mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
149 lines
4.9 KiB
C
149 lines
4.9 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("X Attack sharply raises battler's Attack stat", s16 damage)
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{
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u16 useItem;
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PARAMETRIZE { useItem = FALSE; }
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PARAMETRIZE { useItem = TRUE; }
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GIVEN {
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ASSUME(gItems[ITEM_X_ATTACK].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (useItem) TURN { USE_ITEM(player, ITEM_X_ATTACK); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet used Tackle!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_X_ITEMS_BUFF >= GEN_7)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("X Defense sharply raises battler's Defense stat", s16 damage)
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{
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u16 useItem;
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PARAMETRIZE { useItem = FALSE; }
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PARAMETRIZE { useItem = TRUE; }
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GIVEN {
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ASSUME(gItems[ITEM_X_DEFENSE].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (useItem) TURN { USE_ITEM(player, ITEM_X_DEFENSE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Tackle!");
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_X_ITEMS_BUFF >= GEN_7)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage)
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{
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u16 useItem;
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PARAMETRIZE { useItem = FALSE; }
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PARAMETRIZE { useItem = TRUE; }
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GIVEN {
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ASSUME(gItems[ITEM_X_SP_ATK].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (useItem) TURN { USE_ITEM(player, ITEM_X_SP_ATK); }
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TURN { MOVE(player, MOVE_DISARMING_VOICE); }
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} SCENE {
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MESSAGE("Wobbuffet used DisrmngVoice!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_X_ITEMS_BUFF >= GEN_7)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage)
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{
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u16 useItem;
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PARAMETRIZE { useItem = FALSE; }
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PARAMETRIZE { useItem = TRUE; }
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GIVEN {
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ASSUME(gItems[ITEM_X_SP_DEF].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (useItem) TURN { USE_ITEM(player, ITEM_X_SP_DEF); }
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TURN { MOVE(opponent, MOVE_DISARMING_VOICE); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used DisrmngVoice!");
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_X_ITEMS_BUFF >= GEN_7)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage)
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{
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u16 useItem;
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PARAMETRIZE { useItem = FALSE; }
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PARAMETRIZE { useItem = TRUE; }
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GIVEN {
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ASSUME(gItems[ITEM_X_SPEED].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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if (B_X_ITEMS_BUFF >= GEN_7)
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{
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PLAYER(SPECIES_WOBBUFFET) { Speed(3); };
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OPPONENT(SPECIES_WOBBUFFET) { Speed(4); };
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}
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else
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{
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); };
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); };
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}
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} WHEN {
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if (useItem) TURN { USE_ITEM(player, ITEM_X_SPEED); }
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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if (useItem)
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{
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MESSAGE("Wobbuffet used Tackle!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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} else
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{
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MESSAGE("Foe Wobbuffet used Tackle!");
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MESSAGE("Wobbuffet used Tackle!");
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}
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}
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}
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SINGLE_BATTLE_TEST("X Accuracy sharply raises battler's Accuracy stat", s16 damage)
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{
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ASSUME(gBattleMoves[MOVE_SING].accuracy == 55);
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if (B_X_ITEMS_BUFF >= GEN_7)
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PASSES_RANDOMLY(gBattleMoves[MOVE_SING].accuracy * 5 / 3, 100, RNG_ACCURACY);
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else
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PASSES_RANDOMLY(gBattleMoves[MOVE_SING].accuracy * 4 / 3, 100, RNG_ACCURACY);
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GIVEN {
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ASSUME(gItems[ITEM_X_ACCURACY].battleUsage == EFFECT_ITEM_INCREASE_STAT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_X_ACCURACY); }
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TURN { MOVE(player, MOVE_SING); }
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} SCENE {
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MESSAGE("Wobbuffet used Sing!");
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MESSAGE("Foe Wobbuffet fell asleep!");
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}
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}
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