pokeemerald/include/battle_z_move.h
2020-12-01 13:43:15 -05:00

30 lines
823 B
C

#ifndef GUARD_BATTLE_Z_MOVE_H
#define GUARD_BATTLE_Z_MOVE_H
#include "constants/z_move_effects.h"
#define MOVE_Z_STATUS 0xFFFF
struct SignatureZMove
{
u16 species;
u16 item;
u16 move;
u16 zmove;
};
void QueueZMove(u8 battlerId, u16 baseMove);
bool32 IsViableZMove(u8 battlerId, u16 move);
bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex);
void CreateZMoveTriggerSprite(u8, bool8);
void HideZMoveTriggerSprite(void);
bool32 IsZMoveTriggerSpriteActive(void);
void DestroyZMoveTriggerSprite(void);
bool32 MoveSelectionDisplayZMove(u16 zmove);
const u8* GetZMoveName(u16 move);
void SetZEffect(void);
bool32 ShouldAIUseZMove(u8 activeId, u8 targetId, u16 chosenMove);
bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex);
void GetUsableZMoves(u8 battlerId, u16 *moves);
#endif // GUARD_BATTLE_Z_MOVE_H