mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
93 lines
3.1 KiB
C
93 lines
3.1 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Electric Terrain protects grounded battlers from falling asleep")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_SPORE); }
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TURN { MOVE(player, MOVE_SPORE); }
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} SCENE {
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MESSAGE("Wobbuffet used ElctrcTrrain!");
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MESSAGE("Foe Claydol used Spore!");
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MESSAGE("Wobbuffet surrounds itself with electrified terrain!");
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MESSAGE("Wobbuffet used Spore!");
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MESSAGE("Foe Claydol fell asleep!");
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STATUS_ICON(opponent, sleep: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Electric Terrain activates Electric Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_ELECTRIC_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_ELECTRIC_SEED].holdEffectParam == HOLD_EFFECT_PARAM_ELECTRIC_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_ELECTRIC_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Electric Seed, the Defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Electr!");
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} THEN {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_ELECTRIC);
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}
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}
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SINGLE_BATTLE_TEST("Electric Terrain increases power of Electric-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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TURN { MOVE(player, MOVE_THUNDER_SHOCK); }
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} SCENE {
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MESSAGE("Wobbuffet used ThunderShock!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Electric Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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MESSAGE("An electric current runs across the battlefield!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The electricity disappeared from the battlefield.");
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}
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}
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