_Text_1E3061, 5
return
LilycoveCity_EventScript_1E2E5A:: @ 81E2E5A
setflag FLAG_0x11E
msgbox LilycoveCity_Text_1E318D, 4
savebgm MUS_DUMMY
fadedefaultbgm
release
end
LilycoveCity_EventScript_1E2E6B:: @ 81E2E6B
playbgm MUS_BOY_SUP, 1
checkflag FLAG_0x11E
call_if 1, LilycoveCity_EventScript_1E2EBB
checkflag FLAG_0x11E
call_if 0, LilycoveCity_EventScript_1E2EC4
compare VAR_RESULT, 0
goto_eq LilycoveCity_EventScript_1E2ECD
msgbox LilycoveCity_Text_1E373C, 4
switch VAR_STARTER_MON
case 0, LilycoveCity_EventScript_1E2F0E
case 1, LilycoveCity_EventScript_1E2F1E
case 2, LilycoveCity_EventScript_1E2F2E
end
LilycoveCity_EventScript_1E2EBB:: @ 81E2EBB
msgbox LilycoveCity_Text_1E36FA, 5
return
LilycoveCity_EventScript_1E2EC4:: @ 81E2EC4
msgbox LilycoveCity_Text_1E3608, 5
return
LilycoveCity_EventScript_1E2ECD:: @ 81E2ECD
setflag FLAG_0x11E
msgbox LilycoveCity_Text_1E36BF, 4
savebgm MUS_DUMMY
fadedefaultbgm
release
end
LilycoveCity_EventScript_1E2EDE:: @ 81E2EDE
trainerbattle 3, TRAINER_MAY_12, 0, LilycoveCity_Text_1E3275
goto LilycoveCity_EventScript_1E2F3E
end
LilycoveCity_EventScript_1E2EEE:: @ 81E2EEE
trainerbattle 3, TRAINER_MAY_13, 0, LilycoveCity_Text_1E3275
goto LilycoveCity_EventScript_1E2F3E
end
LilycoveCity_EventScript_1E2EFE:: @ 81E2EFE
trainerbattle 3, TRAINER_MAY_11, 0, LilycoveCity_Text_1E3275
goto LilycoveCity_EventScript_1E2F3E
end
LilycoveCity_EventScript_1E2F0E:: @ 81E2F0E
trainerbattle 3, TRAINER_BRENDAN_14, 0, LilycoveCity_Text_1E3777
goto LilycoveCity_EventScript_1E2FAA
end
LilycoveCity_EventScript_1E2F1E:: @ 81E2F1E
trainerbattle 3, TRAINER_BRENDAN_15, 0, LilycoveCity_Text_1E3777
goto LilycoveCity_EventScript_1E2FAA
end
LilycoveCity_EventScript_1E2F2E:: @ 81E2F2E
trainerbattle 3, TRAINER_BRENDAN_13, 0, LilycoveCity_Text_1E3777
goto LilycoveCity_EventScript_1E2FAA
end
LilycoveCity_EventScript_1E2F3E:: @ 81E2F3E
msgbox LilycoveCity_Text_1E32FB, 4
setvar VAR_RESULT, 0
checkflag FLAG_BADGE06_GET
call_if 1, LilycoveCity_EventScript_1E2F76
compare VAR_RESULT, 0
call_if 1, LilycoveCity_EventScript_1E2F86
compare VAR_RESULT, 1
call_if 1, LilycoveCity_EventScript_1E2F8F
clearflag FLAG_0x2D2
clearflag FLAG_0x351
goto LilycoveCity_EventScript_1E3006
end
LilycoveCity_EventScript_1E2F76:: @ 81E2F76
checkflag FLAG_BADGE08_GET
goto_eq LilycoveCity_EventScript_1E2F80
return
LilycoveCity_EventScript_1E2F80:: @ 81E2F80
setvar VAR_RESULT, 1
return
LilycoveCity_EventScript_1E2F86:: @ 81E2F86
msgbox LilycoveCity_Text_1E3398, 4
return
LilycoveCity_EventScript_1E2F8F:: @ 81E2F8F
checkflag FLAG_SYS_GAME_CLEAR
goto_eq LilycoveCity_EventScript_1E2FA1
msgbox LilycoveCity_Text_1E346D, 4
return
LilycoveCity_EventScript_1E2FA1:: @ 81E2FA1
msgbox LilycoveCity_Text_1E353A, 4
return
LilycoveCity_EventScript_1E2FAA:: @ 81E2FAA
msgbox LilycoveCity_Text_1E37D7, 4
setvar VAR_RESULT, 0
checkflag FLAG_BADGE06_GET
call_if 1, LilycoveCity_EventScript_1E2F76
compare VAR_RESULT, 0
call_if 1, LilycoveCity_EventScript_1E2FE2
compare VAR_RESULT, 1
call_if 1, LilycoveCity_EventScript_1E2FEB
clearflag FLAG_0x2F8
clearflag FLAG_0x32F
goto LilycoveCity_EventScript_1E3006
end
LilycoveCity_EventScript_1E2FE2:: @ 81E2FE2
msgbox LilycoveCity_Text_1E3876, 4
return
LilycoveCity_EventScript_1E2FEB:: @ 81E2FEB
checkflag FLAG_SYS_GAME_CLEAR
goto_eq LilycoveCity_EventScript_1E2FFD
msgbox LilycoveCity_Text_1E390C, 4
return
LilycoveCity_EventScript_1E2FFD:: @ 81E2FFD
msgbox LilycoveCity_Text_1E39E3, 4
return
LilycoveCity_EventScript_1E3006:: @ 81E3006
closemessage
applymovement VAR_LAST_TALKED, LilycoveCity_Movement_2725AA
waitmovement 0
delay 50
setfieldeffectargument 0, 1
dofieldeffect 30
delay 15
removeobject VAR_LAST_TALKED
waitfieldeffect 30
savebgm MUS_DUMMY
fadedefaultbgm
setflag FLAG_0x124
release
end
LilycoveCity_EventScript_1E302D:: @ 81E302D
lock
faceplayer
msgbox LilycoveCity_Text_1E4774, 5
compare VAR_RESULT, 1
call_if 1, LilycoveCity_EventScript_1E304F
compare VAR_RESULT, 0
call_if 1, LilycoveCity_EventScript_1E3058
release
end
LilycoveCity_EventScript_1E304F:: @ 81E304F
msgbox LilycoveCity_Text_1E47A1, 4
return
LilycoveCity_EventScript_1E3058:: @ 81E3058
msgbox LilycoveCity_Text_1E4824, 4
return
LilycoveCity_Text_1E3061: @ 81E3061
.string "MAY: Oh, hey?\n"
.string "{PLAYER}{KUN}, are you shopping, too?\p"
.string "I bought a whole bunch of DOLLS and\n"
.string "POSTERS.\p"
.string "Of course, Ive also caught a lot of\n"
.string "POKéMON, and Im raising them\l"
.string "properly, too.\p"
.string "Actually, Im more worried if youre\n"
.string "raising POKéMON properly, {PLAYER}{KUN}.\p"
.string "Ill battle with you, so you can show\n"
.string "me your POKéMON, {PLAYER}{KUN}.$"
LilycoveCity_Text_1E318D: @ 81E318D
.string "MAY: Oh, why? {PLAYER}{KUN}, havent you\n"
.string "been raising your POKéMON?\p"
.string "Thats not a very good showing as a\n"
.string "TRAINER…$"
LilycoveCity_Text_1E31F5: @ 81E31F5
.string "MAY: Come on, battle with me, so I can\n"
.string "check out your POKéMON!$"
LilycoveCity_Text_1E3234: @ 81E3234
.string "MAY: The POKéMON I raised wont be\n"
.string "beaten by your POKéMON, {PLAYER}{KUN}!$"
LilycoveCity_Text_1E3275: @ 81E3275
.string "… … … … … … … …\p"
.string "I remember the battle I had with you,\n"
.string "{PLAYER}{KUN}, on ROUTE 103.\p"
.string "That battle helped you become this\n"
.string "strong, {PLAYER}{KUN}, didnt it?$"
LilycoveCity_Text_1E32FB: @ 81E32FB
.string "MAY: Im thinking of going back to\n"
.string "LITTLEROOT soon.\p"
.string "Ive caught a decent group of POKéMON,\n"
.string "and my POKéDEX is coming along, so\l"
.string "Im going home to show my dad.$"
LilycoveCity_Text_1E3398: @ 81E3398
.string "{PLAYER}{KUN}, what are you going to do?\p"
.string "Collect all the GYM BADGES and take\n"
.string "the POKéMON LEAGUE challenge?\p"
.string "Well, while youre collecting BADGES,\n"
.string "{PLAYER}{KUN}, Im going to work on my\l"
.string "POKéDEX. Ill complete it before you!\p"
.string "See you!$"
LilycoveCity_Text_1E346D: @ 81E346D
.string "{PLAYER}{KUN}, what are you going to do?\p"
.string "Are you taking the POKéMON LEAGUE\n"
.string "challenge?\p"
.string "Or, are you going to complete your\n"
.string "POKéDEX?\p"
.string "I mightve lost to you in battling,\n"
.string "but Ill finish my POKéDEX before you!\p"
.string "See you!$"
LilycoveCity_Text_1E353A: @ 81E353A
.string "{PLAYER}{KUN}, what are you going to do?\p"
.string "Are you taking the BATTLE FRONTIER\n"
.string "challenge?\p"
.string "Or, are you going to complete your\n"
.string "POKéDEX?\p"
.string "I mightve lost to you in battling,\n"
.string "but Ill finish my POKéDEX before you!\p"
.string "See you!$"
LilycoveCity_Text_1E3608: @ 81E3608
.string "BRENDAN: Oh, hey, its {PLAYER}.\p"
.string "Im running an errand for my dad.\n"
.string "No, Im not buying any DOLLS.\p"
.string "Anyways, its been a while.\p"
.string "Want to have a battle to see whos been\n"
.string "raising POKéMON better?$"
LilycoveCity_Text_1E36BF: @ 81E36BF
.string "BRENDAN: Oh, whats the matter?\n"
.string "Dont have the confidence?$"
LilycoveCity_Text_1E36FA: @ 81E36FA
.string "BRENDAN: Want to battle to see whos\n"
.string "been raising POKéMON better?$"
LilycoveCity_Text_1E373C: @ 81E373C
.string "BRENDAN: Aww, but you know Im not\n"
.string "going to lose to no {PLAYER}.$"
LilycoveCity_Text_1E3777: @ 81E3777
.string "Humph…\n"
.string "Youve done a lot of raising.\p"
.string "That stings a bit--I had a head start\n"
.string "on you as a TRAINER…$"
LilycoveCity_Text_1E37D7: @ 81E37D7
.string "BRENDAN: I…\n"
.string "I plan on going home to LITTLEROOT.\p"
.string "You know Im helping out my dad on his\n"
.string "POKéDEX. Its coming together pretty\l"
.string "decently, so I should go show him.$"
LilycoveCity_Text_1E3876: @ 81E3876
.string "{PLAYER}, what are you going to do?\p"
.string "Collect all the GYM BADGES and take\n"
.string "the POKéMON LEAGUE challenge?\p"
.string "Maybe Ill do that, too…\p"
.string "Well, anyway, hang in there!$"
LilycoveCity_Text_1E390C: @ 81E390C
.string "{PLAYER}, what are you going to do?\p"
.string "Since youre that strong, are you\n"
.string "taking the POKéMON LEAGUE challenge?\p"
.string "Heh, even me--if I trained my POKéMON\n"
.string "a bit more, I should be stronger than\l"
.string "you, {PLAYER}.\p"
.string "Well, anyway, hang in there!$"
LilycoveCity_Text_1E39E3: @ 81E39E3
.string "{PLAYER}, what are you going to do?\p"
.string "Are you taking the BATTLE FRONTIER\n"
.string "challenge?\p"
.string "Or, are you going to complete your\n"
.string "POKéDEX?\p"
.string "Since youre that strong, you should\n"
.string "consider the BATTLE FRONTIER.\p"
.string "Heh, if I train my POKéMON a bit more,\n"
.string "Ill get stronger than you, {PLAYER}.\p"
.string "Maybe I should go to the BATTLE\n"
.string "FRONTIER.\p"
.string "Well, anyway, hang in there!$"
LilycoveCity_Text_1E3B2C: @ 81E3B2C
.string "Fufufu…\p"
.string "We moved more loot into our secret\n"
.string "HIDEOUT today…\p"
.string "Wh-who are you?!\n"
.string "I was just talking to myself!$"
LilycoveCity_Text_1E3B95: @ 81E3B95
.string "Im just a GRUNT, so I dont know what\n"
.string "the BOSS is thinking…\p"
.string "But being on TEAM AQUA, I know Ill get\n"
.string "the chance to do big things!\p"
.string "Wh-who are you?!\n"
.string "I was just talking to myself!$"
LilycoveCity_Text_1E3C46: @ 81E3C46
.string "Hey, you!\p"
.string "Dont go near the cave in the cove!\p"
.string "Why? You dont need a reason why!\n"
.string "Im an adult, so you just listen to me!$"
LilycoveCity_Text_1E3CBE: @ 81E3CBE
.string "If this whole wide world becomes ours,\n"
.string "TEAM AQUAs, it will be a happier\l"
.string "place for POKéMON, too.$"
LilycoveCity_Text_1E3D1F: @ 81E3D1F
.string "There! WAILMER!\n"
.string "Leap out of the water now!$"
LilycoveCity_Text_1E3D4A: @ 81E3D4A
.string "Hunh? What do you want?\p"
.string "Youre messing up our training,\n"
.string "so can you, like, get lost?$"
LilycoveCity_Text_1E3D9E: @ 81E3D9E
.string "Theres a POKéMON CONTEST HALL\n"
.string "right in this here town. \p"
.string "That means well-raised POKéMON will\n"
.string "come from all over the country.\p"
.string "My heart swells with excitement!$"
LilycoveCity_Text_1E3E3C: @ 81E3E3C
.string "Have you seen that strange cave in\n"
.string "the cove at the edge of town?$"
LilycoveCity_Text_1E3E7D: @ 81E3E7D
.string "Im going to teach my POKéMON some new\n"
.string "moves for entering a CONTEST.\p"
.string "So, Im going to see the MOVE DELETER\n"
.string "and make it forget HM moves.$"
LilycoveCity_Text_1E3F05: @ 81E3F05
.string "I came from KANTO.\p"
.string "The HOENN region is beautiful with\n"
.string "all its water and verdant nature.\p"
.string "Hunh? Wait a second…\p"
.string "Could there be rare POKéMON that live\n"
.string "only in this area?$"
LilycoveCity_Text_1E3FAB: @ 81E3FAB
.string "TEAM AQUAs been training their\n"
.string "WAILMER in the cove.\p"
.string "We SAILORS cant get our boats out\n"
.string "to sea with them in the way!$"
LilycoveCity_Text_1E4020: @ 81E4020
.string "Ahoy, did you know?\p"
.string "Someone punted TEAM AQUA out of\n"
.string "the way for us!\p"
.string "That got the WAILMER out of the cove,\n"
.string "so we can get our boats out again.$"
LilycoveCity_Text_1E40AD: @ 81E40AD
.string "I was taking a relaxing snooze at the\n"
.string "seaside inn to the sound of waves…\p"
.string "When someone stole my POKéMON!\p"
.string "Whos the abductor?\n"
.string "TEAM AQUA? Is it TEAM AQUA?$"
LilycoveCity_Text_1E4145: @ 81E4145
.string "My missing POKéMON…\n"
.string "It came back without me noticing!$"
LilycoveCity_Text_1E417B: @ 81E417B
.string "Im an ART DEALER.\p"
.string "I am a buyer and seller of fine art,\n"
.string "especially paintings.\p"
.string "Ive heard that the MUSEUM here has\n"
.string "magnificent works on exhibit…$"
LilycoveCity_Text_1E420B: @ 81E420B
.string "Even as we grow old and wrinkled,\n"
.string "the sea remains forever young with\l"
.string "the vivid brilliance of life…\p"
.string "Fwohoho fwohohohoho…$"
LilycoveCity_Text_1E4283: @ 81E4283
.string "It was sixty years ago that my husband\n"
.string "proposed to me here.\l"
.string "The sea remains as beautiful as ever.\p"
.string "Mufufufu mufufufufufu…$"
LilycoveCity_Text_1E42FC: @ 81E42FC
.string "Hm, you know of the peculiar cavern\n"
.string "in this cove?\p"
.string "That had been a natural formation,\n"
.string "but then that TEAM AQUA lot came\l"
.string "along and made their renovations.\p"
.string "They call themselves\n"
.string "the “nature-loving TEAM AQUA”!\p"
.string "But what they do and what they say\n"
.string "dont match at all!$"
LilycoveCity_Text_1E43FF: @ 81E43FF
.string "That cave in the cove…\p"
.string "I didnt notice it right away,\n"
.string "but its completely empty now.\p"
.string "That TEAM AQUA lot, they must\n"
.string "have gone away for good.$"
LilycoveCity_Text_1E448B: @ 81E448B
.string "LILYCOVE CITY\p"
.string "“Where the land ends and the\n"
.string "sea begins.”$"
LilycoveCity_Text_1E44C3: @ 81E44C3
.string "POKéMON CONTEST HALL\n"
.string "“The gathering place for TRAINERS!”$"
LilycoveCity_Text_1E44FC: @ 81E44FC
.string "COVE LILY MOTEL\p"
.string "“Remember us as COVE LILY of\n"
.string "LILYCOVE.”$"
LilycoveCity_Text_1E4534: @ 81E4534
.string "LILYCOVE MUSEUM\p"
.string "“POKéMON Masterpiece Collection\n"
.string "on exhibit!”$"
LilycoveCity_Text_1E4571: @ 81E4571
.string "LILYCOVE MUSEUM\p"
.string "{PLAYER}s POKéMON Collection\n"
.string "on exhibit!”$"
LilycoveCity_Text_1E45A7: @ 81E45A7
.string "LILYCOVE CITY HARBOR\p"
.string "“The ferry S.S. TIDAL is under\n"
.string "construction in SLATEPORT CITY.\p"
.string "“Service is scheduled to begin\n"
.string "shortly.”$"
LilycoveCity_Text_1E4624: @ 81E4624
.string "LILYCOVE CITY HARBOR\p"
.string "“Enjoy a delightful cruise on\n"
.string "the ferry S.S. TIDAL.”$"
LilycoveCity_Text_1E466E: @ 81E466E
.string "POKéMON TRAINER FAN CLUB\p"
.string "The names of TRAINERS are scribbled\n"
.string "all over the sign…$"
LilycoveCity_Text_1E46BE: @ 81E46BE
.string "LILYCOVE DEPARTMENT STORE\p"
.string "“Overflowing with great merchandise\n"
.string "and excitement!\p"
.string "“A great place to find that something\n"
.string "you need!”$"
LilycoveCity_Text_1E473D: @ 81E473D
.string "MOVE DELETERS HOUSE\p"
.string "“Unwanted POKéMON moves deleted.”$"
LilycoveCity_Text_1E4774: @ 81E4774
.string "Do you know about the machine\n"
.string "BERRY BLENDER?$"
LilycoveCity_Text_1E47A1: @ 81E47A1
.string "People have to work together to get it\n"
.string "to spin faster.\p"
.string "The faster you can make it spin, the\n"
.string "better {POKEBLOCK}S you can get, Ive heard.$"
LilycoveCity_Text_1E4824: @ 81E4824
.string "Its used for making a kind of candy\n"
.string "called a {POKEBLOCK}.\p"
.string "If you give a good {POKEBLOCK} to a POKéMON,\n"
.string "its condition will improve by a lot.$"
LilycoveCity_Text_1E48A5: @ 81E48A5
.string "I heard theres a tower somewhere out\n"
.string "on the sea routes.\p"
.string "Its called the SKY PILLAR, I hear.$"
LilycoveCity_Text_1E4902: @ 81E4902
.string "I saw this tall tower somewhere\n"
.string "around ROUTE 131.\p"
.string "Could that possibly be…?$"
LilycoveCity_Text_1E494D: @ 81E494D
.string "We just arrived here on our\n"
.string "honeymoon vacation.\p"
.string "We happened to see a DRAGON-type\n"
.string "POKéMON flying way up in the sky.\p"
.string "Do cool POKéMON like that live in\n"
.string "the HOENN region?$"
LilycoveCity_Text_1E49F4: @ 81E49F4
.string "On our honeymoon, we vowed to see as\n"
.string "many rare POKéMON as we can.\p"
.string "So we were delighted to see a rare\n"
.string "POKéMON as soon as we arrived.\p"
.string "I mean, we are totally happy!$"