mirror of
https://github.com/Ninjdai1/pokeemerald.git
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420 lines
14 KiB
C
420 lines
14 KiB
C
#include "global.h"
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#include "dewford_trend.h"
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#include "easy_chat.h"
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#include "event_data.h"
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#include "link.h"
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#include "malloc.h"
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#include "random.h"
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#include "text.h"
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#include "tv.h"
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#include "string_util.h"
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/*
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## Overview ##
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This file handles the "Dewford Trend", a pair of Easy Chat words
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repeated by NPCs around Dewford Hall.
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The NPC outside Dewford Hall will ask what the player thinks of the
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current trendy phrase, and the player may submit a new pair of words.
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If the NPC thinks the submitted phrase is "trendier" than the
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current one (see TrySetTrendyPhrase), it becomes the new phrase.
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## struct DewfordTrend ##
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Information about a Dewford trend is stored in a struct DewfordTrend.
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In addition to the two easy chat words that make up the trend's phrase,
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each trend has a few randomly generated values associated with it.
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- rand:
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This is a 16 bit value generated once when the phrase is created.
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It's used in calculations for Feebas tiles, Slot Machines, and Match Call.
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- trendiness / maxTrendiness:
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Initialized as a random value between 30-127 inclusive. This is used to
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compare how trendy one phrase is vs another. If a submitted phrase is
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less trendy than the current one it won't be accepted. If the trend is
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"boring" (see below) it will lose trendiness over time until it reaches 0,
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at which point it will stop being boring and gain trendiness until it
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reaches maxTrendiness (then it becomes boring again and the cycle repeats).
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- gainingTrendiness:
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This is a flag that determines whether a phrase should be gaining or losing
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trendiness. An NPC in Dewford Hall will comment on whether the current phrase
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is "boring" or not, and if it is gaining trendiness (or if it is still trendier
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than the last phrase) it is not boring. This field will always be TRUE for any
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new phrase submitted after the 1st submission.
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## Saving trends ##
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Each time a potential trendy phrase is submitted, it is saved in gSaveBlock1Ptr->dewfordTrends[].
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Up to SAVED_TRENDS_COUNT (5) trends may be saved at one time. The trends in this array are kept
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in sorted order from most trendy to least trendy. The current trendy phrase is always at
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gSaveBlock1Ptr->dewfordTrends[0]. If the player mixes records with another player, their own
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trends are replaced with their mixing partner's, unless the phrase is the same, in which case
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the version with a higher trendiness value is used (see ReceiveDewfordTrendData).
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## TV Show ##
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If a submitted phrase is only trendier than 1 or none of the saved trends, it may trigger a
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TV Show called Trend Watcher (see TryPutTrendWatcherOnAir) that, ironically, spends the
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show talking about how the submitted phrase was not trendy.
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*/
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enum {
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SORT_MODE_NORMAL,
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SORT_MODE_MAX_FIRST,
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SORT_MODE_FULL,
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};
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static void SortTrends(struct DewfordTrend *, u16, u8);
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static bool8 CompareTrends(struct DewfordTrend *, struct DewfordTrend *, u8);
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static void SeedTrendRng(struct DewfordTrend *);
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static bool8 IsPhraseInSavedTrends(u16 *);
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static bool8 IsEasyChatPairEqual(u16 *, u16 *);
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static s16 GetSavedTrendIndex(struct DewfordTrend *, struct DewfordTrend *, u16);
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void InitDewfordTrend(void)
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{
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u16 i;
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for (i = 0; i < SAVED_TRENDS_COUNT; i++)
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{
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gSaveBlock1Ptr->dewfordTrends[i].words[0] = GetRandomEasyChatWordFromGroup(EC_GROUP_CONDITIONS);
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if (Random() & 1)
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gSaveBlock1Ptr->dewfordTrends[i].words[1] = GetRandomEasyChatWordFromGroup(EC_GROUP_LIFESTYLE);
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else
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gSaveBlock1Ptr->dewfordTrends[i].words[1] = GetRandomEasyChatWordFromGroup(EC_GROUP_HOBBIES);
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gSaveBlock1Ptr->dewfordTrends[i].gainingTrendiness = Random() & 1;
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SeedTrendRng(&(gSaveBlock1Ptr->dewfordTrends[i]));
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}
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SortTrends(gSaveBlock1Ptr->dewfordTrends, SAVED_TRENDS_COUNT, SORT_MODE_NORMAL);
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}
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void UpdateDewfordTrendPerDay(u16 days)
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{
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u16 i;
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if (days != 0)
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{
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u32 clockRand = days * 5;
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for (i = 0; i < SAVED_TRENDS_COUNT; i++)
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{
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u32 trendiness;
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u32 rand = clockRand;
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struct DewfordTrend *trend = &gSaveBlock1Ptr->dewfordTrends[i];
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if (!trend->gainingTrendiness)
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{
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// This trend is "boring"
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// Lose trendiness until it becomes 0
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if (trend->trendiness >= (u16)rand)
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{
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trend->trendiness -= rand;
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if (trend->trendiness == 0)
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trend->gainingTrendiness = TRUE;
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continue;
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}
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rand -= trend->trendiness;
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trend->trendiness = 0;
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trend->gainingTrendiness = TRUE;
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}
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trendiness = trend->trendiness + rand;
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if ((u16)trendiness > trend->maxTrendiness)
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{
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// Reached limit, reset trendiness
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u32 newTrendiness = trendiness % trend->maxTrendiness;
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trendiness = trendiness / trend->maxTrendiness;
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trend->gainingTrendiness = trendiness ^ 1;
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if (trend->gainingTrendiness)
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trend->trendiness = newTrendiness;
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else
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trend->trendiness = trend->maxTrendiness - newTrendiness;
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}
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else
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{
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// Increase trendiness
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trend->trendiness = trendiness;
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// Trend has reached its max, becoming "boring" and start losing trendiness
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if (trend->trendiness == trend->maxTrendiness)
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trend->gainingTrendiness = FALSE;
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}
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}
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SortTrends(gSaveBlock1Ptr->dewfordTrends, SAVED_TRENDS_COUNT, SORT_MODE_NORMAL);
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}
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}
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// Returns TRUE if the current trendy phrase was successfully changed to the given phrase
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// Returns FALSE otherwise
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// Regardless of whether or not the current trendy phrase was changed, the submitted
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// phrase is always saved in gSaveBlock1Ptr->dewfordTrends
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bool8 TrySetTrendyPhrase(u16 *phrase)
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{
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struct DewfordTrend trend = {0};
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u16 i;
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if (!IsPhraseInSavedTrends(phrase))
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{
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if (!FlagGet(FLAG_SYS_CHANGED_DEWFORD_TREND))
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{
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FlagSet(FLAG_SYS_CHANGED_DEWFORD_TREND);
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// Make sure player couldn't have received this phrase by mixing records
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if (!FlagGet(FLAG_SYS_MIX_RECORD))
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{
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// This is the first time submitting a phrase
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// No need to check saved phrases or reset rng, just set the new words
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gSaveBlock1Ptr->dewfordTrends[0].words[0] = phrase[0];
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gSaveBlock1Ptr->dewfordTrends[0].words[1] = phrase[1];
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return TRUE;
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}
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}
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// Initialize DewfordTrend using given phrase
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trend.words[0] = phrase[0];
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trend.words[1] = phrase[1];
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trend.gainingTrendiness = TRUE;
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SeedTrendRng(&trend);
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for (i = 0; i < SAVED_TRENDS_COUNT; i++)
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{
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if (CompareTrends(&trend, &(gSaveBlock1Ptr->dewfordTrends[i]), SORT_MODE_NORMAL))
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{
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// New trend is "trendier" than dewfordTrend[i]
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// Shift other trends back to insert new trend
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u16 j = SAVED_TRENDS_COUNT - 1;
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while (j > i)
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{
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gSaveBlock1Ptr->dewfordTrends[j] = gSaveBlock1Ptr->dewfordTrends[j - 1];
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j--;
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}
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gSaveBlock1Ptr->dewfordTrends[i] = trend;
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if (i == SAVED_TRENDS_COUNT - 1)
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TryPutTrendWatcherOnAir(phrase);
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// If i is 0, the given phrase is the new current phrase
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return (i == 0);
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}
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}
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// New trend is less "trendy" than all other saved trends, put it in last
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gSaveBlock1Ptr->dewfordTrends[SAVED_TRENDS_COUNT - 1] = trend;
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TryPutTrendWatcherOnAir(phrase);
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}
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return FALSE;
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}
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static void SortTrends(struct DewfordTrend *trends, u16 numTrends, u8 mode)
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{
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u16 i;
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for (i = 0; i < numTrends; i++)
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{
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u16 j;
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for (j = i + 1; j < numTrends; j++)
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{
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if (CompareTrends(&trends[j], &trends[i], mode))
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{
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struct DewfordTrend temp;
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SWAP(trends[j], trends[i], temp);
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}
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}
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}
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}
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#define SAVED_TRENDS_SIZE (sizeof(struct DewfordTrend) * SAVED_TRENDS_COUNT)
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#define BUFFER_SIZE (SAVED_TRENDS_SIZE * MAX_LINK_PLAYERS > 0x100 ? SAVED_TRENDS_SIZE * MAX_LINK_PLAYERS : 0x100) // More space was allocated than needed
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void ReceiveDewfordTrendData(struct DewfordTrend *linkedTrends, size_t size, u8 unused)
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{
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u16 i, j, numTrends, players;
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struct DewfordTrend *linkedTrendsBuffer, *savedTrendsBuffer, *src, *dst, *temp;
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// Exit if alloc fails
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if (!(linkedTrendsBuffer = Alloc(BUFFER_SIZE)))
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return;
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// Exit if alloc fails
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if (!(savedTrendsBuffer = Alloc(BUFFER_SIZE)))
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{
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Free(linkedTrendsBuffer);
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return;
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}
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// Buffer the new trends being received via Record Mixing
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players = GetLinkPlayerCount();
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for (i = 0; i < players; i++)
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memcpy(&linkedTrendsBuffer[i * SAVED_TRENDS_COUNT], (u8 *)linkedTrends + i * size, SAVED_TRENDS_SIZE);
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// Determine which of the received trends should be saved.
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// savedTrendsBuffer starts empty, and when finished will contain
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// which of the linked trends to save in the saveblock.
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src = linkedTrendsBuffer;
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dst = savedTrendsBuffer;
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numTrends = 0;
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for (i = 0; i < players; i++)
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{
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for (j = 0; j < SAVED_TRENDS_COUNT; j++)
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{
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s16 idx = GetSavedTrendIndex(savedTrendsBuffer, src, numTrends);
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if (idx < 0)
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{
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// This phrase is not a currently saved trend, save it
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*(dst++) = *src;
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numTrends++;
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}
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else
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{
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// This phrase already exists as a saved phrase
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// Only overwrrite it if it's "trendier"
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temp = &savedTrendsBuffer[idx];
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if (temp->trendiness < src->trendiness)
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*temp = *src;
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}
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src++;
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}
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}
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SortTrends(savedTrendsBuffer, numTrends, SORT_MODE_FULL);
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// Overwrite current saved trends with new saved trends
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src = savedTrendsBuffer;
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dst = gSaveBlock1Ptr->dewfordTrends;
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for (i = 0; i < SAVED_TRENDS_COUNT; i++)
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*(dst++) = *(src++);
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Free(linkedTrendsBuffer);
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Free(savedTrendsBuffer);
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}
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void BufferTrendyPhraseString(void)
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{
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struct DewfordTrend *trend = &gSaveBlock1Ptr->dewfordTrends[gSpecialVar_0x8004];
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ConvertEasyChatWordsToString(gStringVar1, trend->words, 2, 1);
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}
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// Returns TRUE if the current trendy phrase is "boring", FALSE otherwise
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// This only influences the comment of an NPC inside the Dewford Town Hall
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void IsTrendyPhraseBoring(void)
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{
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bool16 result = FALSE;
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do
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{
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if (gSaveBlock1Ptr->dewfordTrends[0].trendiness - gSaveBlock1Ptr->dewfordTrends[1].trendiness > 1)
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break;
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if (gSaveBlock1Ptr->dewfordTrends[0].gainingTrendiness)
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break;
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if (!gSaveBlock1Ptr->dewfordTrends[1].gainingTrendiness)
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break;
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result = TRUE;
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} while (0);
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gSpecialVar_Result = result;
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}
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// A painting hangs on the wall of the Dewford Hall
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// When interacted with it says "{trendy phrase}'S {name} is the title"
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// {name} is one of 8 pre-set words, depending on the current phrase
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// See DewfordTown_Hall_EventScript_Painting
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void GetDewfordHallPaintingNameIndex(void)
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{
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gSpecialVar_Result = (gSaveBlock1Ptr->dewfordTrends[0].words[0] + gSaveBlock1Ptr->dewfordTrends[0].words[1]) & 7;
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}
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// Returns TRUE if a > b (a is "trendier" than b), FALSE if a < b (b is "trendier" than a)
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// How one trend is compared to the other depends on the mode
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// In SORT_MODE_FULL if the trends are equal then TRUE is always returned, otherwise TRUE or FALSE is returned randomly
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static bool8 CompareTrends(struct DewfordTrend *a, struct DewfordTrend *b, u8 mode)
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{
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switch (mode)
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{
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case SORT_MODE_NORMAL:
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if (a->trendiness > b->trendiness) return TRUE;
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if (a->trendiness < b->trendiness) return FALSE;
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if (a->maxTrendiness > b->maxTrendiness) return TRUE;
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if (a->maxTrendiness < b->maxTrendiness) return FALSE;
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break;
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case SORT_MODE_MAX_FIRST: // Unused
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if (a->maxTrendiness > b->maxTrendiness) return TRUE;
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if (a->maxTrendiness < b->maxTrendiness) return FALSE;
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if (a->trendiness > b->trendiness) return TRUE;
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if (a->trendiness < b->trendiness) return FALSE;
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break;
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case SORT_MODE_FULL:
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if (a->trendiness > b->trendiness) return TRUE;
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if (a->trendiness < b->trendiness) return FALSE;
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if (a->maxTrendiness > b->maxTrendiness) return TRUE;
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if (a->maxTrendiness < b->maxTrendiness) return FALSE;
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if (a->rand > b->rand) return TRUE;
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if (a->rand < b->rand) return FALSE;
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if (a->words[0] > b->words[0]) return TRUE;
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if (a->words[0] < b->words[0]) return FALSE;
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if (a->words[1] > b->words[1]) return TRUE;
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if (a->words[1] < b->words[1]) return FALSE;
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return TRUE;
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}
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// Invalid mode given, or trends are equal in SORT_MODE_NORMAL or SORT_MODE_MAX_FIRST
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// Randomly pick one of the phrases
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return Random() & 1;
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}
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static void SeedTrendRng(struct DewfordTrend *trend)
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{
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u16 rand;
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rand = Random() % 98;
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if (rand > 50)
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{
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rand = Random() % 98;
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if (rand > 80)
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rand = Random() % 98;
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}
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trend->maxTrendiness = rand + 30;
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trend->trendiness = (Random() % (rand + 1)) + 30;
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trend->rand = Random();
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}
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static bool8 IsPhraseInSavedTrends(u16 *phrase)
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{
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u16 i;
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for (i = 0; i < SAVED_TRENDS_COUNT; i++)
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{
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if (IsEasyChatPairEqual(phrase, gSaveBlock1Ptr->dewfordTrends[i].words))
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return TRUE;
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}
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return FALSE;
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}
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static bool8 IsEasyChatPairEqual(u16 *words1, u16 *words2)
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{
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u16 i;
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for (i = 0; i < 2; i++)
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{
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if (*(words1++) != *(words2++))
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return FALSE;
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}
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return TRUE;
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}
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static s16 GetSavedTrendIndex(struct DewfordTrend *savedTrends, struct DewfordTrend *trend, u16 numSaved)
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{
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s16 i;
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for (i = 0; i < numSaved; i++)
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{
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if (IsEasyChatPairEqual(trend->words, savedTrends->words))
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return i;
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savedTrends++;
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}
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return -1;
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}
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