mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
99 lines
2.7 KiB
C
99 lines
2.7 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
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}
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SINGLE_BATTLE_TEST("U-turn switches the user out")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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MESSAGE("Go! Wynaut!");
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}
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}
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SINGLE_BATTLE_TEST("U-turn does not switch the user out if the battle ends")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("U-turn does not switch the user out if no replacements")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("U-turn does not switch the user out if replacements fainted")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT) { HP(0); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("U-turn does not switch the user out if Wimp Out activates")
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{
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GIVEN {
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ASSUME(P_GEN_7_POKEMON == TRUE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WIMPOD) { MaxHP(100); HP(51); Ability(ABILITY_WIMP_OUT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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ABILITY_POPUP(opponent, ABILITY_WIMP_OUT);
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MESSAGE("2 sent out Wobbuffet!");
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}
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}
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SINGLE_BATTLE_TEST("U-turn switches the user out if Wimp Out fails to activate")
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{
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GIVEN {
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ASSUME(P_GEN_7_POKEMON == TRUE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WIMPOD) { MaxHP(100); HP(51); Ability(ABILITY_WIMP_OUT); }
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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NOT ABILITY_POPUP(opponent);
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MESSAGE("Your foe's weak! Get 'em, Wynaut!");
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}
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}
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