pokeemerald/include/battle_setup.h
Eduardo Quezada D'Ottone e791cf90ad Merge tag 'pretmaster' into BE_pretmerge2
# Conflicts:
#	data/battle_anim_scripts.s
#	include/battle_anim.h
#	include/battle_controllers.h
#	include/battle_interface.h
#	include/battle_main.h
#	include/battle_setup.h
#	include/constants/battle_anim.h
#	include/constants/battle_string_ids.h
#	src/battle_ai_switch_items.c
#	src/battle_anim_fire.c
#	src/battle_anim_normal.c
#	src/battle_controllers.c
#	src/battle_dome.c
#	src/battle_gfx_sfx_util.c
#	src/battle_interface.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/pokemon.c
2022-07-15 12:58:46 -04:00

72 lines
2.5 KiB
C

#ifndef GUARD_BATTLE_SETUP_H
#define GUARD_BATTLE_SETUP_H
#include "gym_leader_rematch.h"
#define REMATCHES_COUNT 5
struct RematchTrainer
{
u16 trainerIds[REMATCHES_COUNT];
u16 mapGroup;
u16 mapNum;
};
extern const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
void BattleSetup_StartWildBattle(void);
void BattleSetup_StartDoubleWildBattle(void);
void BattleSetup_StartBattlePikeWildBattle(void);
void BattleSetup_StartRoamerBattle(void);
void StartWallyTutorialBattle(void);
void BattleSetup_StartScriptedWildBattle(void);
void BattleSetup_StartScriptedDoubleWildBattle(void);
void BattleSetup_StartLatiBattle(void);
void BattleSetup_StartLegendaryBattle(void);
void StartGroudonKyogreBattle(void);
void StartRegiBattle(void);
u8 BattleSetup_GetTerrainId(void);
u8 GetWildBattleTransition(void);
u8 GetTrainerBattleTransition(void);
u8 GetSpecialBattleTransition(s32 id);
void ChooseStarter(void);
void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainer(void);
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
void SetUpTwoTrainersBattle(void);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void SetTrainerFacingDirection(void);
u8 GetTrainerBattleMode(void);
bool8 GetTrainerFlag(void);
bool8 HasTrainerBeenFought(u16 trainerId);
void SetTrainerFlag(u16 trainerId);
void ClearTrainerFlag(u16 trainerId);
void BattleSetup_StartTrainerBattle(void);
void BattleSetup_StartRematchBattle(void);
void ShowTrainerIntroSpeech(void);
const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
const u8 *BattleSetup_GetTrainerPostBattleScript(void);
void ShowTrainerCantBattleSpeech(void);
void PlayTrainerEncounterMusic(void);
const u8 *GetTrainerALoseText(void);
const u8 *GetTrainerBLoseText(void);
const u8 *GetTrainerWonSpeech(void);
void UpdateRematchIfDefeated(s32 rematchTableId);
void IncrementRematchStepCounter(void);
void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum);
bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum);
bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum);
u16 GetLastBeatenRematchTrainerId(u16 trainerId);
bool8 ShouldTryRematchBattle(void);
bool8 IsTrainerReadyForRematch(void);
void ShouldTryGetTrainerScript(void);
u16 CountBattledRematchTeams(u16 trainerId);
#endif // GUARD_BATTLE_SETUP_H