pokeemerald/test/move_effect_shell_trap.c
DizzyEggg e0b76e98ff
Add MOVE_SHELL_TRAP Effect (#2716)
* implemented Shell Trap

Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00

169 lines
6.4 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_SHELL_TRAP].effect == EFFECT_SHELL_TRAP);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
ASSUME(gBattleMoves[MOVE_LEER].split == SPLIT_STATUS);
}
SINGLE_BATTLE_TEST("Shell Trap activates only if hit by a physical move")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
PARAMETRIZE { move = MOVE_WATER_GUN; activate = FALSE; }
PARAMETRIZE { move = MOVE_LEER; activate = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet's shell trap didn't work!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
}
SINGLE_BATTLE_TEST("Shell Trap does not activate if attacker's Sheer Force applied")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
PARAMETRIZE { move = MOVE_STOMP; activate = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TAUROS) { Ability(ABILITY_SHEER_FORCE); }
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet's shell trap didn't work!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
}
SINGLE_BATTLE_TEST("Shell Trap does not activate if battler faints before being able to activate it")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wobbuffet!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 1 and attacks both opponents")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(1); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wynaut used Celebrate!");
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 2 and attacks both opponents")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Foe Wynaut used Celebrate!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet used Celebrate!");
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 3 and attacks both opponents")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(7); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wynaut used Celebrate!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
}