pokeemerald/src/data/battle_frontier/battle_frontier_trainers.h
2021-02-24 11:03:45 -05:00

2404 lines
151 KiB
C

const struct BattleFrontierTrainer gBattleFrontierTrainers[FRONTIER_TRAINERS_COUNT] =
{
[FRONTIER_TRAINER_BRADY] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("BRADY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NEVER, EC_WORD_GOING, EC_WORD_TO, EC_WORD_LOSE, EC_WORD_EXCL},
.speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WHAT, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Brady
},
[FRONTIER_TRAINER_CONNER] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("CONNER"),
.speechBefore = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_IS, EC_WORD_JUST, EC_WORD_AWESOME, EC_EMPTY_WORD},
.speechLose = {EC_WORD_DARN, EC_WORD_ELLIPSIS, EC_WORD_LOSING, EC_WORD_DOES, EC_WORD_BUG, EC_WORD_ME},
.monSet = gBattleFrontierTrainerMons_Conner
},
[FRONTIER_TRAINER_BRADLEY] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("BRADLEY"),
.speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_MY, EC_WORD_OPPONENT, EC_WORD_TODAY},
.speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_SEE_YA, EC_WORD_LATER, EC_WORD_EXCL},
.speechLose = {EC_WORD_TOMORROW, EC_WORD_IS, EC_WORD_WHEN, EC_WORD_WE, EC_WORD_REALLY, EC_WORD_BATTLE},
.monSet = gBattleFrontierTrainerMons_Bradley
},
[FRONTIER_TRAINER_CYBIL] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("CYBIL"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_NOT_VERY, EC_WORD_SCARY, EC_WORD_AT, EC_WORD_ALL},
.speechWin = {EC_WORD_IT_S, EC_WORD_SAD, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOU, EC_MOVE2(STRUGGLE)},
.speechLose = {EC_WORD_THIS, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_TO_ME, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Cybil
},
[FRONTIER_TRAINER_RODETTE] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("RODETTE"),
.speechBefore = {EC_WORD_OH, EC_WORD_THIS, EC_WORD_IS, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_INCREDIBLE, EC_WORD_HOW, EC_WORD_STRONG, EC_WORD_I_AM, EC_WORD_EXCL},
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_NO, EC_WORD_GOOD},
.monSet = gBattleFrontierTrainerMons_Rodette
},
[FRONTIER_TRAINER_PEGGY] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("PEGGY"),
.speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_TO, EC_WORD_BE, EC_WORD_DESTROYED, EC_WORD_EXCL},
.speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_LOLLING, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_SAD, EC_WORD_THANKS, EC_WORD_TO, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Peggy
},
[FRONTIER_TRAINER_KEITH] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.trainerName = _("KEITH"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_JUST, EC_WORD_STUDY, EC_WORD_YOU, EC_WORD_KNOW},
.speechWin = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_STUDY, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Keith
},
[FRONTIER_TRAINER_GRAYSON] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.trainerName = _("GRAYSON"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_BATTLE, EC_WORD_ISN_T, EC_WORD_CHILD_S_PLAY, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_DONE, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WE, EC_WORD_WERE, EC_WORD_LIKE, EC_WORD_TOYS, EC_WORD_TO, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Grayson
},
[FRONTIER_TRAINER_GLENN] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.trainerName = _("GLENN"),
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_COOL, EC_WORD_IF_I_WIN, EC_EMPTY_WORD},
.speechWin = {EC_WORD_COOL, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_COOL},
.monSet = gBattleFrontierTrainerMons_Glenn
},
[FRONTIER_TRAINER_LILIANA] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("LILIANA"),
.speechBefore = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_WIN},
.speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_SURRENDER, EC_WORD_IN, EC_WORD_ME},
.speechLose = {EC_WORD_THAT_S, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_GIVE_UP, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Liliana
},
[FRONTIER_TRAINER_ELISE] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("ELISE"),
.speechBefore = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_IS, EC_WORD_FROM, EC_WORD_MY, EC_WORD_FATHER},
.speechWin = {EC_WORD_I, EC_WORD_WIN, EC_WORD_EXCL, EC_WORD_FATHER, EC_WORD_I_VE, EC_WORD_WON},
.speechLose = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_FATHER, EC_WORD_FOR, EC_WORD_I_VE, EC_WORD_LOST},
.monSet = gBattleFrontierTrainerMons_Elise
},
[FRONTIER_TRAINER_ZOEY] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("ZOEY"),
.speechBefore = {EC_WORD_PLEASE, EC_WORD_BATTLE, EC_WORD_LIKE, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_IT},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
.speechLose = {EC_WORD_WERE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_BEING, EC_WORD_SERIOUS, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Zoey
},
[FRONTIER_TRAINER_MANUEL] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("MANUEL"),
.speechBefore = {EC_WORD_ME, EC_WORD_LOSE, EC_WORD_QUES, EC_WORD_THAT_S, EC_WORD_PREPOSTEROUS, EC_WORD_EXCL},
.speechWin = {EC_WORD_NATURALLY, EC_WORD_I, EC_WORD_WIN, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_LOST, EC_WORD_MOTHER},
.monSet = gBattleFrontierTrainerMons_Manuel
},
[FRONTIER_TRAINER_RUSS] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("RUSS"),
.speechBefore = {EC_WORD_THEY, EC_WORD_ALL, EC_WORD_WANT, EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_POKEMON},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_HAVE, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_PARTY},
.speechLose = {EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_DO, EC_WORD_THAT, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Russ
},
[FRONTIER_TRAINER_DUSTIN] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("DUSTIN"),
.speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_COOL, EC_WORD_POKEMON, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_WHEN_I_WIN, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_IF_I_LOSE, EC_WORD_TOO, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Dustin
},
[FRONTIER_TRAINER_TINA] = {
.facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("TINA"),
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_YOU, EC_WORD_CAN, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(SWEET_KISS)},
.speechWin = {EC_WORD_HERE_IT_IS, EC_WORD_YOUR, EC_MOVE2(SWEET_KISS), EC_WORD_FROM, EC_WORD_MY, EC_POKEMON_NATIONAL(JYNX)},
.speechLose = {EC_WORD_YOU, EC_WORD_WANT, EC_WORD_A, EC_MOVE(SWIFT), EC_MOVE2(MEGA_KICK), EC_WORD_INSTEAD},
.monSet = gBattleFrontierTrainerMons_Tina
},
[FRONTIER_TRAINER_GILLIAN1] = {
.facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("GILLIAN"),
.speechBefore = {EC_WORD_THE, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_IS, EC_WORD_SO, EC_WORD_YESTERDAY},
.speechWin = {EC_WORD_POKEMON, EC_WORD_NEVER, EC_WORD_GO, EC_WORD_OUT, EC_WORD_OF, EC_WORD_FASHION},
.speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_DISAPPOINT, EC_WORD_ME, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Gillian
},
[FRONTIER_TRAINER_ZOE] = {
.facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("ZOE"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_A, EC_WORD_WORRY, EC_WORD_AT, EC_WORD_ALL},
.speechWin = {EC_WORD_LIFE, EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_GOOD, EC_WORD_TO_ME, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_WORRY, EC_WORD_ABOUT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SKILL},
.monSet = gBattleFrontierTrainerMons_Zoe
},
[FRONTIER_TRAINER_CHEN] = {
.facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("CHEN"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_TOTALLY, EC_WORD_READY, EC_WORD_TO, EC_WORD_ROCK, EC_WORD_TODAY},
.speechWin = {EC_WORD_I_AM, EC_WORD_READY, EC_WORD_TO, EC_WORD_GO, EC_WORD_ON, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_MOVE(FOCUS_ENERGY), EC_WORD_AND, EC_WORD_TOUGHNESS},
.monSet = gBattleFrontierTrainerMons_Chen
},
[FRONTIER_TRAINER_AL] = {
.facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("AL"),
.speechBefore = {EC_WORD_YOUR, EC_WORD_LOOK, EC_WORD_SAYS, EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_TOUGH},
.speechWin = {EC_WORD_IT_S, EC_WORD_ME, EC_WORD_WHO_IS, EC_WORD_REALLY, EC_WORD_TOUGH, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I_AM, EC_WORD_RIGHT, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_TOUGH},
.monSet = gBattleFrontierTrainerMons_Al
},
[FRONTIER_TRAINER_MITCH] = {
.facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("MITCH"),
.speechBefore = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_IS, EC_WORD_MY, EC_WORD_ALLY, EC_WORD_EXCL},
.speechWin = {EC_WORD_WAS, EC_WORD_THAT, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_QUES},
.speechLose = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_DIDN_T, EC_WORD_LET_ME_WIN, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Mitch
},
[FRONTIER_TRAINER_ANNE] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("ANNE"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_LET_S, EC_WORD_BATTLE, EC_WORD_NOW},
.speechWin = {EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Anne
},
[FRONTIER_TRAINER_ALIZE] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("ALIZE"),
.speechBefore = {EC_WORD_CUTE, EC_WORD_AND, EC_WORD_AWFULLY, EC_WORD_STRONG, EC_WORD_THAT_S, EC_WORD_ME},
.speechWin = {EC_WORD_YUP, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_AND, EC_WORD_AWFULLY, EC_WORD_STRONG},
.speechLose = {EC_WORD_I_AM, EC_WORD_WEAK, EC_WORD_ELLIPSIS, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_CUTE},
.monSet = gBattleFrontierTrainerMons_Alize
},
[FRONTIER_TRAINER_LAUREN] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("LAUREN"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_OLD, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_ALSO, EC_WORD_GOOD},
.speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_I_WAS, EC_WORD_OLD, EC_WORD_BUT, EC_WORD_GOOD},
.speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_WEIRD, EC_WORD_DREAM, EC_WORD_THAT_WAS, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Lauren
},
[FRONTIER_TRAINER_KIPP] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("KIPP"),
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_GO, EC_MOVE2(SURF)},
.speechWin = {EC_WORD_YEAH, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_OFF, EC_WORD_TO, EC_MOVE2(SURF)},
.speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Kipp
},
[FRONTIER_TRAINER_JASON] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("JASON"),
.speechBefore = {EC_WORD_TEACH, EC_WORD_ME, EC_WORD_A, EC_WORD_GOOD, EC_WORD_STRATEGY, EC_EMPTY_WORD},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_YOUR, EC_WORD_GOOD, EC_WORD_STRATEGY, EC_WORD_QUES_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WOW, EC_WORD_THAT, EC_WORD_IS, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_STRATEGY},
.monSet = gBattleFrontierTrainerMons_Jason
},
[FRONTIER_TRAINER_JOHN] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("JOHN"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_PRETTY, EC_WORD_NEW, EC_WORD_TRAINER, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_NEW, EC_WORD_BUT, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_NEW, EC_WORD_SO, EC_WORD_WHAT, EC_WORD_IF_I_LOSE, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_John
},
[FRONTIER_TRAINER_ANN] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("ANN"),
.speechBefore = {EC_WORD_IT_S, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_IT, EC_WORD_REALLY, EC_WORD_IS},
.speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_I, EC_WORD_CAN, EC_WORD_CRY},
.speechLose = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SAD, EC_WORD_I, EC_WORD_WILL, EC_WORD_CRY},
.monSet = gBattleFrontierTrainerMons_Ann
},
[FRONTIER_TRAINER_EILEEN] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("EILEEN"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_OK_QUES},
.speechWin = {EC_WORD_SO, EC_WORD_THIS, EC_WORD_IS, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_FEELING},
.speechLose = {EC_WORD_AN, EC_WORD_ADULT, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_YOU, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Eileen
},
[FRONTIER_TRAINER_CARLIE] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("CARLIE"),
.speechBefore = {EC_WORD_MY, EC_WORD_SUMMER, EC_WORD_VACATION, EC_WORD_IS, EC_WORD_FOR, EC_WORD_POKEMON},
.speechWin = {EC_WORD_MY, EC_WORD_SUMMER, EC_WORD_VACATION, EC_WORD_WILL, EC_WORD_BE, EC_WORD_AWESOME},
.speechLose = {EC_WORD_I, EC_WORD_CAN_T_WIN, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Carlie
},
[FRONTIER_TRAINER_GORDON] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("GORDON"),
.speechBefore = {EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_COME, EC_WORD_TO_ME, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_OH_YEAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_REALLY, EC_WORD_WON},
.speechLose = {EC_WORD_NOTHING, EC_WORD_IS, EC_WORD_WORKING, EC_WORD_OUT, EC_WORD_FOR, EC_WORD_ME},
.monSet = gBattleFrontierTrainerMons_Gordon
},
[FRONTIER_TRAINER_AYDEN] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("AYDEN"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_HOT, EC_WORD_BATTLE},
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_WATER, EC_WORD_TO, EC_WORD_COOL, EC_WORD_DOWN},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_ICE, EC_WORD_COLD},
.monSet = gBattleFrontierTrainerMons_Ayden
},
[FRONTIER_TRAINER_MARCO] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("MARCO"),
.speechBefore = {EC_WORD_I, EC_MOVE2(SURF), EC_WORD_IN, EC_WORD_THE, EC_WORD_WINTER, EC_WORD_TOO},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_MOVE2(SURF), EC_WORD_RIGHT, EC_WORD_NOW},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(BEAT_UP), EC_WORD_MY, EC_MOVE2(SURF), EC_WORD_BOARD},
.monSet = gBattleFrontierTrainerMons_Marco
},
[FRONTIER_TRAINER_CIERRA] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("CIERRA"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_SYNCHRONIZE, EC_WORD_MY, EC_WORD_SWIFT_SWIM},
.speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SYNCHRONIZE, EC_WORD_WITH, EC_WORD_ME, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_SYNCHRONIZE, EC_WORD_BETTER, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Cierra
},
[FRONTIER_TRAINER_MARCY] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("MARCY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_KNOCKOUT, EC_WORD_YOU, EC_WORD_CAN_T_WIN, EC_WORD_EXCL},
.speechWin = {EC_WORD_AFTER, EC_WORD_ALL, EC_WORD_I_AM, EC_WORD_A, EC_WORD_KNOCKOUT, EC_WORD_EXCL},
.speechLose = {EC_WORD_THAT_S, EC_WORD_NOT, EC_WORD_THE, EC_WORD_KNOCKOUT, EC_WORD_I, EC_WORD_MEAN},
.monSet = gBattleFrontierTrainerMons_Marcy
},
[FRONTIER_TRAINER_KATHY] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("KATHY"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EVERY, EC_WORD_MATCH, EC_WORD_TODAY, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_SO, EC_WORD_GREAT, EC_WORD_TO, EC_WORD_WIN, EC_WORD_EXCL},
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_I, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_HAVE, EC_WORD_LOST},
.monSet = gBattleFrontierTrainerMons_Kathy
},
[FRONTIER_TRAINER_PEYTON] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("PEYTON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NEVER, EC_WORD_DISAPPOINTED, EC_WORD_WITH, EC_WORD_MY, EC_WORD_POKEMON},
.speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_IF, EC_WORD_WE, EC_WORD_WIN, EC_WORD_TOGETHER},
.speechLose = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_MORE, EC_WORD_IF_I_LOSE},
.monSet = gBattleFrontierTrainerMons_Peyton
},
[FRONTIER_TRAINER_JULIAN] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("JULIAN"),
.speechBefore = {EC_WORD_YOU, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_RIGHT, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_TOTALLY, EC_WORD_OUT, EC_WORD_OF, EC_WORD_THE, EC_WORD_QUESTION},
.speechLose = {EC_WORD_YOU, EC_WORD_DO, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Julian
},
[FRONTIER_TRAINER_QUINN] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("QUINN"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_BUT, EC_WORD_A, EC_WORD_DREAM},
.speechWin = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_BEAUTIFUL, EC_WORD_DREAM, EC_WORD_EXCL},
.speechLose = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_AN, EC_WORD_AWFUL, EC_MOVE(NIGHTMARE), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Quinn
},
[FRONTIER_TRAINER_HAYLEE] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("HAYLEE"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_I_AM, EC_WORD_FEELING},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_OVERWHELMING, EC_WORD_JOY, EC_WORD_OVER, EC_WORD_THIS},
.speechLose = {EC_WORD_DESTROYED, EC_WORD_IS, EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_FEELING},
.monSet = gBattleFrontierTrainerMons_Haylee
},
[FRONTIER_TRAINER_AMANDA] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("AMANDA"),
.speechBefore = {EC_WORD_I, EC_WORD_COME, EC_WORD_FROM, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_FAMILY},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_TREASURE, EC_WORD_THIS, EC_WORD_WIN, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_RIGHT, EC_WORD_NOW},
.monSet = gBattleFrontierTrainerMons_Amanda
},
[FRONTIER_TRAINER_STACY] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("STACY"),
.speechBefore = {EC_WORD_ALL, EC_WORD_POKEMON, EC_WORD_HAVE, EC_WORD_THEIR, EC_WORD_OWN, EC_WORD_CUTE_CHARM},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_WHAT, EC_WORD_I, EC_WORD_MEAN, EC_WORD_QUES},
.speechLose = {EC_WORD_SHOULD, EC_WORD_I, EC_WORD_NOT, EC_WORD_ADORE, EC_WORD_POKEMON, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Stacy
},
[FRONTIER_TRAINER_RAFAEL] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.trainerName = _("RAFAEL"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_EXCL, EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_SOME, EC_WORD_SPIRIT},
.speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_SPIRIT, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WELL, EC_WORD_SO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_OUR, EC_WORD_SPIRIT},
.monSet = gBattleFrontierTrainerMons_Rafael
},
[FRONTIER_TRAINER_OLIVER] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.trainerName = _("OLIVER"),
.speechBefore = {EC_WORD_A, EC_WORD_GENIUS, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL},
.speechWin = {EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_WORKS, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_THAN, EC_WORD_I_AM},
.monSet = gBattleFrontierTrainerMons_Oliver
},
[FRONTIER_TRAINER_PAYTON] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.trainerName = _("PAYTON"),
.speechBefore = {EC_WORD_I, EC_WORD_TRAIN, EC_WORD_FROM, EC_WORD_THE, EC_WORD_EGG, EC_WORD_UP},
.speechWin = {EC_WORD_WELL, EC_WORD_DONE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_A, EC_MOVE2(SOFT_BOILED), EC_WORD_LOSS, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Payton
},
[FRONTIER_TRAINER_PAMELA] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.trainerName = _("PAMELA"),
.speechBefore = {EC_WORD_ALL, EC_WORD_POKEMON, EC_WORD_ADORE, EC_WORD_A, EC_WORD_KIND, EC_WORD_TRAINER},
.speechWin = {EC_WORD_IT_S, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_LOST, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_KIND, EC_WORD_AND, EC_WORD_YOU_RE, EC_WORD_ALSO, EC_WORD_STRONG},
.monSet = gBattleFrontierTrainerMons_Pamela
},
[FRONTIER_TRAINER_ELIZA] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.trainerName = _("ELIZA"),
.speechBefore = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_POKEMON, EC_WORD_LIKE, EC_WORD_MY, EC_WORD_CHILDREN},
.speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POKEMON},
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_WORD_ABOUT, EC_WORD_THIS},
.monSet = gBattleFrontierTrainerMons_Eliza
},
[FRONTIER_TRAINER_MARISA] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.trainerName = _("MARISA"),
.speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, EC_EMPTY_WORD},
.speechWin = {EC_WORD_PROMISE, EC_WORD_ME, EC_WORD_YOU, EC_WORD_WILL, EC_WORD_DO, EC_WORD_BETTER},
.speechLose = {EC_WORD_PROMISE, EC_WORD_ME, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_PLEASE, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Marisa
},
[FRONTIER_TRAINER_LEWIS] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
.trainerName = _("LEWIS"),
.speechBefore = {EC_WORD_A_LITTLE, EC_WORD_BUG, EC_WORD_IS, EC_WORD_SCARY, EC_WORD_QUES, EC_WORD_HAHAHA},
.speechWin = {EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL, EC_WORD_A, EC_WORD_SCARY, EC_WORD_BUG},
.speechLose = {EC_WORD_OH, EC_WORD_A, EC_WORD_BUG, EC_WORD_ISN_T, EC_WORD_SCARY, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Lewis
},
[FRONTIER_TRAINER_YOSHI] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
.trainerName = _("YOSHI"),
.speechBefore = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_LOVEY_DOVEY},
.speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_THE, EC_WORD_BEST, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_IGNORANT, EC_WORD_ABOUT, EC_WORD_BUG, EC_WORD_POKEMON, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Yoshi
},
[FRONTIER_TRAINER_DESTIN] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
.trainerName = _("DESTIN"),
.speechBefore = {EC_WORD_IT_S, EC_WORD_WAY, EC_WORD_TOO, EC_WORD_HOT, EC_WORD_HERE, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_ABOUT, EC_WORD_TO, EC_MOVE(OVERHEAT), EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_WATER, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Destin
},
[FRONTIER_TRAINER_KEON] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("KEON"),
.speechBefore = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_BUT, EC_WORD_HERE_I_COME, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_FOR, EC_WORD_MY, EC_WORD_OVERWHELMING, EC_WORD_POWER},
.speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Keon
},
[FRONTIER_TRAINER_STUART] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("STUART"),
.speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_YOU, EC_WORD_A, EC_WORD_HOT, EC_WORD_BATTLE},
.speechWin = {EC_WORD_THE, EC_WORD_MASTER, EC_WORD_OF, EC_WORD_COOL, EC_WORD_THAT_S, EC_WORD_ME},
.speechLose = {EC_WORD_I, EC_WORD_SEE, EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_SO, EC_WORD_COOL},
.monSet = gBattleFrontierTrainerMons_Stuart
},
[FRONTIER_TRAINER_NESTOR] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("NESTOR"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_A, EC_WORD_REALLY, EC_WORD_SMOOTH, EC_WORD_MOVE},
.speechWin = {EC_WORD_THERE, EC_WORD_WAS, EC_WORD_NOTHING, EC_WORD_SMOOTH, EC_WORD_ABOUT, EC_WORD_THAT},
.speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SMOOTH, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Nestor
},
[FRONTIER_TRAINER_DERRICK] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("DERRICK"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_YOU, EC_MOVE2(MEDITATE), EC_WORD_LIKE, EC_WORD_ME},
.speechWin = {EC_WORD_HOW, EC_WORD_I, EC_MOVE2(MEDITATE), EC_WORD_IS, EC_WORD_JUST, EC_WORD_BEAUTIFUL},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(MEDITATE), EC_WORD_FOR, EC_WORD_A, EC_MOVE2(CALM_MIND)},
.monSet = gBattleFrontierTrainerMons_Derrick
},
[FRONTIER_TRAINER_BRYSON] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("BRYSON"),
.speechBefore = {EC_MOVE2(POISON_POWDER), EC_WORD_IS, EC_WORD_IN, EC_WORD_OUR, EC_MOVE2(COTTON_SPORE), EC_WORD_MOVE},
.speechWin = {EC_WORD_HOW_DO, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_OUR, EC_MOVE2(POISON_POWDER), EC_WORD_QUES},
.speechLose = {EC_WORD_MY, EC_MOVE2(COTTON_SPORE), EC_WORD_WAS, EC_WORD_USELESS, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Bryson
},
[FRONTIER_TRAINER_CLAYTON] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("CLAYTON"),
.speechBefore = {EC_WORD_HUH_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_WORD_POKENAV},
.speechLose = {EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_WORD_SENSE},
.monSet = gBattleFrontierTrainerMons_Clayton
},
[FRONTIER_TRAINER_TRENTON] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("TRENTON"),
.speechBefore = {EC_WORD_COME_OVER, EC_WORD_FOR, EC_WORD_SOME, EC_WORD_TASTY, EC_WORD_WATER, EC_EMPTY_WORD},
.speechWin = {EC_WORD_MMM, EC_WORD_DO, EC_WORD_YOU, EC_WORD_WANT, EC_WORD_SOME, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_GOT, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_WATER, EC_WORD_SHOPPING},
.monSet = gBattleFrontierTrainerMons_Trenton
},
[FRONTIER_TRAINER_JENSON] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("JENSON"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_DOWNCAST},
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THE, EC_MOVE(CUT)},
.speechLose = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_TRAINER, EC_WORD_WHO_IS, EC_WORD_FEELING, EC_WORD_DOWNCAST},
.monSet = gBattleFrontierTrainerMons_Jenson
},
[FRONTIER_TRAINER_WESLEY] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("WESLEY"),
.speechBefore = {EC_POKEMON_NATIONAL(MEW), EC_POKEMON_NATIONAL(MEW), EC_WORD_IS, EC_WORD_HOW, EC_WORD_I, EC_WORD_CRY},
.speechWin = {EC_WORD_YES, EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_EXCL},
.speechLose = {EC_POKEMON_NATIONAL(MEW), EC_POKEMON_NATIONAL(MEW), EC_WORD_EXCL, EC_POKEMON_NATIONAL(MEW), EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Wesley
},
[FRONTIER_TRAINER_ANTON] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("ANTON"),
.speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_FOR, EC_WORD_ME, EC_WORD_TO, EC_MOVE(THRASH)},
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_WORD_SORRY, EC_WORD_ABOUT, EC_WORD_THAT, EC_WORD_EXCL},
.speechLose = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_TOUGH, EC_WORD_LOSS, EC_WORD_TO, EC_MOVE2(SWALLOW)},
.monSet = gBattleFrontierTrainerMons_Anton
},
[FRONTIER_TRAINER_LAWSON] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("LAWSON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AT, EC_WORD_HEART, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_NOT, EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_NOT, EC_WORD_AT, EC_WORD_ALL},
.speechLose = {EC_WORD_I_AM, EC_WORD_OLD, EC_WORD_AND, EC_WORD_FEELING, EC_WORD_SHAKY, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Lawson
},
[FRONTIER_TRAINER_SAMMY] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("SAMMY"),
.speechBefore = {EC_WORD_MY, EC_WORD_PARTY, EC_WORD_IS, EC_WORD_READY, EC_WORD_TO, EC_WORD_ROCK},
.speechWin = {EC_WORD_MY, EC_WORD_PARTY, EC_WORD_IS, EC_WORD_JUST, EC_WORD_INCREDIBLE, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_CRY, EC_WORD_FOR, EC_WORD_MY, EC_WORD_PARTY, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Sammy
},
[FRONTIER_TRAINER_ARNIE] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("ARNIE"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_I, EC_WORD_HAVE, EC_WORD_NO, EC_WORD_RIVAL},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE},
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WON_T, EC_WORD_ACCEPT, EC_WORD_THIS},
.monSet = gBattleFrontierTrainerMons_Arnie
},
[FRONTIER_TRAINER_ADRIAN] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("ADRIAN"),
.speechBefore = {EC_WORD_YAHOO, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_GOOD_BYE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_GOOD_BYE, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Adrian
},
[FRONTIER_TRAINER_TRISTAN] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("TRISTAN"),
.speechBefore = {EC_WORD_CONFUSED, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS},
.speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_IN, EC_WORD_BATTLE},
.monSet = gBattleFrontierTrainerMons_Tristan
},
[FRONTIER_TRAINER_JULIANA] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("JULIANA"),
.speechBefore = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_SHOPPING, EC_WORD_TOO, EC_WORD_MUCH},
.speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_PLUSH_DOLL},
.speechLose = {EC_WORD_I, EC_WORD_SO, EC_WORD_WANT, EC_WORD_ANOTHER, EC_WORD_POKEMON, EC_WORD_PLUSH_DOLL},
.monSet = gBattleFrontierTrainerMons_Juliana
},
[FRONTIER_TRAINER_RYLEE] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("RYLEE"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS},
.speechWin = {EC_WORD_BYE_BYE, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_NO, EC_WORD_GUTS},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_GUTSY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_SUPER},
.monSet = gBattleFrontierTrainerMons_Rylee
},
[FRONTIER_TRAINER_CHELSEA] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("CHELSEA"),
.speechBefore = {EC_WORD_I, EC_WORD_SERIOUSLY, EC_WORD_MEAN, EC_WORD_TO, EC_WORD_WIN, EC_WORD_EXCL},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_WILL, EC_WORD_TO, EC_WORD_WIN, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Chelsea
},
[FRONTIER_TRAINER_DANELA] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("DANELA"),
.speechBefore = {EC_WORD_YOU, EC_WORD_MUST_BE, EC_WORD_MY, EC_WORD_OPPONENT, EC_WORD_NOW, EC_WORD_EXCL},
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_TOO_WEAK, EC_WORD_EXCL, EC_WORD_DON_T, EC_WORD_GIVE_UP, EC_WORD_EXCL},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_GOOD, EC_WORD_AND, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE},
.monSet = gBattleFrontierTrainerMons_Danela
},
[FRONTIER_TRAINER_LIZBETH] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("LIZBETH"),
.speechBefore = {EC_WORD_IF_I_LOSE, EC_WORD_YOU, EC_WORD_CAN, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(PRESENT)},
.speechWin = {EC_WORD_HERE_IT_IS, EC_WORD_A_LITTLE, EC_WORD_PRAISE, EC_WORD_AS, EC_WORD_YOUR, EC_MOVE2(PRESENT)},
.speechLose = {EC_WORD_YOUR, EC_MOVE2(PRESENT), EC_WORD_QUES_EXCL, EC_WORD_HERE_IT_IS, EC_WORD_A, EC_MOVE(DOUBLE_SLAP)},
.monSet = gBattleFrontierTrainerMons_Lizbeth
},
[FRONTIER_TRAINER_AMELIA] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("AMELIA"),
.speechBefore = {EC_WORD_I, EC_WORD_BELIEVE, EC_WORD_IN, EC_WORD_CUTE, EC_WORD_FASHION, EC_WORD_APPEAL},
.speechWin = {EC_WORD_YOUR, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_A, EC_WORD_DISASTER},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_AWFUL, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_HOME},
.monSet = gBattleFrontierTrainerMons_Amelia
},
[FRONTIER_TRAINER_JILLIAN] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("JILLIAN"),
.speechBefore = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_THAT, EC_WORD_I, EC_WORD_SMELL, EC_WORD_QUES},
.speechWin = {EC_WORD_IT_S, EC_WORD_THE, EC_MOVE(SWEET_SCENT), EC_WORD_OF, EC_WORD_TASTY, EC_WORD_WATER},
.speechLose = {EC_WORD_IT_S, EC_WORD_YOUR, EC_WORD_OFFENSIVE, EC_WORD_STENCH, EC_WORD_THAT_S, EC_WORD_WHAT},
.monSet = gBattleFrontierTrainerMons_Jillian
},
[FRONTIER_TRAINER_ABBIE] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("ABBIE"),
.speechBefore = {EC_WORD_YOU, EC_WORD_TRY, EC_WORD_MY, EC_WORD_SECRET, EC_MOVE(AROMATHERAPY), EC_WORD_OK_QUES},
.speechWin = {EC_WORD_MY, EC_MOVE(AROMATHERAPY), EC_WORD_IS, EC_WORD_TERRIBLE, EC_WORD_FOR, EC_WORD_YOU},
.speechLose = {EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_SMELL, EC_WORD_A, EC_WORD_THING, EC_WORD_QUES_EXCL},
.monSet = gBattleFrontierTrainerMons_Abbie
},
[FRONTIER_TRAINER_BRIANA] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("BRIANA"),
.speechBefore = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_WORKS, EC_WORD_TOO, EC_WORD_MUCH},
.speechWin = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_MISS, EC_WORD_HIM, EC_WORD_MORE, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_LONESOME, EC_WORD_WITHOUT, EC_WORD_HIM, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Briana
},
[FRONTIER_TRAINER_ANTONIO] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("ANTONIO"),
.speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_TO, EC_WORD_GO, EC_WORD_GO},
.speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_DON_T, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_DANCE},
.speechLose = {EC_WORD_GO, EC_WORD_GO, EC_WORD_ELLIPSIS, EC_WORD_JUST, EC_MOVE(FLAIL), EC_WORD_ABOUT},
.monSet = gBattleFrontierTrainerMons_Antonio
},
[FRONTIER_TRAINER_JADEN] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("JADEN"),
.speechBefore = {EC_WORD_HELLO, EC_WORD_I, EC_WORD_THINK, EC_WORD_I, EC_WORD_ADORE, EC_WORD_YOU},
.speechWin = {EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_ME, EC_MOVE(THRASH), EC_WORD_IN, EC_MOVE2(FRUSTRATION)},
.speechLose = {EC_WORD_THIS_IS_IT_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_GOOD_BYE, EC_WORD_FOREVER, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Jaden
},
[FRONTIER_TRAINER_DAKOTA] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("DAKOTA"),
.speechBefore = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_DANCE, EC_WORD_WITH, EC_WORD_POWER},
.speechWin = {EC_WORD_GOT, EC_WORD_IT, EC_WORD_QUES, EC_WORD_DANCE, EC_WORD_WITH, EC_WORD_POWER},
.speechLose = {EC_WORD_OKAY, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_ALL_RIGHT, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Dakota
},
[FRONTIER_TRAINER_BRAYDEN] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("BRAYDEN"),
.speechBefore = {EC_WORD_COLOR_CHANGE, EC_WORD_VERSION, EC_WORD_TOYS, EC_WORD_ARE, EC_WORD_USELESS, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_COLLECT, EC_WORD_NORMAL, EC_WORD_VERSION, EC_WORD_TOYS},
.speechLose = {EC_WORD_I, EC_MOVE2(ATTRACT), EC_WORD_COLOR_CHANGE, EC_WORD_VERSION, EC_WORD_TOYS, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Brayden
},
[FRONTIER_TRAINER_CORSON] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("CORSON"),
.speechBefore = {EC_WORD_I, EC_WORD_GET, EC_WORD_TO, EC_MOVE2(BEAT_UP), EC_WORD_ON, EC_WORD_YOU},
.speechWin = {EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_COOL},
.speechLose = {EC_WORD_WHY, EC_WORD_QUES_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_MOVE2(CURSE), EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Corson
},
[FRONTIER_TRAINER_TREVIN] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("TREVIN"),
.speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NONE, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_ME},
.speechWin = {EC_WORD_YES_SIR_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST},
.speechLose = {EC_WORD_SERIOUS, EC_WORD_QUES_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Trevin
},
[FRONTIER_TRAINER_PATRICK] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("PATRICK"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_EXCL, EC_WORD_GIVE_UP, EC_WORD_NOW, EC_EMPTY_WORD},
.speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_DISAPPOINTED, EC_WORD_I_AM, EC_WORD_PERFECT, EC_EMPTY_WORD},
.speechLose = {EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Patrick
},
[FRONTIER_TRAINER_KADEN] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("KADEN"),
.speechBefore = {EC_WORD_WHAT, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_UP, EC_WORD_TO, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_WERE, EC_WORD_A, EC_WORD_SURPRISE, EC_WORD_TO_ME, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_WHO, EC_WORD_I_AM, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Kaden
},
[FRONTIER_TRAINER_MAXWELL] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("MAXWELL"),
.speechBefore = {EC_WORD_HEY_THERE, EC_WORD_WHO_IS, EC_WORD_YOUR, EC_WORD_RIVAL, EC_WORD_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_MY, EC_WORD_RIVAL, EC_WORD_IS, EC_WORD_MY, EC_WORD_GIRL, EC_WORD_FRIEND},
.speechLose = {EC_WORD_I_AM, EC_WORD_MAKING, EC_WORD_YOU, EC_WORD_MY, EC_WORD_RIVAL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Maxwell
},
[FRONTIER_TRAINER_DARYL] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("DARYL"),
.speechBefore = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_TO, EC_MOVE(CHARGE)},
.speechWin = {EC_WORD_AM, EC_WORD_I, EC_WORD_OVERWHELMING, EC_WORD_OR, EC_WORD_WHAT, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_A, EC_WORD_LEGEND, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Daryl
},
[FRONTIER_TRAINER_KENNETH] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("KENNETH"),
.speechBefore = {EC_WORD_YOU, EC_WORD_BETTER, EC_WORD_NOT, EC_MOVE2(SLACK_OFF), EC_WORD_WITH, EC_WORD_ME},
.speechWin = {EC_WORD_DID, EC_WORD_MY, EC_MOVE2(TAUNT), EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES},
.speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Kenneth
},
[FRONTIER_TRAINER_RICH] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("RICH"),
.speechBefore = {EC_WORD_YOUR, EC_MOVE(FACADE), EC_WORD_DOESN_T, EC_MOVE2(TRICK), EC_WORD_ME, EC_EMPTY_WORD},
.speechWin = {EC_WORD_SERIOUSLY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_OK_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_REALLY, EC_WORD_TOUGH, EC_WORD_ON, EC_WORD_ME, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Rich
},
[FRONTIER_TRAINER_CADEN] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("CADEN"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_DEFEATED, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_FIRE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_FIRE, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_SO, EC_WORD_HOT},
.monSet = gBattleFrontierTrainerMons_Caden
},
[FRONTIER_TRAINER_MARLON] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("MARLON"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEDEX, EC_WORD_IS, EC_WORD_A_LITTLE, EC_WORD_RADIO, EC_WORD_QUES},
.speechWin = {EC_WORD_A_LITTLE, EC_WORD_RADIO, EC_WORD_HUH_QUES, EC_WORD_THAT_S, EC_WORD_TOTALLY, EC_WORD_COOL},
.speechLose = {EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_QUES, EC_WORD_IS, EC_WORD_POKENAV, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Marlon
},
[FRONTIER_TRAINER_NASH] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("NASH"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_BABY, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_LEFT, EC_WORD_YOU, EC_WORD_JUST, EC_WORD_AN, EC_MOVE2(EMBER)},
.speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_NO, EC_WORD_WATER, EC_WORD_PLEASE},
.monSet = gBattleFrontierTrainerMons_Nash
},
[FRONTIER_TRAINER_ROBBY] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.trainerName = _("ROBBY"),
.speechBefore = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_HAPPY, EC_WORD_TO, EC_WORD_MEET_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_LEADER, EC_WORD_WITH, EC_WORD_REFRESHING, EC_WORD_SERENE_GRACE},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(THRASH), EC_WORD_MY, EC_WORD_TOYS, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Robby
},
[FRONTIER_TRAINER_REECE] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.trainerName = _("REECE"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(QUICK_ATTACK), EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_A, EC_MOVE2(TELEPORT)},
.speechWin = {EC_WORD_LIKE, EC_WORD_I, EC_WORD_SAID, EC_WORD_I_AM, EC_WORD_DARN, EC_WORD_FAST},
.speechLose = {EC_WORD_I_WAS, EC_WORD_KIDDING, EC_WORD_ABOUT, EC_WORD_THAT, EC_MOVE2(TELEPORT), EC_WORD_THING},
.monSet = gBattleFrontierTrainerMons_Reece
},
[FRONTIER_TRAINER_KATHRYN] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.trainerName = _("KATHRYN"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_TRAIN, EC_WORD_GOOD, EC_WORD_ENOUGH, EC_WORD_QUES},
.speechWin = {EC_WORD_DON_T, EC_MOVE2(TAUNT), EC_WORD_ME, EC_WORD_LIKE, EC_WORD_THAT, EC_WORD_OK_QUES},
.speechLose = {EC_WORD_WHY, EC_WORD_COULDN_T, EC_WORD_I, EC_WORD_WIN, EC_WORD_THIS, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Kathryn
},
[FRONTIER_TRAINER_ELLEN] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.trainerName = _("ELLEN"),
.speechBefore = {EC_WORD_CRUSH, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_AN, EC_WORD_EGG, EC_WORD_EXCL},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_A, EC_WORD_TASTY, EC_WORD_VICTORY, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_TOO, EC_WORD_TOUGH, EC_WORD_TO, EC_WORD_CRUSH, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Ellen
},
[FRONTIER_TRAINER_RAMON] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
.trainerName = _("RAMON"),
.speechBefore = {EC_WORD_OKAY, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PERFECTION},
.speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_THAT, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL},
.speechLose = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_SECRET, EC_WORD_WHY, EC_WORD_I_AM, EC_WORD_HAPPY},
.monSet = gBattleFrontierTrainerMons_Ramon
},
[FRONTIER_TRAINER_ARTHUR] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
.trainerName = _("ARTHUR"),
.speechBefore = {EC_WORD_HERE_I_COME, EC_WORD_FEELING, EC_WORD_READY, EC_WORD_FOR, EC_WORD_IT, EC_WORD_ALL},
.speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_THAT_WAS, EC_WORD_FABULOUS, EC_WORD_EXCL},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Arthur
},
[FRONTIER_TRAINER_ALONDRA] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
.trainerName = _("ALONDRA"),
.speechBefore = {EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_IS, EC_WORD_A, EC_WORD_GREAT, EC_WORD_DAY},
.speechWin = {EC_WORD_MY, EC_MOVE2(DIVE), EC_WORD_WILL, EC_WORD_BE, EC_WORD_A, EC_WORD_LEGEND},
.speechLose = {EC_WORD_MY, EC_MOVE2(DIVE), EC_WORD_LEFT, EC_WORD_ME, EC_WORD_COLD, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Alondra
},
[FRONTIER_TRAINER_ADRIANA] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
.trainerName = _("ADRIANA"),
.speechBefore = {EC_WORD_COME, EC_WORD_SEE, EC_WORD_AN, EC_WORD_INCREDIBLE, EC_WORD_SWIFT_SWIM, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_MAKE, EC_WORD_IT, EC_WORD_LOOK, EC_WORD_SO, EC_WORD_EASY},
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_TIRED, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Adriana
},
[FRONTIER_TRAINER_MALIK] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
.trainerName = _("MALIK"),
.speechBefore = {EC_WORD_OH, EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_PLEASE, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_WON, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_TIRED},
.speechLose = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_LOST, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_TIRED},
.monSet = gBattleFrontierTrainerMons_Malik
},
[FRONTIER_TRAINER_JILL] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
.trainerName = _("JILL"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_WINS, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_GIVES, EC_WORD_UP, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Jill
},
[FRONTIER_TRAINER_ERIK] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.trainerName = _("ERIK"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_FROM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL},
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL},
.monSet = gBattleFrontierTrainerMons_Erik
},
[FRONTIER_TRAINER_YAZMIN] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.trainerName = _("YAZMIN"),
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_RATHER, EC_WORD_RUN, EC_WORD_THAN, EC_WORD_BIKE},
.speechWin = {EC_WORD_YES, EC_WORD_I, EC_WORD_WOULD, EC_WORD_MUCH, EC_WORD_RATHER, EC_WORD_RUN},
.speechLose = {EC_WORD_BYE_BYE, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_RUN_AWAY},
.monSet = gBattleFrontierTrainerMons_Yazmin
},
[FRONTIER_TRAINER_JAMAL] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
.trainerName = _("JAMAL"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_FATHER},
.speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_FOR, EC_WORD_MY, EC_WORD_BABY},
.speechLose = {EC_WORD_MY, EC_WORD_BABY, EC_WORD_WILL, EC_WORD_BE, EC_WORD_TOTALLY, EC_WORD_AWESOME},
.monSet = gBattleFrontierTrainerMons_Jamal
},
[FRONTIER_TRAINER_LESLIE] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
.trainerName = _("LESLIE"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_MOTHER},
.speechWin = {EC_WORD_A, EC_WORD_BABY, EC_WORD_WILL, EC_WORD_BE, EC_WORD_A_LITTLE, EC_WORD_CHALLENGE},
.speechLose = {EC_WORD_I_AM, EC_WORD_TOO, EC_WORD_HAPPY, EC_WORD_TO, EC_WORD_BE, EC_WORD_ANGRY},
.monSet = gBattleFrontierTrainerMons_Leslie
},
[FRONTIER_TRAINER_DAVE] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
.trainerName = _("DAVE"),
.speechBefore = {EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_TODAY, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_SHOULD, EC_WORD_ENJOY, EC_WORD_SOME, EC_WORD_SPORTS, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_WORD_PLAY, EC_WORD_A, EC_WORD_GAME},
.monSet = gBattleFrontierTrainerMons_Dave
},
[FRONTIER_TRAINER_CARLO] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
.trainerName = _("CARLO"),
.speechBefore = {EC_WORD_HAH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_YEAH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_DO, EC_WORD_THINGS, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Carlo
},
[FRONTIER_TRAINER_EMILIA] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
.trainerName = _("EMILIA"),
.speechBefore = {EC_WORD_ME, EC_WORD_WORRY, EC_WORD_QUES, EC_WORD_I, EC_WORD_HAVE, EC_WORD_NONE},
.speechWin = {EC_WORD_AHAHA, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THAT_WAS, EC_WORD_FANTASTIC, EC_WORD_EXCL},
.speechLose = {EC_WORD_AHAHA, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THAT_WAS, EC_WORD_ENTERTAINING, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Emilia
},
[FRONTIER_TRAINER_DALIA] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
.trainerName = _("DALIA"),
.speechBefore = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_VERY, EC_WORD_EXPENSIVE, EC_EMPTY_WORD},
.speechWin = {EC_WORD_DON_T, EC_WORD_COME, EC_WORD_NEAR, EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL},
.speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_MY, EC_WORD_BEST, EC_WORD_FRIEND},
.monSet = gBattleFrontierTrainerMons_Dalia
},
[FRONTIER_TRAINER_HITOMI] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.trainerName = _("HITOMI"),
.speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_HAH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL},
.speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL_EXCL},
.monSet = gBattleFrontierTrainerMons_Hitomi
},
[FRONTIER_TRAINER_RICARDO] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.trainerName = _("RICARDO"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_EXCL, EC_WORD_PLAY, EC_WORD_TIME, EC_WORD_IS, EC_WORD_OVER},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_OUT, EC_WORD_OF, EC_WORD_HERE, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_HIT, EC_WORD_ME, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Ricardo
},
[FRONTIER_TRAINER_SHIZUKA] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.trainerName = _("SHIZUKA"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU_RE, EC_WORD_SERIOUS, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGET, EC_WORD_ABOUT, EC_WORD_YOU, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_PERFECT, EC_WORD_IN, EC_WORD_EVERY, EC_WORD_WAY, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Shizuka
},
[FRONTIER_TRAINER_JOANA] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
.trainerName = _("JOANA"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_LOSE, EC_WORD_RIGHT, EC_WORD_AWAY},
.speechWin = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_WINNER, EC_WORD_HEAR, EC_WORD_ME, EC_MOVE2(ROAR)},
.speechLose = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_ACCEPT, EC_WORD_THAT, EC_MOVE(OUTRAGE)},
.monSet = gBattleFrontierTrainerMons_Joana
},
[FRONTIER_TRAINER_KELLY] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
.trainerName = _("KELLY"),
.speechBefore = {EC_WORD_MY, EC_WORD_NIGHT, EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_REALLY, EC_WORD_SCARY},
.speechWin = {EC_WORD_A, EC_WORD_LADY, EC_WORD_GHOST, EC_WORD_APPEARS, EC_WORD_THERE, EC_EMPTY_WORD},
.speechLose = {EC_WORD_THE, EC_WORD_HOME, EC_WORD_WORK, EC_WORD_IS, EC_WORD_AWFULLY, EC_WORD_SCARY},
.monSet = gBattleFrontierTrainerMons_Kelly
},
[FRONTIER_TRAINER_RAYNA] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
.trainerName = _("RAYNA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_WHEN, EC_WORD_IT_S, EC_WORD_ABOUT, EC_WORD_POWER},
.speechWin = {EC_WORD_UNDERSTAND, EC_WORD_MY, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Rayna
},
[FRONTIER_TRAINER_EVAN] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("EVAN"),
.speechBefore = {EC_WORD_EVERY, EC_WORD_BATTLE, EC_WORD_HAS, EC_WORD_A, EC_WORD_SMELL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_WORD_THE, EC_MOVE(SWEET_SCENT), EC_WORD_OF, EC_WORD_VICTORY},
.speechLose = {EC_WORD_THE, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_OF, EC_WORD_A, EC_WORD_LOSS},
.monSet = gBattleFrontierTrainerMons_Evan
},
[FRONTIER_TRAINER_JORDAN] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("JORDAN"),
.speechBefore = {EC_WORD_GOOD, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_COME_ON, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, EC_EMPTY_WORD, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Jordan
},
[FRONTIER_TRAINER_JOEL] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("JOEL"),
.speechBefore = {EC_WORD_FUFUFU, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Joel
},
[FRONTIER_TRAINER_KRISTEN] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("KRISTEN"),
.speechBefore = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_A, EC_WORD_KID, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_JUST, EC_WORD_A_LITTLE, EC_WORD_KID, EC_WORD_AFTER, EC_WORD_ALL, EC_WORD_EXCL},
.speechLose = {EC_WORD_A, EC_WORD_TOUGH, EC_WORD_KID, EC_WORD_HUH_QUES, EC_WORD_HUMPH, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Kristen
},
[FRONTIER_TRAINER_SELPHY] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("SELPHY"),
.speechBefore = {EC_WORD_HUH_QUES, EC_WORD_WHAT, EC_WORD_IS_IT_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_OH, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_WHY, EC_WORD_NOT, EC_WORD_QUES},
.speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_WHY, EC_WORD_NOT, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Selphy
},
[FRONTIER_TRAINER_CHLOE] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("CHLOE"),
.speechBefore = {EC_WORD_COME, EC_WORD_WE, EC_WORD_WILL, EC_WORD_DO, EC_WORD_BATTLE, EC_WORD_NOW},
.speechWin = {EC_WORD_MORE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_EXCL},
.speechLose = {EC_WORD_OH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_STRONG, EC_WORD_YOU, EC_WORD_ARE},
.monSet = gBattleFrontierTrainerMons_Chloe
},
[FRONTIER_TRAINER_NORTON] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
.trainerName = _("NORTON"),
.speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_ONLY, EC_WORD_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_EXCUSE_ME, EC_WORD_BUT, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_PUSHOVER, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_SOME, EC_WORD_KIND, EC_WORD_OF, EC_WORD_AWESOME, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Norton
},
[FRONTIER_TRAINER_LUKAS] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
.trainerName = _("LUKAS"),
.speechBefore = {EC_WORD_MY, EC_WORD_JOKING, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_EXISTS, EC_WORD_TO, EC_WORD_SHINE, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_COME, EC_WORD_TO, EC_WORD_SHINE, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Lukas
},
[FRONTIER_TRAINER_ZACH] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
.trainerName = _("ZACH"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_EXCELLENT, EC_MOVE2(MIMIC), EC_WORD_OF, EC_WORD_POKEMON},
.speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_LIKE, EC_WORD_A_LITTLE, EC_POKEMON_NATIONAL(TOGEPI), EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_LIKE, EC_WORD_A, EC_POKEMON_NATIONAL(MANKEY), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Zach
},
[FRONTIER_TRAINER_KAITLYN] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
.trainerName = _("KAITLYN"),
.speechBefore = {EC_WORD_I, EC_WORD_CRUSH, EC_WORD_THINGS, EC_WORD_WITH, EC_WORD_PSYCHIC, EC_WORD_POWER},
.speechWin = {EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_THE, EC_WORD_NEWS},
.speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_WON_T, EC_WORD_DO},
.monSet = gBattleFrontierTrainerMons_Kaitlyn
},
[FRONTIER_TRAINER_BREANNA] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
.trainerName = _("BREANNA"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WILL, EC_WORD_CRUSH, EC_WORD_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_HAVE, EC_WORD_SOME, EC_WORD_MORE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS, EC_WORD_AND, EC_WORD_SKILL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Breanna
},
[FRONTIER_TRAINER_KENDRA] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
.trainerName = _("KENDRA"),
.speechBefore = {EC_WORD_IF, EC_WORD_YOU_RE, EC_WORD_SMART, EC_WORD_STOP, EC_WORD_RIGHT, EC_WORD_NOW},
.speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_STOP},
.speechLose = {EC_WORD_WHY, EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_STOP, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Kendra
},
[FRONTIER_TRAINER_MOLLY] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
.trainerName = _("MOLLY"),
.speechBefore = {EC_WORD_WILL, EC_WORD_MY, EC_WORD_CUTE_CHARM, EC_MOVE2(ATTRACT), EC_WORD_YOU, EC_WORD_QUES},
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_MY, EC_WORD_TOYS, EC_WORD_NOW},
.speechLose = {EC_WORD_OH, EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Molly
},
[FRONTIER_TRAINER_JAZMIN] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
.trainerName = _("JAZMIN"),
.speechBefore = {EC_WORD_I, EC_WORD_FORECAST, EC_WORD_TERRIBLE, EC_WORD_THINGS, EC_WORD_FOR, EC_WORD_YOU},
.speechWin = {EC_WORD_THERE, EC_WORD_WASN_T, EC_WORD_MY, EC_WORD_FORECAST, EC_WORD_RIGHT, EC_WORD_QUES},
.speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_DIDN_T, EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THIS},
.monSet = gBattleFrontierTrainerMons_Jazmin
},
[FRONTIER_TRAINER_KELSEY] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
.trainerName = _("KELSEY"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_SLEPT, EC_WORD_IN, EC_WORD_DAYS, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_MY, EC_WORD_SLEEP, EC_WORD_WILL, EC_WORD_BE, EC_WORD_EXCELLENT, EC_WORD_NOW},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_SLEEP, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Kelsey
},
[FRONTIER_TRAINER_JALEN] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("JALEN"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_ALLOW, EC_WORD_POKEMON, EC_WORD_TO, EC_MOVE(THRASH)},
.speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_ANGRY, EC_WORD_QUES},
.speechLose = {EC_WORD_WHY, EC_WORD_IS, EC_WORD_THIS, EC_WORD_SO, EC_WORD_HARD, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Jalen
},
[FRONTIER_TRAINER_GRIFFEN] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("GRIFFEN"),
.speechBefore = {EC_WORD_I, EC_MOVE2(SWALLOW), EC_MOVE2(SLUDGE), EC_WORD_TO, EC_MOVE2(TRANSFORM), EC_WORD_MYSELF},
.speechWin = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GROWTH), EC_WORD_OF, EC_MOVE2(ACID_ARMOR)},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GROWTH), EC_WORD_OF, EC_WORD_SUCTION_CUPS},
.monSet = gBattleFrontierTrainerMons_Griffen
},
[FRONTIER_TRAINER_XANDER] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("XANDER"),
.speechBefore = {EC_WORD_I, EC_WORD_GOT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_RENTAL},
.speechWin = {EC_WORD_IT_S, EC_WORD_INCREDIBLE, EC_WORD_MY, EC_WORD_RENTAL, EC_WORD_POKEMON, EC_WORD_WON},
.speechLose = {EC_WORD_RENTAL, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_UP, EC_WORD_TO, EC_MOVE2(SCRATCH)},
.monSet = gBattleFrontierTrainerMons_Xander
},
[FRONTIER_TRAINER_MARVIN] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("MARVIN"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_UP, EC_WORD_TO, EC_WORD_THE, EC_WORD_CHALLENGE, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_THINK, EC_WORD_YOU_RE, EC_WORD_GOOD, EC_WORD_ENOUGH},
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_PERFECT, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
.monSet = gBattleFrontierTrainerMons_Marvin
},
[FRONTIER_TRAINER_BRENNAN] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("BRENNAN"),
.speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_TO, EC_WORD_SEE, EC_WORD_THE, EC_WORD_NEWS},
.speechWin = {EC_WORD_COMICS, EC_WORD_GET, EC_WORD_DAMP, EC_WORD_FROM, EC_WORD_DRIZZLE, EC_WORD_QUES},
.speechLose = {EC_WORD_THE, EC_WORD_TIGHT, EC_WORD_MONEY, EC_WORD_LIVING, EC_WORD_CHANNEL, EC_WORD_QUES_EXCL},
.monSet = gBattleFrontierTrainerMons_Brennan
},
[FRONTIER_TRAINER_BALEY] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("BALEY"),
.speechBefore = {EC_MOVE(SCREECH), EC_WORD_IS, EC_WORD_LIKE, EC_WORD_MUSIC, EC_WORD_TO_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_MY, EC_MOVE(SCREECH), EC_WORD_STRATEGY, EC_WORD_IS, EC_WORD_THE, EC_WORD_BEST},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_SOUNDPROOF, EC_WORD_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Baley
},
[FRONTIER_TRAINER_ZACKARY] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("ZACKARY"),
.speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_MOVE(DIG), EC_WORD_IT, EC_WORD_YO, EC_WORD_QUES},
.speechWin = {EC_MOVE2(TAKE_DOWN), EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(DIVE), EC_WORD_YO, EC_WORD_YO},
.speechLose = {EC_WORD_BREAK, EC_WORD_DOWN, EC_MOVE2(DIVE), EC_WORD_TIME, EC_WORD_FOR, EC_WORD_ME},
.monSet = gBattleFrontierTrainerMons_Zackary
},
[FRONTIER_TRAINER_GABRIEL] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("GABRIEL"),
.speechBefore = {EC_MOVE2(POUND), EC_WORD_THE, EC_WORD_THICK_FAT, EC_WORD_ON, EC_WORD_MY, EC_MOVE2(BELLY_DRUM)},
.speechWin = {EC_MOVE2(POUND), EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_MOVE2(POUND), EC_WORD_MY, EC_MOVE2(BELLY_DRUM)},
.speechLose = {EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_WORD_WAS, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Gabriel
},
[FRONTIER_TRAINER_EMILY] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("EMILY"),
.speechBefore = {EC_WORD_HOW, EC_WORD_ABOUT, EC_WORD_A_TINY_BIT, EC_WORD_OF, EC_MOVE(HYPNOSIS), EC_WORD_QUES},
.speechWin = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_STRATEGY, EC_WORD_WORKS, EC_WORD_TO, EC_WORD_PERFECTION},
.speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_STRATEGY, EC_WORD_WENT, EC_WORD_BADLY, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Emily
},
[FRONTIER_TRAINER_JORDYN] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("JORDYN"),
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_MY, EC_WORD_SECRET, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_AS, EC_WORD_I, EC_WORD_APPEAR, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_BUT, EC_WORD_HOW, EC_WORD_DID, EC_WORD_YOU, EC_WORD_KNOW, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Jordyn
},
[FRONTIER_TRAINER_SOFIA] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("SOFIA"),
.speechBefore = {EC_POKEMON(LOUDRED), EC_WORD_PROBABLY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), EC_EMPTY_WORD},
.speechWin = {EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_FEELING, EC_WORD_THAT, EC_WORD_I, EC_WORD_GET},
.speechLose = {EC_WORD_I, EC_WORD_WORK, EC_WORD_AT, EC_WORD_THE, EC_WORD_DEPT_STORE, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Sofia
},
[FRONTIER_TRAINER_BRADEN] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("BRADEN"),
.speechBefore = {EC_WORD_I_CHOOSE_YOU, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_THIS_IS_IT_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_PRETTY, EC_WORD_AWESOME, EC_WORD_ABOUT, EC_WORD_MYSELF},
.speechLose = {EC_WORD_ALL_RIGHT, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Braden
},
[FRONTIER_TRAINER_KAYDEN] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("KAYDEN"),
.speechBefore = {EC_WORD_THEY, EC_WORD_OVERDO, EC_WORD_THAT, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_THAT, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_ISN_T, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_HEY, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TASTY, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Kayden
},
[FRONTIER_TRAINER_COOPER] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("COOPER"),
.speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_ABSOLUTELY, EC_WORD_BE, EC_WORD_A, EC_WORD_PUSHOVER},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_TOO, EC_WORD_EXCITING, EC_WORD_FOR, EC_WORD_ME, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_PLEASE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_SORRY, EC_WORD_I_AM, EC_WORD_SORRY},
.monSet = gBattleFrontierTrainerMons_Cooper
},
[FRONTIER_TRAINER_JULIA] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("JULIA"),
.speechBefore = {EC_WORD_SPIRIT, EC_WORD_ALONE, EC_WORD_WON_T, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_WIN},
.speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_ACCEPT, EC_WORD_THIS, EC_WORD_WITH, EC_WORD_SERENE_GRACE},
.speechLose = {EC_WORD_FOR_NOW, EC_WORD_GOOD_BYE, EC_WORD_BUT, EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_OVER},
.monSet = gBattleFrontierTrainerMons_Julia
},
[FRONTIER_TRAINER_AMARA] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("AMARA"),
.speechBefore = {EC_WORD_WROOOAAR_EXCL, EC_WORD_EXCL_EXCL, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_READY, EC_WORD_EXCL_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_LOSE, EC_WORD_MYSELF, EC_WORD_IF, EC_WORD_IT_S, EC_WORD_EXCITING},
.speechLose = {EC_WORD_THAT_S, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_MOVE2(TACKLE), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Amara
},
[FRONTIER_TRAINER_LYNN] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("LYNN"),
.speechBefore = {EC_WORD_YOUR, EC_WORD_SECRET, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_HIDDEN, EC_WORD_FOREVER},
.speechWin = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_YOUR, EC_WORD_SECRET, EC_WORD_NOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_MOVE(SAFEGUARD), EC_WORD_YOUR, EC_WORD_OWN, EC_WORD_SECRET},
.monSet = gBattleFrontierTrainerMons_Lynn
},
[FRONTIER_TRAINER_JOVAN] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.trainerName = _("JOVAN"),
.speechBefore = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_SADLY, EC_WORD_LACKING},
.speechWin = {EC_WORD_MY, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES},
.speechLose = {EC_WORD_I_WAS, EC_WORD_MINUS, EC_WORD_MY, EC_WORD_NORMAL, EC_WORD_POWER, EC_WORD_TODAY},
.monSet = gBattleFrontierTrainerMons_Jovan
},
[FRONTIER_TRAINER_DOMINIC] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.trainerName = _("DOMINIC"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_THIS, EC_WORD_EXCELLENT, EC_WORD_CAMERA, EC_EMPTY_WORD},
.speechWin = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_WAS, EC_WORD_AWFULLY, EC_WORD_EXPENSIVE, EC_EMPTY_WORD},
.speechLose = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_DOESN_T, EC_WORD_MISS, EC_WORD_A, EC_WORD_THING},
.monSet = gBattleFrontierTrainerMons_Dominic
},
[FRONTIER_TRAINER_NIKOLAS] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.trainerName = _("NIKOLAS"),
.speechBefore = {EC_WORD_I, EC_MOVE2(MIMIC), EC_WORD_POKEMON, EC_WORD_AFTER, EC_WORD_EVERY, EC_WORD_BATTLE},
.speechWin = {EC_WORD_IF_I_WIN, EC_WORD_I, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_A, EC_POKEMON_NATIONAL(TAUROS)},
.speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_A, EC_POKEMON_NATIONAL(MILTANK)},
.monSet = gBattleFrontierTrainerMons_Nikolas
},
[FRONTIER_TRAINER_VALERIA] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.trainerName = _("VALERIA"),
.speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_NOT, EC_MOVE2(GLARE)},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_EXCL, EC_WORD_I, EC_WORD_MEAN, EC_WORD_REALLY},
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_A, EC_WORD_REALLY, EC_MOVE(SCARY_FACE), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Valeria
},
[FRONTIER_TRAINER_DELANEY] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.trainerName = _("DELANEY"),
.speechBefore = {EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_OVER, EC_WORD_TIME, EC_WORD_TO, EC_WORD_PLAY},
.speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_IS, EC_WORD_FROM, EC_WORD_SCHOOL},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_WORK, EC_WORD_NEXT, EC_WORD_WEEK},
.monSet = gBattleFrontierTrainerMons_Delaney
},
[FRONTIER_TRAINER_MEGHAN] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.trainerName = _("MEGHAN"),
.speechBefore = {EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_OUT, EC_WORD_TIME, EC_WORD_TO, EC_WORD_PLAY},
.speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_LIKES, EC_WORD_COMICS, EC_EMPTY_WORD},
.speechLose = {EC_WORD_IT_S, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_SOON, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Meghan
},
[FRONTIER_TRAINER_ROBERTO] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("ROBERTO"),
.speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_INVINCIBLE, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_YOU, EC_WORD_WEREN_T, EC_WORD_BAD, EC_WORD_I_WAS, EC_WORD_JUST, EC_WORD_BETTER},
.speechLose = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_SATISFIED, EC_WORD_YET, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Roberto
},
[FRONTIER_TRAINER_DAMIAN] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("DAMIAN"),
.speechBefore = {EC_WORD_MY, EC_WORD_PURE_POWER, EC_WORD_IS, EC_WORD_MACHINE, EC_WORD_LIKE, EC_WORD_EXCL},
.speechWin = {EC_WORD_MY, EC_MOVE2(MACH_PUNCH), EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_A, EC_MOVE(BRICK_BREAK)},
.speechLose = {EC_WORD_ARRGH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_NO, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Damian
},
[FRONTIER_TRAINER_BRODY] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("BRODY"),
.speechBefore = {EC_WORD_MY, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_SEEMS, EC_POKEMON(ODDISH), EC_WORD_QUES},
.speechWin = {EC_WORD_IT_S, EC_WORD_MY, EC_WORD_FAMILY, EC_WORD_STAY_AT_HOME, EC_WORD_LOOK, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_QUESTION, EC_WORD_YOUR, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_SERIOUSLY},
.monSet = gBattleFrontierTrainerMons_Brody
},
[FRONTIER_TRAINER_GRAHAM] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("GRAHAM"),
.speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_WORD_WAHAHAHA, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_MY, EC_WORD_BAD},
.monSet = gBattleFrontierTrainerMons_Graham
},
[FRONTIER_TRAINER_TYLOR] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("TYLOR"),
.speechBefore = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_MY, EC_MOVE2(HEAT_WAVE), EC_WORD_QUES},
.speechWin = {EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_BUT, EC_WORD_I_WAS, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_FOR, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Tylor
},
[FRONTIER_TRAINER_JAREN] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("JAREN"),
.speechBefore = {EC_WORD_FIGHTING, EC_WORD_SPIRIT, EC_WORD_QUES, EC_WORD_ME, EC_WORD_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MORE, EC_WORD_CUTE, EC_WORD_POKEMON, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_QUITE, EC_WORD_CUTE, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Jaren
},
[FRONTIER_TRAINER_CORDELL] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.trainerName = _("CORDELL"),
.speechBefore = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_DECIDED, EC_WORD_ON, EC_WORD_SPIRIT},
.speechWin = {EC_WORD_CAN_T, EC_WORD_YOU, EC_WORD_ACCEPT, EC_WORD_THAT, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_BE, EC_WORD_ON, EC_WORD_MY, EC_WORD_WAY},
.monSet = gBattleFrontierTrainerMons_Cordell
},
[FRONTIER_TRAINER_JAZLYN] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.trainerName = _("JAZLYN"),
.speechBefore = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_POKEDEX, EC_WORD_REALLY, EC_WORD_AWESOME, EC_WORD_QUES},
.speechWin = {EC_WORD_OH_YEAH, EC_WORD_WOW, EC_WORD_YOUR, EC_WORD_POKEDEX, EC_WORD_IS, EC_WORD_SUPER},
.speechLose = {EC_WORD_AN, EC_WORD_AVANT_GARDE, EC_WORD_POKEDEX, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_AWESOME},
.monSet = gBattleFrontierTrainerMons_Jazlyn
},
[FRONTIER_TRAINER_ZACHERY] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("ZACHERY"),
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_MY, EC_WORD_OWN, EC_WORD_PLACE, EC_WORD_YEEHAW_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_AN, EC_WORD_EXCITING, EC_WORD_TIME, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_FLATTEN, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Zachery
},
[FRONTIER_TRAINER_JOHAN] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("JOHAN"),
.speechBefore = {EC_WORD_WINTER, EC_WORD_WILL, EC_WORD_SOON, EC_WORD_BE, EC_WORD_HERE, EC_EMPTY_WORD},
.speechWin = {EC_WORD_MY, EC_WORD_ALLOWANCE, EC_WORD_COULD, EC_WORD_USE, EC_WORD_A, EC_MOVE2(HELPING_HAND)},
.speechLose = {EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_USE, EC_WORD_MY, EC_WORD_ALLOWANCE, EC_WORD_UP},
.monSet = gBattleFrontierTrainerMons_Johan
},
[FRONTIER_TRAINER_SHEA] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("SHEA"),
.speechBefore = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_BATTLE, EC_WORD_WITH, EC_WORD_BEAUTY, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_BATTLE, EC_WORD_IN, EC_WORD_AN, EC_WORD_UGLY, EC_WORD_WAY},
.speechLose = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_BEAUTY, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Shea
},
[FRONTIER_TRAINER_KAILA] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("KAILA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_THIRSTY, EC_WORD_RIGHT, EC_WORD_NOW, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_I, EC_WORD_COULD, EC_WORD_USE, EC_WORD_A, EC_WORD_COLD, EC_WORD_DRINK},
.speechLose = {EC_WORD_THAT, EC_WORD_LOSS, EC_WORD_IS, EC_WORD_HARD, EC_WORD_TO, EC_MOVE2(SWALLOW)},
.monSet = gBattleFrontierTrainerMons_Kaila
},
[FRONTIER_TRAINER_ISIAH] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.trainerName = _("ISIAH"),
.speechBefore = {EC_WORD_I, EC_WORD_PRETEND, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_A_LOT, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_MOVE2(TRICK), EC_WORD_MOTHER, EC_WORD_FOR, EC_WORD_MY, EC_WORD_ALLOWANCE},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_WANT, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE},
.monSet = gBattleFrontierTrainerMons_Isiah
},
[FRONTIER_TRAINER_GARRETT] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.trainerName = _("GARRETT"),
.speechBefore = {EC_WORD_I, EC_WORD_ENJOY, EC_WORD_COMICS, EC_WORD_AND, EC_WORD_THIS, EC_WORD_GAME},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_MUSIC, EC_WORD_IDOL, EC_WORD_TOO},
.speechLose = {EC_WORD_BUT, EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE},
.monSet = gBattleFrontierTrainerMons_Garrett
},
[FRONTIER_TRAINER_HAYLIE] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("HAYLIE"),
.speechBefore = {EC_WORD_I, EC_WORD_WORRY, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_SLEEP},
.speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_GIVES, EC_WORD_ME, EC_WORD_A, EC_MOVE2(CALM_MIND)},
.speechLose = {EC_WORD_MY, EC_WORD_INSOMNIA, EC_WORD_WILL, EC_WORD_GET, EC_WORD_BAD, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Haylie
},
[FRONTIER_TRAINER_MEGAN] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("MEGAN"),
.speechBefore = {EC_WORD_I, EC_WORD_BELIEVE, EC_WORD_IN, EC_WORD_AN, EC_MOVE(AROMATHERAPY), EC_WORD_BATH},
.speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_HEALTHY, EC_WORD_CLEAR_BODY, EC_EMPTY_WORD},
.speechLose = {EC_WORD_IF, EC_WORD_ONLY, EC_MOVE(AROMATHERAPY), EC_WORD_WERE, EC_WORD_LESS, EC_WORD_EXPENSIVE},
.monSet = gBattleFrontierTrainerMons_Megan
},
[FRONTIER_TRAINER_ISSAC] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("ISSAC"),
.speechBefore = {EC_WORD_MY, EC_WORD_HOBBY, EC_WORD_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_ANY, EC_WORD_KIND, EC_WORD_OF, EC_MOVE2(WATER_SPORT)},
.speechLose = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_ANY, EC_WORD_KIND, EC_WORD_OF, EC_MOVE2(MUD_SPORT)},
.monSet = gBattleFrontierTrainerMons_Issac
},
[FRONTIER_TRAINER_QUINTON] = {
.facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("QUINTON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_CAUSE, EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_EMPTY_WORD},
.speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, EC_EMPTY_WORD},
.speechLose = {EC_WORD_HEY, EC_WORD_WHAT, EC_WORD_DID, EC_WORD_I, EC_WORD_DO, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Quinton
},
[FRONTIER_TRAINER_SALMA] = {
.facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("SALMA"),
.speechBefore = {EC_WORD_YOU_VE, EC_WORD_GOT, EC_WORD_YOUR, EC_WORD_HUSTLE, EC_WORD_ON, EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_WIN, EC_WORD_YOU, EC_WORD_HUSTLE, EC_WORD_ON, EC_WORD_OUT},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_HOW, EC_WORD_I, EC_WORD_LOST},
.monSet = gBattleFrontierTrainerMons_Salma
},
[FRONTIER_TRAINER_ANSLEY] = {
.facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("ANSLEY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_BORED, EC_WORD_ELLIPSIS, EC_WORD_DANCE, EC_WORD_FOR, EC_WORD_ME},
.speechWin = {EC_WORD_YOU_VE, EC_WORD_BORED, EC_WORD_ME, EC_WORD_SOME, EC_WORD_MORE, EC_EMPTY_WORD},
.speechLose = {EC_WORD_TAKE, EC_WORD_YOUR, EC_MOVE2(FRUSTRATION), EC_WORD_SOME, EC_WORD_OTHER, EC_WORD_PLACE},
.monSet = gBattleFrontierTrainerMons_Ansley
},
[FRONTIER_TRAINER_HOLDEN] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
.trainerName = _("HOLDEN"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_COMMEMORATE, EC_WORD_MY, EC_WORD_COOLNESS, EC_WORD_IN, EC_WORD_BATTLE},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_PRAISE, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_AMUSING, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Holden
},
[FRONTIER_TRAINER_LUCA] = {
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
.trainerName = _("LUCA"),
.speechBefore = {EC_WORD_WE, EC_WORD_WILL, EC_WORD_HAVE, EC_WORD_A, EC_WORD_COOL, EC_WORD_BATTLE},
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_IN, EC_WORD_A, EC_WORD_COOL, EC_WORD_WAY},
.speechLose = {EC_WORD_HELLO, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_A, EC_WORD_KID},
.monSet = gBattleFrontierTrainerMons_Luca
},
[FRONTIER_TRAINER_JAMISON] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("JAMISON"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(SECRET_POWER), EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_TO, EC_WORD_POKEMON},
.speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_USE, EC_MOVE(SMOKESCREEN), EC_WORD_TO, EC_WORD_ESCAPE},
.monSet = gBattleFrontierTrainerMons_Jamison
},
[FRONTIER_TRAINER_GUNNAR] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("GUNNAR"),
.speechBefore = {EC_WORD_I, EC_MOVE(CUT), EC_WORD_DOWN, EC_WORD_EVERY, EC_WORD_OPPONENT, EC_EMPTY_WORD},
.speechWin = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_FOR, EC_WORD_YOUR, EC_WORD_LOSS},
.speechLose = {EC_WORD_PLEASE, EC_WORD_LOSE, EC_WORD_THAT, EC_MOVE(SCARY_FACE), EC_WORD_OF, EC_WORD_YOURS},
.monSet = gBattleFrontierTrainerMons_Gunnar
},
[FRONTIER_TRAINER_CRAIG] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("CRAIG"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_FOR, EC_WORD_MY, EC_WORD_TRAIN},
.speechWin = {EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_ISN_T, EC_WORD_HERE, EC_WORD_YET, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_HERE_IT_IS, EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_SEE_YA, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Craig
},
[FRONTIER_TRAINER_PIERCE] = {
.facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("PIERCE"),
.speechBefore = {EC_WORD_THERE, EC_WORD_WAS, EC_WORD_A, EC_MOVE2(HEAT_WAVE), EC_WORD_LAST, EC_WORD_WEEK},
.speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(HEAT_WAVE), EC_EMPTY_WORD},
.speechLose = {EC_WORD_DIDN_T, EC_WORD_IT, EC_MOVE(HAIL), EC_WORD_TOO, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Pierce
},
[FRONTIER_TRAINER_REGINA] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("REGINA"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_PLAY, EC_WORD_IN, EC_WORD_WATER},
.speechWin = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_COME, EC_WORD_OUT, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_NOT, EC_WORD_MUCH, EC_WORD_GOOD, EC_WORD_IN, EC_WORD_WATER},
.monSet = gBattleFrontierTrainerMons_Regina
},
[FRONTIER_TRAINER_ALISON] = {
.facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("ALISON"),
.speechBefore = {EC_WORD_THIS, EC_WORD_KINDERGARTEN, EC_WORD_MAGAZINE, EC_WORD_IS, EC_WORD_TOO, EC_WORD_MUCH},
.speechWin = {EC_WORD_HOW, EC_WORD_TO, EC_WORD_BUG, EC_WORD_YOUR, EC_WORD_TEACHER, EC_WORD_QUES},
.speechLose = {EC_WORD_ENJOY, EC_WORD_A, EC_WORD_TASTY, EC_WORD_SCHOOL, EC_WORD_DIET, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Alison
},
[FRONTIER_TRAINER_HANK] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("HANK"),
.speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_A, EC_WORD_BUG, EC_WORD_EVENT, EC_WORD_SOON},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_BUG, EC_WORD_FASHION, EC_WORD_SHOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Hank
},
[FRONTIER_TRAINER_EARL] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("EARL"),
.speechBefore = {EC_WORD_THE, EC_WORD_INVINCIBLE, EC_WORD_BUG, EC_WORD_TRAINER, EC_WORD_IS, EC_WORD_HERE},
.speechWin = {EC_WORD_THE, EC_WORD_INVINCIBLE, EC_WORD_BUG, EC_WORD_TRAINER, EC_WORD_AM, EC_WORD_I},
.speechLose = {EC_WORD_SEE, EC_WORD_HOW, EC_WORD_FAST, EC_WORD_I, EC_WORD_RUN_AWAY, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Earl
},
[FRONTIER_TRAINER_RAMIRO] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("RAMIRO"),
.speechBefore = {EC_WORD_I, EC_WORD_WENT, EC_WORD_TO, EC_WORD_A, EC_WORD_FISHING, EC_WORD_SCHOOL},
.speechWin = {EC_WORD_SERIOUSLY, EC_WORD_I_AM, EC_WORD_IN, EC_WORD_THE, EC_WORD_FISHING, EC_WORD_HALL_OF_FAME},
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_BACK, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Ramiro
},
[FRONTIER_TRAINER_HUNTER] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("HUNTER"),
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_A, EC_WORD_TOTALLY, EC_WORD_COOL, EC_MOVE(CROSS_CHOP)},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_TO, EC_WORD_DO, EC_WORD_A, EC_MOVE(CROSS_CHOP)},
.speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Hunter
},
[FRONTIER_TRAINER_AIDEN] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("AIDEN"),
.speechBefore = {EC_WORD_MY, EC_WORD_WORK, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_HEALTHY},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_HEALTHY, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_HEALTHY, EC_WORD_THAN, EC_WORD_I_AM, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Aiden
},
[FRONTIER_TRAINER_XAVIER] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("XAVIER"),
.speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL_EXCL},
.speechWin = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, EC_WORD_THAT_WAS, EC_WORD_FUNNY, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL},
.monSet = gBattleFrontierTrainerMons_Xavier
},
[FRONTIER_TRAINER_CLINTON] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("CLINTON"),
.speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_QUES},
.speechWin = {EC_WORD_YOUR, EC_MOVE2(FURY_SWIPES), EC_WORD_YOUR, EC_MOVE(STRENGTH), EC_WORD_YOUNG, EC_WORD_TRAINER},
.speechLose = {EC_WORD_TCH, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Clinton
},
[FRONTIER_TRAINER_JESSE] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("JESSE"),
.speechBefore = {EC_WORD_THIS, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_FOR, EC_WORD_MY, EC_WORD_MOTHER},
.speechWin = {EC_WORD_MOTHER, EC_WORD_WILL, EC_WORD_BE, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MY, EC_WORD_MOTHER, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Jesse
},
[FRONTIER_TRAINER_EDUARDO] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("EDUARDO"),
.speechBefore = {EC_WORD_OUR, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_PLAY, EC_WORD_ALL, EC_WORD_NIGHT},
.speechWin = {EC_WORD_NIGHTTIME, EC_WORD_IS, EC_WORD_WHEN, EC_WORD_I, EC_WORD_PLAY, EC_WORD_BEST},
.speechLose = {EC_WORD_LET_S, EC_WORD_PARTY, EC_WORD_UNTIL, EC_WORD_THE, EC_MOVE(MORNING_SUN), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Eduardo
},
[FRONTIER_TRAINER_HAL] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("HAL"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_TRENDY, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_HIP_AND, EC_WORD_HAPPENING, EC_WORD_OH_YEAH, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_ALWAYS, EC_WORD_TRENDY, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH},
.monSet = gBattleFrontierTrainerMons_Hal
},
[FRONTIER_TRAINER_GAGE] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("GAGE"),
.speechBefore = {EC_WORD_HERE_IT_IS, EC_WORD_A, EC_WORD_FLYING, EC_WORD_TYPE, EC_WORD_HIDDEN, EC_WORD_MOVE},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_FLYING, EC_WORD_TYPE, EC_WORD_VICTORY, EC_WORD_EXCL},
.speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_JUST, EC_MOVE(FLY), EC_WORD_AWAY, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Gage
},
[FRONTIER_TRAINER_ARNOLD] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("ARNOLD"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_WEIRD, EC_WORD_FROM, EC_WORD_A, EC_WORD_DREAM},
.speechWin = {EC_WORD_YOUR, EC_MOVE(SCARY_FACE), EC_WORD_WAS, EC_WORD_IN, EC_WORD_MY, EC_WORD_DREAM},
.speechLose = {EC_WORD_MY, EC_WORD_INCREDIBLE, EC_WORD_DREAM, EC_WORD_WAS, EC_WORD_SO, EC_WORD_WEIRD},
.monSet = gBattleFrontierTrainerMons_Arnold
},
[FRONTIER_TRAINER_JARRETT] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("JARRETT"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_YESTERDAY},
.speechWin = {EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_HOW, EC_WORD_I, EC_WORD_DANCE, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_APPRECIATE, EC_WORD_HOW, EC_WORD_I, EC_WORD_DANCE},
.monSet = gBattleFrontierTrainerMons_Jarrett
},
[FRONTIER_TRAINER_GARETT] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("GARETT"),
.speechBefore = {EC_WORD_MY, EC_WORD_GIRL, EC_WORD_GIVES, EC_WORD_ME, EC_WORD_A_LITTLE, EC_MOVE2(SWEET_KISS)},
.speechWin = {EC_WORD_MY, EC_WORD_GIRL, EC_WORD_FRIEND, EC_WORD_IS, EC_WORD_MY, EC_WORD_TREASURE},
.speechLose = {EC_WORD_A, EC_WORD_TREASURE, EC_WORD_ISN_T, EC_WORD_ALWAYS, EC_WORD_ABOUT, EC_WORD_MONEY},
.monSet = gBattleFrontierTrainerMons_Garett
},
[FRONTIER_TRAINER_EMANUEL] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("EMANUEL"),
.speechBefore = {EC_WORD_SMARTNESS, EC_WORD_ALONE, EC_WORD_WON_T, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_WIN},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT_VERY, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_I, EC_WORD_WON},
.speechLose = {EC_WORD_HOW, EC_WORD_DID, EC_WORD_YOU, EC_MOVE2(FAKE_OUT), EC_WORD_ME, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Emanuel
},
[FRONTIER_TRAINER_GUSTAVO] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("GUSTAVO"),
.speechBefore = {EC_MOVE(CHARGE), EC_WORD_EXCL, EC_EMPTY_WORD, EC_MOVE(CHARGE), EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_SURRENDER, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_SURRENDER, EC_WORD_YET},
.monSet = gBattleFrontierTrainerMons_Gustavo
},
[FRONTIER_TRAINER_KAMERON] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("KAMERON"),
.speechBefore = {EC_WORD_TAKE_THAT, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_MY, EC_WORD_FIERY, EC_MOVE2(TRICK)},
.speechWin = {EC_WORD_DID, EC_WORD_MY, EC_WORD_FIERY, EC_MOVE2(TRICK), EC_MOVE(ASTONISH), EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_DIDN_T, EC_WORD_FALL, EC_WORD_FOR, EC_WORD_MY, EC_MOVE2(TRICK)},
.monSet = gBattleFrontierTrainerMons_Kameron
},
[FRONTIER_TRAINER_ALFREDO] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("ALFREDO"),
.speechBefore = {EC_WORD_A, EC_WORD_FIERY, EC_WORD_GOURMET, EC_WORD_AM, EC_WORD_I, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_TASTY, EC_WORD_GOURMET, EC_WORD_VICTORY, EC_WORD_EXCL},
.speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_DISASTER, EC_WORD_THAT_WAS, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Alfredo
},
[FRONTIER_TRAINER_RUBEN] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("RUBEN"),
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING},
.speechWin = {EC_WORD_GET, EC_WORD_GOING, EC_WORD_EXCL, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE},
.speechLose = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Ruben
},
[FRONTIER_TRAINER_LAMAR] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("LAMAR"),
.speechBefore = {EC_WORD_A, EC_MOVE2(PRESENT), EC_WORD_FOR, EC_WORD_ME, EC_WORD_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_MMM, EC_WORD_THIS, EC_WORD_IS, EC_WORD_QUITE, EC_WORD_TASTY, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_OH, EC_WORD_IT_S, EC_WORD_A, EC_WORD_GAME, EC_WORD_IS_IT_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Lamar
},
[FRONTIER_TRAINER_JAXON] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("JAXON"),
.speechBefore = {EC_WORD_A, EC_WORD_SHELL_ARMOR, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_I, EC_WORD_WANT},
.speechWin = {EC_WORD_MY, EC_WORD_FATHER, EC_WORD_AND, EC_WORD_MOTHER, EC_WORD_WON_T, EC_WORD_ACCEPT},
.speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_SHELL_ARMOR, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Jaxon
},
[FRONTIER_TRAINER_LOGAN] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("LOGAN"),
.speechBefore = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_WILL, EC_WORD_STUDY, EC_WORD_FOR, EC_WORD_SCHOOL},
.speechWin = {EC_WORD_ME, EC_WORD_STUDY, EC_WORD_QUES, EC_WORD_NOT_VERY, EC_WORD_LIKELY_TO, EC_WORD_SEE},
.speechLose = {EC_WORD_NO, EC_WORD_THANKS, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SLEEP},
.monSet = gBattleFrontierTrainerMons_Logan
},
[FRONTIER_TRAINER_EMILEE] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("EMILEE"),
.speechBefore = {EC_WORD_IS, EC_WORD_THIS, EC_WORD_KIND, EC_WORD_OF, EC_WORD_BATTLE, EC_WORD_OK_QUES},
.speechWin = {EC_WORD_LET_S, EC_WORD_GO, EC_WORD_FOR, EC_WORD_AN, EC_MOVE(ICY_WIND), EC_MOVE2(SURF)},
.speechLose = {EC_WORD_HOW, EC_WORD_ABOUT, EC_WORD_A, EC_MOVE(ROCK_SLIDE), EC_WORD_SHOW, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Emilee
},
[FRONTIER_TRAINER_JOSIE] = {
.facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("JOSIE"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_FASHION, EC_WORD_CONTEST, EC_WORD_IS, EC_WORD_PRETTY},
.speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_MODE, EC_WORD_FASHION, EC_WORD_THINGS},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_TOTALLY, EC_WORD_LACKING, EC_WORD_IN, EC_WORD_FASHION, EC_WORD_SENSE},
.monSet = gBattleFrontierTrainerMons_Josie
},
[FRONTIER_TRAINER_ARMANDO] = {
.facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("ARMANDO"),
.speechBefore = {EC_WORD_I, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_GRASS, EC_WORD_TYPE, EC_WORD_POKEMON},
.speechWin = {EC_WORD_TRADE, EC_WORD_ME, EC_WORD_A, EC_WORD_GRASS, EC_WORD_POKEMON, EC_WORD_PLEASE},
.speechLose = {EC_WORD_THERE, EC_WORD_AREN_T, EC_WORD_ENOUGH, EC_WORD_GRASS, EC_WORD_TYPE, EC_WORD_POKEMON},
.monSet = gBattleFrontierTrainerMons_Armando
},
[FRONTIER_TRAINER_SKYLER] = {
.facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("SKYLER"),
.speechBefore = {EC_MOVE2(INGRAIN), EC_WORD_IS, EC_WORD_MY, EC_WORD_CHOICE, EC_WORD_BATTLE, EC_WORD_MOVE},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MOVE, EC_WORD_ME, EC_WORD_NOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DOWN, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Skyler
},
[FRONTIER_TRAINER_RUTH] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("RUTH"),
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_BATTLE},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_PLEASE, EC_WORD_STOP, EC_WORD_I, EC_WORD_DON_T, EC_WORD_ENJOY, EC_WORD_THIS},
.monSet = gBattleFrontierTrainerMons_Ruth
},
[FRONTIER_TRAINER_MELODY] = {
.facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("MELODY"),
.speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_SUNDAY, EC_WORD_IS, EC_WORD_A, EC_MOVE2(SUNNY_DAY)},
.speechWin = {EC_WORD_SUNDAY, EC_WORD_SEEMS, EC_WORD_FOREVER, EC_WORD_TO, EC_WORD_COME, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_THE, EC_WORD_FORECAST, EC_WORD_SAYS, EC_WORD_IT, EC_WORD_WILL, EC_MOVE(HAIL)},
.monSet = gBattleFrontierTrainerMons_Melody
},
[FRONTIER_TRAINER_PEDRO] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("PEDRO"),
.speechBefore = {EC_WORD_A, EC_WORD_SWIFT_SWIM, EC_WORD_WILL, EC_WORD_DO, EC_WORD_YOU, EC_WORD_GOOD},
.speechWin = {EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_I, EC_WORD_SINK, EC_WORD_AN, EC_WORD_OPPONENT},
.speechLose = {EC_WORD_UH_OH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Pedro
},
[FRONTIER_TRAINER_ERICK] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("ERICK"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(TACKLE), EC_WORD_YOU, EC_WORD_DOWN, EC_WORD_EXCL},
.speechWin = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_RUN_AWAY, EC_WORD_YOU, EC_WORD_LOSER, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_THINK, EC_WORD_YOU, EC_WORD_WOULD, EC_MOVE(COUNTER)},
.monSet = gBattleFrontierTrainerMons_Erick
},
[FRONTIER_TRAINER_ELAINE] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("ELAINE"),
.speechBefore = {EC_WORD_MY, EC_WORD_HEROINE, EC_WORD_ADVENTURE, EC_WORD_ISN_T, EC_WORD_GOING, EC_WORD_WELL},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED},
.speechLose = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_HEROINE},
.monSet = gBattleFrontierTrainerMons_Elaine
},
[FRONTIER_TRAINER_JOYCE] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("JOYCE"),
.speechBefore = {EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_GO, EC_WORD_AHAHA, EC_WORD_EXCL},
.speechWin = {EC_WORD_LALALA, EC_WORD_NO, EC_WORD_LOSING, EC_WORD_FOR, EC_WORD_ME, EC_WORD_EXCL},
.speechLose = {EC_WORD_LALALA, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_HUH_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Joyce
},
[FRONTIER_TRAINER_TODD] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("TODD"),
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_LIGHTNINGROD, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POWER},
.speechWin = {EC_WORD_THAT_S, EC_WORD_ALL, EC_WORD_YOU, EC_WORD_COULD, EC_MOVE(ABSORB), EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_MOVE2(REFLECT), EC_WORD_MY, EC_WORD_POWER, EC_WORD_BACK, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Todd
},
[FRONTIER_TRAINER_GAVIN] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("GAVIN"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(BIDE), EC_WORD_MY, EC_WORD_TIME, EC_EMPTY_WORD},
.speechWin = {EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_MY, EC_WORD_MISTAKE, EC_WORD_WAS, EC_WORD_TOO, EC_WORD_EXPENSIVE, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Gavin
},
[FRONTIER_TRAINER_MALORY] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("MALORY"),
.speechBefore = {EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_SHOW, EC_WORD_ME, EC_WORD_CUTE, EC_WORD_POKEMON},
.speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH},
.speechLose = {EC_WORD_TCH, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_NICE},
.monSet = gBattleFrontierTrainerMons_Malory
},
[FRONTIER_TRAINER_ESTHER] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("ESTHER"),
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_NICE, EC_MOVE2(PRESENT), EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_PLEASE, EC_WORD_GET, EC_WORD_ME, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_GAME},
.speechLose = {EC_WORD_MESSAGE, EC_WORD_CARDS, EC_WORD_MAKE, EC_WORD_A, EC_WORD_WEAK, EC_MOVE2(PRESENT)},
.monSet = gBattleFrontierTrainerMons_Esther
},
[FRONTIER_TRAINER_OSCAR] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.trainerName = _("OSCAR"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_YOUR, EC_WORD_POWER, EC_WORD_IN, EC_WORD_FULL},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_YOUR, EC_WORD_FULL, EC_WORD_POWER, EC_WORD_EXCL},
.speechLose = {EC_WORD_NOT, EC_WORD_FUNNY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_TOO_STRONG, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Oscar
},
[FRONTIER_TRAINER_WILSON] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.trainerName = _("WILSON"),
.speechBefore = {EC_WORD_WORK, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_AN, EC_WORD_EARLY_BIRD},
.speechWin = {EC_WORD_ALL, EC_WORD_WORK, EC_WORD_AND, EC_WORD_NO, EC_WORD_PLAY, EC_WORD_ELLIPSIS},
.speechLose = {EC_MOVE(ENDURE), EC_WORD_IS, EC_WORD_ALL, EC_WORD_I, EC_WORD_CAN, EC_WORD_DO},
.monSet = gBattleFrontierTrainerMons_Wilson
},
[FRONTIER_TRAINER_CLARE] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.trainerName = _("CLARE"),
.speechBefore = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_A, EC_WORD_TOUGH, EC_WORD_TRAINER, EC_WORD_EXCL},
.speechWin = {EC_WORD_AWW, EC_WORD_EXCL, EC_WORD_A, EC_WORD_WIMPY, EC_WORD_TRAINER, EC_WORD_EXCL},
.speechLose = {EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_TRAINER, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Clare
},
[FRONTIER_TRAINER_TESS] = {
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.trainerName = _("TESS"),
.speechBefore = {EC_WORD_WANT, EC_WORD_SOME, EC_POKEMON(GULPIN), EC_WORD_DESIGN, EC_WORD_SWEETS, EC_WORD_QUES},
.speechWin = {EC_WORD_THEY_RE, EC_WORD_A, EC_WORD_SECRET, EC_WORD_POKEMON, EC_WORD_GOURMET, EC_WORD_ITEM},
.speechLose = {EC_WORD_THEY_RE, EC_WORD_TASTY, EC_WORD_EXCL, EC_WORD_REFRESHING, EC_WORD_TOO, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Tess
},
[FRONTIER_TRAINER_LEON] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("LEON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_ANY, EC_WORD_OTHER, EC_WORD_TRAINER},
.speechWin = {EC_WORD_I, EC_WORD_DID, EC_WORD_IT, EC_MOVE2(JUMP_KICK), EC_WORD_FOR, EC_WORD_JOY},
.speechLose = {EC_WORD_BACK, EC_WORD_HOME, EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Leon
},
[FRONTIER_TRAINER_ALONZO] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("ALONZO"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_NOT, EC_WORD_LOST, EC_WORD_ONCE, EC_WORD_YET, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOUR, EC_WORD_SAD, EC_WORD_LOOK, EC_WORD_BECOMES, EC_WORD_YOU, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Alonzo
},
[FRONTIER_TRAINER_VINCE] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("VINCE"),
.speechBefore = {EC_WORD_THE, EC_WORD_TOP, EC_WORD_TRAINER, EC_WORD_THAT_S, EC_WORD_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_THE, EC_WORD_TOP, EC_WORD_RANK, EC_WORD_BELONGS_TO, EC_WORD_ME, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_APPEAL, EC_WORD_THIS, EC_MOVE(OUTRAGE), EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Vince
},
[FRONTIER_TRAINER_BRYON] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("BRYON"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(BARRAGE), EC_WORD_WILL, EC_MOVE2(SLAM), EC_WORD_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU, EC_WORD_DIDN_T, EC_WORD_COUNT_ON, EC_WORD_ANY, EC_WORD_LESS, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_JUST, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_IT, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Bryon
},
[FRONTIER_TRAINER_AVA] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("AVA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_TREASURE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_WORLD},
.speechWin = {EC_WORD_MY, EC_WORD_WORLD, EC_WORD_IS, EC_WORD_FULL, EC_WORD_OF, EC_WORD_WONDER},
.speechLose = {EC_WORD_WHY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_SO, EC_WORD_TERRIBLE, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Ava
},
[FRONTIER_TRAINER_MIRIAM] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("MIRIAM"),
.speechBefore = {EC_WORD_OH, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_WITH, EC_WORD_A, EC_MOVE(SCARY_FACE)},
.speechWin = {EC_WORD_AHAHA, EC_WORD_YOU, EC_WORD_ONLY, EC_WORD_LOOK, EC_WORD_SCARY, EC_WORD_EXCL},
.speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SCARY},
.monSet = gBattleFrontierTrainerMons_Miriam
},
[FRONTIER_TRAINER_CARRIE] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("CARRIE"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_SHOW, EC_WORD_YOU, EC_WORD_GUTSY, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_ABOUT, EC_WORD_GUTS, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_MOVE(SELF_DESTRUCT), EC_WORD_MODE, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Carrie
},
[FRONTIER_TRAINER_GILLIAN2] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("GILLIAN"),
.speechBefore = {EC_WORD_I, EC_WORD_SEEK, EC_WORD_A, EC_WORD_TRULY, EC_WORD_GREAT, EC_WORD_BATTLE},
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_A_LOT, EC_WORD_BETTER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_A_LITTLE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_TAKE},
.monSet = gBattleFrontierTrainerMons_Gillian2
},
[FRONTIER_TRAINER_TYLER] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.trainerName = _("TYLER"),
.speechBefore = {EC_WORD_YO, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_LET_S, EC_WORD_GO, EC_WORD_EXCL_EXCL},
.speechWin = {EC_WORD_YO, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_WON, EC_WORD_YO},
.speechLose = {EC_WORD_YO, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_LOST, EC_WORD_YO},
.monSet = gBattleFrontierTrainerMons_Tyler
},
[FRONTIER_TRAINER_CHAZ] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.trainerName = _("CHAZ"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_HAVE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_POWER},
.speechWin = {EC_WORD_THEY, EC_WORD_HAVE, EC_WORD_MORE, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_EXCL},
.speechLose = {EC_WORD_YEAH, EC_MOVE2(TAKE_DOWN), EC_WORD_THEIR, EC_WORD_POWER, EC_WORD_A_TINY_BIT, EC_WORD_PLEASE},
.monSet = gBattleFrontierTrainerMons_Chaz
},
[FRONTIER_TRAINER_NELSON] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.trainerName = _("NELSON"),
.speechBefore = {EC_WORD_WELL_THEN, EC_WORD_WILL, EC_WORD_THIS, EC_WORD_POKEMON, EC_WORD_WORK, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_IT, EC_WORD_WAS, EC_WORD_TOO_STRONG},
.speechLose = {EC_WORD_IT, EC_WORD_DIDN_T, EC_WORD_MATCH_UP, EC_WORD_WELL, EC_WORD_I, EC_WORD_THINK},
.monSet = gBattleFrontierTrainerMons_Nelson
},
[FRONTIER_TRAINER_SHANIA] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.trainerName = _("SHANIA"),
.speechBefore = {EC_WORD_ALL, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ABSOLUTELY, EC_WORD_ADORE, EC_WORD_ME},
.speechWin = {EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_WITH, EC_WORD_CUTE_CHARM},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_SO, EC_WORD_MEAN, EC_WORD_TO, EC_WORD_CUTE, EC_WORD_POKEMON},
.monSet = gBattleFrontierTrainerMons_Shania
},
[FRONTIER_TRAINER_STELLA] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.trainerName = _("STELLA"),
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOUR, EC_WORD_POKEMON},
.speechWin = {EC_WORD_WELL, EC_WORD_AREN_T, EC_WORD_THEY, EC_WORD_BORING, EC_WORD_QUES, EC_WORD_AHAHA},
.speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SOMETHING, EC_WORD_ELSE, EC_WORD_ALL_RIGHT},
.monSet = gBattleFrontierTrainerMons_Stella
},
[FRONTIER_TRAINER_DORINE] = {
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.trainerName = _("DORINE"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AND, EC_WORD_STRONG, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_GOOD, EC_WORD_QUES},
.speechLose = {EC_WORD_THIS, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_OUT, EC_WORD_AT, EC_WORD_ALL},
.monSet = gBattleFrontierTrainerMons_Dorine
},
[FRONTIER_TRAINER_MADDOX] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("MADDOX"),
.speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_MY, EC_WORD_NO_1, EC_WORD_CHOICE},
.speechWin = {EC_WORD_IT_S, EC_WORD_NO, EC_WORD_SECRET, EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_WIN},
.speechLose = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_LOSE, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Maddox
},
[FRONTIER_TRAINER_DAVIN] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("DAVIN"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_HEAR, EC_WORD_YOU, EC_MOVE2(ROAR), EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WROOOAAR_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_VICTORY, EC_WORD_EXCL_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WROOOAAR_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_WHY, EC_WORD_QUES_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Davin
},
[FRONTIER_TRAINER_TREVON] = {
.facilityClass = FACILITY_CLASS_DRAGON_TAMER,
.trainerName = _("TREVON"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_LIVING, EC_WORD_ONLY, EC_WORD_WITH, EC_WORD_DRAGON, EC_WORD_POKEMON},
.speechWin = {EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_LIVING, EC_WORD_IS, EC_WORD_PERFECT},
.speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_LIVING},
.monSet = gBattleFrontierTrainerMons_Trevon
},
[FRONTIER_TRAINER_MATEO] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.trainerName = _("MATEO"),
.speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_OVER, EC_WORD_SOON, EC_WORD_ENOUGH},
.speechWin = {EC_WORD_WELL, EC_WORD_THAT, EC_WORD_DIDN_T, EC_WORD_TAKE, EC_WORD_VERY, EC_WORD_MUCH},
.speechLose = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE, EC_WORD_SO, EC_WORD_SOON, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Mateo
},
[FRONTIER_TRAINER_BRET] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.trainerName = _("BRET"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_ROCK_SOLID, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_BEST},
.speechWin = {EC_WORD_TOUGHNESS, EC_WORD_IS, EC_WORD_THE, EC_WORD_WAY, EC_WORD_TO, EC_WORD_GO},
.speechLose = {EC_WORD_I, EC_WORD_ALSO, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PLUSH_DOLL, EC_WORD_COLLECTION},
.monSet = gBattleFrontierTrainerMons_Bret
},
[FRONTIER_TRAINER_RAUL] = {
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.trainerName = _("RAUL"),
.speechBefore = {EC_WORD_I, EC_WORD_REJECT, EC_WORD_EVERY, EC_WORD_WEAK, EC_WORD_TRAINER, EC_EMPTY_WORD},
.speechWin = {EC_WORD_HUMPH, EC_WORD_EXCL, EC_WORD_ANOTHER, EC_WORD_WEAK, EC_WORD_TRAINER, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NOTHING, EC_WORD_WEAK, EC_WORD_ABOUT, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Raul
},
[FRONTIER_TRAINER_KAY] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
.trainerName = _("KAY"),
.speechBefore = {EC_WORD_AND, EC_WORD_YET, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_GOOD, EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_AT, EC_WORD_LAST, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Kay
},
[FRONTIER_TRAINER_ELENA] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
.trainerName = _("ELENA"),
.speechBefore = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_THAT_S, EC_WORD_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_ISN_T, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_AWESOME, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Elena
},
[FRONTIER_TRAINER_ALANA] = {
.facilityClass = FACILITY_CLASS_BATTLE_GIRL,
.trainerName = _("ALANA"),
.speechBefore = {EC_WORD_EAT, EC_WORD_MY, EC_WORD_INVINCIBLE, EC_WORD_ATTACK, EC_WORD_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_LEARN, EC_EMPTY_WORD},
.speechLose = {EC_WORD_SO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_MY, EC_WORD_INVINCIBLE, EC_WORD_ATTACK},
.monSet = gBattleFrontierTrainerMons_Alana
},
[FRONTIER_TRAINER_ALEXAS] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("ALEXAS"),
.speechBefore = {EC_WORD_GOOD, EC_WORD_TO, EC_WORD_MEET_YOU, EC_WORD_YOUNG, EC_WORD_TRAINER, EC_WORD_EXCL},
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_GIVE, EC_WORD_IT, EC_WORD_UP},
.speechLose = {EC_WORD_YOU, EC_WORD_ARE, EC_WORD_A, EC_WORD_STRONG, EC_WORD_TRAINER, EC_WORD_KID},
.monSet = gBattleFrontierTrainerMons_Alexas
},
[FRONTIER_TRAINER_WESTON] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("WESTON"),
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_PLAY, EC_WORD_DOWN, EC_WORD_ALL_RIGHT, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_TO, EC_WORD_ATTACK},
.speechLose = {EC_WORD_WELL, EC_WORD_WELL, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Weston
},
[FRONTIER_TRAINER_JASPER] = {
.facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("JASPER"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_OLD, EC_WORD_I_AM, EC_WORD_SKILLED, EC_WORD_EXCL},
.speechWin = {EC_WORD_SKILLED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I_AM, EC_WORD_SHOCKED, EC_WORD_EXCL, EC_WORD_DOWN, EC_WORD_I, EC_WORD_GO},
.monSet = gBattleFrontierTrainerMons_Jasper
},
[FRONTIER_TRAINER_NADIA] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("NADIA"),
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_DOWN, EC_WORD_EXCL},
.speechWin = {EC_WORD_HAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_BEAT, EC_WORD_YOU},
.speechLose = {EC_WORD_I_AM, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_DOWNCAST, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Nadia
},
[FRONTIER_TRAINER_MIRANDA] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("MIRANDA"),
.speechBefore = {EC_WORD_WELL, EC_WORD_WELL, EC_EMPTY_WORD, EC_WORD_LET_S, EC_WORD_START, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_DONE, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES},
.speechLose = {EC_WORD_WELL, EC_WORD_I, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_I_AM, EC_WORD_TOO_WEAK},
.monSet = gBattleFrontierTrainerMons_Miranda
},
[FRONTIER_TRAINER_EMMA] = {
.facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("EMMA"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_ABOUT, EC_WORD_YOU, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_VE, EC_WORD_MISHEARD, EC_WORD_THINGS, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WHAT, EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_IS, EC_WORD_RIGHT},
.monSet = gBattleFrontierTrainerMons_Emma
},
[FRONTIER_TRAINER_ROLANDO] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
.trainerName = _("ROLANDO"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_SUPER, EC_WORD_POKEMON, EC_WORD_HERO, EC_WORD_EXCL},
.speechWin = {EC_WORD_WAS, EC_WORD_THAT, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_QUES},
.speechLose = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BEAT, EC_WORD_A, EC_WORD_HERO},
.monSet = gBattleFrontierTrainerMons_Rolando
},
[FRONTIER_TRAINER_STANLY] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
.trainerName = _("STANLY"),
.speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_AN, EC_WORD_EASY, EC_WORD_MATCH},
.speechWin = {EC_WORD_IT, EC_WORD_REALLY, EC_WORD_WAS, EC_WORD_EASY, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_HAPPY, EC_WORD_NOW, EC_WORD_QUES, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Stanly
},
[FRONTIER_TRAINER_DARIO] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
.trainerName = _("DARIO"),
.speechBefore = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_SAYS, EC_WORD_I, EC_WORD_WILL, EC_WORD_WIN},
.speechWin = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_PERFECT, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_SEE, EC_WORD_THIS, EC_MOVE(REVERSAL), EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Dario
},
[FRONTIER_TRAINER_KARLEE] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
.trainerName = _("KARLEE"),
.speechBefore = {EC_WORD_SOMETHING, EC_WORD_GOOD, EC_WORD_WILL, EC_WORD_COME, EC_WORD_OF, EC_WORD_THIS},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_FANTASTIC, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_THAT, EC_WORD_SOMETHING, EC_WORD_GOOD, EC_WORD_WENT, EC_WORD_TO, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Karlee
},
[FRONTIER_TRAINER_JAYLIN] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
.trainerName = _("JAYLIN"),
.speechBefore = {EC_WORD_EVERY, EC_WORD_TRAINER, EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_IT_S, EC_WORD_MAKING, EC_WORD_ME, EC_MOVE(YAWN), EC_WORD_THAT, EC_WORD_BATTLE},
.speechLose = {EC_WORD_I, EC_WORD_SLEPT, EC_WORD_AND, EC_WORD_SO, EC_WORD_I, EC_WORD_LOST},
.monSet = gBattleFrontierTrainerMons_Jaylin
},
[FRONTIER_TRAINER_INGRID] = {
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
.trainerName = _("INGRID"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_VERY, EC_WORD_MEAN, EC_WORD_TRAINER},
.speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_A, EC_WORD_GOOD, EC_WORD_MATCH, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_CAUSE, EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Ingrid
},
[FRONTIER_TRAINER_DELILAH] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
.trainerName = _("DELILAH"),
.speechBefore = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_IF_I_WIN, EC_WORD_OK_QUES, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOU, EC_WORD_ANGRY},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GRUDGE), EC_WORD_WITH, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Delilah
},
[FRONTIER_TRAINER_CARLY] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
.trainerName = _("CARLY"),
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_SCATTER, EC_WORD_SOME, EC_MOVE2(POISON_POWDER), EC_WORD_ABOUT},
.speechWin = {EC_WORD_IT_S, EC_WORD_SCARY, EC_WORD_HOW, EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_WORKS},
.speechLose = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_YOU, EC_WORD_AND, EC_WORD_YOUR, EC_WORD_POKEMON},
.monSet = gBattleFrontierTrainerMons_Carly
},
[FRONTIER_TRAINER_LEXIE] = {
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
.trainerName = _("LEXIE"),
.speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_SCARY, EC_WORD_POKEMON, EC_WORD_QUES},
.speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_SCARY, EC_WORD_EH_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_SCARY, EC_WORD_THAN, EC_WORD_MY, EC_WORD_POKEMON},
.monSet = gBattleFrontierTrainerMons_Lexie
},
[FRONTIER_TRAINER_MILLER] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("MILLER"),
.speechBefore = {EC_WORD_HELLO, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_HELLO, EC_WORD_QUES_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_HELLO, EC_WORD_MOTHER, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL},
.speechLose = {EC_WORD_MY, EC_WORD_PHONE, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Miller
},
[FRONTIER_TRAINER_MARV] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("MARV"),
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_LOSE, EC_WORD_YOUR, EC_MOVE(SWAGGER), EC_WORD_NOW},
.speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_MOVE(SWAGGER), EC_WORD_LEFT, EC_WORD_EH_QUES},
.speechLose = {EC_WORD_GO, EC_WORD_ON, EC_MOVE(SWAGGER), EC_WORD_ALL, EC_WORD_YOU, EC_WORD_WANT},
.monSet = gBattleFrontierTrainerMons_Marv
},
[FRONTIER_TRAINER_LAYTON] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("LAYTON"),
.speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_TOTALLY, EC_WORD_COOL, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_LOOK, EC_WORD_UP, EC_WORD_TO, EC_WORD_ME},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_NO, EC_WORD_REALLY, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Layton
},
[FRONTIER_TRAINER_BROOKS] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("BROOKS"),
.speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_HIGH, EC_WORD_LEVEL, EC_WORD_BATTLE},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_HIGH, EC_WORD_LEVEL, EC_WORD_AND, EC_WORD_EXCITING, EC_WORD_TOO},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_TOO, EC_WORD_HIGH, EC_WORD_IN, EC_WORD_LEVEL, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Brooks
},
[FRONTIER_TRAINER_GREGORY] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("GREGORY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD, EC_WORD_YET, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WHO, EC_WORD_SAYS, EC_WORD_I_AM, EC_WORD_TOO, EC_WORD_OLD, EC_WORD_QUES},
.speechLose = {EC_WORD_PLEASE, EC_WORD_I_AM, EC_WORD_REALLY, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD},
.monSet = gBattleFrontierTrainerMons_Gregory
},
[FRONTIER_TRAINER_REESE] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("REESE"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_A, EC_WORD_COUPLE, EC_WORD_THINGS, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_DON_T, EC_WORD_DIET, EC_WORD_PLAY, EC_WORD_SPORTS, EC_WORD_INSTEAD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_INSTEAD, EC_WORD_OF, EC_WORD_TELEVISION, EC_WORD_GET, EC_WORD_A, EC_WORD_BOOK},
.monSet = gBattleFrontierTrainerMons_Reese
},
[FRONTIER_TRAINER_MASON] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.trainerName = _("MASON"),
.speechBefore = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THIS, EC_WORD_SCARY, EC_EMPTY_WORD},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_NOW},
.speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Mason
},
[FRONTIER_TRAINER_TOBY] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.trainerName = _("TOBY"),
.speechBefore = {EC_WORD_LISTEN, EC_WORD_UP, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_WIN},
.speechWin = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_OR, EC_WORD_WHAT, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_YOU, EC_WORD_AT, EC_WORD_SMARTNESS},
.monSet = gBattleFrontierTrainerMons_Toby
},
[FRONTIER_TRAINER_DOROTHY] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.trainerName = _("DOROTHY"),
.speechBefore = {EC_WORD_THE, EC_WORD_SPORTS, EC_WORD_WORLD, EC_WORD_SHOULD, EC_WORD_ACCEPT, EC_WORD_POKEMON},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT, EC_WORD_WIN, EC_WORD_WAS, EC_WORD_REFRESHING},
.speechLose = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT, EC_WORD_LOSS, EC_WORD_WAS, EC_WORD_REFRESHING},
.monSet = gBattleFrontierTrainerMons_Dorothy
},
[FRONTIER_TRAINER_PIPER] = {
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.trainerName = _("PIPER"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_YOU, EC_WORD_NEED, EC_WORD_A, EC_WORD_SPEED_BOOST, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_SHOW, EC_WORD_MORE, EC_WORD_GUTS},
.speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Piper
},
[FRONTIER_TRAINER_FINN] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
.trainerName = _("FINN"),
.speechBefore = {EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WON_T, EC_WORD_THIS, EC_WORD_EVER, EC_WORD_END, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_GET, EC_WORD_TO, EC_MOVE2(REST), EC_WORD_A_LITTLE},
.monSet = gBattleFrontierTrainerMons_Finn
},
[FRONTIER_TRAINER_SAMIR] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M,
.trainerName = _("SAMIR"),
.speechBefore = {EC_WORD_I, EC_MOVE2(DIVE), EC_WORD_BELOW, EC_WORD_THE, EC_MOVE2(SURF), EC_WORD_EXCL},
.speechWin = {EC_WORD_YAHOO, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(DIVE), EC_WORD_YOU, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SINK, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Samir
},
[FRONTIER_TRAINER_FIONA] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
.trainerName = _("FIONA"),
.speechBefore = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_LIMBER, EC_WORD_UP, EC_WORD_BEFORE, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_BE, EC_WORD_MORE, EC_WORD_READY},
.speechLose = {EC_WORD_BEING, EC_WORD_LIMBER, EC_WORD_DIDN_T, EC_WORD_WORK, EC_WORD_FOR, EC_WORD_ME},
.monSet = gBattleFrontierTrainerMons_Fiona
},
[FRONTIER_TRAINER_GLORIA] = {
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
.trainerName = _("GLORIA"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_ATTACK, EC_WORD_WITH, EC_WORD_SUCTION_CUPS},
.speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_FOR, EC_WORD_YOU},
.speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_HOW, EC_WORD_SUCTION_CUPS, EC_WORD_WORK},
.monSet = gBattleFrontierTrainerMons_Gloria
},
[FRONTIER_TRAINER_NICO] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
.trainerName = _("NICO"),
.speechBefore = {EC_WORD_LIKE, EC_WORD_A, EC_MOVE(SONIC_BOOM), EC_WORD_I_VE_ARRIVED, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_SORRY, EC_WORD_TO, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_SO, EC_WORD_DOWNCAST},
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_WITH, EC_WORD_A, EC_MOVE2(SUPERSONIC), EC_WORD_SPEED_BOOST},
.monSet = gBattleFrontierTrainerMons_Nico
},
[FRONTIER_TRAINER_JEREMY] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
.trainerName = _("JEREMY"),
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_MASTER, EC_WORD_THAT_S, EC_WORD_MY, EC_WORD_DREAM},
.speechWin = {EC_WORD_MY, EC_WORD_DREAM, EC_WORD_ISN_T, EC_WORD_FAR, EC_WORD_OFF, EC_WORD_EXCL},
.speechLose = {EC_WORD_WHAT, EC_WORD_I, EC_WORD_DREAM, EC_WORD_ISN_T, EC_WORD_HAPPENING, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Jeremy
},
[FRONTIER_TRAINER_CAITLIN] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
.trainerName = _("CAITLIN"),
.speechBefore = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_QUES},
.speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_MORE, EC_WORD_TO_ME, EC_WORD_THAN, EC_WORD_CUTENESS},
.speechLose = {EC_WORD_MY, EC_WORD_CUTE_CHARM, EC_WORD_DOESN_T, EC_MOVE2(ATTRACT), EC_WORD_YOU, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Caitlin
},
[FRONTIER_TRAINER_REENA] = {
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F,
.trainerName = _("REENA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_ALWAYS, EC_WORD_HAPPY, EC_WORD_HAPPY, EC_WORD_HAPPY, EC_WORD_EXCL},
.speechWin = {EC_WORD_OH, EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_YAHOO, EC_WORD_FOR, EC_WORD_ME},
.speechLose = {EC_WORD_YAHOO, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_YOU},
.monSet = gBattleFrontierTrainerMons_Reena
},
[FRONTIER_TRAINER_AVERY] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("AVERY"),
.speechBefore = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_BUG, EC_WORD_POKEMON},
.speechWin = {EC_WORD_MY, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ALL, EC_WORD_UNBELIEVABLE},
.speechLose = {EC_WORD_MY, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ALL, EC_WORD_UPSIDE_DOWN},
.monSet = gBattleFrontierTrainerMons_Avery
},
[FRONTIER_TRAINER_LIAM] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("LIAM"),
.speechBefore = {EC_WORD_WE, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_FIRE, EC_WORD_AND, EC_WORD_FLYING},
.speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_BAD, EC_WORD_HEY_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU, EC_WORD_KNOW, EC_WORD_WHAT, EC_WORD_WE, EC_WORD_DISLIKE, EC_WORD_HEY_QUES},
.monSet = gBattleFrontierTrainerMons_Liam
},
[FRONTIER_TRAINER_THEO] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("THEO"),
.speechBefore = {EC_WORD_FISHING, EC_WORD_IS, EC_WORD_MY, EC_WORD_CHOICE, EC_WORD_IN, EC_WORD_LIFE},
.speechWin = {EC_WORD_WATER, EC_WORD_POKEMON, EC_MOVE2(ATTRACT), EC_WORD_ME, EC_WORD_WITHOUT, EC_WORD_END},
.speechLose = {EC_WORD_DON_T, EC_WORD_COUNT_ON, EC_WORD_THAT, EC_WORD_HAPPENING, EC_WORD_ANOTHER, EC_WORD_TIME},
.monSet = gBattleFrontierTrainerMons_Theo
},
[FRONTIER_TRAINER_BAILEY] = {
.facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("BAILEY"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_WORD_BATTLE, EC_WORD_EASY},
.speechWin = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_MOVE2(SWALLOW), EC_WORD_JOY},
.speechLose = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_MOVE2(SWALLOW), EC_MOVE2(FRUSTRATION)},
.monSet = gBattleFrontierTrainerMons_Bailey
},
[FRONTIER_TRAINER_HUGO] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("HUGO"),
.speechBefore = {EC_WORD_I, EC_WORD_TRY, EC_WORD_THE, EC_WORD_BEST, EC_WORD_I, EC_WORD_CAN},
.speechWin = {EC_WORD_I, EC_WORD_CAN_WIN, EC_WORD_IF, EC_WORD_I, EC_WORD_TRY, EC_WORD_ENOUGH},
.speechLose = {EC_WORD_I, EC_WORD_DID, EC_WORD_TRY, EC_WORD_DIDN_T, EC_WORD_I, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Hugo
},
[FRONTIER_TRAINER_BRYCE] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("BRYCE"),
.speechBefore = {EC_WORD_I_WAS, EC_WORD_ON, EC_WORD_VACATION, EC_WORD_UNTIL, EC_WORD_ONLY, EC_WORD_YESTERDAY},
.speechWin = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_LOST, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_YET},
.speechLose = {EC_WORD_THAT_S, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_NEED, EC_WORD_SLEEP},
.monSet = gBattleFrontierTrainerMons_Bryce
},
[FRONTIER_TRAINER_GIDEON] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("GIDEON"),
.speechBefore = {EC_WORD_WHAT_S_UP_QUES, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_SCARY, EC_WORD_QUES},
.speechWin = {EC_WORD_I_AM, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_NOT, EC_WORD_SCARY, EC_WORD_EXCL},
.speechLose = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_FASHION, EC_WORD_SENSE},
.monSet = gBattleFrontierTrainerMons_Gideon
},
[FRONTIER_TRAINER_TRISTON] = {
.facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("TRISTON"),
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_RATHER, EC_WORD_LOOK, EC_WORD_AT, EC_WORD_POKEMON},
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL},
.speechLose = {EC_WORD_SEE, EC_WORD_QUES, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_LOSE},
.monSet = gBattleFrontierTrainerMons_Triston
},
[FRONTIER_TRAINER_CHARLES] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("CHARLES"),
.speechBefore = {EC_WORD_IT_S, EC_WORD_HOPELESS, EC_WORD_TO, EC_MOVE2(STRUGGLE), EC_WORD_WITH, EC_WORD_ME},
.speechWin = {EC_MOVE(SUBMISSION), EC_WORD_WAS, EC_WORD_YOUR, EC_WORD_ONLY, EC_WORD_CHOICE, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_DOWN, EC_WORD_DOWN, EC_WORD_DOWN, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Charles
},
[FRONTIER_TRAINER_RAYMOND] = {
.facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("RAYMOND"),
.speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_HEAR, EC_WORD_MY, EC_WORD_SONG, EC_WORD_QUES},
.speechWin = {EC_WORD_SATISFIED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_SATISFIED, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE},
.monSet = gBattleFrontierTrainerMons_Raymond
},
[FRONTIER_TRAINER_DIRK] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("DIRK"),
.speechBefore = {EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ABOVE, EC_WORD_THE, EC_MOVE2(REST)},
.speechWin = {EC_WORD_YOU, EC_WORD_CAN_T_WIN, EC_WORD_EXCL, EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_RULE},
.speechLose = {EC_WORD_AREN_T, EC_WORD_THERE, EC_WORD_MORE, EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Dirk
},
[FRONTIER_TRAINER_HAROLD] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("HAROLD"),
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_APPEAL, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_DO, EC_WORD_LIKE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_QUES},
.speechLose = {EC_WORD_SO, EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Harold
},
[FRONTIER_TRAINER_OMAR] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("OMAR"),
.speechBefore = {EC_WORD_LET_ME_WIN, EC_WORD_IN, EC_MOVE(RETURN), EC_WORD_FOR, EC_WORD_A, EC_MOVE2(PRESENT)},
.speechWin = {EC_WORD_HERE, EC_WORD_YOU, EC_WORD_ARE, EC_WORD_SOME, EC_MOVE2(TOXIC), EC_WORD_SWEETS},
.speechLose = {EC_WORD_YOUR, EC_MOVE2(PRESENT), EC_WORD_QUES, EC_WORD_WHAT, EC_WORD_FOR, EC_WORD_QUES_EXCL},
.monSet = gBattleFrontierTrainerMons_Omar
},
[FRONTIER_TRAINER_PETER] = {
.facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("PETER"),
.speechBefore = {EC_WORD_I, EC_WORD_BRAG, EC_WORD_ABOUT, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_OK_QUES},
.speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_LISTEN, EC_WORD_TO_ME, EC_WORD_BRAG},
.speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_YOU, EC_WORD_WON_T, EC_WORD_LISTEN, EC_WORD_TO_ME},
.monSet = gBattleFrontierTrainerMons_Peter
},
[FRONTIER_TRAINER_DEV] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("DEV"),
.speechBefore = {EC_WORD_COME_ON, EC_WORD_LET_S, EC_WORD_GET, EC_WORD_A, EC_WORD_MOVE, EC_WORD_ON},
.speechWin = {EC_WORD_I, EC_WORD_GET, EC_WORD_TO, EC_WORD_NAP, EC_WORD_AFTER, EC_WORD_THAT},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_NAP, EC_WORD_AFTER, EC_WORD_THAT},
.monSet = gBattleFrontierTrainerMons_Dev
},
[FRONTIER_TRAINER_COREY] = {
.facilityClass = FACILITY_CLASS_HIKER,
.trainerName = _("COREY"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_TEACH, EC_WORD_YOU, EC_WORD_HOW, EC_WORD_TOUGH, EC_WORD_I_AM},
.speechWin = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_ME, EC_WORD_MAKE, EC_WORD_A, EC_MOVE(BRICK_BREAK)},
.speechLose = {EC_WORD_MY, EC_MOVE2(FRUSTRATION), EC_WORD_IS, EC_WORD_CLOSE, EC_WORD_TO, EC_MOVE2(ERUPTION)},
.monSet = gBattleFrontierTrainerMons_Corey
},
[FRONTIER_TRAINER_ANDRE] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("ANDRE"),
.speechBefore = {EC_WORD_NOW, EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_PERFECT, EC_WORD_FLAME_BODY},
.speechWin = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_FIERY, EC_WORD_DANCE, EC_WORD_EXCL},
.speechLose = {EC_WORD_YOU, EC_WORD_WANT, EC_WORD_AN, EC_MOVE2(EXPLOSION), EC_WORD_HERE, EC_WORD_QUES},
.monSet = gBattleFrontierTrainerMons_Andre
},
[FRONTIER_TRAINER_FERRIS] = {
.facilityClass = FACILITY_CLASS_KINDLER,
.trainerName = _("FERRIS"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_IN, EC_WORD_THE, EC_WORD_OLD, EC_WORD_CLASS},
.speechWin = {EC_WORD_NO_1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_NO_1, EC_WORD_ANY, EC_WORD_MORE, EC_WORD_ELLIPSIS},
.monSet = gBattleFrontierTrainerMons_Ferris
},
[FRONTIER_TRAINER_ALIVIA] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("ALIVIA"),
.speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_GIDDY, EC_WORD_SO, EC_WORD_SHOULD, EC_WORD_YOU},
.speechWin = {EC_WORD_IT, EC_WORD_WAS, EC_WORD_ALL, EC_WORD_TOGETHER, EC_WORD_TOO, EC_WORD_EASY},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GIDDY, EC_WORD_UP, EC_WORD_AND, EC_WORD_AWAY},
.monSet = gBattleFrontierTrainerMons_Alivia
},
[FRONTIER_TRAINER_PAIGE] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("PAIGE"),
.speechBefore = {EC_WORD_LET_S, EC_WORD_ENJOY, EC_WORD_OUR, EC_WORD_BATTLE, EC_WORD_TOGETHER, EC_EMPTY_WORD},
.speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH},
.speechLose = {EC_WORD_THAT_S_IT_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_DO, EC_WORD_GO, EC_WORD_ON},
.monSet = gBattleFrontierTrainerMons_Paige
},
[FRONTIER_TRAINER_ANYA] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("ANYA"),
.speechBefore = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_OH, EC_WORD_SO, EC_WORD_PRETTY, EC_WORD_FASHION},
.speechWin = {EC_WORD_FASHION, EC_WORD_SHOULD, EC_WORD_MATCH, EC_WORD_THE, EC_WORD_PERSON, EC_EMPTY_WORD},
.speechLose = {EC_WORD_PRETTY, EC_WORD_COULD, EC_WORD_BE, EC_WORD_GOOD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Anya
},
[FRONTIER_TRAINER_DAWN] = {
.facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("DAWN"),
.speechBefore = {EC_WORD_I, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_A, EC_WORD_BABY, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU, EC_WORD_WON, EC_WORD_EXCL, EC_WORD_MOVE, EC_WORD_ON, EC_WORD_EXCL},
.monSet = gBattleFrontierTrainerMons_Dawn
},
[FRONTIER_TRAINER_ABBY] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("ABBY"),
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_THAT_S, EC_WORD_REFRESHING},
.speechWin = {EC_WORD_VICTORY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_EXCL, EC_EMPTY_WORD},
.monSet = gBattleFrontierTrainerMons_Abby
},
[FRONTIER_TRAINER_GRETEL] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("GRETEL"),
.speechBefore = {EC_WORD_I, EC_WORD_CAUSE, EC_MOVE(OUTRAGE), EC_WORD_AS, EC_WORD_A, EC_WORD_TRAINER},
.speechWin = {EC_WORD_IT_S, EC_WORD_ONLY, EC_WORD_NATURAL, EC_WORD_SEE_YA, EC_WORD_BYE_BYE, EC_WORD_EXCL},
.speechLose = {EC_WORD_IT_S, EC_WORD_HARD, EC_WORD_TO, EC_WORD_BELIEVE, EC_WORD_BUT, EC_WORD_CONGRATS},
.monSet = gBattleFrontierTrainerMons_Gretel
}
};