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https://github.com/Ninjdai1/pokeemerald.git
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d73ab0246f
* Fix Explosion and Mind Blown * Use battler ability in jumpifabilitypresent
110 lines
3.4 KiB
C
110 lines
3.4 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_MIND_BLOWN].effect == EFFECT_MIND_BLOWN);
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}
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#define HP_TEST (400)
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SINGLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST); MaxHP(HP_TEST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_MIND_BLOWN); }
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} SCENE {
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HP_BAR(player, hp: HP_TEST / 2);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
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NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
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}
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}
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DOUBLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP in a double battle")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST); MaxHP(HP_TEST); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
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} SCENE {
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HP_BAR(playerLeft, hp: HP_TEST / 2);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
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NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
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}
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}
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SINGLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2); MaxHP(HP_TEST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_MIND_BLOWN); }
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} SCENE {
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HP_BAR(player, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
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MESSAGE("Wobbuffet fainted!");
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}
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}
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DOUBLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP in a double battle")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2); MaxHP(HP_TEST); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_MIND_BLOWN);}
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
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MESSAGE("Wobbuffet fainted!");
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}
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}
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SINGLE_BATTLE_TEST("Mind Blown causes the user & the target to faint when below 1/2 of its HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2) ; MaxHP(HP_TEST); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_MIND_BLOWN);}
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} SCENE {
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HP_BAR(player, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
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HP_BAR(opponent, hp: 0);
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MESSAGE("Foe Wobbuffet fainted!");
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MESSAGE("Wobbuffet fainted!");
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}
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}
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DOUBLE_BATTLE_TEST("Mind Blown causes everyone to faint in a double battle")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2); MaxHP(HP_TEST); }
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PLAYER(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_ABRA) { HP(1); }
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OPPONENT(SPECIES_KADABRA) { HP(1); }
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OPPONENT(SPECIES_KADABRA);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_MIND_BLOWN, criticalHit: FALSE); }
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
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HP_BAR(opponentLeft, hp: 0);
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MESSAGE("Foe Abra fainted!");
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HP_BAR(playerRight, hp: 0);
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MESSAGE("Wynaut fainted!");
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HP_BAR(opponentRight, hp: 0);
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MESSAGE("Foe Kadabra fainted!");
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MESSAGE("Wobbuffet fainted!");
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}
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}
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